Ace Combat 7: Skies Unknown

"Soon there will be no one gripping a control stick and taking to the skies."

- Our Science: Era of the Drones

Ace Combat 7: Skies Unknown (エースコンバット7 スカイズ・アンノウン) is the upcoming 17th entry in the Ace Combat franchise. It will release on the and the  on January 17, 2019 in Japan followed by the rest of the world on January 18, 2019. The game will later be released on the platform on February 1, 2019.

The single-player campaign takes place in Strangereal in 2019. The player will play as Trigger, an Osean Air Defense Force pilot in the Lighthouse War. The game's cutscenes will follow Erusean Princess Rosa Cossette D'Elise and other characters. The game also includes a short -exclusive campaign, featuring Mobius 1 five years before the events of the main campaign.

Ace Combat 7 was first revealed from an Ace Combat Infinity data leak in November 2015. Bandai Namco announced the game one month later at PlayStation Experience. The game was first scheduled to release in 2017, but in May of that year, Bandai Namco delayed the game to 2018. At Gamescom 2018, Bandai Namco announced the game will be released in January 2019 on consoles and in February 2019 for Steam.

Synopsis
Prior to the game's events, the Osean Federation constructed the International Space Elevator (commonly referred to as Lighthouse) in the Usean continent to help reconstruction efforts following the Ulysses 1994XF04 planetfall and the Continental War. Tensions rose between Osea and the Kingdom of Erusea, a major Usean country, because of Erusea's suspicions that Osea aimed to control the entire Usean continent through the space elevator.

In 2019, UAVs carried out acts of terrorism in Osea. At the same time, Erusea captured the space elevator and its surrounding facilities. Erusea also captured the large UAV carriers—Arsenal Birds—defending the space elevator. The country subsequently declared war on Osea, aiming to resist Osea's interference and resource monopoly.

Osea controls one of the most powerful armed forces on the planet, but Erusea successfully fights back using countless UAVs. Within a short period of time, Erusea has pushed Osea's influence towards the eastern coast of the Usean continent. In response, Osea began to counterattack from the east while simultaneously performing retribution attacks on Farbanti, Erusea's capital in the west. Trigger begins in the war fighting for Osea, including attempting to recapture the space elevator and fighting an Arsenal Bird in the Chopinburg Rainforest. However, later in the story, Trigger performs some kind of crime that gets him sent to Osea's penal unit, Spare Squadron.

Public opinion begins to sway in Erusea's favor since Erusea fights cleanly away from civilian areas, while Osea accidentally causes collateral damage, something that Erusea's Princess D'Elise takes advantage of in televised appearances.

Characters
This list will be incomplete until the release of the game. See Category:Ace Combat 7: Skies Unknown characters for all characters added to the wiki.


 * Trigger
 * Mihaly A. Shilage, an aging EASA pilot
 * Rosa Cossette D'Elise, princess of Erusea
 * Dr. Schroeder
 * Avril Mead

Core Mechanics
The flight model in Ace Combat 7 will feel like Ace Combat 5: The Unsung War and Ace Combat Zero: The Belkan War. The HUD will be very reminiscent of Ace Combat Infinity. Flares will return for player control from Ace Combat: Assault Horizon. Checkpoints will also return, allowing players to restart a mission from a particular checkpoint if they die in the middle of a mission.

Clouds will play a major role in gameplay for the first time in the franchise. Units inside of clouds, including the player, will gain stealth but lose visibility. The player will risk crashing into other aircraft and the terrain. The player's plane will also ice and stall if they stay in cloud cover for too long. In addition to clouds, direct lightning strikes will interfere with the player's flight control and fire-control system, and distort the HUD.

Helicopters and Piston Fighters will not make an appearance in Ace Combat 7. The game will only focus on fighter jets.

The player can also manually perform Post Stall Maneuvers. If successful, the player can get behind an enemy aircraft and turn a dogfight in their favor. This mechanic replaces the automatic Close Range Assault counter-maneuvers from Assault Horizon.

