Acepedia
Acepedia
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[[File:Ace Combat Logo.png|right]]
 
[[File:Ace Combat Logo.png|right]]
The '''''Ace Combat''''' (エースコンバット ''Ēsu Konbatto''; often stylized as '''''ACE COMBAT''''') series is an arcade/flight simulation/action franchise created and owned by [[Bandai Namco Games]]. The series typically uses actual or prototype planes from real-life in their games, and is recognized as one of the most successful arcade flight franchises.
+
'''''Ace Combat''''' (エースコンバット ''Ēsu Konbatto''; often stylized as '''''ACE COMBAT''''') is a franchise of arcade flight simulation video games, created and owned by [[Bandai Namco Entertainment]] since 1995. The games typically feature actual planes from real-life alongside some fictional designs. ''Ace Combat'' is recognized as one of the most successful arcade flight franchises in the video game industry.
   
Currently, there are 16 games released in the franchise. Most of the games are available on PlayStation consoles, but other games have been featured on the Game Boy Advance, Xbox 360, Nintendo 3DS, handheld consoles and Windows PCs. As of December 9, 2015, the ''Ace Combat'' games have sold approximately 14,000,000 units across all games and regions.{{ref|TotalSales|2=[https://www.youtube.com/watch?v=3l84Xs2Bq84 PS4「エースコンバット 7」PSX出展用トレーラー]. YouTube. Published December 9, 2015. Retrieved December 16, 2015. Sales total is mentioned in the description.}}
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There are currently 16 games released in the ''Ace Combat'' series. Over half of the games are exclusive to PlayStation devices, though other games have been featured on other devices such as the Xbox 360, Nintendo 3DS, and Windows PCs. As of December 9, 2015, the ''Ace Combat'' games have sold approximately 14,000,000 units across all games and regions.{{ref|TotalSales|2=[https://www.youtube.com/watch?v=3l84Xs2Bq84 PS4「エースコンバット 7」PSX出展用トレーラー]. YouTube. Published December 9, 2015. Retrieved December 16, 2015. Sales total is mentioned in the description.}}
   
