Board Thread:General Discussion/@comment-24440536-20150602142727/@comment-25045164-20150602150415

The plane is fine. Though I get squashed in a MR2000 room the moment I tried to deploy ADMM. The weapon itself feels broken rather than just feeling weak (MPBM case for some). With 12 missiles at disposal per salvo, you can only take on up to 6 targets. At one point, it feels like a bad way to nerf, there's another possible reason that has just popped up in my mind. If you're used to have your multi-lock resetting itself when using weapons like 4AAM, that's the one that the limitation might be trying to mitigate. Deploy your badass ADMM pods, lock on up to 12 different targets just for you to feel uncool when the whole thing keeps resetting itself as your targets are snatched by someone else. That has to be an embarassing situation. XD With a limited number of salvos per sortie, you'll start to be frugal that you must make sure that all your 12 missiles lock onto something because some of them will fly into oblivion if they don't lock. That's where the whole "embarassing situation" can happen. So, there it is about ADMM, I guess. Personally, I think that the limitation should be lifted. If it's a bug though, fix it. It's already challenging to use ADMM.

I haven't chosen an expensive plane to go for. So, this one might be my first but let me hold on till a standard CFA-44 is released. I'd like to slap my Strigon emblem onto it. Also, for EML's sake.