Board Thread:Ace Combat 7/@comment-118.136.38.238-20160320013445/@comment-25467429-20160712173554

SlyCooperFan1 wrote:

I can't fathom why you would even think anything like this would be a possibility.... I think the issue is in part figuring out what PA meant by putting so much emphasis on clouds. Of everything they could do or talk about with the game, they made a big deal about clouds. But clouds are highly transient and not very impactful unless you strongly focus on doing so. But with the combination of weapons that lock on and a radar that shows both relative elevation and direction of targets, clouds don't add much of a dynamic to the gameplay unless they do something greater than just obscure targets you don't really see that often anyway.

That is what raises another fear, actually - that they will do too much finagling to try to make clouds a bigger aspect of the game than just a part of a visual feast. Something like it always being cloudy makes no sense, so the most they could do is integrate interplay with the clouds into a few missions before it starts feeling too gimmicky, I think.

Slight possibility is that the enemy has another aerial fortress-type weapon - a blimp perhaps? - that generates its own cloud bank. That's probably the most obvious option for an impactful reoccuring pressence; an enemy that you may or may not fight mission to mission, but can show up or leave partway through a misison turn a sunny sky into a radar-noise-filled battlefield by whatever means it creates artifiical clouds, or vice versa.