==Main Games==
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==Description==
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{{Stub}}
  +
  +
==History==
  +
===Precursor===
  +
[[File:21111001.jpg|thumb]]
  +
{{Main|Air Combat (arcade)|Air Combat 22}}
  +
In 1988, Namco released the {{wp|Namco System 21}}, the very first arcade board specifically designed for processing 3D polygons. It evolved significantly throughout its five-year lifespan, during which the flight game ''[[Air Combat (arcade)|Air Combat]]'' was released. It was one of the first arcade flight games of its kind on such hardware. In 1993, the successive {{Wp|Namco System 22}} was released, featuring many graphical improvements over the System 21. ''[[Air Combat 22]]'', a direct sequel to ''Air Combat'', was released on the System 22 in 1995.
  +
  +
===PlayStation===
  +
[[File:2013-04-20-235008.jpg|thumb]]
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{{Main|Air Combat (PS1)|Ace Combat 2|Ace Combat 3: Electrosphere}}
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On June 30, 1995, ''[[Air Combat (PS1)|Ace Combat]]'' released in Japan on the new {{wp|PlayStation (console)|PlayStation}} console. Unlike its arcade counterparts, the PlayStation game featured a full rock-and-roll soundtrack, a basic campaign mode, wingman support, and many more aircraft available to the player. It also featured unique [[tunnel flight]] and [[canyon flight]] missions, as well as a fight with an [[aerial warship]]. This is considered to be the start of the series.
  +
  +
Three months later, the PlayStation was released in North America and Europe. ''Ace Combat'' (localized in these regions as ''Air Combat'') was localized soon after. Internationally, it received mixed to positive critical reviews, praising its gameplay and soundtrack but looking for more from the graphical power of the PlayStation. ''Ace Combat'' sold over 2.2 million copies,{{refcall|1MilAces}} and received the "Best Flight Sim of 1995" reward from Electronic Gamer Monthly.
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  +
[[File:ADF-01 in AC2.jpg|thumb]]
  +
In 1997, ''[[Ace Combat 2]]'' was released internationally. Compared to its prequel, ''Ace Combat 2'' had major improvements on graphical fidelity and gameplay. In addition, it featured more hallmarks of the ''Ace Combat'' series with its first fictional aircraft designs (namely the [[ADF-01 FALKEN]] and [[XFA-27]]) and [[Aces|hidden named pilots]]. ''2'' also featured a deeper story than ''Ace Combat'', formally introducing us to the [[Usea]]n continent for the first time, but it remained relatively basic. The game sold over a million copies internationally,{{refcall|1MilAces}} and was very well-received critically.
  +
  +
[[File:Ace Combat 3 Opening Movie Japanese Version 48.jpg|thumb]]
  +
The series' famous story-telling took root in the release of ''[[Ace Combat 3: Electrosphere]]'' in 1999. While ''Ace Combat 2'' featured branching paths with different gameplay outcomes, ''Electrosphere'' was the first game in the series to have story implications depending on the player's gameplay and choices (ironic given that the player character was faceless and mute, which would become a hallmark of the series). The game also featured numerous fictional aircraft (many of which were based on real-life designs). Unfortunately, Namco could not obtain funding for internationally localizing ''Electrosphere'' due to its massive amount of dialogue; consequently, the international releases in 2000 featured a different story with no dialogue and a strictly linear path.
  +
  +
===Holy Trilogy===
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[[File:Farbanti 1999.jpg|thumb]][[File:Stonehenge.jpg|thumb]]
  +
{{Main|Ace Combat 04: Shattered Skies|Ace Combat 5: The Unsung War|Ace Combat Zero: The Belkan War}}
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''[[Ace Combat 04: Shattered Skies]]'', released in 2001 on the {{wp|PlayStation 2}} (as ''Ace Combat: Distant Thunder'' in Europe), is considered by many to be the true beginning of the ''Ace Combat'' series. It was the first game to establish the history of the [[Ulysses 1994XF04]] asteroid, the fictional countries in Usea (including [[Erusea]] and [[North Point]]), and massive superweapons ([[Stonehenge Turret Network|Stonehenge]]). In addition, ''Shattered Skies'' retained the mute, faceless player character while adding more dialogue surrounding the player on both the friendly and enemy sides. For this reason, [[Mobius 1]] is considered by many to be the trademark player character of the series. ''Shattered Skies'' also featured an orchestral soundtrack for the first time. [[Megalith -Agnus Dei-]], the theme of the final mission (in which both the mission and the song are based off of Christianity, also a first for the series), is likely the most popular ''Ace Combat'' song of all time. ''Shattered Skies'' is the most successful game in the series; it sold over 2.6 million copies{{refcall|1MilAces}} with remarkable review scores.
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  +
[[File:Wardog Squadron On The Ground.jpg|thumb]]
  +
2004's ''[[Ace Combat 5: The Unsung War]]'' (''Ace Combat: Squadron Leader'' in Europe) was the first time the series departed from the Usean continent and introduced a whole alternate planet to the players. Due to ''Ace Combat 04'' media, this world was forever known as [[Strangereal]]. ''The Unsung War'' had the most involved story up to this point aside from ''Electrosphere'', with a full cast of characters on all sides of the depicted conflict. The story's anti-war premise was hugely popular among critics due to how rarely such a premise is carried out in similar war games. The tale of the [[Razgriz]] was also an important part of ''The Unsung War'', and the story of this demon would become known by many fans and non-fans alike.
  +
  +
[[File:Larry Foulke.jpg|thumb]]
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''[[Ace Combat Zero: The Belkan War]]'', released in 2006, carried a similar anti-war theme from ''The Unsung War'', but in a much more pessimistic nature. Its main characters were either [[Larry Foulke|disillusioned with the idea of peace]] or [[Patrick James Beckett|naive about it ]]. Many fans consider ''The Belkan War'' as an important entry with its character development of [[Cipher]], which depends on the player's actions throughout the game, as well as its unique soundtrack that occasionally implements flamenco guitars. ''The Belkan War'' was one of the worst-selling console games in the series, failing to reach 800,000 copies sold.{{refcall|1MilAces}} Regardless, it was acclaimed by fans and remains popular with the rest of the "Holy Trilogy" of PlayStation 2 ''Ace Combat'' games.
