Board Thread:Ace Combat 7/@comment-1824272-20151216062253/@comment-86.99.115.223-20160122190201

DRosencraft wrote: ^ Active decoy is more of a "before combat" type countermeasure. You use it before you get to the fight to distract/divert -have enemy AA aim at fake targets in the west while you come from the south. I'm not sure that would serve a real role outside of a base story element for a mission or two. Or perhaps I'm misunderstanding what you're referring to.

New form of ECM or ESM is plausible. If they really do integrate newer helmets or some version of the COFFIN, or even the Falken's cockpit, you could have a system to introduce the possibility of "false positives" on the radar and/or targetting system as a form of ECM, or the neutralization of such an effect as an ESM. I vaguely recall something like this done in a past game. For "standard" cockpits you're tlaking about terminating beyond visual range fighting, but for something like COFFIN you'd make a pilot's like miserable. That would certainly be an interesting component.

Active stealth I assume you're referring to something like the Spiridus uses (or was it Gleipnir?). It could work as a player-used element of a game, but it would probably have a very brief duration and limited "ammo" to avoid abuse, probably being useless in most situations. It will probably be similar to using ECM in Infinity meaning it will be a special weapon,  or have it deployable similar to flares and chaffe in AH,  so nothing new gameplay wise. At best it will be some minimmally useful version of Infinity's New Stealth Coating L. I could easily see active stealth added in some form.

There isn't really anwywhere to go with lasers. Unless you're starting to talk about light sabers on planes, every laser system that could be introduced would essentially be a refined version of the TLS as far as it's power and function. They could change the details of how it's powered, but that amounts to a minor detail of the story. Knowing whether it's a chemical laser of plasma laser, or how many gigawatts it is, doesn't really effect how they'll choose to implement the weapon in-game.

In AC3 there were planes that topped out at about 5000 mph, so hypersonic is definitley a possibility, for whatever it's worth.

For a videogame I don't see any real value of adding drones aside from the novelty of the idea. They lack the manueverablity, speed, response time, to keep up with a pilot. But, essentially the Butterfly Master, is piloting a drone, and you're fighting a drone in AC3 (essentially) and they've had drones as enemeies for a long time now, so they probably will add "drones" to AC7 anyway. In ace combat 3 you dont fight drones it is just the lack of character,enemy pilot,dialogue and story made the enemy look like drones