Board Thread:General Discussion/@comment-120.164.47.13-20141212073358/@comment-11209678-20141229193628

@anon No offense, but that is not a great idea. First of all, you're mixing real world and strangereal, which is a big no-no. They need to remain as spearate as possible. Also, I think flying as some kind of team is more interesting than flying solo, which is what your idea sounds like. The mercenary pilot has already been done in a much more interesting way in ACZero. Lastly, if you're switching between companies all the time, there is no room to develop character relationships. And yes, the game should be in Strangereal. Real world military games are so boring as of late. The Russians/Terrorists are the bad guys, the US are the good guys, and they fight in some kind of shadow war. While companies finding war is interesting, you said that the game would be set in 2050 (and you said after AC3, which was in strangereal, so really if it's set in the real world, it can't be after AC3, it would be after the atrocity Assault Horizon) which means that we'd most likely be playing with a bunch of made up aircraft, which doesn't work well if the game is set in the real world.

@Mobius0 I like where you are going with your idea. I would like either multiple protagonists like you are suggesting, or I would like to have a speaking protagonist in the mold of Commander Shepard from Mass Effect where we can pick responses (other than just the Yes or No), the character appearance/gender is customizable, and the character speaks/appears in cutscenes. ACZero was heading in the right direction with this in that decisions you made in combat lead to different options as far as replayability. While AC5 has more missions, ACZero has 18 missions that can be played 3 different ways. I would like to see different conclusions based on style of play/decisions made and different character interaction for the same reasons. While having multiple protagonists is very different from what I'm suggesting, it does allow a larger diversity of character interaction, which is great. The number 1 thing the next AC needs is a greater focus on characters and storytelling, and I think your idea, and mine as well, lead toward that.