Talk:Juggernaut (AC2)/@comment-4877696-20171205183007/@comment-4877696-20171206114125

Ohhhh okay, so you think that Ace Combat 7 would be awesome if instead of making different enemy types they could use just a black triangle as enemy aircraft, a black square as enemy ground type and a black rectangle as ships! Seeing that you don't care what you are shooting at...

I really think way different, I really appreciate the way sometimes the developers put in some different units, like the Bucanners or the Freestyle in Ace Combat 2, the SR-71 or the Flak instead of a normal AAgun in ace combat 4, different classes of ships between fleets and the allied E-3 in ace combat 5, the XB-70 in ace combat 0, the SR-71 and the F-4 in ace combat 6 and the Sea Shadow in Ace Combat Infinity.

All of these units could be changed with already existing models, like the Bucanners with any ground attack aircrafts and the Yak with a Harrier or a fighter, in ace combat 4 the SR-71 could have been taken out entirely and instead of a flak they could have just used a normal Gepard AA gun, in ace combat 5 they could have used the nimits and other American classes ships also for Yukes, the XB-70 could be totally taken away from ace combat 0, the same for the SR-71 in ace combat 6 and the F-4 could have been changed with a F-16, in infinity the sea shadow could be replaced with any other destroyer class ships...

Contrary to what you say, have different enemy types gives a lot of tridimensionality to the game, especially special units never seen before, last time I played Ace Combat 2 was more than 6 years ago, but I still remember the HMS Invinceble in this mission because it was a different enemy type instead of the normal boring Nimits