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− | [[File:Ace Combat |
+ | [[File:Ace Combat 24th Anniversary Wallpaper.jpg|thumb|250px|Ace Combat's 24th anniversary mobile wallpaper]] |
+ | {{Quote|Out of all of the games that I regularly play, Ace Combat games are the most consistent for moments that have made me feel so thrilled with gaming that hairs stand up on the back of my neck that I'm so goddamn excited to be playing it.|{{Wp|TotalBiscuit|John Bain (TotalBiscuit)}}{{ref|2=[https://www.youtube.com/watch?v=ipkIuwztBnk ► WTF Is... - Ace Combat Assault Horizon ?]. TotalBiscuit, The Cynical Brit on YouTube. Published February 17, 2013. Retrieved December 1, 2014.}}}} |
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− | '''''Ace Combat''''' |
+ | '''''Ace Combat'''''{{Note|group=a|{{Nihongo|'''''Ace Combat'''''|エースコンバット|Ēsu Konbatto}}}} (often stylized as '''''ACE COMBAT''''') is an arcade flight action video game franchise developed and published by [[Bandai Namco Entertainment]] since 1995. The franchise typically features accurate real-life military aircraft in addition to unique fictional designs. The ''Ace Combat'' games are characterized by dramatic stories, fast-paced gameplay, and grandiose soundtracks. |
− | + | ''Ace Combat'' is recognized as one of the most successful and longest-running arcade flight franchises in the video game industry. As of 2018, the franchise sold over 14,000,000 copies across all games and regions.{{Ref|TotalSales|https://www.dualshockers.com/ace-combat-7-gets-new-site/}} The newest major game in the franchise is ''[[Ace Combat 7: Skies Unknown]]'', released in January 2019 on the PlayStation 4, Xbox One, and Steam. |
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− | == |
+ | ==Gameplay== |
+ | {{See also|:Category:Gameplay}} |
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− | {{Stub}} |
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+ | Most ''Ace Combat'' games follow the same general gameplay format. Players are tasked with a consecutive series of [[:Category:Missions|missions]]. These missions start with briefing cutscenes that outline the main objectives and the enemy forces the player will face. After the briefing, the player can select one of their owned [[:Category:Aircraft|aircraft]] or purchase a new one, as well as a [[:Category:Weapons|secondary weapon]] in addition to standard [[missile]]s. |
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+ | ''Ace Combat'' mission objectives, enemy types, and friendly supporting units greatly vary across the franchise. Players will sometimes shoot down a squadron of enemy bombers, destroy ground installations, face off against ace squadrons, or battle a massive superweapon. Gameplay remains the same throughout; the player controls their aircraft in a 360° field in the sky with freedom to fly anywhere within the mission boundaries. Missiles must lock on to an enemy target to be guided, but players can also use an assortment of non-guided weapons such as [[Machine Gun|machine guns]] or [[Rocket Launcher|rockets]]. |
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− | ==History== |
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− | ===Precursor=== |
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− | [[File:21111001.jpg|thumb]] |
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− | {{Main|Air Combat (arcade)|Air Combat 22}} |
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− | In 1988, Namco released the {{wp|Namco System 21}}, the first arcade board specifically designed for processing 3D polygons. It evolved significantly throughout its five-year lifespan, during which the flight game ''[[Air Combat (arcade)|Air Combat]]'' was released. ''Air Combat'' was one of the first arcade flight games of its kind on such hardware. In 1993, the successive {{Wp|Namco System 22}} was released, featuring many graphical improvements over the System 21. ''[[Air Combat 22]]'', a direct sequel to ''Air Combat'', was released on the System 22 in 1995. |
