Talk:Anchorhead Raid/@comment-1713909-20191023231339/@comment-25437196-20191024002152

1 - the SLUAVS can be shot down in fact, they will be tailing you, so if you invert the order, you can lock on them and destroy it, despite i noticed they suffer from a little slowmotion of your missile speed when targeting them(probably i'm not the only one that noticed)

2 - Well, in fact is suprising your opnion(which is respected and understable, due people had different), people in fact it's is the total opposite, for Mihaly, simply they say his Plot Armor is annoyance(not counting also for Wiseman begin killed no matter what), Hugin/Munin in RAW-F for making speedboosts, and the ADF-11(ADFX-10) despite fast, also pull stunts too(despite ADF-11 lacks the loop breach), then they saying the twins(despite cringe acting) are the best bosses for now in their taste. by far the Ravens in RAW-F was the most friendly battle despite they follow the same formula if you think for a moment, a bunch of hit points(6 for each, but i understand by begin advanced aircraft) some scripted maneuvers(like that ones inside LH). Rage and Scream follows almost the same, and even the braindead logic that they will stop of do a derp move at head-ons like Mihaly. and about AC3 itself, in terms, aside of circlejerk they do mostly, they are moments in fact you can shoot a lot of missiles on them, but by plot device, you can't kill them, most of AC3 problem enters in gameplay too, due i found a guy that mentioned that mantaining the FPS mini-reticle into the target, the homming of the missiles gets a improve for a instant hit, alike to SAAMs, but of course this wouldn't work in TPS. also details begin Pasternark having a lot of HP, and UAV-45 swarn for distracting esque to ECM, Camilla(Butterfly Master) can be killed in 10s in co-op and B7R by lacking plot armor(she only has in Far Eastern, due her needs to kill Slash by plot device, after that, plot armor is gone), Pixy also uses it, but for excuses(like ECM, and the phases). in short, it happens unfortunately, even more when you lack strategy at improvement of game scripting.