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  +
===Smaller Screens===
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[[File:Mother base.jpg|thumb]]
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A year before the release of ''The Belkan War'', ''[[Ace Combat Advance]]'' was published exclusively in North America, featuring a prequel story to ''Electrosphere''. However, its gameplay and story were lackluster compared to the rest of the series, and the game was not publicized enough to make an impact; it sold a measly 100,000 copies.{{refcall|1MilAces}}
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  +
[[File:N1161691194 30011947 5981.jpg|thumb]]
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Bandai Namco attempted once more to enter the mobile market, and released ''[[Ace Combat X: Skies of Deception]]'' in 2006. They heavily utilized the PlayStation Portable's similarity in PS2 functionality, and they continued to flesh out the world of Strangereal by visiting another part of the planet. ''X'' was acutely successful, selling nearly half a million copies.{{refcall|1MilAces}} A prequel game would be released on iOS, ''[[Ace Combat Xi: Skies of Incursion]]'', but it wasn't as popular and it was removed from the App Store in 2015.
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[[File:Milosz Sulejmani.jpg|thumb]]
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Another mobile game, ''[[Ace Combat: Joint Assault]]'' (''Ace Combat X<sup>2</sup>: Joint Assault'' in Japan) was released in 2010. ''Joint Assault'' used the same gameplay engine as ''Skies of Deception'' with some minor changes, but it was notable for its story, the first in the ''Ace Combat'' series to take place in the real world. However, it retained Strangereal's audacity in storytelling, with numerous aerial warships and advanced weapons against the player. It was also the first game in the series to use CGI animation for its story cutscenes.
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[[File:EF-2000 In AC3D.jpg|thumb]]
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In 2011, ''[[Ace Combat: Assault Horizon Legacy]]'' (''Ace Combat 3D: Cross Rumble'' in Japan) was released. ''Legacy'', despite its name, was actually a remake of ''Ace Combat 2'', fleshing out the story and adding a lot more content to the original game such as ace squadron battles akin to those from ''The Belkan War''. Being the only Nintendo 3DS game in the series, ''Legacy'' exists as an outlier since most fans expected future portable games to be released on the PSP or PS Vita. Nevertheless, it was successful enough to warrant a [[Ace Combat: Assault Horizon Legacy +|re-release in 2015]] featuring support for the New 3DS as well as amiibos.
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[[File:Ace Combat Northern Wings Wallpaper (2).jpg|thumb]]
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''[[Ace Combat: Northern Wings]]'' is, as of the 20th anniversary, the last mobile game to be released (besides ''Legacy''{{'}}s re-release). However, it was very unknown due to being a game for Java phones, and its story was very unpopular since it directly clashed with previous games.
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===Multi-Platform===
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[[File:Sgt. Mcknight.jpg|thumb]]
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The first ''Ace Combat'' game on the 5th console generation was ''[[Ace Combat 6: Fires of Liberation]]'', which released on the Xbox 360 rather than the expected PlayStation 3. ''Fires of Liberation'' utilized a more advanced graphics system than previous games did, allowing for massive battlefields and intense visual effects. Its story campaign is markedly lackluster compared to other games in the series, but ''Fires of Liberation''{{'}}s graphics and gameplay are praised to this day. However, it only sold 700,000 copies, the worst of any console game in the series.{{refcall|1MilAces}}
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[[File:Bishop.jpg|thumb]]
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The series' first release on PlayStation 3, and its first and only multi-platform release, arrived with ''[[Ace Combat: Assault Horizon]]'' in 2011. ''Assault Horizon'' became one of the most controversial games in the series; it implemented a new gameplay mechanic named [[Close Range Assault]], and it utilized a more realistic story than those in previous games. It was critically well-received, but fan reception was mixed. In 2012, ''Assault Horizon'' was ported to PC, becoming the first and only ''Ace Combat'' game available on that platform.
  +
  +
===Future===
  +
[[File:Project Aces 2013 Logo.jpg|thumb]]
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In 2013, a massive teaser campaign was launched to slowly announce ''[[Ace Combat Infinity]]'', the series' first free-to-play game which released in 2014. ''Infinity'' features another unique alternate history of our Earth, except it uses elements from past ''Ace Combat'' games such as Ulysses and Stonehenge. ''Infinity'' doesn't have a large story campaign, but its Online Co-Op multiplayer continues to remain popular among its players. ''Infinity'' has been downloaded over 3,000,000 times, making it the most-played ''Ace Combat'' game in the series.{{refcall|SalesACEINF}}
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  +
[[File:Ace Combat 7 Announcement F-22 Front.jpg|thumb]]
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In December 2015, ''[[Ace Combat 7]]'' was formally announced to the public. It will be the first game to release on the 6th console generation, namely the {{Wp|PlayStation 4}}, and it will also feature virtual reality integration. Further details on ''7'', including the release date, are still unknown.
  +
  +
==List of Games==
  +
The ''Ace Combat'' games have been separated into four different sections below, depending on their content.
  +
  +
===Main Games===
 
