Board Thread:General Discussion/@comment-120.164.47.13-20141212073358/@comment-124.195.118.49-20141231082925

I wish AC6 could be a multiplatform game like ACAH was. Imagine the PSN and Steam multiplayer session crowded with AC6, that would be terrific. Still, I kinda doubt they will port AC6 to PS3 and PC....regarding the budget of porting it and  if any players from those communities are interested in seeing AC6 on PS3 and PC (I noticed on the internet some players said that AC6 has the least interesting story in Strangereal universe and..yes, annoyed by the overused "go dance with the Angels" stuff) No idea what plans Bandai Namco and Project Aces have in mind.

Regarding the DFM, I think it is possible if in future Ace Combat games they made options in which if the players are going to start the new game (or going into gameplay options) there are "Classic mode" and "Assault Horizon mode", which means the former sticks to the gameplay of AC before ACAH while the latter includes the DFM, which of course make the difference in how the AIs will behave in game. This way can appeal both veteran Ace Combat series fans and those who only ever played ACAH (and haven't tried previous AC games before). But alas, this would be too complex and costs a lot of development budget-wise and time-wise, I think.

And speaking of future games using Infinity engine, I agree with that. the graphics on AC:I are nice like in ACAH, and also AC6 (though AC6 might utilized different engine) but AC:I employs the classic feel gameplay-wise of the classic AC games. So imagine an AC game set in Strangereal universe with Infinity engine. And hope that if there's going to be any new AC games, it won't be a free-to-play model.