Board Thread:Questions and Answers/@comment-4451706-20140428130646/@comment-4451706-20140429050349

Razgriz470 wrote: It's mainly because Ace Combat is not a flight simulator, but I'll try to answer each one:

1. I believe it's mainly so you have to rely on skill and maneuvering rather than simply spamming flares to avoid a missile hit.

2. Good question.

3. For simplicity's sake. It's easier to understand what the weapons do when their grouped into similar classes.

4. Probably to save memory and time when it came to designing the plane models.

5. Well since your basic missiles can target both air and ground targets you still can engage any target but it would be cool to implement what you said.

6. Most missions probably aren't long enough, and those that are would get annoying if you had to keep coming back for fuel. Plus most missions require you to use the afterburner a lot which would eat up your fuel very quickly.

All in all though you have to remember that Ace Combat was never designed to be a flight simulator or even be semi-realistic. Most of the games have us fighting aerial fortresses, it's clear that realism is not their number one priority. Thank you for taking the time to answer each one of my questions. I appreciate it. Thanks :)