Board Thread:General Discussion/@comment-25142096-20140927184716

Recently I read that many people think that now, in Infinity, fighters have become pointless due to the presence of high-performance multirole aircraft. I'd like to hear some clear opinions about this.

My opinion:

I still have only four planes upgraded past level 7: Harrier, Tomcat, Wardog and Vent d'Ange. I wanted to upgrade the VA to level 7+ to start using it as my main plane, but as I tried it (level 7, with 6AAM and everything) I istantly noticed that despite the higher damage against ground targets, flying a multirole had little to no advantage compared to a fighter, so I abandoned the Rafale, and I'm sticking to my Wardog (which never ever disappointed me).

After that, I checked with all of my other planes (which are all still level 1), and found out that multiroles have in fact a lot of problems. Namely:

-They have much slower turning speed than the fighters, especially compared the F-14 family.

-Their missile have worse guidance than the fighters, noticeable especially against ground targets; multiroles have more problems hitting anything that isn't in the same direction of their noses.

-The slot difference, at mid-to-high tier is pointless, as you still have just a maximum of 7 parts that you can mount; it's good at mid-to-low tiers though.

-Their damage isn't anything particular. The level 7 Vent d'Ange deals much less damage to planes than the level 10 Wardog (which is a mid tier), and even less on the ground targets compared to the level 8 Harrier (which is an incredibly low tier). They're balanced in that regard, not overpowered.

So, all in all, multiroles are good at both roles, but excel in none; that's quite a problem, as fighters can do ground attack almost as effectively, but dominate the skies; that's why I think they're adding so many tournament/random-dropped fighters. Multiroles are good, but not as good. But that's just my opinion. 