Su-57

The T-50, also known frequently as the PAK-FA (Perspektivny aviatsionny kompleks frontovoy aviatsii, "Prospective Airborne Complex of Frontline Aviation") after the project it is part of, is a fifth-generation fighter aircraft currently under development by.

Strangereal
The PAK-FA was developed in the late 20th century in the Strangereal world as an opponent to the F-22A Raptor. Prior to the impact of the 1994XF04 Ulysses asteroid, the Usean Rebel Forces was the sole known operator of the aircraft, whose nation of origin is uncertain. The most notable user of the aircraft was the Albireo Squadron's leader, Edgar Grint, who was killed in battle with Phoenix over Snider's Top while intending to prevent the advance of the Allied Forces towards the rebel headquarters in St. Ark during the Usean Continental War.

Assault Horizon universe
In the Assault Horizon continuity, the PAK-FA was secretly developed by Russia as part of an effort to develop a stealth combat aircraft to supersede the MiG-29 Fulcrum and Su-27 Flanker, able of participating in ground attack or air superiority operations while remaining hidden from radar. It possessed highly dense armor and powerful stealth capabilities, likely born from the Soviet from the research on the application of metamaterials for radar invisibility from the CFA-44 Nosferatu by scientists in Romania.

Scheduled to enter service with the VVS in 2016, two late model prototypes were handed over to Andrei Markov and Sergei Illich.

Towards the end of the 2015-2016 civil war in Russia, Markov loaded his aircraft with the last remaining Trinity missile and departed to Central America with Illich and several pilots to carry out a suicide attack against the US leadership in Washington. Markov and his men were engaged and ultimately shot down by the Warwolf Squadron and the USAF in battles through Miami and the capital before their mission could be carried out.

Game analysis
Ace Combat: Assault Horizon= "A cutting-edge stealth fighter developed from a combination of Russian Air Force technologies. It boasts top class air battle power thanks to the outstanding maneuverability it gets from its thrust deflection nozzle and its low detection properties in regards to radar. PAK-FA is an abbreviation of the Russian word for "Future Airborne Complex - Frontline Aviation." Because it is a prototype, many details such as on-board armaments are shrouded in secrecy."
 * DESCRIPTION

- Hangar


 * AVAILABILITY
 * Complete the campaign in any difficulty.


 * STATISTICS
 * Speed: High
 * Mobility: High
 * Stability: Medium
 * Fire Power: Maximum
 * Defense: High


 * WEAPONS
 * MSSL
 * 4AAM x32
 * QAAM x36
 * Experimental Weapon 1 x3
 * Flares x6


 * COLORS
 * Color 1: Black body.
 * Color 2: Russian air superiority camouflage.
 * Color 3: Splinter camouflage with frontal shark's mouth. Andrei Markov's personal aircraft.
 * DLC: Akula

Gallery

Trivia

 * Both Illich and Markov (Especially the latter one) are capable of doing two counter-maneuvers that the player is incapable of doing. The first that can be described as a half Kulbit where Markov/Illich turn their PAK-FA directly towards the player often damaging the players aircraft with their Machine Gun. The other which is the Cobra turn, an advanced version of the Cobra Maneuver which is performed by tilting the nose upwards and then yawing right and heading back towards the player.
 * Also, Markov can release a salvo of 4 missiles with capabilities resembling 4AAM and QAAM that can fly backwards towards the player in the final battle between Warwolf 1 and Markov. These missiles are often impossible to evade even with flares. The best way to evade these missiles is to have Markov fire a salvo, disengage DFM and quickly reengage DFM before Markov slips away. However, if used excessively Markov aircraft will start to fly aggressively to such a degree it could cause the player to crash. As well, while engaging Markov in DFM, the player could use his evasion against him: When Markov turns, the player will follow, and usually, Markov pulls tight turns. These tight turns can allow the missiles to loose track of the player.
 * The jet model used in Assault Horizon features instruments that in real life are solely use for testing the prototype, such as the extension on the nose tip and the many pitot tubes. The real production aircraft will likely lack most of these instruments, as they provide no benefit in combat.