The "Main Games" in the series are console games that take place within the [[Strangereal]] universe.
 
The "Main Games" in the series are console games that take place within the [[Strangereal]] universe.
   
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==Secondary Games==
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===Secondary Games===
The "Secondary Games" in the series are handheld games that take place in Strangereal.
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The "Secondary Games" in the series are handheld games that take place within the Strangereal universe.
   
 
{| class="sortable wikitable"
 
{| class="sortable wikitable"
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==Spin-Off Games==
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===Spin-Off Games===
The "Spin-Off Games" in the series are games that do not fit into the same continuity as the other games. This usually means that they take place on an Earth more like ours, or do not respect the continuity of Strangereal established in prior games.
+
The "Spin-Off Games" in the series are games that exist within their own continuity. This usually means that they take place on an Earth more like ours, or do not respect the continuity of Strangereal established in prior games.
   
 
{| class="sortable wikitable"
 
{| class="sortable wikitable"
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|}
 
|}
   
==Other Games==
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===Other Games===
 
This list of "Other Games" includes games that have been developed by Namco or Project Aces, but have not been released and/or are not considered to be an official part of the ''Ace Combat'' series, but feature some ties to the series that require their mention on Acepedia.
 
This list of "Other Games" includes games that have been developed by Namco or Project Aces, but have not been released and/or are not considered to be an official part of the ''Ace Combat'' series, but feature some ties to the series that require their mention on Acepedia.
   
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{{reflist}}
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{{Reflist}}
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 03:41, 26 February 2016

Ace Combat Logo

Ace Combat (エースコンバット Ēsu Konbatto; often stylized as ACE COMBAT) is a franchise of arcade flight simulation video games, created and owned by Bandai Namco Entertainment since 1995. The games typically feature actual planes from real-life alongside some fictional designs. Ace Combat is recognized as one of the most successful arcade flight franchises in the video game industry.

There are currently 16 games released in the Ace Combat series. Over half of the games are exclusive to PlayStation devices, though other games have been featured on other devices such as the Xbox 360, Nintendo 3DS, and Windows PCs. As of December 9, 2015, the Ace Combat games have sold approximately 14,000,000 units across all games and regions.[1]

Description

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History

Precursor

21111001

In 1988, Namco released the Namco System 21, the very first arcade board specifically designed for processing 3D polygons. It evolved significantly throughout its five-year lifespan, during which the flight game Air Combat was released. It was one of the first arcade flight games of its kind on such hardware. In 1993, the successive Namco System 22 was released, featuring many graphical improvements over the System 21. Air Combat 22, a direct sequel to Air Combat, was released on the System 22 in 1995.

PlayStation

2013-04-20-235008

On June 30, 1995, Ace Combat released in Japan on the new PlayStation console. Unlike its arcade counterparts, the PlayStation game featured a full rock-and-roll soundtrack, a basic campaign mode, wingman support, and many more aircraft available to the player. It also featured unique tunnel flight and canyon flight missions, as well as a fight with an aerial warship. This is considered to be the start of the series.

Three months later, the PlayStation was released in North America and Europe. Ace Combat (localized in these regions as Air Combat) was localized soon after. Internationally, it received mixed to positive critical reviews, praising its gameplay and soundtrack but looking for more from the graphical power of the PlayStation. Ace Combat sold over 2.2 million copies,[2] and received the "Best Flight Sim of 1995" reward from Electronic Gamer Monthly.

ADF-01 in AC2

In 1997, Ace Combat 2 was released internationally. Compared to its prequel, Ace Combat 2 had major improvements on graphical fidelity and gameplay. In addition, it featured more hallmarks of the Ace Combat series with its first fictional aircraft designs (namely the ADF-01 FALKEN and XFA-27) and hidden named pilots. 2 also featured a deeper story than Ace Combat, formally introducing us to the Usean continent for the first time, but it remained relatively basic. The game sold over a million copies internationally,[2] and was very well-received critically.

Ace Combat 3 Opening Movie Japanese Version 48

The series' famous story-telling took root in the release of Ace Combat 3: Electrosphere in 1999. While Ace Combat 2 featured branching paths with different gameplay outcomes, Electrosphere was the first game in the series to have story implications depending on the player's gameplay and choices (ironic given that the player character was faceless and mute, which would become a hallmark of the series). The game also featured numerous fictional aircraft (many of which were based on real-life designs). Unfortunately, Namco could not obtain funding for internationally localizing Electrosphere due to its massive amount of dialogue; consequently, the international releases in 2000 featured a different story with no dialogue and a strictly linear path.

