Board Thread:Ace Combat 7/@comment-1824272-20151216062253/@comment-27456154-20160316090602

Zexcoiler Kingbolt wrote: Here's a though. I was playing the Campaign Mode on Ace Combat Infinity when Goodfellow says something about working hard to put your name out there (Mission 5 - Far Eastern Front). What if Ace Combat 7 had a system where you grow in reputation the more battles you win. In one mission, depending on what Rank (R, E, F, D, C, B, A, S) you receive in the Debriefing, you will also get offers/contracts to do something else. I mean, if the main character is a mercenary like in Zero or Infinity, then it would be great that the player character gets more job offers - part of being a mercenary, right? - and the storyline could branch.

Of course, this whole point is moot if the player is just a rookie pilot of the air force. I'm not talknig about keeping the current system of Research Contracts and Mercenary Contracts in Infinity. It would be more in line with the concept of Call of Duty: Black Ops 2 with the strategic missions. (I don't mean to talk about the story itself, but as a part of the system.) That would mean that only S ranks get the true ending, which means lots of work for the novice players. But i like your idea a lot. This is getting like AC3`s japanese version. :D