Board Thread:Ace Combat 7/@comment-1824272-20151205224256/@comment-1824272-20151209012955

Sylvered wrote:

I'm not sure if porting is ever needed in UE4. It's a multiplatform engine: Develop once, deploy on many platforms. The only thing that gets in the way is performance difference across multiple platforms. You're forgetting drivers. Just because something works on the PS4 doesn't mean it works on PC just by "deploying" it on that platform through Unreal Engine, and vice versa. They're developing this game for PS4, and therefore they'll need to make a port from there if they want to release on any other platforms.