Ace Combat: Assault Horizon

Ace Combat: Assault Horizon (エースコンバット アサルト・ホライゾン) is the latest installment of the Ace Combat flight simulation series. Set in the real world, it is arguably the most revolutionary Ace Combat game to date, featuring revamped gameplay, physics and a brand-new storyline. The game's story is written by Jim DeFelice, a best-selling military author of the New York Times.

Gameplay
Assault Horizon boasts several radical changes to the standard Ace Combat formula. For the first time in the series, the player will alternate between piloting fighter jets, helicopters and bombers as the story progresses; for example, some missions will have the player being the door gunner of an MH-60 Blackhawk, while others put them in the role of a B-2A Spirit stealth bomber.

The game runs on a revamped game engine allowing for destruction in a scale never seen before in Ace Combat, and indeed in a flight simulator. This engine allows for real-time deformation: as an example, sustained gunfire on an enemy fighter will rip off its tail, while more severe damage will either tear off the wings or (in more extreme cases) even completely disintegrate the airframe as a whole, spilling the aircraft's oil across the sky and forcefully ejecting the pilot from the cockpit. As mentioned before, buildings and other structures are now subject to combat damage, and will deform in real time. Scenery damage will be often combined with Close Range Assault to provide a cinematic feel to gameplay-- for example, stray fire in a pursuit will hit nearby buildings, forcing the player to evade the debris while remaining in pursuit.

Controls
The game provides players with two control schemes, "Original" and "Optimum". The 'Original' control setting is similar to the controls known as "expert controls" in the previous Ace Combat games. As expected, it gives full control of the aircraft, with the left stick making it roll (not turn) when you push right or left. On the other side, the new "Optimum" control scheme -the default mode and the one used in all the trailers released so far- is NOT the equivalent of the usual 'beginner/novice' control style of the series. It prohibits one from doing full rolls but this is to gain the stability needed to get the best of the new ‘Close Range Assault System’.

High-G Turns are still available by pushing triggers together, as well as Autopilot if both shoulder buttons are depressed. A new feature called "Flight Assistance" provides comfortable options to players like Auto-leveling, Automatic Collision Prevention, Automatic Stall Prevention, sight assist and Automatic forward Target Selection. These options can be turned on or off.

Plot
In early 2015, an insurgent group named "SRN" surfaces in Eastern Africa. Quickly overwhelmed, the region's nations request the United Nations for help, which in turn calls upon NATO to deal with the situation. The insurgence has the advantage of guerillia warfare and unusually advanced weaponry, which allows it to rapidly move through the entire African continent. Seeing how the situation worsens, NATO comissions a special unit named the 108th Task Force, an international military unit comprised of aircraft pilots and military commanders from, amidst other nations, the United States, Russia and France. Furthermore, NATO has discovered that the rebels are in command of a weapon of mass destruction - a special cruise missile named "Trinity". To make things worse, it has been confirmed that the SRN is being assisted by a group of Russian mercenaries led by Colonel Andrei Markov, a feared ace pilot and former Lieutenant Colonel of the Russian Air Force. Soon thereafter, William Bishop, leader of the 108th, sees himself and his comrades involved in an escalating race between NATO and SRN for the control of Trinity.

NATO

 * Pierre La Pointe
 * Doug Robinson
 * Jack
 * William Bishop
 * José Gutierrez
 * Janice Rehl
 * Magic
 * Tiger 1
 * Nomad 61
 * Nomad 62
 * Finn

Russian Air Force

 * General Ivan Stagleishov
 * Major Sergei Illich

Enemies

 * Andrei Markov
 * Eclipse
 * Nocturne

Multiplayer
Ace Combat: Assault Horizon features online multiplayer capabilities, similar to its 2007 predecessor. The game's feature mode, Capital Conquest, has players from both NRF and NATO either attacking or defending cities such as Paris or Washington. All ranges of aircraft can be used, from fighters and multiroles to attackers and choppers. When a base is at critical damage levels, the B-1B and B-2A become available for that side, and can be used to cause massive damage to the opposing base, having the potential to completely turn a match around. However, they require Air Strike Mode to bomb (meaning they can only bomb the HQ, and only when available), and are very vulnerable, given their limited maneuverability.

The other three modes are Domination, where two sides gain points by capturing and defending various bases; Deathmatch, where points are gained by shooting down other planes (similar to Free-For-All); and Mission Co-Op, where up to four players can choose from one of eight specially-designed Campaign missions to play together with increased difficulty.

