Board Thread:General Discussion/@comment-4436775-20130713014204/@comment-4503347-20130923073828

So Ace Combat Infinity really is going down the road that Gundam: Battle Operation has laid down, which was the first thing I worried about when rumours sprout the game were to be an F2P before its official announcement.

I like the concept of gameplay as it's like mixing Gundam with Battlefield series gameplay where you can also control other vehicles, or go on foot and capture control points. What I don't like about the game, which can be linked to Ace Combat Infinity as well, is how each game session are usually 10 minutes at most, and after 3 games in a row you have to wait for at least 30 minutes to be able to play again (1 recharge for sortie is 1 hour long). In addition, the way how the game can suffer a lot of latency issues, as well as seeing a lot of one-sided battles, are quite off-putting. I also spent a lot of time waiting for enough players to be ready in a room before we can actually start a game.

Unless you pay, Ace Combat Infinity is likely to be a game of waiting and grinding. This was partially the reason I stopped playing Gundam: Battle Operation. Will still give this game a try, but I am a little sad how this is the way more and more games are going to be; it's a more effective business model than fully priced packaged game because there will always be people who will pay more and more money, much more than what the game would have cost at retail price.