Board Thread:General Discussion/@comment-4114312-20140911191018/@comment-25409912-20140915142235

AH looked less tactical and realistic than older titles, which got to me. In the Angry Joe review, Joe acknowledged that is was very likely less realistic than other titles, but it looked cool and that's why he liked it, which makes me realize that it's all just bright flashy lights made to appeal to CoD type players. As someone who's nearly mastered the older machinegun controls I consider this as just something to appeal to the masses which would make useing your Vulcan easier, which if you look at modern fighter combat is hardly ever used. I'm not saying I'm not open to change or to a toned down DFM, but I don't like how radically it has changed.

FYI, I haven't played this game yet...so I'm 50/50 speang out of my ass and referencing what I've seen on the internet, but one question, I haven't found any vidoes from the Cockpit POV, and that's how I play, how does DFM work in Cockpit mode?

Oh yeah, and really, what other flight simulator are you going to switch to on console? H.A.W.X.? That's a freaking Tom Clancy game, who's games are made to compete with other genre's games or literally copy every other game on the market. (H.A.W.X.=Ace Combat, Splinter Cell=Metal Gear Solid, The Division=Destiny, Ghost Recon=Socom:U.S. Navy SEALs, Rainbow Six=every FPS on the market.)