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+ | Some missions also feature a [[Mission Update]], where the objectives and enemy types change halfway through. Once all objectives are cleared, most games follow to a debriefing screen that summarizes the player's performance in the mission. Some games also feature a [[Replay Mode]] that presents the player's flight in various cinematic viewpoints. Players are also treated to additional story cutscenes during and between missions to provide context to current and past events affecting the conflict. |
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⚫ | |||
− | [[File:2013-04-20-235008.jpg|thumb]] |
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− | {{Main|Air Combat (PS1)|Ace Combat 2|Ace Combat 3: Electrosphere}} |
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− | On June 30, 1995, ''[[Air Combat (PS1)|Ace Combat]]'' released in Japan on the new {{wp|PlayStation (console)|PlayStation}} console. Unlike its arcade counterparts, the PlayStation game featured a full rock-and-roll soundtrack, a basic campaign mode, wingman support, and many more aircraft available to the player. It also featured unique [[tunnel flight]] and [[canyon flight]] missions, as well as a fight with an [[aerial warship]]. This is considered to be the start of the series. |
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⚫ | |||
− | Three months later, the PlayStation was released in North America and Europe. ''Ace Combat'' was localized soon after in these regions as ''Air Combat''. The game sold over 2.2 million copies worldwide,{{refcall|1MilAces}} and received the "Best Flight Sim of 1995" reward from Electronic Gamer Monthly. |
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+ | ===Numbered Series=== |
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+ | The "Numbered Series" is the main series of ''Ace Combat'' games.{{Ref|Numbered1|https://wccftech.com/ace-combat-7-hands-on-interview/}}{{Ref|Numbered2|https://www.dualshockers.com/ace-combat-7-preview-among-clouds-virtual-reality/}} These games feature a number in the title and all take place within the [[Strangereal]] universe. |
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+ | {| class="article-table sortable" |
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− | [[File:ADF-01 in AC2.jpg|thumb]] |
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+ | ! class="unsortable" | Title |
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− | In 1997, ''[[Ace Combat 2]]'' was released internationally. Compared to its prequel, ''Ace Combat 2'' featured improvements on graphical fidelity and gameplay. In addition, it introduced the series's first fictional aircraft designs (namely the [[ADF-01 FALKEN]] and [[XFA-27]]) and [[Aces|hidden named pilots]]. The game sold over a million copies internationally,{{refcall|1MilAces}} and was critically well-received. |
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+ | ! class="unsortable" | Platform |
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− | |||
− | [[File:Ace Combat 3 Opening Movie Japanese Version 48.jpg|thumb]] |
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− | The series's story-telling took root in the release of ''[[Ace Combat 3: Electrosphere]]'' in 1999. ''Electrosphere'' was the first game in the series to have story implications depending on the player's gameplay and choices. The game also featured numerous fictional aircraft (many of which were based on real-life designs). However, Namco could not obtain funding for internationally localizing ''Electrosphere'' due to its massive amount of dialogue; consequently, the international releases in 2000 featured a different story with no dialogue and a strictly linear path. |
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− | |||
⚫ | |||
− | [[File:Stonehenge.jpg|thumb]] |
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− | {{Main|Ace Combat 04: Shattered Skies|Ace Combat 5: The Unsung War|Ace Combat Zero: The Belkan War}} |