Virtual Reality
Ace Combat 7 features optional virtual reality support exclusively through PlayStation VR on PS4. The game's main VR content is an exclusive set of three missions separate from the main campaign. Players cannot play these VR missions without PlayStation VR, but VR is not available for the main campaign or multiplayer. The VR missions sacrifice some visual detail to maintain the required 60 frames-per-second.

When playing in VR, the player must use cockpit view; first-person and third-person views are not available. The player can turn their head to look at an enemy to lock on to them, at which point they can fire missiles as usual. Holding down the Options button will re-calibrate the headset. The player can look down and see the entire cockpit, including the pilot's legs. The in-game pilot will interact with the plane's control sticks, despite the player's use of a DualShock 4 controller.

Editions
Various s and bonuses were announced for the release of Ace Combat 7. All of these editions and bonuses are listed below.

Players who purchase a digital copy of Ace Combat 7 on any platform, regardless of edition or pre-order status, will receive the F-104C -Avril- skin for the F-104C Starfighter as a digital incentive.

Pre-Order Bonuses
All Ace Combat 7 pre-orders, and all digital copies purchased within one month of release, regardless of the edition or platform, come with the in-game F-4E Phantom II aircraft and three in-game aircraft skins: the Su-37 -Yellow13-, the F-14D -Razgriz-, and the F-15C -Pixy-.

All pre-orders for PlayStation 4 copies of Ace Combat 7 also included a of Ace Combat 5: The Unsung War for the PlayStation 4, which would not be available by any other means. Digital pre-orders through the PlayStation Store would also grant an exclusive Ace Combat 7-based PS4 system theme.

All pre-orders for Xbox One copies of Ace Combat 7 included a digital download of Ace Combat 6: Fires of Liberation. Ace Combat 6 was also added to program, allowing Xbox One users to play the game without the need for an Xbox 360.

Digital Deluxe
The Ace Combat 7 "Digital Deluxe" edition comes with the game's Season Pass, as well as eight additional in-game emblems exclusive to this edition: "Aquila", "Wardog", "Garuda", "Gryphus", and low-visibility variants of each. This edition is only available digitally; it cannot be purchased with physical versions of the game.

Collector's Edition
Japanese players have the option to purchase a special PS4 Collector's Edition exclusive to the country. There is no Xbox One or Steam version of this edition. The Collector's Edition comes with the following physical bonuses:
 * A specially-designed collector's box featuring the International Space Elevator
 * A copy of Ace Combat 7: Skies Unknown on PS4
 * A steelbook case for the game disc
 * A Japanese copy of Aces At War: A History 2019
 * Six emblem stickers (Galm, Aquila, Garuda, Razgriz, Mobius, and Sol)
 * An embroidered Trigger emblem patch

Strangereal Edition
European players have the option to purchase a special collector's edition, dubbed the "Strangereal Edition", exclusive to the PAL territory. Players can purchase a Strangereal Edition for any platform. The Strangereal Edition comes with the following physical bonuses:
 * An individually-numbered collector's box featuring the game box art
 * A copy of Ace Combat 7: Skies Unknown (game disc for PS4 and Xbox One; digital code for Steam)
 * A copy of the game's Season Pass
 * A 40cm:500g diecast model of the Arsenal Bird
 * An English copy of Aces At War: A History 2019
 * A 2cm Trigger emblem pin
 * Two embroidered patches of the Osean Air Defense Force and Erusea

North American edition
A special edition for North America will be made available, but its announcement was delayed due to Bandai Namco attending New York Comic-Con.

Pre-Announcement
After Ace Combat: Assault Horizon released in late 2011, Project Aces used the game's engine to test new cloud technology. Over the next couple of years, though, the team's few resources forced development to shift to Ace Combat Infinity. Ace Combat series producer Kazutoki Kono stated in 2014 that a "next-generation" Ace Combat game—and the future of the Ace Combat franchise—would depend on Infinity. Around this time, the concepts of Ace Combat 7 and its clouds existed, but the game was not in full development. A year later, in May 2015, Kono reiterated that Project Aces was a small team busy with maintaining Infinity. Yet, he also stated that Infinity's overwhelming success helped push them to the "next step".