Holy Trilogy

File:Farbanti 1999.jpg
Stonehenge

Ace Combat 04: Shattered Skies, released in 2001 on the PlayStation 2 (as Ace Combat: Distant Thunder in Europe), is considered by many to be the true beginning of the Ace Combat series. It was the first game to establish the history of the Ulysses 1994XF04 asteroid, the fictional countries in Usea (including Erusea and North Point), and massive superweapons (Stonehenge). In addition, Shattered Skies retained the mute, faceless player character while adding more dialogue surrounding the player on both the friendly and enemy sides. For this reason, Mobius 1 is considered by many to be the trademark player character of the series. Shattered Skies also featured an orchestral soundtrack for the first time. Megalith -Agnus Dei-, the theme of the final mission (in which both the mission and the song are based off of Christianity, also a first for the series), is likely the most popular Ace Combat song of all time. Shattered Skies is the most successful game in the series; it sold over 2.6 million copies[2] with remarkable review scores.

Wardog Squadron On The Ground

2004's Ace Combat 5: The Unsung War (Ace Combat: Squadron Leader in Europe) was the first time the series departed from the Usean continent and introduced a whole alternate planet to the players. Due to Ace Combat 04 media, this world was forever known as Strangereal. The Unsung War had the most involved story up to this point aside from Electrosphere, with a full cast of characters on all sides of the depicted conflict. The story's anti-war premise was hugely popular among critics due to how rarely such a premise is carried out in similar war games. The tale of the Razgriz was also an important part of The Unsung War, and the story of this demon would become known by many fans and non-fans alike.

Larry Foulke

Ace Combat Zero: The Belkan War, released in 2006, carried a similar anti-war theme from The Unsung War, but in a much more pessimistic nature. Its main characters were either disillusioned with the idea of peace or naive about it . Many fans consider The Belkan War as an important entry with its character development of Cipher, which depends on the player's actions throughout the game, as well as its unique soundtrack that occasionally implements flamenco guitars. The Belkan War was one of the worst-selling console games in the series, failing to reach 800,000 copies sold.[2] Regardless, it was acclaimed by fans and remains popular with the rest of the "Holy Trilogy" of PlayStation 2 Ace Combat games.

Smaller Screens

Mother base

A year before the release of The Belkan War, Ace Combat Advance was published exclusively in North America, featuring a prequel story to Electrosphere. However, its gameplay and story were lackluster compared to the rest of the series, and the game was not publicized enough to make an impact; it sold a measly 100,000 copies.[2]

N1161691194 30011947 5981

Bandai Namco attempted once more to enter the mobile market, and released Ace Combat X: Skies of Deception in 2006. They heavily utilized the PlayStation Portable's similarity in PS2 functionality, and they continued to flesh out the world of Strangereal by visiting another part of the planet. X was acutely successful, selling nearly half a million copies.[2] A prequel game would be released on iOS, Ace Combat Xi: Skies of Incursion, but it wasn't as popular and it was removed from the App Store in 2015.

Milosz Sulejmani

Another mobile game, Ace Combat: Joint Assault (Ace Combat X2: Joint Assault in Japan) was released in 2010. Joint Assault used the same gameplay engine as Skies of Deception with some minor changes, but it was notable for its story, the first in the Ace Combat series to take place in the real world. However, it retained Strangereal's audacity in storytelling, with numerous aerial warships and advanced weapons against the player. It was also the first game in the series to use CGI animation for its story cutscenes.

EF-2000 In AC3D

In 2011, Ace Combat: Assault Horizon Legacy (Ace Combat 3D: Cross Rumble in Japan) was released. Legacy, despite its name, was actually a remake of Ace Combat 2, fleshing out the story and adding a lot more content to the original game such as ace squadron battles akin to those from The Belkan War. Being the only Nintendo 3DS game in the series, Legacy exists as an outlier since most fans expected future portable games to be released on the PSP or PS Vita. Nevertheless, it was successful enough to warrant a re-release in 2015 featuring support for the New 3DS as well as amiibos.

Ace Combat Northern Wings Wallpaper (2)

Ace Combat: Northern Wings is, as of the 20th anniversary, the last mobile game to be released (besides Legacy's re-release). However, it was very unknown due to being a game for Java phones, and its story was very unpopular since it directly clashed with previous games.

