Board Thread:General Discussion/@comment-4436775-20130713014204/@comment-9984046-20130813195328

MidnightWyvern wrote: SlyCooperFan1 wrote: Dubstepa2 wrote: MidnightWyvern wrote: Demons of Hræsvelgr wrote: Qbicle wrote: Kazutoki Kono replies to someone on a tweet that one should leave around 5GB worth of space on PS3's HDD for Ace Combat Infinity.

Source: https://twitter.com/kazutoki/status/366921496905527297 Yeah, I saw that earlier on his twitter feed. And 5GB seems like the size of a full game. Good stuff! Hopefully that also means a massive aircraft roster. Either that or HUGE maps. Either THAT... or lots of "on-disc" DLC. Technically, virtually any of the available aircraft could be considered on-disc DLC - this being a free-to-play - unless their monetization model is entirely focused on cosmetics.

Free-to-plays generally release the majority of their new content for free, though, so we hopefully won't have to worry about a small selection of maps. This is why I'm hoping PA and Bamco have learned their lesson from free-to-play games that aren't pay-to-win.

Here's how it would go ideally: you have a multitude of aircraft to play with in the game. Say you're starting out in an F4-E and you want to earn an F-16. Well, you'd have to play the game in order to unlock it. Now, after unlocking that F-16, you wanted some extra weapons for it. Again, play the game, and those extra weapons are yours.

Now then, say you wanted any special skins for that F-16. This is where you need to pay premium. Want PJ's skin? Pay up. Want a special Yellow Squadron or Mobius skin? Pay cash. Ditto this statement for any special missile trails.

Just look at League of Legends where all champions can be earned in game without spending a penny but any pretty skins is pretty much mandatory premium items. Ditto that remark for Planetside 2.