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− | ''[[Ace Combat 04: Shattered Skies]]'', released in 2001 on the {{wp|PlayStation 2}} (as ''Ace Combat: Distant Thunder'' in Europe), is considered by many to be the true beginning of the ''Ace Combat'' series. It was the first game to establish the history of a fictional world that would be used for many future games, yet it retained the mute, faceless player character from previous titles. The game also featured an orchestral soundtrack for the first time. ''Shattered Skies'' is the most commercially-successful game in the series; it sold over 2.6 million copies{{refcall|1MilAces}} with remarkable review scores. |
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− | |||
− | [[File:Wardog Squadron On The Ground.jpg|thumb]] |
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− | 2004's ''[[Ace Combat 5: The Unsung War]]'' (''Ace Combat: Squadron Leader'' in Europe) continued to develop the fictional world from ''Shattered Skies'', now known as [[Strangereal]]. ''The Unsung War'' had one of the most developed stories in the series, with a full cast of characters on all sides of the depicted conflict. The story's anti-war premise was hugely popular among critics due to how rare such a premise is presented in similar war games. |
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− | |||
− | [[File:Larry Foulke.jpg|thumb]] |
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− | ''[[Ace Combat Zero: The Belkan War]]'', released in 2006, continued to carry a similar anti-war theme, but in a more pessimistic nature. [[Cipher]]'s character development, which depends entirely on the player's actions throughout the game, was highly praised. ''The Belkan War''{{'}} was also praised for its unique soundtrack, which implemented flamenco guitars. However, the game was one of the worst-selling console games in the series, failing to reach 800,000 copies sold.{{refcall|1MilAces}} |
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− | |||
− | ===Handheld Games=== |
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− | [[File:Mother base.jpg|thumb]] |
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− | A year before the release of ''The Belkan War'', ''[[Ace Combat Advance]]'' was published exclusively in North America, featuring a prequel story to ''Electrosphere''. Its gameplay and story remained minimal compared to the rest of the series, and the game was barely marketed, causing it to sell merely 100,000 copies.{{refcall|1MilAces}} |
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− | |||
− | [[File:N1161691194 30011947 5981.jpg|thumb]] |
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− | Bandai Namco attempted once more to enter the mobile market, and released ''[[Ace Combat X: Skies of Deception]]'' in 2006. They heavily utilized the PlayStation Portable's similarity to PS2 functionality, and attempted to use a more developed story. ''X'' was acutely successful, selling nearly half a million copies.{{refcall|1MilAces}} A prequel game would be released on iOS, ''[[Ace Combat Xi: Skies of Incursion]]'', but it didn't reach the same number of sales. |
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− | |||
− | [[File:Milosz Sulejmani.jpg|thumb]] |
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− | Another mobile game, ''[[Ace Combat: Joint Assault]]'' (''Ace Combat X<sup>2</sup>: Joint Assault'' in Japan) was released in 2010. ''Joint Assault'' used the same gameplay engine as ''Skies of Deception'' with some minor changes, but it was notable for its story, the first in the ''Ace Combat'' series to take place in the real world. It retained Strangereal's audacity in storytelling, with numerous aerial warships and advanced weapons used against the player character. It was also the first game in the series to use CGI animation for its story cutscenes. |
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− | |||
− | [[File:EF-2000 In AC3D.jpg|thumb]] |
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− | In 2011, ''[[Ace Combat: Assault Horizon Legacy]]'' (''Ace Combat 3D: Cross Rumble'' in Japan) was released. Despite its name, the game was a remake of ''Ace Combat 2'', fleshing out the story and adding more content to the original game such as ace squadron battles akin to those from ''The Belkan War''. While sales figures are unknown, the game was successful enough to warrant a re-release in 2015 featuring support for the New 3DS as well as amiibos. |
