Board Thread:Unanswered Questions/@comment-26298928-20150812062204/@comment-26928960-20150827224016

SlyCooperFan1 wrote: Stat bars are affected by so many things that it's unreliable to compare stat bars for aircraft.

Speed - This includes acceleration, max speed, and deceleration.

Mobility - This includes pitch, roll, and yaw.

Stability - This includes the preventing of staling and effectiveness of High-G Turns.

Air-to-Air - This includes standard missile damage/speed/homing/lock-on against air targets, machine gun damage/distance against air targets, reload speed, special weapon performance against air targets, datalink, and stealth capabilities.

Air-to-Ground - This includes standard missile damage/speed/homing/lock-on against ground targets, machine gun damage/distance against ground targets, reload speed, special weapon performance against air targets, datalink, and stealth capabilities.

Defense - This includes damage tolerance, fire extinguisher, and stealth capabilities.

So you can see that an aircraft might have a high Speed stat but that might translate to a high acceleration or a high deceleration. The stat bar has no way of telling you. The A2A and A2G stat bars are the worst offenders of this issue. So, it would also require the stats bars to show sub-categories where you could see the performance of your aircraft in general, if you wanted real bonuses/offsets of your plane build, aye?