Board Thread:Ace Combat 7/@comment-1824272-20151216062253/@comment-27598643-20160126103938

179.189.238.74 wrote: It would be nice if the difficulty settings did'nt only change the enemies skill but also add to their number and would also add more objectives to be achieved. IMO they did a great job in the Ace of Aces missions of AC6, i don't know why people bash it , it was a hell of a fun to play with so many enemies , that made playing meaningful. PS1-2 and handheld AC games have so few enemies per mission that sometimes you would expend a lot of times in-between missions than actually playing.

For the multiple protagonist idea, it would be fun if it was similar to GTAV. Let's say they are from different origins but would eventualy meet and perhaps ally with each other. As someone suggested it would impact the inventory you'd have with each one (like Resident Evil 6) and each one of them can use a certain number of aircraft with some in-common and some exclusive. Each of them would have eventually access to their "faction" super plane. Osea would have the FALKEN, Belka would have the Morgan , USEA the X-02 and so on.

This would also mean you could change pilots on the fly in missions where more than one are present (also like GTAV) wich would help you to choose different planes for the situation given: Ace 1 would be on a Fighter taking care of the enemy fighters and bombers, Pilot 2 on a Attacker giving the ground force CAS while Pilot 3 on a Multirole takes care of the enemy's vessels.

While i'm all out for silent protagonists, charismatic protagonists are awesome too when they are well writen and played (think of Trevor , Micheal and Franklin)

BTW, what theme do you expect AC7 to be? I know that ACZ was more or less "latin" while AC5 was mythology and opera. AC7 might have a cyber-punk feel to it with it's drones and near-future technology One of the themes of the game will be how unmanned aircraft will shape the future, it's already confirmed