Board Thread:General Discussion/@comment-4436775-20130713014204/@comment-9984046-20131001151223

Slopijoe wrote: BlackArmorTails wrote: Qbicle wrote: Razgriz470 wrote: Don't know if we already know this but Kotaku put out an article talking more about the F2P model.

http://kotaku.com/ace-combat-infinitys-story-mode-is-free-as-for-multip-1398922028

The story mode is totally free but its "more like a tutorial" apparently. I think most of it are mentioned in Kono-san's tweets as well as the interview from Game Watch. Looking up on the interview again, it appears that the campaign mode will consist of approximately 5 missions, and some (if not all) of the campaign missions will share the same map with the online competitive co-op mode, but there will also be 5 more maps different those those in the campaign which are to be introduced later (i.e. sometime after release). Basically, the way The Walking Dead has new levels after release. Im mostly concerned with the campaign not being long enough

If its like missions from AC6 where those took forever for me to complete. Then Im ok.

What P. Aces should be doing is a three hour campaign (yes thats short, but its free). A MP based on those missions somewhat.

The problem I see is that the F2P can be discouraging since well looking at F2P games history. I think it works like in Joint Assault and AHL, where missions are separated into phases.