I just wanted to share a small detail I noticed was missing from the AC6 aircraft carrier (CVN-30) wiki page. In some of the birds eye scenes before the player takes off, I've noticed that the carrier displays a big "40" on the deck tower and at the catapult launchers too. I just felt that may be something to add to the page.
What's on your mind?
This is a fun post and is not meant to be taken seriously.
Ace Combat: Brotherhood
Ace Combat: Revelations
Ace Combat IV: Black Flag
Ace Combat: Rogue
Ace Combat: Unity
Ace Combat: Syndicate
Ace Combat: Origins
Ace Combat: Odyssey
Ace Combat: Valhalla
With a Zero poster
What are some aircraft that have either rarely or haven't been in the Ace Combat series that you wish were in it more or even at all?
Personally, The English Electric Lightning and the F-111/EF-111 Would be among my picks.
In AC04, the fleet if the Aegir fleet. The god of the waves or ocean or something
In AC7, we have the Njord fleet, (the god of sailing and fishing) and the Ràn fleet (the goddess of sea something I can remember). But we sank all of those, so does that mean we killed all the gods of the sea? Does this mean that the protagonists are gods?
Absolutely brilliant strategy for a fandom spanning a quarter of a century. There are comment threads that are healthy and ongoing that started in 2013. The internet is timeless and unlike forum posts, a comment isn't bumped when replied to. It doesn't cause clutter or interrupt other conversations. . . it has its own contained reply tree for every comment.
It is asinine, to know that someone less than a few months from now can draw some thoughts on something I've written, will attempt to share those thoughts with me, which I would still be notified of - and will be told by a system that because it is more than 100 days old - that there is no need to reply.
That is bullshit, there very much is a need to reply, otherwise you wouldn't have to tell them this nonsense. You literally are only able to tell them, because there was a need to reply.
Literally everyone who reads this line, had a need to reply. Is this getting through?
It is sincerely shameful, to say this to people, to a fandom, that you would hope lasted another 25 years.
I am hoping this is simply some anomaly imposed by the central network, and not something employed by the moderation who, have somehow grown weary of others being engaged with a site they have grown tired of.
Is it bad I kinda want to see an allied infantry unit call out a broken arrow over the comms and the player is forced to perform a danger close strike that wipes out both the allied ground unit and the enemy unit that's overrunning it to keep the front stabilized?
If project aces were to make another AC6 style title with a vast "living" battlefield with constantly fluctuating conditions it would be interesting to see a bit of a permadeath system with ground units both infantry and armored and even naval units as well such as Quox, Warlock, and Marigold that were heavily dependent on CAS and air superiority to keep them from being decimated. A unit's loss could trickle into other missions such as having fewer options in regards to capturing a fortress or a city. Or simply results in the player having little to no real support. It could even open up to even more extreme results such as the player taking on entirely different missions to begin with due to a lack of overall military strength or vice versa if the player was fast and efficient enough to keep most or all allies alive throughout the campaign.
Such a concept could serve to affect the very ending of the game, heavy losses result in a bad or somber ending, moderate in a mixed or basic good ending, and 100% surviving units resulting in the best or "true" ending.
For example: Main character's nation is under attack. (like any good AC game) The ending could be a total liberation of the player's country or a total defeat of the enemy's (insert tyrannical regime) if allied units were kept mostly alive. And of course lesser and lesser good outcomes the lesser allied units that survive the campaign.
Such a system can affect allied squadrons that could have potentially assisted the player or could have provided air cover for ground forces so that the player wouldn't be spread thin trying to assist allies.
( I'm aware "broken arrow" refers to missing nuclear weapons in the modern context however I'm referring to it's Vietnam war usage which denotes that a unit or a firebase was on the verge of being overrun and served as a call for immediate air support which almost always ended in a danger close incident)
Sorry for the spam, however these are just my musings on potential AC mechanics. Yes I'm aware these are pretty complex mechanics for such a small yet highly devoted team such as project ACES that would likely cause another lengthy development. I'm also certain I'm not the first to have such ideas.
