Board Thread:Ace Combat 7/@comment-1824272-20160503085843/@comment-25467429-20160530152357

I was always confident that it would be a PS4 exclusive at least from the moment of conception until some time after launch. I don't think there is any sort of planning at all for a non-PS4 release. My brother works professionally on doing VR, and even trying to make a very simple, fairly brief, VR scene for the Occulus requires a ton of different work than making it run on the Vive. Even if the VR aspect is not mandatory, it is something that is now expected, and would have to be made available in any alternate release. So far as I know the Xbox has no VR plans announced in the near future, and there are many yet-to-be finalized PC VR plans. Making AC7 available to those would be a huge undertaking given the highly compressed development and release schedule they already are on.

Lastly, it always was clear from a financial perspective that PS$ exclusive was the likely route. As I've noted before, there is little to no evidence that making the series multi-platform did anything to bring in a substantial number of new players. Furthermore, the precarious means by which the series even got money to continue on shows that they aren't exactly flushed with cash to swing too wildly hoping for a homerun. Meanwhile, PC sales are declining, the Xbox is just dragging along, and the PS4 just recently passed the 40 Million sold (not shipped, sold) mark, and is the fastest selling console in history, topping even the PS2. While any nuumber of reasons can be made for any game to be multi-platform, the reality for Project Aces always pointed in the direction that a multi-platform game would be just too expensive, demanding too much time and effort, meaning too much money, without a clear promise of a return worth all that. The best hope for a future re-release of AC7 on PC or Xbox will depend heavily on the sales of the game on PS4. That's just the reality of things.