Meanwhile, Bandai Namco's Tekken team released  in 2015 using Unreal Engine 4. Tekken 7 was the company's first game to use a non-proprietary third-party engine. Their goal was to save development time and make porting between platforms easier. By the time Ace Combat 7 got the green light, the Ace Combat proprietary engine had entered a "state of limbo". After the Tekken team's success with Unreal Engine 4, Project Aces jumped on the opportunity to use it. They also licensed trueSKY for the cloud mechanics and SpeedTree for rendering vegetation.

Project Aces did not consider virtual reality in the initial development stages. When Kono offered the possibility, the team jumped at the chance to include it. Bandai Namco's work on Mach Storm and Star Wars: Battle Pod provided a lot of help for the VR development. The team also started modeling the aircraft from scratch in higher detail to make the best use of modern hardware.

In June 2015, Project Aces revealed a 20th anniversary wallpaper featuring the tagline "ACES even challenge the true sky". Kono revealed two years later that "ACES even" was hiding the phrase "ACE Seven", referencing the future title.

PSX 2015
Ace Combat 7 entered full development by November 2015. Bandai Namco scheduled a trailer to debut during PlayStation Experience 2015. Project Aces added data to Infinity in advance for a celebratory event after the trailer aired. Japanese players discovered this data by November 19 and leaked its existence online. On December 5, the trailer aired at the tail end of PlayStation Experience's VR segment. They only announced the game for PS4, and confirmed it would support PlayStation VR. By this point, Ace Combat 7 was 20% complete, and details began to emerge on the importance of clouds. The game's subtitle, or even if there would be one, was not confirmed.

The following year remained quiet on announcements. Project Aces continued developing Ace Combat 7 and supporting Ace Combat Infinity. In March 2016, Bandai Namco's Brasil and Latinoamérica Facebook pages announced that Ace Combat 7 would release that year. No English or Japanese source confirmed this. Later that month, Kono tweeted that the script for Ace Combat 7 was almost complete. Yet, the team had not decided on the player's squadron and name (later "Mage Squadron" and "Trigger"). He joked that they would be "Player" and "Player 1".

Despite no such announcement, some players expected Ace Combat 7 to appear at E3 in June 2016. They expressed disappointment online when it didn't appear. Kono apologized on Twitter and said many things prevented the game from appearing at E3. He echoed this apology following the game's absence at Tokyo Game Show in September 2016. He later revealed that the VR demo had framerate problems, preventing it from showing at Tokyo Game Show.

Keiki Kobayashi tweeted a photo of the third campaign mission's sheet music in November 2016. Later that month, Gematsu reported that Bandai Namco trademarked five new titles. One of them was "Skies Unknown", which later turned out to be the subtitle for Ace Combat 7. The company held the official announcement for two months.

PSX 2016
On November 23, 2016, PlayStation announced that Ace Combat 7 would be playable at PSX next month. Kono thought the appearance was a secret and expressed surprise at the announcement. Project Aces confirmed the demo would be on PS VR and tweeted a cropped photo of the F/A-18F's cockpit in VR. On December 3, the game's first story trailer aired near the start of the PSX presentation. The official YouTube uploads of the trailer confirmed the game would release in 2017. A leak from Gematsu confirmed the game's full title would be Ace Combat 7: Skies Unknown. Masahide Kito, the radio script writer for Ace Combat 04, announced he will return for Ace Combat 7.

GamingBolt asked Kono if Ace Combat 7 could see an Xbox One release. Kono said "the doors [are not closed] for a multi platform release" but their focus was on PlayStation first. Gematsu reported on January 3, 2017 that Taiwan's games rating board gave Ace Combat 7 an Xbox One rating. The rating board removed it from the website two days later. At that month's Taipei Game Show, Kono announced a Traditional Chinese localization.

