Difficulty

Difficulty is an optional gaming scale affecting several in-game aspects in one's game. Difficulty settings are well known throughout the gaming industry, and Ace Combat features many different difficult settings. In respective order from easiest to most challenging, most Ace Combat games have the following difficulty settings:

Taken from Ace Combat 04:


 * Very Easy- Suitable for first-time players
 * Easy- Suitable for inexperienced or novice players
 * Normal- Suitable for average players
 * Hard- Suitable for advanced players
 * Ace- Unlocked by beating the game at least once with each difficulty setting, suitable for veteran players.

Depending on which difficulty is chosen, the game will have several in-game factors altered. Difficulty affects the following:


 * Damage taken- On Hard or Ace most planes will be lucky to survive one missile hit, while on Very Easy more advanced planes can very well take ten missile hits before exploding from Damage.
 * Enemy Performance- Affects the enemy's ability to target and evade players
 * Enemy count- Lower difficulties usually have less enemies
 * Enemy health- The higher the difficulty, the more health foes shall have
 * Ammo Counts:
 * Missile count (for player)- Very Easy planes could support up to 99 missiles, while some of the beginner planes on other difficulties have only about half of that count.
 * Machine Gun count (for player)- On lower difficulties planes have infinite M.G. ammo, while on higher difficulties most planes have around 400-800 bullets.