Board Thread:General Discussion/@comment-26372030-20151206001252/@comment-2094030-20151211010332

Rth1131999 wrote: A tempered Ace wrote:

so that leaves us having to explain a lack of the coffin systems on the aircraft in the trailer and for me that seems easy if you consider that the coffin systems shown in AC3 are only just starting to become the norm used on production aircraft. Indeed the whole game is meant to be a simulated test off these systems :S earlier aircraft already in deployment would probably lack the resources and trained pilots to all be retrofitted for use with the coffin systems, indeed apart form a few high end experimental fighters. its not shown on any modals of aircraft in the series created before 2020. the setting for AC3 is around 2040 and by this point we see aircraft like the typhoon and F-22 have indeed been retrofitted for its use. Actually, from reading on AC3(I haven't actually played it), the Su-37 Super Flanker does not come standard with the COFFIN system, and is one of the few to not have it. So it does prove that the COFFIN system was only just becoming standard, because the Su-37 doesn't have it, and it would if it was standard for any lengthy period of time(so it was probably only standard for... what, 2-3 years, max?). The Su-37R has it, but that isn't a standard Su-37. So your timeline would fit, assuming that Namco considers AC3 canon. Unfortantly, all things considered, they will likely void AC3's story line for future games, because to them, that game shouldn't be considered part of AC's story line. But why should I care? I'll probably never get to play it(IIRC, the newest Playstation I have... is a (broken)PS2. And I'm saving up for a gaming PC of some kind, so buying a PS4 is out of the question) You should do a better research. See Su-37 Super Flanker article here and see the plane yourself. It clearly comes with a COFFIN. It's the plane featured in the game cover, and thus the canon aircraft of NEMO. NEMO, an AI, requires a functional COFFIN to operate.