Board Thread:General Discussion/@comment-26016568-20150224030801/@comment-1824272-20150224032148

The problem is that the game does not penalize players for doing this. If you're a 2500 playing in a room with six 1400s, you're going to get insane rewards because that's what the Matching Rate says - you are so incredibly skilled and these guys are not, therefore you're going to completely wipe the floor with them. People do this all the time because you get better rewards for doing better, in credits, research, and Ranking Tournament points.

Of course, the problem with penalizing players that do this is that, for those of us who are a little higher ranked and want to play with friends at those low ranks, they would get penalized as well. For example, I'm at rank 1815 (last I checked), and a friend of mine is at the 1470s (again, last I checked). But she and I have a blast playing with each other. She's fully aware she doesn't play very well, and she's fully aware that I and our other friends completely stomp her, and she doesn't care because she has fun playing. In private lobbies with friends, this is something that's absolutely okay. So having a penalization against players for these actions is going to hurt more than it helps.

Another possible solution is to allow lobby hosts to create Cst limits when they create a room. For example, if I create a room and don't want advanced people completely demolishing everything, then I would set a Cst limit of probably 900. This way, the combination of an aircraft, parts, and datalink will make sure that everyone has an even standing ground. It can also be optional for those players who create the private matches that I mentioned above, so that we can continue to play freely with each other. However, rooms marked as "Beginners welcome", which is used a lot by those high-level boosters, should enforce a Cst limit at all times of no more than probably 800, so that beginners to the game can be safe from the advanced players.