Board Thread:Ace Combat 7/@comment-1824272-20151216062253/@comment-25467429-20160119225255

^That'd be pretty interesting. Unfortunately, rightly or wrongly, it seems that the flying fortresses are generally tied to the "enemy" within each game as they are viewed as a more aggressive stand than other more conventional weapon systems. Note how the player's side also never has any true superweapons (super-subs, nukes, Stonehenge/Excalibur type facilities), usually countering late in campaign with force of numbers from prior wins (the "allied forrces" appraoch) and the nearly inhuman super abilities of the palyer-character and their squadron. There is a key story-driven reason this is the case in the games, so they'd have to first be willing to violate and replace that story element.

I think I might actually expect/prefer to have a sortie from a base under attack. Zero sort of did this, having you take off when the base came under attack and then flying out to fight the XB-0 somewhere else. But what I mean is sticking around, fighting over your own base with heavy anti-air and artillery fire back up at the thing while you're basically in the sky picking off the support fighters before moving on to the attack on the slying fortress. I imagine something almost like Megalith vs. Aigaion.