Board Thread:Ace Combat 7/@comment-1824272-20160307171051/@comment-179.189.238.74-20160315211314

My two cents on the subject is that this game may have been in development for a longer period of time that was informed to us. I would guess that Ace Combat Infinity was developed as a fund-raising tool after the initial budget and that AC7 was beeing developed for longer than Infinity's release, of course this is just my baseless opinion so don't bash on me.

Times changes and so does technology, maybe the team had been learning and training on the UE4 for sometime now and i don't think that 1 year is too short of a period of time for a exclusive title (it is exclusive as of now , let's not prolong this discussion) seeing how there are multi-plataform games that releases year after year like CoD or AC , not that they are good games everytime , but considering they are multi-plataform and that some of the games are trully great.

Unreal Engine is a really simple engine to understand and to make things work. I myself like to mod XCOM 2 as a hobby and it is so easy that i think anyone could do if they wanted to, i did without any knowledge of coding.

I really do like Ace Combat lore, but let's be honest, it is not blockbuster material nor are campaigns that long. I do think that AC has great multi-player potential, be as PvP like ACAH was or Co-op like infinity , local campaign co-op would be great too.

I am really eager to play AC7, but what i'm really expecting is ludicrous long and challenging missions like AC6, sure it had half as much missions as other AC games, but then the other games had missions that would last 30 seconds depending on your skill/plane. I'd rather have volumous missions with deep meaning than shallow missions with 4-5 lines of dialogue and half a dozen enemies.

One year is a fair period of time and i trust BA will deliver a great experience, look foward to it people, if you keep expecting a disaster of a game, then how can you call yourselfs fans? Faith people.