Challenge

The Challenges system is a new gameplay system in Ace Combat Infinity. It was developed following the feedback during the beta of Infinity, and formally announced through Aces at Operation: "Digital Hollywood".

Description
Challenges allow players to receive special bonuses for completing in-game tasks. The bonuses can range from extra credits to Stocked Fuel to special aircraft and more. The tasks can be anything from completing a certain number of online missions to gaining cumulative points in a certain mission.

Some Challenges are time-sensitive - they will only last until a certain date, after which they will no longer be available for players to complete. Other Challenges are repeatable, allowing players to complete the challenge an infinite number of times.

If a player has already completed the requirements for a challenge (e.g. purchased an aircraft before accepting a challenge asking the player to purchase that aircraft), they can simply accept the challenge, go to the area of the menu the challenge describes, and return to the challenge. It should have completed itself.

Challenge Events
On August 11, 2014, Project Aces announced limited-time challenge events. Similar to Ranking Tournaments, they would only occur for a few days and the rewards would not be available following the event's end; however, instead of competing with other users to get the most points, players only have to complete a specific challenge to earn a reward. To earn all of the event's rewards, challenges must be completed one after the other in a specific order.

August 2014
From August 13, 2014 at 3 AM GMT to August 19, 2014 at 8 AM GMT, the first Challenge Event took place, featuring a Typhoon skin from Rot Team as well as emblems from the Lancer, Beast, Cocoon and Albireo Squadrons. They were separated into three sets: Beginner, Intermediate, and Expert. Players had immediate access to the first challenge in each set, and would have to complete a set's first challenges to unlock its second challenges. To unlock a set's third challenges, a player would have to complete any of the set's second challenges.

Tutorial
"Completing these challenges will teach you the basic game play functions. Take on these challenges if you're new to the game."

- In-Game Description

These challenges are aimed at teaching players the different functions of the game. As such, all of them are non-repeatable. Some challenges will not appear until a certain number of other challenges are completed, so players will not see this entire list immediately.

Standard
"Challenges aimed at intermediate players which can be tackled repeatedly. Recommended if you want to obtain bigger rewards than just playing normally."

- In-Game Description

These challenges are aimed at being repeatable, allowing players to consistently perform these challenges to earn the rewards multiple times. Just like the Tutorial Challenges, some of these will not show up until others are completed first, so the entire list will not show up immediately.

Note: Repeatable challenges starts its cooldown time at 00:00 GMT and resets/achieves a full 24 hours upon the next day of the same time.

Special
"These special challenges allow you to obtain limited time rewards which cannot be obtained through normal gameplay."

- In-Game Description

As stated, these challenges feature special rewards that cannot be obtained any other way. These challenges will disappear at a set date, and players who do not complete them before that date will not be able to earn the rewards.

Note: Repeatable challenges starts its cooldown time at 00:00 GMT and resets/achieves a full 24 hours upon the next day of the same time.

Note: Challenges unfinished within its allowed time frame will deactivate it and initiate cooldown. You will not be able to accept it again until it has cooled down. If you are not sure you can achieve it right now within the given time limit but can achieve it at a later time of the same day (before 00:00 GMT), you are better off cancelling the challenge than let it expire by itself unachieved.