Board Thread:General Discussion/@comment-4436775-20130713014204/@comment-4503347-20131108063534

Watched a few videos online.

Tokyo Martial Law is liberation of Tokyo, whereas Pipeline Destruction is the destruction of enemy oil facility.

Each mission has a 6-minute countdown, where you need to destroy as many units as possible under the time limit. At 3-minute mark, there will be a misison update where new enemies will arrive. This can be enemy ace squadrons or massive vehicle entering the map as TGTs. Destruction of the TGT will gain "emergency mission bonus" and mission resumes to destroying remaining enemies. I've seen MiG-31s and T-50s as ace squadrons in Tokyo, whereas for Pipeline there can be F-14 squadron or great numbers of AA capable AH-64s entering the vicinity. Of course Scimfaxi makes a possible appearance in Tokyo as seen one in the trailers. The change in music when they came was a nice change of pace, especially with music from Ace Combat Zero kicking in like Contact or The Demon of the Round Table.

I think there will be quite a few plane variants in the game. F-14A is mentioned in users' tweets, as is EA-18G (jammer version of F/A-18F). It is safe to assume that most aircraft from Assault Horizon will make a return here.

As for "fuel", 1 fuel unit is consumed per mission play. And you can hold up to 2 at most, allowing you to play 2 missions consecutively before having to wait (not including the stand-by stock which you can earn as rewards or by purchasing with real money). The common complaint among the users is that the fuel recharge time is way too long - 6 hours, which is even longer than that for its closest counterpart - Mobile Suit Gundam: Battle Operations. While recharge time does not seem to be implemented yet in the beta for the sake of testing, I do hope Project Aces will change the recharge time or the system a bit.