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− | |||
− | [[File:Ace Combat Northern Wings Wallpaper (2).jpg|thumb]] |
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− | ''[[Ace Combat: Northern Wings]]'' was also released in 2011, developed for Java mobile phones. Similar to ''Advance'', ''Northern Wings'' received little-to-no marketing, and releasing on an unpopular platform resulted in very few people playing the game. In addition, its story conflicted with prior games, resulting in fans ignoring ''Northern Wings'' entirely. |
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− | |||
− | ===Multi-Platform=== |
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− | [[File:Sgt. Mcknight.jpg|thumb]] |
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− | The first ''Ace Combat'' game on the 7th console generation was ''[[Ace Combat 6: Fires of Liberation]]'', which released on the Xbox 360 in 2007. ''Fires of Liberation'' utilized a more advanced graphics system than previous games in the series, allowing for large battlefields and higher-quality effects. Due to releasing on the Xbox 360 rather than the expected PlayStation 3, the game only sold 700,000 copies, the lowest of any console game in the series.{{refcall|1MilAces}} |
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− | |||
− | [[File:Bishop.jpg|thumb]] |
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− | ''[[Ace Combat: Assault Horizon]]'' in 2011 was the series's first release on PlayStation 3, and its first and only multi-platform release. ''Assault Horizon'' became one of the most controversial games in the series; it implemented a new gameplay mechanic named [[Close Range Assault]], and it utilized a more realistic story than those in previous games. It was critically well-received, but fan reception was mixed. In 2012, ''Assault Horizon'' was ported to PC, becoming the first and only ''Ace Combat'' game available on that platform. |
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− | |||
− | [[File:Project Aces 2013 Logo.jpg|thumb]] |
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− | ''[[Ace Combat Infinity]]'', the series' first free-to-play game, released in 2014. In contrast to ''Assault Horizon'', ''Infinity'' brought elements from past ''Ace Combat'' games, especially ''Shattered Skies'', to our Earth. ''Infinity'' doesn't feature a large story campaign, but its co-operative multiplayer became the most popular multiplayer in the series. ''Infinity'' has been downloaded over 3,000,000 times, making it the most-played ''Ace Combat'' game in the series.{{refcall|SalesACEINF}} |
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− | |||
− | ===Next Generation=== |
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− | [[File:Ace Combat 7 Announcement F-22 Front.jpg|thumb]] |
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− | In December 2015, ''[[Ace Combat 7: Skies Unknown]]'' was formally announced to the public. It will be the first game to release on the 8th console generation, namely the {{Wp|PlayStation 4}}, and it will also feature virtual reality integration. Further details on ''7'', including the release date, are still unknown. |
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− | |||
− | ==List of Games== |
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− | The ''Ace Combat'' games have been separated into four different sections below, depending on their content. |
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− | |||
⚫ | |||
− | The "Main Games" in the series are console games that take place within the [[Strangereal]] universe. |
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− | |||
− | {| class="sortable wikitable" style="width:95%;" |
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− | ! Title |
||
− | ! Platform |
||
! Year |
! Year |
||
! Sales |
! Sales |
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|- |
|- |
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| ''[[Air Combat (PS1)|Air Combat]]'' |
| ''[[Air Combat (PS1)|Air Combat]]'' |
||
− | + | | {{Wp|PlayStation (console)|PlayStation}} |
|
| 1995 |
| 1995 |
||
− | | style="text-align:right;" data-sort-value="2230000" | 2,230,000{{ |
