Board Thread:General Discussion/@comment-628612-20151126212359/@comment-11209678-20151214153526

This is why I think having a player character which is created by the player and has attributes assigned by the player is the best way to go. You could even have options for a few different backstories. The control over character creation and their behavior in interactions leads you to believe that your character is unique from any other player's. For example, in Mass Effect, there are thousands of "different Shepards", which is stark contrast from a game like Uncharted, which gives you no options and thus there is only one Nathan Drake. I think they will go with the silent protagonist again though. Not because it puts the player in the protagonist's shoes, but instead because it is easier to develop. There's a reason why games like Fallout and Skyrim and many others had silent protagonists for so long, and it's not an artistic one, it cuts down on the voice work in a game that has lots of options for the player. I would assume Ace Combat will not get the resources to make a game where the main character is fully voiced and has multiple options for each interaction like Mass Effect, but I sure wish it did because I think it would be a great game.