Talk:Unexpected Visitor/@comment-4877696-20190925104937/@comment-4877696-20190925144117

Aldo, a grammar nazi ahahahah The problem is that in my opinion, this furball is not structured properly, compared to “mayhem” from Ace Combat 0 or “Shattered Sky” from Ace Combat 4 where there was a huge cloud of enemy and allied aircrafts battleling out, here there is just 1 squadron against a huge wave of enemy, it doesn’t feel like a real battle, something could happen in real life like Mayhem. To me this mission is much more similar to something like Operation Costner from the mission “Juggernaut” in Ace Combat 0, also in operation Costner you had a fleet to defend with a much much higher value allied the aircraft carrier “Kestrel”, you played with a great wingman “Pixy” and there was a furball with many enemy aircrafts and also aces, but Costner feels anyway a filler mission, just like this DLC mission, the difference that I payed for this one. In my opinion there could have been some different choices that could have made this mission feels like less a test and more like a real battle: - Make the battle start before we arrive, with enemy and allied already battling OR start the mission with fewer enemy and makes enemy enter the airspace rapidly during the battle like in “WMD” in Ace Combat 6 Why this? In the first case because like this the huge number of enemy aircrafts present in the area when you get there has a reason to be there because there are also many allied aircrafts battling OR in the second case just one Osean squadron was sent because in the area there was few enemies and than later many other bogies start to enter the combat zone. - The enemy aces are way too EMO to be real pilots, something like the Gault squadron from mission “Deamon of the Round Table” or the Schwarze Team from mission “Mayhem” of Ace Combat 0 would be much more believable.

So to recap, to me this mission seems like a test mission from Vector Thrust because it’s too unbelievable, send such a small squadron to defend a fleet against a super submarine and a huge swarm of enemy aircrafts is a suicide mission and is not believable, if they would have added more allied aircrafts and/or make the enemy enter the airspace during the mission would make it much more realistic. Also I think that nobody would give a fighter to such unstable people like the two enemy aces, they should have gone maybe for something a bit more serious.

Now you will say that ace Combat is not a realistic game, I agree with you, but the mission structure always had a feel of something that could happen in real life and so I could believe in it, let me show you some examples of similar missions but more believable: Mayhem (AC0): A huge furball with tons of enemies but also tons of allied aircrafts so it well like a huge battle and not a suicide mission. Juggernaut operation Costner (AC0): here you need to protect a fleet from many enemy aircrafts, the difference is that here there are also the Kestrel fighters to help you out and the enemy spawned little by little into the map and not all together already waiting for you. Front Line (AC5): you need to protect Sand Island from a huge fleet of enemy ships and the Scinfaxi, the situation is so desperate that OSEA send all the pilots capable of flying to fight, they send everything they got and not only Wardog and you are able to pull it off thanks just to the Arkbird help so it is much more believable because you are not alone to fight and there is also a super weapon to help you. Deamon of Razgriz (AC5): you need to destroy the second Scinfaxi and you are alone because sending too many aircrafts would make the attack much more easily detectable and also because you need to fight just the Scinfaxi and not also 10.000 enemy aircrafts so it is more believable. Fleet Destruction (AC7): this mission you need to take on a lot of aircrafts, a huge fleet and also destroy an enemy base, so it sounds like a suicide mission, so why I am okay with this one? Because it is a deep incursion into enemy territories with the risk of triggering the automated Drone attack, so send a huge force would be too risky. Instead on this DLC mission, in the briefing it is showed that the area around the Artiglio Port is already conquered by Osea Forces so it is not a deep incursion in enemy territory and also you cannot use the excuse that no other allied aircrafts was sent there not to alarm the Alicorn, because seeing that the territory around it’s port has already been conquered, it would be anyway on high alert, so there is 0 reason to send such a small force to protect a fleet.

These are the reasons why I’m disappointed with this mission, I would like to hear your response and in case why you liked it