Board Thread:General Discussion/@comment-25370154-20151106195448/@comment-25045164-20151107114713

Still the same; the aircraft are better off doing what they're firstly made in the game to do than being converted.

Fighters doing Attackers' work: Planes are initially faster and more agile than Attackers themselves. Without additional Parts, A2A SPWs are essentially useless when you constantly move between altitudes to cover both air and ground as standard missiles start flying as straight as a brick would.

Attackers doing Fighters' work: Planes are initially slower and less agile. There's no touch on A2G SPWs as ground targets are basically target practice. So, all of the remaining Arm slots can be used to buff up standard missiles. However, you need to further increase their homing capabilities and/or speed and mobility of the plane itself if you are up for a race. That's pretty much locked down.

Both going Multirole: You can pretty much 2-shot orange and red targets, both air and ground alike but a true Multirole at same Cst has way more free slots at its disposal, especially Arm slots since this particular Part looks like for Arm slots.

These eventually lead to severe disadvantage of having fewer Arm slots. So, this thing can only be used without significant trade-offs when your plane has sortied countless times gaining a lot of slots.