Talk:Ace Combat 7: Skies Unknown/@comment-25264971-20170910004949/@comment-25264971-20170910042036

SlyCooperFan1 VR missions are nothing more than an extra gimmick. VR currently is not great and Namco is basically jumping on a bandwagon. If you want VR you have to fork over extra cash to get the VR setup, not to mention it is only available on PS4 so you got to have the console to go with it. Let's also not forget that VR is not something most people including myself are comfortable with. VR missions is not the same thing as Arcade Mode, which is fun extra mode with high replay value. VR's price of entry is high and the experience is never 100% ideal. VR is just not a universally positive selling point and that is a fact.

As for AC5 being too long... what? It took me about eight hours to complete AC5 on normal in my first noob playthrough. That's neither too long nor too short. AC4 was noticeably shorter not to mention it had its own share of filler missions. ACZ is the only one I can say is just as long as it needs to be with no filler, even if it was a bit shorter than AC4.

[http://acecombat.wikia.com/wiki/User:Plt._Pao_Ayo Plt. Pao Ayo] The length of the war is not necessarily relevant to the length of the game. As I said it always comes down the to mission design itself. You could just have the player do more things in the war instead of just key moments. That way the important missions stand out even more.

There is an old game that I really liked playing: Freespace 2. It was a space combat game with 35 missions of pure awesome that took me 20 hours to beat on my first go. But unlike AC5 the goals in each mission rarely changed too much, you were always either blowing something up or protecting something from being blown up. But it still managed to keep things varied with unique objectives and awesome set-pieces all while telling its story without interruptions.

So yeah I am expecting too much from AC7, because you know what happens when you stop expecting too much? Assault Horizon that's what.