Board Thread:General Discussion/@comment-4436775-20130713014204/@comment-228629-20130809143454

BlackArmorTails wrote: SlyCooperFan1 wrote: Seeing as how the Nosferatu and ASF-X are already in this, we might be seeing them in the game to start off with. As for more original aircraft, that would be perfect for them to ask payments for (as long as they're not that steep!).

The tuning system was not only in X; it was included in every portable Ace Combat since then, including AHL. Yeah, I hope that gets added as well. Except that would make this another F2P title that's Pay to Win, which is something that I'm hoping Project Aces avoids. They could easily add in more original aircraft through game updates (balancing, bug fixes, etc.), as well as other content, and have players exchange residual in-game credits or experience points (if this game uses an EXP system in addition to traditional in-game cash) for these additional aircraft and content. Again, Free to Play shouldn't be Pay to Win, as has been proven by many other F2P titles.

@MidnightWyvern, I want tuning in this game, too. This is a feature that's practically underused in this series, and it'd be nice if it made a comeback in Infinity.

Though, one feature I'd like introduced would be customizable weapon loadouts. Say you wanted to fly the Rafale M, F-22 or even the F-3 Shinden II but you wanted weapons other than what was given to you. They can make it so that you can take what weapons you want no matter the aircraft. No more of FAEBs being confined to one aircraft or too many aircraft with the XMAA and not enough of everything else. Something like that. Customizable weapon loadouts would be excellent. As much as I loved AC04 and 5, the one thing that irked me about them was how restrictive the weapon loadouts were.

5 got around that by using the variant system, but I still like being able to pick an F-16C and have something other than air-to-ground weapons available, as was not the case in 04.