+ | | style="text-align:right;" data-sort-value="2230000" | 2,230,000{{Ref|1MilAces|[http://www.acecombat.jp/ace6/news080130.html 『エースコンバット』シリーズ全世界累計1,000万本突破!]. Retrieved on April 14, 2015.}} |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
||
|- |
|- |
||
| ''[[Ace Combat 2]]'' |
| ''[[Ace Combat 2]]'' |
||
⚫ | |||
| 1997 |
| 1997 |
||
− | | style="text-align:right;" data-sort-value="1092000" | 1,092,000{{ |
+ | | style="text-align:right;" data-sort-value="1092000" | 1,092,000{{Refcall|1MilAces}} |
− | | style="text-align:center;" data-sort-value="83" | |
+ | | style="text-align:center;" data-sort-value="83" | 83<ref>https://www.metacritic.com/game/playstation/ace-combat-2</ref> |
|- |
|- |
||
| ''[[Ace Combat 3: Electrosphere]]'' |
| ''[[Ace Combat 3: Electrosphere]]'' |
||
+ | | {{Wp|PlayStation (console)|PlayStation}} |
||
− | | 1999 |
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+ | | 1999 (JP)<br>2000 (EN) |
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− | | style="text-align:right;" data-sort-value="1164000" | 1,164,000{{ |
+ | | style="text-align:right;" data-sort-value="1164000" | 1,164,000{{Refcall|1MilAces}} |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
||
|- |
|- |
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| ''[[Ace Combat 04: Shattered Skies]]'' |
| ''[[Ace Combat 04: Shattered Skies]]'' |
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− | + | | {{Wp|PlayStation 2}} |
|
| 2001 |
| 2001 |
||
− | | style="text-align:right;" data-sort-value="2640000" | 2,640,000{{ |
+ | | style="text-align:right;" data-sort-value="2640000" | 2,640,000{{Refcall|1MilAces}} |
− | | style="text-align:center;" data-sort-value="89" | |
+ | | style="text-align:center;" data-sort-value="89" | 89<ref>https://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies</ref> |
|- |
|- |
||
| ''[[Ace Combat 5: The Unsung War]]'' |
| ''[[Ace Combat 5: The Unsung War]]'' |
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⚫ | |||
| 2004 |
| 2004 |
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− | | style="text-align:right;" data-sort-value="1802000" | 1,802,000{{ |
+ | | style="text-align:right;" data-sort-value="1802000" | 1,802,000{{Refcall|1MilAces}} |
− | | style="text-align:center;" data-sort-value="84" | |
+ | | style="text-align:center;" data-sort-value="84" | 84<ref>https://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war</ref> |
|- |
|- |
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| ''[[Ace Combat Zero: The Belkan War]]'' |
| ''[[Ace Combat Zero: The Belkan War]]'' |
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⚫ | |||
| 2006 |
| 2006 |
||
| style="text-align:right;" data-sort-value="792000" | 792,000{{refcall|1MilAces}} |
| style="text-align:right;" data-sort-value="792000" | 792,000{{refcall|1MilAces}} |
||
− | | style="text-align:center;" data-sort-value="75" | |
+ | | style="text-align:center;" data-sort-value="75" | 75<ref>https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war</ref> |
|- |
|- |
||
| ''[[Ace Combat 6: Fires of Liberation]]'' |
| ''[[Ace Combat 6: Fires of Liberation]]'' |
||
− | | {{ |
+ | | {{Wp|Xbox 360}} |
| 2007 |
| 2007 |
||
− | | style="text-align:right;" data-sort-value="700000" | 700,000{{ |
+ | | style="text-align:right;" data-sort-value="700000" | 700,000{{Ref|107milsales|[http://www.gamespot.com/articles/dark-souls-sells-119-million/1100-6375675/ Dark Souls sells 1.19 million]. GameSpot. Published May 8, 2012. Retrieved December 1, 2014.}} |
− | | style="text-align:center;" data-sort-value="80" | |
+ | | style="text-align:center;" data-sort-value="80" | 80<ref>https://www.metacritic.com/game/xbox-360/ace-combat-6-fires-of-liberation</ref> |
|- |
|- |
||
| ''[[Ace Combat 7: Skies Unknown]]'' |
| ''[[Ace Combat 7: Skies Unknown]]'' |
||
− | | {{ |
+ | | {{Wp|PlayStation 4}}<br>{{Wp|Xbox One}}<br>{{Wp|Steam (software)|Steam}} |
− | | |
+ | | 2019 |
− | | |
+ | | style="text-align:right;background:rgba(255,255,255,0.1);" data-sort-value="830000" | N/A{{Note|group=a|The sales figure for ''Ace Combat 7'' is currently an underestimate due to incomplete data, but is known to be over 830,000 copies. See [[Ace Combat 7: Skies Unknown#Sales|''Ace Combat 7: Skies Unknown'' § Sales]] for more detailed information and sources.}} |
