Board Thread:General Discussion/@comment-26257239-20150724203251/@comment-25467429-20151021184727

For Alps standard variant I tend to avoid 3v3 rooms. 2v2 or 4v4 is the best bet. In 4v4 you've got enough players to run at everything on the map even if one or two are unproductive. What happens in 3v3 is that you end up with two or three caught chasing the same targets as each other and a lot of time is wasted. 2v2, everyone is already so focused and there is so little fighting for targets, sticking to a general area and cleaning house works so much better than you might otherwise expect.

You might also want to slow down just a little. Speed is always made such a paramount factor in this game that on this map players run from one target batch to the next. Thing about Alps is that in the second half of the mission a lot of the target clusters respawn new targets after it's taken out. Players tend to fire, leave for someplace else, and end up having to fly all the way back to the same spot to shoot again. Every time I've had a non-S Alps was becuase of these ground cluster targets left forgotten even though people were fightinig there earlier. If you just hang around a second or two longer, it saves a bunch of time compared to running all over what is a larger than average map.

Haven't done the Hard version enough. Got an S in one of the handful of times I've actually done it, was fairly sure it was a 4v4 room of 1900-2000 MR players. Was pesonally in my Lvl 11 MTD Stripes, equipped w/ FAEB. Definitely need someone on the team in a fighter focusing on air targets because while a skilled multirole can get it done, a fighter can do it better and faster.

Weapons Base and Avalon definitely can bite you with a ton more targets. The mission update for Avalon has the atargets all spread out and is a pain because you then spend so much time racing back to the 2nd half targets they start all the way at the back of the dam. A lot of times you get folks using spread weapons (FAEB, SFFS) to go at the inital targets swarm in teh valley and in the first half in general, but targets are spread out just enough in part 2 that spread weapons become less effective, and generally aren't that great against the dam bunkers (swearing unintentional). Also tend to see a lot of bombers, which aren't very good for speed or getting into the tunnels. Weapons Base usually is just a whole lot of targets and mismatched aircraft - everyone in attackers or attacker-focused multiroles, but you get the snd half update with a bunch of aircraft, get a more fighter-focused group of players but you get the update with the large swarms of multi-hit red ground targets.

Think they should rethink how they do the Hard missions though. Simply upping received damage and adding another batch of targets after the regular mission would end doesn't seem a good idea for these or B7R. Something a little more sophisticated like special ace squadrons or generally stronger targets in different arrangements would make more sense.