Board Thread:General Discussion/@comment-628612-20150604151209

We all know that each type of aircraft has a different damage multiplier  against different types of targets, however i've noticed that targets also has different types of armor that reduces (or increases) certain types of damage. Although these are unnoficial, i've sorted them in 4 types:

Light/No Armor: This type takes increased damage from all sources, some examples are: AA Guns , Trucks , Oil wells , oil tanks and so on

Heavy-Armor: These takes reduced damage from fragmentation and combustion but incresed damage from penetration and explosive damage:  Tanks, heavy artillery, landing ships , destroyers , corvettes , all mission update aircraft and so on

Fortified-Armor: Takes reduced damage from all sources, but takes increased damage from penetration weapons: Cruisers , Aircraft Carrier , heavy buldings (fortresses , bunkers , main plataforms , gun towers ,....)  Scinfaxi and so on

Aircraft-armor: They have no common armor type, they have their unique armor that increases damage taken from fragmentation and combustion , but takes significantly reduced damage from all other sources.

These are unnoficial damage types that i put together to better explain their interaction with the armor types:

Air-to-Air Missiles (includes Fighters missiles): They all deal fragmentation damage and has more speed and homing compared to other types of missiles. Despite said other-wise, these all of these missiles with one exception are heat-seeking  and will attempt to follow the targets heat sources (mostly their engines). The SAAM will predict the target movement, similarly to the missiles in AC3 and 6.

Air-to-Ground missiles (includes Attackers missiles): They all deal high-explosive damage and are naturally slower than other missile types. They don't share a metod of homing and different missiles will aim for different parts of the enemy (LAGM and 4AGM top, LASM side and so on)

Multipurpose-Missiles (includes Multirole missiles): They all deal mixed damage, Fragment and Explosive , they will home in on the targets center and have balanced homing and speed.

Unguided-Bombs (excludes the FAEB, includes RKTL): They all deal high-explosive damage , although the SOD is guided , it deals HE damage.

Guided-Bombs (excludes the SOD): They all deal penetration damage, that ignores all types of armor , but , when dropped unguided they will deal HE damage. These bombs have a higher-damage multiplier when you lock on to a enemy.

Combustion weapons ( FAEB, TLS ): They deal fire damage that only deals nominal damage against light/no armored targets and very reduced damage against other types of armor , however , they deal 2 times more damage agains aircraft-armor for some reason.

Also, GUNs deal 3 types of damage: Fragment for fighters , Kinect for multiroles and HE for attackers. For GUNs, it matters where you hit the enemy with them I.E: When you hit a enemy fighter directly on top of them , you will deal very-high damage.

I would be very thankful if some of you guys test out this theory, i did some tests but its always better to have second opinions and thoughts. Thanks for reading and i hope this was helpful. 