Board Thread:General Discussion/@comment-26016568-20150224030801/@comment-72.240.12.100-20150225204946

I have to say that I very much agree with the idea of introducing a method to limit Cst when hosting a room. That would make so much more difference towards leveling the playing field on a day-to-day basis. There also really ought to be a variable in the MR algorithim for factoring in what planes and equipment are being used by each player, rather than basing it all on points scored. Almost from the start people have been complaining about high MR players intnetionally "abusing" others ranked below them and that is simply not always true or fair to players who happen to be ranked higher but still play fair. Now, I'm not gonna lie - at one point I was over 2200 and was even a little proud of myself for it. However, I have never intentionally "preyed" on lower ranks and I never throw high ranks out of a room I host in order to take advantage of less experienced or poorly equipped players.

On most occasions I open 8 player lobbies with no restrictions, and generally random sorites unless there is a specific challenge going on. This is mainly because it seems to be the quickest way to fill a room and play, which is all I really want to do, and most of the time I fly a favorite plane that isn't as powerful as some of them just because I want to and don't worry about the score. Naturally, the majority of players are below the 2000 mark but if one or two people with ranks higher than mine happen to join, more power to 'em. We play, and scores normally reflect MR. A lot of times though I'm trying out a new aircraft set or compeleting a challenge and don't even notice that high-roller is in the room until the end. When that happens, my MR gets decimated and everyone runs out of the room immediately afterwards and I do feel kinda bad for them.

The alternative of always trying to play with ranks within 100 points or so of my MR may be more "fair" by definition, but it is just not fun. A 6 player room full of 2000+ is nice because it virtually gaurantees an S rank, but it is so competitive and happens so fast that it isn't very enjoyable. After all, this is a game. It isn't supposed to make you feel bad for playing it. If we could limit the room to planes with a certain Cst cap or there was some sort of points handicapping system for low ranks to offset the advantage of elite players, I really think that everybody would have more fun playing ACI.