Board Thread:General Discussion/@comment-628612-20150604151209/@comment-3522837-20150604173859

Actually, Defense determines how much HP you have. Aircraft armor parts only increase that HP.

Now to bust all those defense theories, the more defense a target has, the more HP it has.

e.g. Scinfaxi has a buttload of HP, not a buttload of defense. So AFAIAC, everything takes the same threshold of damage, regardless of what type of weapon the target was hit with be it GPBs or LAGMs.

Moving on to damage types, A2A missiles do not deal fragmentation damage. I've played tons of Area B7R to prove that. A prime example is when the Su-47/F-15S/MTD group spawns and you destroy one of them, the others remain unscathed. Remember, Fighters get a homing bonus.

A2G missiles do deal high damage since Attackers get an A2G damage bonus but an A2A damage penalty. On the topic of which part the special weapon hits, LASMs, LAGMs and 4AGMs all aim for the top.

Multipurpose missiles: MSTMs are just regular missiles. But MPBMs and LSWMs .RKTLs deal radius damage, and likely ADMMs.

Bombs: The SOD is an explosive storage, so they are mini-bombs dropped when deployed. All bombs deal damage at a certain area. FAEBs are the weakest. There is no such thing as a damage multiplier, GPBs only deal high damage.

Combustion weapons: The TLS is confirmed to have radius damage as proven by this video. FAEBs only deal little damage.

Guns: The bullets hitting depends if it comes in range of the targets' hitbox. Gun damage depends on the aircraft class and level.

In conclusion, there are no damage multipliers nor are there different damage types. Everything deals a fixed amount of damage to a certain target. e.g Let's take the HVY ARTILLERY for example. Normally, level 3 GPBs from a level 6 Su-34 would one-shot it. If you are lucky enough to hit it with an A2A weapon, let's take the HPAA for example, if equipped on a fighter. It would deal similar damage.