Talk:Ace Combat 6: Fires of Liberation/@comment-25264971-20170813080348/@comment-1824272-20170814222021

SamVision, the only reason 360 -> PC ports were easy was thanks to Games for Windows - LIVE. It allowed developers to do minimal effort to pack their game into a PC-friendly environment, which is why GFWL was so much of a hassle for everyone. Ace Combat: Assault Horizon was ported to PC only because of GFWL, and Bandai Namco didn't even do it themselves, they outsourced it to another company. Bandai Namco had to call on that company again when GFWL shut down to convert most GFWL features to Steamworks, and even then some of them (leaderboards, aircraft set names) are still broken.

What I'm saying is, AC6's port may have been likely when the game was still new, and when GFWL was still around. Now that GFWL is dead, and now that AC6 has been completely removed from the Xbox servers, the likelihood of porting it is extremely slim, and AC6's engine isn't even in use at Bandai Namco anymore (it was replaced by the Assault Horizon engine, which has now been replaced by Unreal Engine), and it's not a simple plug-and-play to convert the engines over. So, yes, it is a lot more effort than you're implying.