Board Thread:General Discussion/@comment-628612-20151126212359/@comment-11209678-20151213032732

What I would like to see:

Branching dialogue/RPG elements/Multiple Mission tracks

Speaking player character/Customizable player character

Wingmen possessing noticably different attributes in combat

Multiple ways to solve the same problem

Great Music (Which I'm assuming we'll get with Kobayashi coming back)

Great Story (Which I'm assuming we'll get with the AC5 director coming back), which focuses on the squadron but diverges to civilians when relevant

Slightly more realism (I'm not asking for Arma 3 type military simulation, I just don't think full arcade works well with the graphics of these new consoles and the physics we've come to expect from games)

At least 25 campaign missions

Having the "see through" fuselage while wearing the helmet in an F-35

Have some naval missions, like in AC5

Good voice acting

I did like the ability to land/take off in some missions in AC6, but I don't think it should be an option every mission (makes you have to be smarter about your missiles)

What I don't want to see:

Many of the features introduced in AC:AH such as that ridiculous close range system and the high G turn system

Plastering multitudes of enemies on a map causing the game to be a race and exercise on constantly avoiding missiles (I'm looking at you AC6)

Focusing the story too much away from the squadron (Once again, looking at you AC6)

Helicopter/Bomber Missions (AC:AH :