Talk:Self-Forging Fragments Submunitions/@comment-35190615-20150424030937/@comment-25370154-20150424161523

If I may add my 0.02$, the SFFS problem began when the FB-22 was released. Before that, it was very unlikely to see a F-15E or a Mirage carrying this Special Weapon.

As I said above, the problem is that using an Attacker boosts the Special Weapon used: I have tested, and other users can confirm this, that the same Sp.W. shall deal different damage if launched/dropped by a Multirole or an Attacker. There is even a discussion somewhere, if you want to know more...

Back on topic, the SFFS is not a friendly weapon to begin with, because its effectiveness changes widely according to your altitude and your pitch, so you are going to run some missions before you can actually learn how to master this weapon.

Also, a very-low-altitude will cut its power by >50%, making it quite useless IMHO.

I don't think its reload rate should be nerfed, but I would reduce its launch distance, because right now a properly fitted F-15E can hit a ground target with SFFS from countless miles away, which is quite excessive.

As for the issue "it's the best bomb available", I can't agree with that, because the altitude issue is a very big problem for me.

I'd have a question for the SFFS users: does the drop pattern change from one bomb to another?

Example: if I fly at 2000 ft. at Mach 0.8, is the first #1 bomb pattern different from the #12 one?