Board Thread:General Discussion/@comment-25142096-20140902063932/@comment-25074480-20140915210049

I stick with 4AAM, QAAM, and rarely, 6AAM

I agree, HCAA's are completely bull crap. I can't even HIT a yellow target in Co-op without getting al least 350 ft. away, and right behind them. If I HAVE to use them, then I use them for a secondary missile, in case my 1 hit kill missile doesn't hit. But yet again, those probably won't hit either.

HCAA's are only good because of how fast they reload, but yet again, I can put the SP.W circuit which increases load capacity, damage, and reload speed, to any missile.

HVAA's, are OK. They arn't crappy like the HCAA's, but no as good as the QAAM, or any other Air-Air missile. They're in the middle.

HPAA's, I don't use often. The F-22 uses it at level 7, but I stick with 4AAM, and QAAM. Those are like the HCAA's, except WAY more powerful.

SAAM's, are good from long range, but SUCK at close range. The circle messes me up easily. Use for only sniping targets from a VERY long distance.

QAAM's are great. But miss if you go head on, or from the sides easily. I recommend aiming at the target from your 4o clock, and then release. It follows the target, turns 180, and go's right at them. Thats how I can only use them.

4AAM's are GREAT. Now, I just wish they were better at homing, like the QAAM, and more damaging, like the 6AAM. I will only use them for yellow, and rarely, orange.

6AAM's would be awesome, IF they could HIT the target. It has bad homing, and reloading takes FOREVER > :( Damage is okay though.

MPBM. Amazing weapon, I can say that, but I just wish it would reload faster, and would be like the impact is was in AC:Z 2 seconds of light, while it is a good 7 seconds in this game.

TLS. I never see it often. Great if you have great accuracy with your machine gun. Can shoot from long distances, and heavily damge ground targets. Reloading does take forever though.

Thats what I think of the Air-Air weapons.