Aircraft wishlists and story discussion will be removed on sight.
What gameplay features do you want to see in Ace Combat 7: Skies Unknown?
Aircraft wishlists and story discussion will be removed on sight.
What gameplay features do you want to see in Ace Combat 7: Skies Unknown?
IF AC7 miraculously be made for PC and XB1 as well, I hope it'll support cross-platform multiplayer gameplay
RookieGuy123 wrote: I hope Namco make the main protagonist talk, like they do with Bishop
well, I doubt Bamco would do that, and I didn't like talking protagonist much except if it goes like Mass Effect. it kinda bugs me when Bishop called the kills like "light's out" or something else, one will not tell me if a target is destroyed or not because I can found out by myself from the "destroyed" written in the middle of my screen, not because of callouts, it'd be cool though for some
^^^^ nuff said Japex
old beauties like Fenrir (and Yes this is where i got my name from), Varcolac, ADF Falken, and all thse other old beauties from the PSP games
I agree with the majority of users on improving the aircraft customizations. Adding the Assault Horizon system to customize the colors of the aircraft would be a great success. Also, it should be added the option to configure the tail codes, labels and emblems in the different parts of each aircraft, as it is already possible to do in some driving car simultation games. But in addition to the aesthetics of the aircraft, there are points of the gameplay that could be improved.
First of all, I think that the special weapons system should be improved. Most of Ace Combat's previous installments established a limit of only three weapons per aircraft, when that aircraft in real life could carry a greater variety of them. Ace Combat 7 is not different in this aspect, and I think that more different weapons should be included for each plane, as well as the possibility of combining them together, as has already been implemented by other titles such as Project Wingman. This will make each plane unique and more versatile. To maintain the balance of the game, the amount of weapons ammunition should be limited in base of the number of weapons used. The more different weapons you carry, the less ammunition for each of them you have.
As for a particular special weapon, I think that the current 8AAM target selection system should be modified. These missiles lock the same target several times, not different targets simultaneously, as it should be. This implies that many of these missiles are wasted, because the most part of times is enough with a single impact to shoot down an enemy aircraft.
I am not very much in favor of the aircraft tree purchase system, I prefer the classic Ace Combat store and hangar system, but it would be nice if the aircraft tree could be extended with new aircraft in DLCs, including bombers and piston fighters. Also, the PC version must be able to be compatible with the Steam Workshop, so players could make their own skins and mods.
I would also add the option to play the campaign in cooperative mode, or at least, have the option of having one or several wingmans and be able to choose their planes. Another option would be to add missions, new or based on previous Ace Combat games, to play alone or multiplayer. In this regard, a tactical game mode could be added, in which half of the players should attack one target and the other half defend it. For example, if it was the "Megalith" mission, part of the players would defend the fortress, and the rest would try to destroy it.
Hellsverg wrote: I would also add the option to play the campaign in cooperative mode...
I don't know, the story seemed to suggest that this couldn't work.
New TDM, Special Raid/Co-op Missions in AC7 that refrence the other games (Mainly ACX) In infinity, many of the maps that were avaliable in the multiplayer mode often refrence the other strangereal-based games. ie)
Satellite Interception I (SOLG)
and the co-op/TDM mission maps
I think that a TDM map mainly based around Archelon Fortress sounds insane, Griswall would be a nice location to play on too, most unlikley, a special-raid mission featuring Glepnir, prolly asking for too much since none of the missions I mentioned above are even playable in ac7 currently, maybe a future update? :thonk:
A mod that allows players to control drones like the MQ-99. I've always wondered what the MQ-99's dimensions (length, wingspan) are.
Ratango, you revived a thread that did not receive a reply in 14 months just to ask for a mod to do something that you can do right now in the game if you manage to get the drones at a certain angle or if you use the free camera mod to capture a picture of them. Not only that, but the MQ-99, as stated on that page, is a cross between two real-life UAVs so you already have real-life dimensions to work off of.