Board Thread:General Discussion/@comment-1824272-20141202043235/@comment-25467429-20141203174642

About VR, the entire point of VR is to recreate real-life experiences without having to take yourslef out there to experience it. Well, in real-life people can't just jump into an airplane and start flying, pulling high-G turns flicking thier aircraft up and around in split seconds. A lot of combat pilot training is builiding up the body's ability to handle that experience. So, if you were to implement VR in a combat flying game, you would end up neutralizing the reality aspects for the player's protection to the point that VR is inconsequential. Or, you would have to have a lengthy training/break-in component to essentially certify the palyer's ability to play the actual game. Someone mentioned SAO in this thread. In SAO you saw VR game companies going belly-up real quick when that incident started. There are a lot of companies in the real world that fear outcomes like that, an avalanche of lawsuits, like the plague, so they're going to be really cautious about making a game that could cause someone to be sick.