Board Thread:Ace Combat 7/@comment-1824272-20160307171051/@comment-25045164-20160316011208

SlyCooperFan1 wrote: I would like to ask everyone here to stop pretending like they know everything about how video games work. Unreal Engine 4, like most modern video game engines, do indeed have capabilities to export to different consoles or PC. However, the middleman technologies involved have to be replaced and QA testing needs to be more intensive. Don't forget that the PS4 has only one configuration, so they only need to program for one hardware configuration. But developing for PC requires being able to support hundreds and hundreds of different configurations and setups, not to mention the different middleman technologies. For example, DirectX is usually used in PC games, but DirectX doesn't exist on Mac, Linux, or any console.

PLEASE, everyone, stop thinking it's that easy. Project Aces is a small team without a big budget, they don't have unlimited resources. If a PC or Xbox One port happens, it happens, but don't expect it because you think it's easy. It's not. Sigh... No one thinks it's easy. People who come here seem to constantly miss out the handiness of an engine that exists solely to be marketed with quality and sold to masses, as compared to in-house/proprietary engines. Game development is never easy but engines like UE4 can really be comfortable to use. That's why small teams like PA choose UE4 in first place.

Plus, the only thing you need to worry about DirectX is which version to put in. You use Mac to build a game for Mac and iOS platforms because Apple.