User blog comment:WarKnight 1/Ideas for the sequel (IF there is one)/@comment-1824272-20111217222722/@comment-1824272-20111219035444

A degree in Aerospace Engineering doesn't mean you know what it's like up there in the skies. Fighters are supposed to protect attackers, and vice versa. Yes, fighters are able to attack ground targets and attackers are able to attack air targets - you can do that in AC: AH too - but adding DFM to attackers or ASM to fighters is way too far and doesn't make sense.

What, one option of High-G turns isn't enough?

Lag? I've encountered little lag on Assault Horizon MP. Only in some games, but that's not very often at all. When I'm connected to a host with a very good outgoing connection (you can tell if you use the Custom Match option), I encounter little to no lag. And no Ace Combat game has been 100% real, I hope you've noticed that. Yes, if you turned that much, it would kill you, but you could turn that much in every Ace Combat game.

Well, why would they add it? Why do you need multiple special weapons in the first place?

...so the missiles are maneuverable enough if you get them in the correct position, but QAAMs are always maneuverable enough. Yeah, that sounds about right with every Ace Combat game since the QAAM was added to the series. Don't see a problem there.

Don't know if you could, since apparently you gotta land on the runway to change your special weapons. And please don't call me a bitch, because you're complaining about this game not being easy enough.