A new addition to multiplayer is the "Skill Shot" system, which allows players to customize their aircraft's statistics to suit their game style, in ways such as stealth, mobility and weapons. Another addition is the "Friendly Assist System" (FAS), which allows up to four players to carry out a simultaneous CRA assault.



Aircraft
Assault Horizon allows players to fly a variety of aircraft, ranging from fighters and attack aircraft to helicopters and bombers. Available aircraft include long-runners like the F-16C Fighting Falcon and the F-22A Raptor, while also including new designs like the Sukhoi PAK FA and the Su-24MP Fencer-F. Currently, there are 7 possible even more downloadable aircraft planned for post-release, the ASF-X Shinden II, a fictional aircraft designed by Macross creator Shōji Kawamori in cooperation with Namco Bandai, the Su-37 (with at least one skin being of Yellow Squadron), Ka-50 Hokum, Tornado GR.4, AV-8B Harrier II Plus, YF-23A Black Widow II, F-15 S/MTD, and the CFA-44 Nosferatu

Unlike in the previous games, the player doesn't have to purchase their aircraft but can instead choose freely from whichever are available for the upcoming mission. The selection is limited by the nature of the mission, e.g. in an air-to-ground, the player is limited to Attacker aircraft. After selecting the aircraft, the player can also select its paint scheme and special weaponry. In missions that switch between different player characters, the player has to select aircraft for all of them, e.g. in mission 11, they must select a bomber for Janice Rehl and a fighter or multirole aircraft for William Bishop. The player has no control over the aircraft, colors, and weaponry of their wingmen, who generally choose to fly the aircraft with the best stats available for the current mission.

Paint Schemes
In previous installments of Ace Combat, special aircraft colors had to be unlocked and/or purchased. Assault Horizon is the first installment to allow custom player customization of the plane's colors. Different parts of the plane's paint, including the missile smoke color, may be recolored to fit the pilot's preference, and paint schemes may be saved for future selection between schemes. Paint schemes are unique to only the plane it is first made on; for example, to fly every plane in one specific scheme, a separate paint scheme would have to be made for each and every plane in that color scheme.

There are special paint schemes that may be unlocked while playing through the campaign or multiplayer, or downloaded/purchased as downloadable content (DLC) from the PlayStation Store and Xbox LIVE Marketplace. For example, to unlock the Death Rider scheme for the F-15C Eagle, it must be downloaded as DLC. But to attain the Mobius paint scheme, you have to play multiplayer and achiecve the "hero" MVP award.

Callsigns
Assault Horizon also boasts a callsign setting, which allows different flights of players to customize their callsign for that match. Callsigns can only be set by the flight leader in the Capital Conquest or Domination modes, and must be unlocked by completing a task. For example, to unlock the Garuda callsign, one must complete the entire campaign; to unlock the Mobius callsign, they must receive the "Hero" multiplayer bonus; and so on. If no callsigns are unlocked or changed, a default callsign will be used (Alpha, Bravo, Charlie, or Delta).

Reception
Ace Combat: Assault Horizon has received generally positive reception from gaming sites. The first professional review of the game was made by Famitsu in October 4, 2011, which awarded 37 points out of 40 to the game, making it the week's most critically acclaimed title. IGN gave it a score of 7.5 out of 10,praising the graphics, real-world settings,sound and the voice-acting of the characters.It did, however, critisize the gameplay for being repettetive.Other sites such as Gamespot (5.5/10) rated it poorly noting the poor story and bad game mechanics,with some praise directed towards the multiplayer content.

The game has a score of 79 metacore for Xbox 360 and 75 for Playstation 3 on metacritic.com website.

Commercially, the game has sold 470,000 copies from Xbox 360 and Playstation 3 sales combined.

Trailers
Video:Ace Combat: Assault Horizon Tech Demo|Prototype

Video:Ace Combat: Assault Horizon - Announcement Trailer|Announcement Trailer

Video:Ace Combat Assault Horizon Debut Trailer|Debut

Video:ACE COMBAT ASSAULT HORIZON - PS3 / X360 - Behind the Scenes|Behind the Scenes trailer

Video:Ace Combat: Assault Horizon - Featuring Close Range Assault|Close Range Assault Trailer

Video:ACE COMBAT ASSAULT HORIZON - PS3 / X360 - Theater of War|Ace Combat Assault Horizon - Theatre of War

Video:ACE COMBAT ASSAULT HORIZON '108th Task Force'Trailer|

Video:ACE COMBAT ASSAULT HORIZON - PS3 / X360 - Online Assault |Capital Assault Trailer (Tokyo Game Show 2011)