Talk:Anchorhead Raid/@comment-1713909-20191023231339/@comment-1713909-20191024005515

I keep running into situations where the stupid bastards simply will not piss off. And as I mentioned, dropping everything to shoot them down in a (fun) clusterfuck of this mission just leads to the enemies I was trying to kill, unless they were groundlings or something, taking the opportunity to hug my ass.

Oh, I certainly ran into them dogging me while I was trying to deal with Mimic. I recall one increeeedibly fun moment on my first attempt where I was chasing after one of the bastards, a SLUAV flies over and starts pestering me, and the next thing I know I've got stealth missiles making me jerk around to dodge them, I've got the SLUAV on my ass and not pissing off, and then I die when the railgun shoots the SLUAV because I've literally got a half dozen things on my ass at once. Again, maybe something I'm missing, but having to drop everything you're doing to take care of the stupid SLUAV that won't leave you alone, with a ten second time limit to shoot the annoying shit down, while it starts moving around to dodge your shots is a pain in the rear. I haven't made much of an effort to shoot SLUAVs down admittedly, mostly because of what I just said a bit ago, but it's just... Way too much for a boss fight.

>ECM doesn't impact lock ons as much as you think

...Are you sure about that? I delightfully recall my missiles constantly failing right as I pull the trigger. And even if they did still work, there's no clear indicator of when it does, so you're just left to blindly guess the arbitrary time of "Hey, your missiles work but we don't tell you lol".

I found them pretty pathetic in Unexpected Visitor. I literally get on one's ass, hug it, and blow it out of the sky in, like, five seconds lmao. They're all bark and no bite in that level.

Honestly, the ECM should have either been the same as it was in Unexpected Visitor, or be the same as the EA-18G ECM in that it just messed with the lock-on and homing a little bit. Either that, or make the ECM's rules actually visibly consistent.

(Also doesn't help that I have a hard time telling when the missile's actually locked on because the tone is very quiet, the color difference is hard to see as it blends into the environment for me, and... Yeah...)