Talk:ACES/@comment-36243816-20180810004123/@comment-1824272-20180810022922

Just because you have to fly down a tight corridor doesn't make it a Star Wars reference. If it was "lazy and unimaginative", it would be a direct copy of the Star Wars trench run every time, and it's not. As I keep saying, ACES, which is what you're commenting on, is the only game that ever blatantly referenced the Star Wars trench run. AC04's design for Megalith was vastly different, and AC6's design was overly simplistic and barely lasted a minute. All instances outside of AC5, from AC2 to Zero to X to Infinity and even 7 if it happens, have all been original in design. Hell, even AC5 was original in its design given the obstacles in your path.


 * "give it a rest for one game in the bloody franchise"

Ace Combat Xi and Assault Horizon did not have tunnel flights.

Please stop making this out to be such a big problem when it isn't a problem at all. You're the only person on this community, frankly in the entire Ace Combat fanbase, who is telling the developers to "screw off" for something that isn't even that common.