Board Thread:General Discussion/@comment-3522837-20151028174512/@comment-25467429-20151229021732

Not sure how hard it would be to allow for designing your own emblems. I imagine it's not as simple as a basic update. Allowing players to create on paper or on their computer an emblem, uploading it to a server where PA can review and sign off on it, and then getting that rendered on any plane of choice, sounds as though it might be more labor intensive than PA can support at the moment, not even getting into the technical and logistical hurdles of making it work as a part of the game.

But I would imagine that if they used a system like Need for Speed has used for so long, or as used in Forza, settinig a limited number of layers, providing only some geometric shapes and a few select complex figures, allowing an RGB color setting, and basic manipulation options (shrink, expand, skew), and letting you work within that limit, it would eliminate the abiliy to replicate some of the most famous emblems while still allowing for some relatively broad creativity. As I said, so far as I understand it, the basic system wouldn't be the problem, it would be the rendering of that emblem on the plane in-mission - making sure the emblem doesn't suddendly end up off the wing or directly beside the fuselage instead on of the wing tip, stuff like that. Even with the known quantities of the existing paint schemes there have been a couple instances over Infnity's life, if I remember correctly, where they did have to go back and fix how a plane's paint scheme and emblems were rendered. It happened relatively early on in Infinity's run, granted, but imagine the effort it takes to render every plane in-flight in-game, and now to do that for whatever random design someone comes up with. You'd basically have no pre-rendering available, so you'll be relying moderately heavily on real-time rendering of the graphics on the plane.

Long story short, it's very, very, doable, but it's questionable if they have the resources available to dedicate to Infinity to make it work right now. You might be better off hoping it's included in 7 at this point.