Talk:Anchorhead Raid/@comment-1713909-20191021215543/@comment-1824272-20191022024217

I'm not sure what Anchorhead Raid may have waiting for us beyond just the score attack. Remember that Unexpected Visitor had the ESM, as well as the ECM, and TGT squadrons we had to take out, plus Rage and Scream. It wasn't purely score attack, and of course, then there was the Mission Update. I highly doubt they would only give us a straight score attack in this mission.

At least in missions like Unexpected Visitor, unless you're good or you have a really good SPW like PLSL, it's really difficult to end up in that situation of "I'm just flying around here, when's the next part?" Fleet Destruction and AC7's Farbanti are both really good at that with the number of enemies, but Long Day less so, and certainly previous games far less so. Like you said, missions where you have an extended timer and you've well surpassed not only the clear requirement but also the S Rank requirement... sure, some of us do try to go for the high score, but especially when we're replaying the story we'd want to have that option to "return to base and end mission". I would love to see that in a future game. Missions like AC7's Farbanti may be an issue with the Mission Update, but again, that mission wasn't as bad as Tango Line or Whiskey Corridor.

Anyway, Unexpected Visitor did a really interesting thing with mixing up the targets we had to fight, and we did only have 16 minutes to do it, so I am looking forward to how Anchorhead Raid does it as well.