Board Thread:General Discussion/@comment-26855942-20151009002325/@comment-25467429-20151009020611

Hate to be a party-pooper, but this thread is likely to be closed since it's a little too similar to the Wishlist thread that's been going for some time now. But, so long as it's around, I'll go ahead and add my two cents.

The single player with more substantive rewards is never going to happen. $20 gets you free access to all missions no fuel needed, and therefore unlimited ability to earn credits. That's more than half the battle in the game, since level-up on planes and weapons aren't that hard to do through regular co-op missions. Long story short, the money loss for PA would be too high if they can't entice fuel purchases by legging out the money accumulation side of the game (The source of a fiery debate around super planes in the tournament strategy thread right now).

The sub-class variety option is interesting, but strikes me as far more complicated than they'd likely want to get. The game-level functional affect of most of these missiles is so minimal it'd be unlikely for this game.

Love the idea of being able to head back to a landing strip to resotck special weapons or repair. Would add back a certain dynamic to regualr missions, or even Hard missions. You can even balance it with a cost (similar to the rewards penalty for getting shot down).Originally thoguht they were going to do that in the campaign, especially Bunker Shot, but no dice. Would be cool to add that back into the game. Preferably they could do it like they did in AC6 where it's a live par tof the mission, so you're vulnerable to attack while on your landing approach. The only problem is that co-op missions tend to be too short for it to be of much use. Most planes have enough payload by lvl 5 to finish any modestly competetive 2v2 co-op map.

Really love the SPW idea too. Unfortunately, I doubt that'd happen either. While some specials like the Avalanche have the same load outs as the vanilla variants, others are almost entirely supported by the different weapon set. Not saying that the alt. paint schemes and general performance boost aren't also very good, but for some of those planes the different weapons sets are the sellers. Still, I consider it an idea worth arguing to PA if the opportunity ever presented itself.