Board Thread:General Discussion/@comment-194.72.127.34-20150127130007/@comment-25467429-20150127181219

I would first say that the biggest issue is that the MR isn't directly tied to the planes you use. It is a reflection of your success in missions over an aggregate. It doesn't concern itself with what plane you use, beyond the basic idea that if you are using a low-level/low-tier plane then you are more likely to be a new player, and thus not having played long enough to accumulate a higher MR. What you are suggesting, I believe, is the creation of a matching system that actually takes into account the specs of the planes being used. But that would mean choosing and locking in a mission and a plane before letting someone into a room, otherwise a high-ranking player could just pull a switch and say they're using a stock base F-4, only to suddenly change that to a maxed out F-35 or something once you reach the current aircraft selection screen.

I think the answer might be for the MR moves to be tied to the aircraft you use. For example, if you use a low to mid level F-14, and get a good score, that produces a significant, different, change to your MR, the points you get in a tournament, the money you get, relative to a player who is of the relatively same MR, but uses a maxed out F-22. I've long felt that Infinity's metrics don't take enough into account the ability of players to utilize low-level/low-tier planes to perform on pace, or even outpace those using top-tier/high-level stuff.