Board Thread:General Discussion/@comment-25596657-20141111210301/@comment-25467429-20141114025951

Quite frankly it's an underserviced aspect of the series that they don't incorporate this reality a bit more. Functionally in the story for AC4 it didn't matter because the story was based on an ongoing landgrab which would/should correspond iwth a capture of useable airfields. In AC5 they played up to it by the fact that in campaign mode most of everything you unlocked following the story mode were deliberately carrier-based for a while. They then let you get some non-carrier aircraft, and then for a couple missions restricted you specifically to carrier-based planes. Again, it made sense for the story, based on the facts of the story they had going.

I don't see anything wrong with bringing in a little discussion about the real-life inspiration for what is going on in the series. It doesn't have to be a robust telling of the history of planes or anything like that. But there is no harm understanding where the creators drew their inspiration for the aircraft and scenarios in the series. Knowing that the X-02 was designed specifically around the idea that it would be deployable from a carrier explains its design. In fact, I think it stirs ideas for interesting new plot-points for events and missions for the game. Getting back ot the point of the original post, if there was an easier way to sort aircraft for this designation, it would be easier to determine the feasability of basing missions or game modes around this aspect, or generating suggestions for tournaments and missions. The first one that comes to mind is a tournament like that last F-15 tournament, except based around carrier aircraft, with a special version of the X-02 and/or a special skin being the prize.