User blog comment:WarKnight 1/Ideas for the sequel (IF there is one)/@comment-1824272-20111217222722

"ASM for Fighters and DFM for Attackers"

...you must have cheese for brains if you think that FIGHTERS can perform GROUND ATTACK, or if you think that ATTACKERS can perform DOGFIGHTS. In the skies, every ally needs to help each other out. The fighters protect the attackers from enemy air. The attackers protect the fighters from enemy triple-A's.

...the High-G's have returned. If it's that hard for you to decelerate and turn, that's really your problem. High-G's cause you to decelerate at an alarming rate anyway, so there's no different at all between the two games' High-G turns.

It's hard to DFM if they're constantly turning? Have you tried constantly turning as well to keep up with them? That's the POINT. Turning is an evasion technique. If you're being targeted from behind in DFM, try turning and see how that works out. It helps, doesn't it?

Multiple specia--Did any Ace Combat game ever have multiple special weapons? Do planes in real life ever have multiple special weapons? I mean, I get that Assault Horizon has a very high number of missiles/special weapons, but more than one kind of SP on a single plane?

Don't you think by 2015, missiles will be more accurate in real life too? And QAAMs are supposed to be more accurate than missiles.

Honestly, this entire blog post just screams "This game is too tough for me, I suck at online multiplayer!" None of these requests make any sense. I'm still recovering from seeing someone ask for the ability for fighters to perform ground assaults and vice versa...