⚫ | |||
|} |
|} |
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===Secondary Games=== |
===Secondary Games=== |
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− | The "Secondary Games" |
+ | The "Secondary Games" are handheld ''Ace Combat'' games that take place within the Strangereal universe. |
− | {| class="sortable |
+ | {| class="article-table sortable" |
− | ! Title |
+ | ! class="unsortable" | Title |
− | ! Platform |
+ | ! class="unsortable" | Platform |
! Year |
! Year |
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! Sales |
! Sales |
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|- |
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| ''[[Ace Combat Advance]]'' |
| ''[[Ace Combat Advance]]'' |
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− | | {{ |
+ | | {{Wp|Game Boy Advance}} |
| 2005 |
| 2005 |
||
− | | style="text-align:right;" data-sort-value="100000" | 100,000{{ |
+ | | style="text-align:right;" data-sort-value="100000" | 100,000{{Refcall|1MilAces}} |
− | | style="text-align:center;" data-sort-value="56" | |
+ | | style="text-align:center;" data-sort-value="56" | 56<ref>https://www.metacritic.com/game/game-boy-advance/ace-combat-advance</ref> |
|- |
|- |
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| ''[[Ace Combat X: Skies of Deception]]'' |
| ''[[Ace Combat X: Skies of Deception]]'' |
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− | | {{ |
+ | | {{Wp|PlayStation Portable|PSP}} |
| 2006 |
| 2006 |
||
− | | style="text-align:right;" data-sort-value="476000" | 476,000{{ |
+ | | style="text-align:right;" data-sort-value="476000" | 476,000{{Refcall|1MilAces}} |
− | | style="text-align:center;" data-sort-value="75" | |
+ | | style="text-align:center;" data-sort-value="75" | 75<ref>https://www.metacritic.com/game/psp/ace-combat-x-skies-of-deception</ref> |
|- |
|- |
||
| ''[[Ace Combat Xi: Skies of Incursion]]'' |
| ''[[Ace Combat Xi: Skies of Incursion]]'' |
||
− | | {{ |
+ | | {{Wp|iOS}} |
| 2009 |
| 2009 |
||
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
||
− | | style="text-align:center;" data-sort-value="61" | |
+ | | style="text-align:center;" data-sort-value="61" | 61<ref>https://www.metacritic.com/game/ios/ace-combat-xi-skies-of-incursion</ref> |
|- |
|- |
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| ''[[Ace Combat: Assault Horizon Legacy]]'' |
| ''[[Ace Combat: Assault Horizon Legacy]]'' |
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− | | {{ |
+ | | {{Wp|Nintendo 3DS}} |
− | | 2011 |
+ | | 2011<br>2015 (+) |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
||
− | | style="text-align:center;" data-sort-value=" |
+ | | style="text-align:center;" data-sort-value="67" | 71<ref>https://www.metacritic.com/game/3ds/ace-combat-assault-horizon-legacy</ref><br>63<ref>https://www.metacritic.com/game/3ds/ace-combat-assault-horizon-legacy+</ref> |
|- |
|- |
||
− | | ''Ace Combat: |
+ | | ''[[Ace Combat: Northern Wings]]'' |
⚫ | |||
− | | {{wp|Nintendo 3DS}}<br />{{wp|New Nintendo 3DS}} |
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− | | |
+ | | 2011 |
⚫ | |||
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
||
− | | style="text-align:center;" data-sort-value="63" | [http://www.metacritic.com/game/3ds/ace-combat-assault-horizon-legacy+ 63] |
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|} |
|} |
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===Spin-Off Games=== |
===Spin-Off Games=== |
||
− | The "Spin-Off Games" |
+ | The "Spin-Off Games" are ''Ace Combat'' games that do ''not'' take place within the Strangereal universe. |
− | {| class="sortable |
+ | {| class="article-table sortable" |
− | ! Title |
+ | ! class="unsortable" | Title |
− | ! Platform |
+ | ! class="unsortable" | Platform |
! Year |
! Year |
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! Sales |
! Sales |
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|- |
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| ''[[Ace Combat: Joint Assault]]'' |
| ''[[Ace Combat: Joint Assault]]'' |
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− | | {{ |
