Board Thread:Ace Combat 7/@comment-1824272-20151216062253/@comment-628612-20151218015641

@DRosencraft

I meant that they should (and probably will) keep roles in the game like they are in infinity, each role as a damage multiplier applied to different kinds of weaponry. So equiping a ground attack munition to a air superiority fighter will have less of a effect than using it with a bomber or attacker. Also they should expand roles with sub-classes I.E: In the fighter category we can branch to Dogfighters with better manouvering capabilities, Interceptor with higher acceleration and speed and air superiority with further weapon range. Attackers could branch to: Close air support with multi-target weapons, bombers with splash damage weapons and strikers with precision weapons. Each of the sub-classes would exceed the others using their intended munition but any class can equip any kind of weapon (if possible to do so, we can't put a FAEB on a F-22A).

We can't argue that a more modern variant of a plane is by default better and i don't want to see a F-4 or F-5 outmanouvering a Su-35. There should be a limit applied to each plane and we should'nt be able to push then further than that, but we can juice everything from the given plane with a maxed setup.