F-14D Super Tomcat

The F-14D Super Tomcat was first introduced in Ace Combat 5: The Unsung War (and in Ace Combat 2 as the unplayable Z.O.E. "Captain"). It went on to become the primary variant of the Tomcat featured in Ace Combat. The F-14D is the third and final variation of the Tomcat.

General Characterictics

 * Crew: Pilot and Radar intercept officer
 * Length: 62 ft, 9 in (19.1 m)
 * Wingspan:
 * Spread: 64 ft (19.55 m)
 * Swept: 38 ft (11.58 m)
 * Height: 16 ft (4.88 m)
 * Empty weight: 43,735 lb (19,838 kg)
 * Loaded weight: 61,000 lb (27,700 kg)
 * Powerplant: 2x General Electric F110 afterburning turbofans
 * Dry thrust: 13,810 lbf (64.1 kN) each
 * Thrust with afterburner: 27,800 lbf (123.7 kN) each

Performance

 * Maximum speed: Mach 2.34 (1,544 mph 2,485 km/h) at high altitude
 * Ferry range: 1,600 nmi (1840 mi 2960 km)
 * Combat radius: 500 nmi (575 mi 926 km)
 * Service ceiling: 50,000 ft (15,200 m)
 * Rate of climb: >45,000 ft/min (229 m/s)
 * Thrust/weight: 0.92

Aces

 * Jiggles E.W "Captain" (URF/AC2)
 * Zipang (YAF/AC5)
 * 4th Tactical Fighter Squadron "Schnee" "Snow"(BAF/ACZ)
 * Jack Bartlett (OADF/ACZ)
 * Wildgans (Wild Goose) (BAF/ACZ)
 * Kon "Horse" (AWWNB &amp; YAF/ACZ)
 * Savannah (LAF/ACX)
 * Valet (EAF/AC6)
 * Juno Squadron (EAF/AC6)
 * Wardog (Valahia/ACX2)
 * Zipang (Valahia/ACX2)
 * Antares Squadron (Martinez Security/ACX2)
 * Warwolf Squadron (NATO–USN/ACAH)
 * Z.O.E Captain (URF/ACAHL)
 * Lancer Squadron (URF/ACAHL)

Standard Weapons

 * Gun: 1x 20mm M61A1 Vulcan Cannon


 * Missile: AIM-9M Sidewinder

Special Weapons

 * SAAM: AIM-7F Sparrow (AC6/ACJA/ACAH)
 * NPB : Mk.77 (ACZ/ACX)
 * GPB : GBU-27 Paveway II (GBU-31V JDAM in ACZ) (ACZ/ACX/AC6/ACJA)
 * XLAA: AIM-54C Phoenix (AC5/ACZ/AC6)
 * XLAA: Unknown Long Range Air To Air Missile (ACX/ACJA)
 * 6AAM: AIM-54C Phoenix (ACAH)

Assault Horizon

 * Color 1: United States Navy. Grey drab.
 * Color 2: United States Navy. Blue splinter camouflage.
 * Color 3: United States Navy. "Valet" scheme from Ace Combat 6: Fires of Liberation.
 * Color 4: Razgriz Air Command Squadron. Jet black. Earned by Achieving "Ace Striker" 5 times in competitive multiplayer
 * Color 5: Osean Maritime Defense Force. "ZIPANG" scheme from Ace Combat 5: The Unsung War. Earned by getting a certain number of points with the F-14D in Competitive Multiplayer.
 * Color 6: "Halloween Pumpkin" DLC
 * Color 7: "Jolly Rogers" DLC
 * Color 8: "VF-1J Valkyrie" DLC
 * Color 9: "VF-1S Valkyrie" DLC

Ace Combat 5/Zero

 * Speed: 87
 * Mobility: 58
 * Stability: 64
 * Defense: 61
 * Air-to-Air: 81
 * Air-to-Ground: 35

Ace Combat X
==Related Development ==
 * Speed: 84
 * Air-to-Air: 75
 * Air-to-Ground: 24
 * Mobility: 54
 * Stability: 48
 * Defense: 54
 * F-14A Tomcat
 * F-14B Bombcat

Comparable Aircraft

 * F-15C Eagle
 * F-15E Strike Eagle
 * F/A-18E Super Hornet
 * F/A-18F Super Hornet
 * Tornado F3
 * Tornado F.2
 * Su-27 Flanker
 * Su-33 Flanker-D
 * MiG-31 Foxhound
 * MiG-31M Foxhound

Trivia

 * In Ace Combat 5: The Unsung War, when chasing after the ace ZIPANG in Narrow Margin, if you look closely, it's notable that the F-14D actually can drop off a flare. Follow the F-14D from behind, then proceed to fire a missile. If lucky, the target will drop a flare in an attempt to fool it, but it's most likely that the projectile will quickly ignore the chaff and head for the main target.


 * In Ace Combat 6: Fires of Liberation, the F-14D is shown carrying 6 AIM-54 Phoenix on stations 1B, 3, 4, 5 ,6 and 8B. This is not an erroneous configuration, and would have been used in what was termed the "Chainsaw" tactic - if the CVBG were projected to be under attack by Soviet bombers and cruise missiles, every available F-14 would be loaded with all six AIM-54's, anticipating to shoot and recover to potentially launch again (if the carrier were still there). The F-14's max trap is 54,000 pounds, meaning the Tomcat could not recover on a carrier with all six Phoenix still loaded (the lightest F-14A with enough fuel for three go arounds would weigh about 55,670 pounds), but could land at an air base, and note that the Tomcat was anticipated to shoot its Phoenix compliment if all six were loaded. It's also peculiar that the weight of those six Phoenix missiles and their rails don't even hamper the F-14's maneuverability; six Phoenix missiles adds more than three tons of weight, and the Phoenix rails prevent the Tomcat's "pancake" from producing some 443sqft of lift, resulting in a heavy Tomcat with far higher wing loading and lower thrust to weight ratio. The SAAM loadout of 6 AIM-7M, however, were light enough for the Tomcat to successfully dogfight and still maintain BVR supremacy. Furthermore, in Assault Horizon, with the inclusion of 6AAM on the F-14D, all six Phoenix are functional and can be fired.


 * In Ace Combat Zero: The Belkan War, the "Soldier" paint scheme for the F-14D is actually the "Ghosts of Razgriz" paint scheme of the F-14A featured in Ace Combat 5. It even features the number "016" on the nose, which was Blaze's number in AC5.


 * In Ace Combat X: Skies of Deception and Ace Combat X2: Joint Assault, the 3rd unlockable paint scheme for the F-14D Super Tomcat is the Iranian Air Force paint-scheme for the F-14A Tomcat.
 * On a game called Lock On: Modern Air Combat, the F-14A's final paint scheme is identical to the Razgriz paint scheme.
 * In Ace Combat: Assault Horizon, the F-14D is the aircraft with the largest number of in-game "stock" paint schemes, with 8 at all.