Board Thread:General Discussion/@comment-628612-20150604151209/@comment-628612-20150604182751

Armor is actually a thing that you can prove it exist, take a FAEB for a spin , and aim one for a XSAM and a Tank , you will destroy the XSAM , but not the tank even though the XSAM has more HP.

Fragment i meant a damage type not damage radius, A2A missiles use fragmentary damage to destroy aircraft , in real life that is , i just put the name for comprehension  , the GPB deals way less damage when not locked , a example is to play Avalon Dam , if you hit one of the gun towers with its blast radius only , you will deal little to no damage , even though you can one-hit it if locked on.

Also the thing about the HPAA, you can never deal the same damage as a GBP on a Hvy art. Hell you can't deal good damage to heavy ground targets with any A2A weapons, but they deal good damage against light targets.

Guns i can say for sure that they deal higher damage if you hit on top of other aircraft, even at close range you can't deal the same damage to any side as you would on the top , with any type of aircraft.

None of what i said has to do with damage radius, i used the nomeclature to categorize each damage type , It is known that Attacker has less damage against aircraft , but i have yet to see a F-15S/MTD deal more damage with FAEB to the command cruisers as the A-10 does , you need 2 F-15S/MTD FAEB to destroy a engine cluster , where the A-10 only needs one (and remember , multiroles deals more damage to aircraft than the attackers does).

As i said, all of this is unofficial , but i noticed it , try yourself what i said: take the FAEB test , it deals more damage to soft targets and less to heavy , you can never one-shot a tank with it , but you can one-shot a XSAM (wich has more health)