Board Thread:General Discussion/@comment-628612-20151126212359/@comment-26487644-20151216011106

The problem with limiting ammo and increasing damage, solidifying the need to 'return to base' is that it isn't fun. Plain and simple, think about it Ace Combat was designed to be an 'arcade' type flight simulator, not 'a' flight simulator. When you start adding in things that prolong long periods of nothing happening, people lose intrest intern making a Triple A game turn into a flop. Think about it in Ace Combat 6 you had to fly for almost 2 minutes in a single direction on some missions just to rearm your aircraft, that amount of time creates a disconnect for the player, and puts essentially a wait period between the action. This is a problem that will almost definatly become worse as AC7 releases, as the map sizes will likely increase through the use of the PS4's hardware. I am not opposed to a base rearm option, I just want to ensure that this doesn't interfere with players having fun. If anything should be changed though, get rid of the mission time limit, that is such a pile of garbage.