Board Thread:General Discussion/@comment-4436775-20130713014204/@comment-10365583-20130923015336

Razgriz470 wrote: Dubstepa2 wrote: Now at an unrelated note, I found this in that Gundam Game...

''The game has a penalty system for players who disconnect from a match. If their disconnection rating reaches 10%, they will lose the ability to host matches. If it hits 25%, rank progression and blueprint drops will be suspended. Finishing matches normally will gradually decrease the percentage.''

Welp. There goes my hopes tossed away for playing this vile game. I knew this was all too good to be true. I think this is pretty much the end for Ace Combat considering that Kono said "the future of Ace Combat relies on the success of Infinity" or something along the lines of that.

And I don't see anyway this is going to be successful. The most concerning thing is that F2P model that they have is for very Very VERY unhealthy obsession with Gundam and most of the demographic of jp players are pretty social lots (thats why the 3DS have streetpass function in addition of the Xbox 360 not selling well) and most of the online options are popular in PCs.

Take it this way, according to this blog, they managed to gain profit with this model only because they used a shoestring budget. Unless they have some sort of forsight and do some sort of research in existing F2P market (maybe thats why it's in closed beta) they would tweek it in some form.