Bandai Namco revealed an extended version of the PSX trailer on January 26. This coincided with an announcement of the game's full title, as well as Xbox One and Steam ports. The press release also revealed 2-player local multiplayer, but reiterated that VR would remain exclusive to PlayStation. On May 20 Bandai Namco Entertainment Korea announced Korean localisation for a number of games, including Ace Combat 7.

June–October 2017
Project Aces had an internal goal to have a non-VR demo build ready early for the next E3 in June 2017. The E3 build took longer to complete than the team first thought it would. In May, Kono delayed the game's release from 2017 to 2018. When asked by Famitsu, he denied that VR caused the delay, stating that VR was only one of Ace Combat 7's many gameplay elements.

Bandai Namco released an E3 story trailer for the game a few days before the event. By the time E3 began, footage of the campaign mission demo began to emerge. DigitalFoundry discovered the game's demo was not running at 60 frames-per-second. Kono mentioned the possibility of better framerates on the PlayStation 4 Pro and Xbox One X. He also confirmed the player could customize their plane's emblem and skin after completing the story.

Two months later, at Gamescom 2017, Bandai Namco released another new story trailer. The trailer mostly used dialogue and visuals from the E3 trailer, but included a few new lines and scenes. The E3 campaign mission demo was available with some framerate improvements. The company also showed off another campaign mission with commentary from Kono. In an interview with DualShockers, Kono said they couldn't port the game to the Nintendo Switch due to performance concerns.

The team released another gameplay trailer for Tokyo Game Show 2017 presenting Post Stall Maneuvers. The final trailer released in this news cycle was a new VR trailer for Paris Games Week. This trailer revealed the VR side campaign would follow Mobius Squadron and allow the players to view their aircraft up-close.

Reception
Prior to release, Ace Combat 7 received praise from gaming media (particularly for its virtual reality mode) as well as fans. DualShockers awarded Ace Combat 7 with "Best AR/VR Game" at Gamescom 2017 and Tokyo Game Show 2018, as well as "Readers' Choice Game of the Show" at Gamescom 2018. The Japanese Computer Entertainment Software Association also awarded Ace Combat 7 the Japan Game Awards 2018 "Future Division" award alongside 10 other games, as voted on by attendees of Tokyo Game Show.

Screenshots
Also see Category:Ace Combat 7: Skies Unknown for all Ace Combat 7 screenshots uploaded to Acepedia!

Trivia

 * Ace Combat 7 will be the first...
 * ...Ace Combat game since Ace Combat 6: Fires of Liberation to feature a number in the title;
 * ...console Ace Combat game since Ace Combat 6 to take place in the Strangereal universe;
 * ...Ace Combat game to release on ;
 * ...Ace Combat game to use a third-party engine, namely ;
 * ...Strangereal-based Ace Combat game on PC;
 * ...Ace Combat game since Ace Combat 5: The Unsung War to have screenplay written by Sunao Katabuchi;
 * ...Ace Combat game since Ace Combat Zero: The Belkan War to feature local multiplayer;
 * ...Ace Combat game to be localized in Traditional Chinese;
 * ...Ace Combat game to be localised in Brazilian Portuguese;
 * ...Ace Combat game to be localised in Korean since Ace Combat X: Skies of Deception; and the first
 * ...Ace Combat game to be playable in virtual reality.
 * Before the game's first trailer aired, Asad Qizilbash (head of Software Marketing for Sony Computer Entertainment America) described "staying up all night to unlock this easter egg, it was a FALKEN fighter", referencing Ace Combat 5: The Unsung War.
 * Katsuhiro Harada (producer for Tekken) said in 2014 that Ace Combat would never get VR support because of how the shakes in aerial flight games, which could make players feel sick.

Ace Combat 7 pt-br:Ace Combat 7: Skies Unknown 空戰奇兵7 未知的天空