Board Thread:General Discussion/@comment-3522837-20150208144015

You can post anything you would like to see in Ace Combat Infinity at some point.

Original

Wishlist:

A mission update where four Wyverns spawn, Arcade Do or Die plays

Area B7R Hard, Alect Squadron/Armada plays

A remake of Operation X, Alect Squadron/Armada also plays

An special raid mission featuring Fenrirs, End of Deception plays

Southern Cross emblem, Credits Roll plays

Antares (Scorpion) emblem, In the Zone plays

Antares emblem, For Us All plays

Moscow Battle Hard, White Devil plays

A desert themed coop mission, Desert Lightning plays

Ofnir-themed Su-35

Grabacr-themed F-15S/MTD

MiG-31: HVAA, SAAM, 4AAM

MiG-1.44: UGB, QAAM, LAGM

S-32: ECM, QAAM, LAGM

Forneus: LAGM, 4AAM, SFFS

Cariburn: 4AAM, SAAM, HPAA

Fregata: NPB (Napalm Bomb), LAGM, FAEB

Apalis: UGB, 4AAM, 4AGM

XFA-27: QAAM, HPAA, 6AAM

Fishbed: MGP, SAAM, HCAA

Fenrir: 4AAM, MPBM, HPM (High-Powered Microwave)

A mission update where chemicals are being dispersed from XC-01s, citizens will be told to evacuate, Time Limit plays

Varcolac Emblem, Reprisal (Joint Assault version) plays

Special Raid mission:

These missions will take place on Archelon Fortress, End of Deception plays for all

Fenrir Assault I - A moderate number of Su-37s, F-15S/MTDs and Su-47s will attack players while Fenrirs are being prepared for launch. They will take off after 1 minute, whether or not all enemies are destroyed. There will be 8 of them, they are able to pull of Cobras with their VTOL capabilities. SAMs and AA guns will be present on the fortress.

Fenrir Assault II - Same as the first one but this time XSAMs and AD Tanks are present. Larger number of aerial enemies and the Fenrirs can now go into optical camouflage mode, becoming difficult to make out (they can still be fired at though). They also have increased HP, damage and are more aggressive.

Fenrir Assault III - The Fenrirs can now fire MPBMs. While they do not kill the player directly, the area of effect can damage other players too. HVY ARTILLERYs and AD Tanks are present. They have even more HP and aggression.

Fenrir Assault IV - Once 3 Fenrirs remain, Archelon Fortress' SWBM will be activated. All players must stay below a certain altitude to avoid damage. This must be destroyed to complete the mission.

Gaiuss Tower, Wild Card plays for I and II. Atmos Ring plays for III and IV

Atmos Ring I: 8 turrets will be present in a ring formation around Gaius Tower, all of them will be Meson Cannons. They will be defended by Typhoons, JAS-39Cs and Su-27s. The first step is to destroy 16 IL-76s jamming players. They will be protected by Su-37s. Beware, the MBSRs will fire large laser beams at players and have a considerable area of effect. They do the same damage as a normal TLS. Next, a wave of XSAMs and AD Tanks will spawn and must be destroyed. Finally, all cannons must be destroyed to complete the mission.

Atmos Ring II: XSAMs have increased homing. This time 4 Meson Cannons and 4 MBSRs are present. The MBSRs cane fire rapid laser fire and can do a considerable amount of damage to players. They only fire at players when they are close to the Atmos Ring. The cannons have increased HP.

Atmos Ring III: HVY ARTILLERYs and AD Tanks are present. F-22s, T-50s and Su-35s will defend the cannons. 6 MBSRs and 2 Meson Cannons  are present. MBSRs have increased accuracy. All cannons have even more HP. YF-23s will defend the IL-76s.

Atmos Ring IV: After the HVY ARTILLERYs and AD Tanks are destroyed, an 8 man squadron consisting of 2 YR-99s, XR-45s, XFA-24As and XFA-27s will spawn. They have high mobility and HP. 8 MBSRs are present.

For Hrimfaxi Assault I: Demons of Razgriz plays. For II, III, IV, Hrimfaxi plays.

Hrimfaxi Assault I: There will be a lot of SAMS, AA GUNS and of course, burst missile pods. The first wave of targets are the defenses located on top of the Hrimfaxi. After that the Hrimfaxi will submerge. Now a squadron of 8 MiG-31s will spawn and must be taken out. The Hrimfaxi will now emerge. The next wave are the burst missile pods, these behave just like the ones when dealing with the Scinfaxi. The Hrimfaxi will submerge again. 4 T-50s and Su-47s will spawn. These must be destroyed to progress the mission. The Hrimfaxi will emerge again, this time it will summon multiple UCAVs and various enemy fighters will spawn. These will have to be destroyed to gain the S-rank. Once all UCAVs are destroyed another wave of them will spawn. The final objective is the Hrimfaxi itself, its hull. destroy this to complete the mission.

II: Enemies have increased HP and mobility

III: Enemies do more damage. They have even more HP

IV: Once the Hrimfaxi's burst missile pods have been destroyed, Scinfaxi will spawn nearby and has to be destroyed.

Ace type enemies should be introduced, they can be shot down to unlock nicknames, emblems, credit bonuses, research bonuses, supply tickets or even skins.

There are 5 different aces for each map, with only one appearing at a time. They are extremely mobile and have more HP than their regular counterparts. They spawn very rarely.  