User:Eagles of Garuda/Joint Maneuvers

Attention Rookies!

I know you may be sick of that moniker already, but, in due time, you'll be a fearsome pilots, or even some of our most decorated Aces! So, just lend an ear... or an eye, and pay attention. Welcome to "Joint Maneuvers," an initiative to help all rookie pilots ge the best out of their aircraft and become top earners within the Arrows Air Force. Before you make any more progress though, please ensure you've booked a session in the Infinity Ace Seminar before you go any further.

Now, to start, Super-Hornet-Fan, and I, Demons_of_Hræsvelgr, would like to give you a personal welcome for joining. We hope to ensure you that all information in this class is for practical use, so we won't be in the classroom the entire time. This isn't just for rookies, but rather for anyone looking for analysis on maps, what aircraft types should be used in correlation and Special Weapons that create an unbeatable formation. Aircraft restrictions will be in place for the practical training sessions that will come after the information section.

The information section includes Playstyles and Tactics, which runs through what variables contribute to what playstyles and tactics should be used in certain situations, Map Engagements and Analysis, which shows how the maps are structured, where enemy positions are and the correct formations and special weapon usage to create an effective formation to destroy the enemy and beat your rival formation. Further hints and tips will be explained in the sorties that follow. The sortie times will be displayed at the bottom of the page.

Playstyles and Tactics
Air-to-Air, Air-to-Ground, Centre Agression, Flanking Support. There are various ways you can fly on the battlefield in order to gain the advantage over the enemy. All you've gotta know is when and where. Cordination between all flight members counts here, and the right formation will give you the upper hand against your rivals. So lets break it down. Rembering your key aircraft categories (Fighter, Multirole, Attacker and Bomber) will help with this. Knowing Special Weapon ordinance for each is vital too, as certain aircraft types are restricted in this manner, which are as follows: Some Aircraft of the same category may have vastly different Special Weapons selections, meaning that a change in aircraft may be needed for different battlefields. This in turn changes the tactics the pilot must use. The amount of times you can fire the Special Weapon until a reload is required, the damage it creates and the effective area of the weapon all come into factor. For example:
 * The Aircraft you and your fellow pilots choose creates the balance of the formation
 * Different tacics, weapons and playstyles affect this balance, so choose wisely
 * Engaging the wrong target sets with the wrong aircraft/weapon balance could be costly to the formation's success, so keep to your battle role
 * Fighter: Restricted to only Air-to-Air Special Weapons. Used specifically for air dominance, unparalleled in their ability to dispatch enemy fighters.
 * Multirole: Access to all Air-to-Air and Air-to-Ground Special Weapons (Excluding Bomber Special Weapons). Share near balanced capabilities in both Air-to-Air and Air-to-Ground dominance.
 * Attacker: Restricted to Air-to-Ground Special Weapons (Excluding Bomber Special Weapons). Exceed in their ability to destroy ground/surface targets.
 * Bomber: Restricted to Bomber specific Air-to-Ground Special Weapons. Able to annihilate enemy front lines with heavy bomb weapons and heavy armor. Cannot attack air targets.
 * The Fuel Air Explosive Bomb (FAEB) is excellent in destroying clustered groups of low yield (Yellow) ground targets over a wide area, while Unguided Bomb (UGB)Is great at destroying higher yield (Orange & Red) targets with ease, but lacks in overall area of effect.
 * 4AAM and 6AAM missile types, with their multi-targeting capabilities, are great at eliminating groups of low yield (Yellow) air targets, but become less effective against large groups of higher yield (Orange & Red) targets, whereas using the High Power Air-to-Air HPAA missiles, although lacking the multi-targeting function, can more efficiently destroy the higher yield targets compared to 4AAM and 6AAM missiles.