Board Thread:General Discussion/@comment-25370154-20141015222654/@comment-25467429-20141019161743

Yeah, I wasn't surprised about the FAEBs, just figured I give them a shot. Fuel Air is more of an anti-personell weapon than an anti-hardware weapon.

Adding the CIWS was a good touch of added realism. They are a battery of relatively small caliber guns that fire at incoming projectiles, usually missles. LASMs should normally work becuase their trajectory carries them along a horizontal path to the target, below the firing angle of the CIWS guns at closer ranges. If you fire from above there is a good chance they'll get your missiles, but becuase they're basically trying to gun down your missiles, if you fire from a close enough range they don't have enough time to shoot them down. At least, that's the way it's supposed to work relative to real life.

Has anyone tried GPBs? They should be better at quickly hitting the target than teh possible inaccuracy of aiming UGBs, or having to remain trained on your taget like with RKTL, but shouldn't be affected by CIWS as they're bombs not missiles. There aren't many planes in this game that use the GPBs either. Until this tournament I haven't used much in the way of anti-ship weapons; my favorite planes are fighters (F-22, Su-37, F-15 series) and it's a lot easier to just get by using regular missles to wipe out any ground targets left after finishing up with the air targets. If they add more missions similar to this TDM, or like that naval emergency sortie they had for a little while, I might put real effort into fully developing a dedicated ground/sea attacker.