Multi-Platform

Sgt

The first Ace Combat game on the 5th console generation was Ace Combat 6: Fires of Liberation, which released on the Xbox 360 rather than the expected PlayStation 3. Fires of Liberation utilized a more advanced graphics system than previous games did, allowing for massive battlefields and intense visual effects. Its story campaign is markedly lackluster compared to other games in the series, but Fires of Liberation's graphics and gameplay are praised to this day. However, it only sold 700,000 copies, the worst of any console game in the series.[2]

Bishop

The series' first release on PlayStation 3, and its first and only multi-platform release, arrived with Ace Combat: Assault Horizon in 2011. Assault Horizon became one of the most controversial games in the series; it implemented a new gameplay mechanic named Close Range Assault, and it utilized a more realistic story than those in previous games. It was critically well-received, but fan reception was mixed. In 2012, Assault Horizon was ported to PC, becoming the first and only Ace Combat game available on that platform.

Future

Project Aces 2013 Logo

In 2013, a massive teaser campaign was launched to slowly announce Ace Combat Infinity, the series' first free-to-play game which released in 2014. Infinity features another unique alternate history of our Earth, except it uses elements from past Ace Combat games such as Ulysses and Stonehenge. Infinity doesn't have a large story campaign, but its Online Co-Op multiplayer continues to remain popular among its players. Infinity has been downloaded over 3,000,000 times, making it the most-played Ace Combat game in the series.[3]

Ace Combat 7 Announcement F-22 Front

In December 2015, Ace Combat 7 was formally announced to the public. It will be the first game to release on the 6th console generation, namely the PlayStation 4, and it will also feature virtual reality integration. Further details on 7, including the release date, are still unknown.

List of Games

The Ace Combat games have been separated into four different sections below, depending on their content.

Main Games

The "Main Games" in the series are console games that take place within the Strangereal universe.

Title Platform Year Sales
Air Combat PlayStation 1995 2,230,000[2]
Ace Combat 2 PlayStation 1997 1,092,000[2]
Ace Combat 3: Electrosphere PlayStation 1999 1,164,000[2]
Ace Combat 04: Shattered Skies PlayStation 2 2001 2,640,000[2]
Ace Combat 5: The Unsung War PlayStation 2 2004 1,802,000[2]
Ace Combat Zero: The Belkan War PlayStation 2 2006 792,000[2]
Ace Combat 6: Fires of Liberation Xbox 360 2007 700,000[4]
Ace Combat 7 PlayStation 4 Unreleased

Secondary Games

The "Secondary Games" in the series are handheld games that take place within the Strangereal universe.

Title Platform Year Sales
Ace Combat Advance Game Boy Advance 2005 100,000[2]
Ace Combat X: Skies of Deception PlayStation Portable 2006 476,000[2]
Ace Combat Xi: Skies of Incursion iOS 2009 N/A
Ace Combat: Assault Horizon Legacy Nintendo 3DS 2011 N/A
Ace Combat: Assault Horizon Legacy + Nintendo 3DS, New Nintendo 3DS 2015 N/A

Spin-Off Games

The "Spin-Off Games" in the series are games that exist within their own continuity. This usually means that they take place on an Earth more like ours, or do not respect the continuity of Strangereal established in prior games.

Title Platform Year Sales
Ace Combat: Joint Assault PlayStation Portable 2010 N/A
Ace Combat: Assault Horizon PlayStation 3, Xbox 360
Windows (Steam)
OUYA
2011
2013
2014
1,070,000+[4]
N/A
N/A
Ace Combat: Northern Wings Mobile phones 2011 N/A
Ace Combat Infinity PlayStation 3 2014 3,000,000+[3]

Other Games

This list of "Other Games" includes games that have been developed by Namco or Project Aces, but have not been released and/or are not considered to be an official part of the Ace Combat series, but feature some ties to the series that require their mention on Acepedia.

Title Platform Year
Air Combat Namco System 21 1992
Air Combat 22 Namco System 22 1995
Ace Combat SS: The Young Yellow PlayStation 2 Unreleased
Brave Arms Unknown Unreleased
The Sky Crawlers: Innocent Aces Nintendo Wii 2008
Mach Storm Arcade 2013
Galaxian Heroes Unknown Unreleased

References

  1. PS4「エースコンバット 7」PSX出展用トレーラー. YouTube. Published December 9, 2015. Retrieved December 16, 2015. Sales total is mentioned in the description.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 『エースコンバット』シリーズ全世界累計1,000万本突破!. Retrieved on April 14, 2015.
  3. 3.0 3.1 This is the number of PSN accounts that have downloaded Ace Combat Infinity for free, regardless of playtime or amount of money spent.
  4. 4.0 4.1 Dark Souls sells 1.19 million. GameSpot. Published May 8, 2012. Retrieved December 1, 2014.