User blog comment:Qbicle/Close Range Assault, Love it or Hate it?/@comment-4436775-20121109001219/@comment-4503347-20121114073303

A common theme for a lot of Ace Combat games is that the protagonist is the key of changing the tide of a war towards their side. Not realistic when you can hold tens or even hundreds of missiles and shoot down the majority of planes in the sky by yourself, but as an arcade game this is sort of expected... I suppose.

The maneuvers in Assault Horizon are pretty exaggerated with rather sensitive controls, perhaps to go with the "high intense shooting" in DFM, but as you said doing high-G turns as well as counter-maneuvers, especially in the final battle with Markov, does feel rather questionable at times. Funny how the two Ace Combat games set in the real world have the craziest maneuverability for final bosses.