User blog comment:HolyShorts123/The next Ace Combat/@comment-35190615-20130610232202/@comment-9984046-20130615160009

General Wild Dog is right, too.

As a veteran of the series whose played the first PlayStation Ace Combat, this is what made the series stale to me: invasion by an enemy force, the one man squadron comes to save the allied forces, superweapons and flying fortresses with mytholigical or ridiculous names that get blown up due to forgetting to cover weak areas or being deliberate about leaving them open, enemy ace squadron that eventually becomes the goldfish poop gang, the whole "war being hell save for the one man squadron" story, etc. Yet, people refuse to leave their little Strangereal world even though there's almost nothing left to add to it.

Even Joint Assault, which is the series' first foray into the real world since Air Combat 22 on the arcades, showed that this series was starting to get old, just covering it up by adding in mechanics that created fake difficulty (ammo and repair costs a la Armored Core plus overpriced aircraft and parts) and making the game harder than it should be by throwing in a flying fortress after the first level and making you kill six of these hellspawns through the course of the game (other Ace Combat games only had one flying fortress and/or superweapon at the most), as well as making you fly in a ravine in an airliner.

This is why I wanted a brand new game that made some innovations to existing mechanics while adding new ones, not another sequel that is basically Madden with planes or an HD remake that has potential to be a porting disaster.