Board Thread:General Discussion/@comment-1824272-20150508083925/@comment-628612-20150518013752

PA never failed to thrill us with a good story-telling, so i won't worry about that.

I was thinking on a manouver system that would give us freedom of movement but also making it harder to fly: Basically you have a Flight Control Dynamic System (i'll use the same name of the part because of reasons) that you can turn on/off by pressing the left stick. When on, you basically fly as always with a hybrid of AC6 and AH/inf high-g control , if you press both the throttle and brakes you will perform a mid-level high-g turn that will improve in about 30% of your turning while also keeping a good speed. If you perform a high-g without the throttle, you will turn for about 60% more while losing a lot of speed. When you turn off your FCDS your aircraft will not maintain stable flight nor speed, meaning you will have a hard time flying it in this state but also making your plane be able to perform advanced and enhanced manouvers. If off, when you perform a high-g with throttle , you will perform air-drifts , making you turn 140% more and keeping a lot of speed but it is very hard to maintain control and if you press keep this up for more than 2 seconds you will enter in a high-g lock (similar to the nosferatu) making you lose control of the drifts and thrust most likely crashing if doing so in a low altitude. When you brake with no throttle, you can do cobra and kulbit manouvers , as you will not gain altitude if you pitch up however , if your plane has no thrust vectoring or a very-high stability , your aircraft will lose control and enter in a hard stall state.

Also you will not be able to turn the FCDS when not at level flight, meaning that you can't abuse of high mobility and control in PvP.

I think this would be a game changer for the series and refresh it. Easy to learn and hard to master, so the true aces will rule the skies.