Some things I noticed, it could mean nothing but, it could have major implications (highly unlikely). In the wallpaper featuring the two ridgeback shinden II's they are flying over the waiapolo mountains at dawn or dusk, which is the VR version of the map. Could this be teasing a VR update of some kind? And on the AC Zero anniversary wallpaper with the two Morgans it only says Ace Combat as opposed to Ace Combat 7 like all the other wallpapers, but it doesn't say Ace Combat Zero either. It could be a typo or it could mean something significant. I don't know anything about video game development, but we no Kono likes to hide things in plain sight (not to mention it's the 25th anniverasry). Again it's just something fun to think about. What do you guys think, could there be something to it or am I just a nut?
Ima new here......................What is everyone's best score in Fleet Destruction?
(I would have put this as a poll but there’s to many answers for that
I’m doing a little project, and I’d like to know 2 things for it:
What was your first AC game?
What is your favorite AC game?
You can obviously add anything else to your reply
Last game I tried was Assault Horizon on the 360, I didn't find one there either. Has anyone heard though?
The multiplayer will adopt the form of a battle royal in the likes of CoD or Fortnite, with a large amount of players in the same big location with a zone getting little by the time of the game goes on.
The pairing system, in order to be adaptable with the amount of players wich actually plays online is going to be based in Performance Points. Every player is going to have 10 of this performance points BUT, if you put friends into your lobby those 10 points are goingto be splited in equal parts for all the players in the lobby. This is to ensure the proper adaptation of the aircrafts into a multiplayer match. By this way, for example, your next ADF-11F Raven is going to be exactly the same as those from Hugin and Munin, ( yes, with the ADF-11 cockpit ejecting qhen reach %100 damage) but of course, it will cost a lot of those Performance Points and you wouldn't be able to make a big party.
The final performance points figures would be a combination of:
the aircraft statistics and
The special / unique weapons .
Superplanes are going to be achievable beating the specific raids for that purpose. They are going to be splitted into 3 stages,
The first one is like those in infinity, with all teams working together to beat it.,
The second is a death match between those who are still operative (maintaining teams) and, the last step is the encounter with that aircraft and his/her boss pilot. Note that damage is sustained during all stages so .... it's going to be very hard to win.
The other super planes acquisition method is going to be for the winners of official tournaments worldwide..
Developing parts, aircrafts and weapons is going to change. Now if you gave a F-16C and develop better parts , you will unlock the F-16F. So , forget about flaying a fishbed vs a Falken. Dedicated time will have it's rewards.
A little but substantial change will ocurr regardless speed
Now aircrafts will have a cruise speed wich will vary depending on each aircraft. BUT when you push the accel button you will consume fuel. Cruising doesn't, but accelerating yes.
This duel can be air refueling with some flaying tankers that will appear in certain moments during the game.
Of course, if you have a large team, it will be easy to repel enemy's while you or one of your buddies is charging fuel...
Ok hear me out. There should be an a Show About Ace Combat. Here are some ideas.
I know that this has nothing to do with any news or anything with Ace Combat
An anime show. This makes sense because Ace Combat is already an anime. Having like a TV show about Ace Combat might bring more fans in. (Example the Netflix show Drive to Survive. A show about F1) If they do make an anime about Ace Combat they could get a-lot more fans on board with the Series in general. (A-lot of people watch Anime)
2. A lore show about the history of Strangereal. (Pre 1995) This could get the series to make sense. How Belka and Osea got their rivalry. The Cold War (Strangereal) The Medieval times (Strangereal) good lore.
3. This one makes no sense but screw it. TONIGHT! ON FULL THROTTLE! Cipher talks about war crimes. Mobius 1 visits the Alicorn at the bottom of sea! And Pixy gets angry at borders.
This one makes no sense. And it has nothing to do with Ace Combat. Its just Top Gear but in ace combat (the British one pre 2015)
Mobius 1 = James May
Blaze = The Stig
Yes I know this makes no sense. And that this post will most likely get locked. And that the most likely is number one. Does Project Aces read any of this?
68 Votes in Poll
How can I play ACZ and AC5 with a good emulator?
What emulator should I use and how do I use it
How do I get the games
54 Votes in Poll
So if you haven’t seen the new DLC trailer go see it. (It’s not on Bandai namco’s yt channel) so can someone translate it? Or is it going to have its own wiki article?
Where are these planes in AC7?