Talk:Ace Combat Infinity/@comment-24075397-20160128195324/@comment-1824272-20160129103513

Why the hell are you blaming Sony? Bandai Namco's free-to-play initiative was something they gave a try on PS3 (and sometimes PC) for a lot of their flagship series, to mixed success. Infinity has done extremely well on PS3 as it is. The problem with porting it is that 1) it costs a lot of money depending on what it took to even develop the game in the first place, 2) all assets - ground textures, aircraft, effects, character models, briefing screens - need to be remade for 1080p 60fps, which takes an insane amount of time, and 3) the engine Infinity is running on, which is a modified Assault Horizon engine, is only compatible with Xbox 360 and PS3.

A PS4 port is not happening because this game came out well within the PS3's lifecycle which has yet to cease, and it would cost way too many resources and take way too much time to port it over. The PS3 is still alive and kicking, and Infinity was something Bandai Namco and Project Aces wanted to create for the fans, in order to boost the series. And it worked - we now have Ace Combat 7 coming to PlayStation 4, and people are still playing Infinity to this day.

I'm sorry you don't seem to own a PS3, even though I found a few fairly easily on Amazon for USD$260. If you live somewhere else, then my sincerest apologies because Sony doesn't have good distribution anywhere except mainland Europe, mainland U.S., and Japan.