Board Thread:General Discussion/@comment-26257239-20150724203251/@comment-75.95.173.188-20151008053656

B. Kupchenko wrote: What you are doing is comparing level 5 and 9 aircrafts with each other implying that they are similair in peformance just because they have roughly the same amount of Cst rating. Cst rating don't state at all how the aircraft handles in terms of peformance. Furthermore, you should be earning the credits to earn the right to fly those planes, not just handed them over on a plate with half of its levels completed. All it does is cause inbalance in the future, soon half of the players will only start flying those planes because they are "superior" in terms of power. If you really want a superplane then you have to put in the work for it. It's not impossible since I earn roughly 1 million a week and I doubt there's a plane that costs 90 million credits (not taking into account the total cost to max out a plane's level) but if you really are curious as to how many credits I have earned so far in the game, it's a little bit over 67 million and I've played since the beta.

Let's drop this discussion since this isn't the place to talk about it. I don't agree that planes of similar cst values do not have similar performance, although their strengths and weaknesses differ. The whole point of the cst ratings is so you can compare the relative strengths of different planes in general terms.

I think the dramatic increase in prices was a mistake, so whether or not someone should have to earn them is a moot point. The prices should be cheaper, period. And I'm not talking about the intial cost only, I'm talking about what it would cost to make a plane competitive with other highly upgraded planes, i.e. what it takes to get a superplane to lvl 10, which is roughly 90 million credits. You can continue to say that doesn't matter, but I reject that premise entirely.

And if you'd like to stop this line or discussion, feel free to stop replying.