Board Thread:Ace Combat 7/@comment-1824272-20160307171051/@comment-25045164-20160315030526

It'd only be mind-boggling if they decide to port or outsource for porting this game. It's UE4; it can build games for multiple platforms from one spot. The only trouble should be the codes related to PSN and PSVR at most. Just swap them with Steamworks/XBL and other VR like Oculus and they're ready to build on other platforms. Theoretically, building for XBOne would be as easy as that for PS4. No porting needed.

If the game were to be timed exclusive, it's more reason to keep platform-exclusive codes as minimal as possible. It's a bad design if the game needs to be ported to other platforms when building straight from the engine is much easier and more maintainable.

Now, if PS4 can handle this game, PC should have no problem.