+ | | {{Wp|PlayStation Portable|PSP}} |
| 2010 |
| 2010 |
||
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
||
− | | style="text-align:center;" data-sort-value="71" | |
+ | | style="text-align:center;" data-sort-value="71" | 71<ref>https://www.metacritic.com/game/psp/ace-combat-joint-assault</ref> |
|- |
|- |
||
− | | ''[[Ace Combat |
+ | | ''[[Ace Combat Assault Horizon: Trigger Finger]]'' |
⚫ | |||
⚫ | |||
⚫ | |||
− | | 2011<br />2013<br />2014<br/>2015 |
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⚫ | |||
⚫ | | style="text-align:center;" data-sort-value=" |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
||
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
| style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | N/A |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | style="text-align:center;" data-sort-value="77" | 77<ref>https://www.metacritic.com/game/playstation-3/ace-combat-assault-horizon</ref> / 78<ref>https://www.metacritic.com/game/xbox-360/ace-combat-assault-horizon</ref><br>77<ref>https://www.metacritic.com/game/pc/ace-combat-assault-horizon-enhanced-edition</ref> |
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|- |
|- |
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| ''[[Ace Combat Infinity]]'' |
| ''[[Ace Combat Infinity]]'' |
||
| {{wp|PlayStation 3}} |
| {{wp|PlayStation 3}} |
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| 2014 |
| 2014 |
||
− | | style="text-align:center;" data-sort-value=" |
+ | | style="text-align:center;background:rgba(255,255,255,0.1);" data-sort-value="0" | {{Note|Over 3 million PSN accounts downloaded ''[[Ace Combat Infinity]]'' for free, regardless of playtime or amount of money spent.}} |
− | | style="text-align:center;" data-sort-value="54" | |
+ | | style="text-align:center;" data-sort-value="54" | 54<ref>https://www.metacritic.com/game/playstation-3/ace-combat-infinity</ref> |
|} |
|} |
||
===Other Games=== |
===Other Games=== |
||
− | + | All games in this list were also developed by Bandai Namco and feature some ties to ''Ace Combat'', but are not officially considered to be in the ''Ace Combat'' franchise. |
|
− | {| class=" |
+ | {| class="article-table" |
! Title |
! Title |
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! Platform |
! Platform |
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|- |
|- |
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| ''[[Air Combat (arcade)|Air Combat]]'' |
| ''[[Air Combat (arcade)|Air Combat]]'' |
||
− | | {{ |
+ | | {{Wp|Namco System 21}} |
| 1992 |
| 1992 |
||
|- |
|- |
||
| ''[[Air Combat 22]]'' |
| ''[[Air Combat 22]]'' |
||
− | | {{ |
+ | | {{Wp|Namco System 22}} |
| 1995 |
| 1995 |
||
− | |- |
||
⚫ | |||
⚫ | |||
− | | style="text-align:center;background:rgba(255,255,255,0.1);" | ''Unreleased'' |
||
− | |- |
||
⚫ | |||
⚫ | |||
− | | style="text-align:center;background:rgba(255,255,255,0.1);" | ''Unreleased'' |
||
|- |
|- |
||
| ''[[The Sky Crawlers: Innocent Aces]]'' |
| ''[[The Sky Crawlers: Innocent Aces]]'' |
||
− | | {{ |
+ | | {{Wp|Nintendo Wii}} |
| 2008 |
| 2008 |
||
− | |- |
||
− | | ''[[Ace Combat Assault Horizon : Trigger Finger]]'' |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
| ''[[AR Aircraft Hanger]]'' |
| ''[[AR Aircraft Hanger]]'' |
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|- |
|- |
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| ''[[Mach Storm]]'' |
| ''[[Mach Storm]]'' |
||
− | | {{ |
+ | | {{Wp|Namco System N2|Namco System ES3}} |
| 2013 |
| 2013 |
||
− | |- |
||
⚫ | |||
− | | style="text-align:center;background:rgba(255,255,255,0.1);" | ''Unknown'' |
||
− | | style="text-align:center;background:rgba(255,255,255,0.1);" | ''Unreleased'' |
||
|} |
|} |
||
+ | ===Unreleased=== |
||
+ | All games in this list were also developed by Bandai Namco and feature at least some ties to ''Ace Combat'', but were never released. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | {{Notelist}} |
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{{Reflist}} |
{{Reflist}} |
||
+ | [[ru:Ace Combat]] |
||
[[es:Ace Combat]] |
[[es:Ace Combat]] |
||
[[pt-br:Ace Combat]] |
[[pt-br:Ace Combat]] |
||
+ | [[zh:空戰奇兵系列]] |
||
[[Category:Games]] |
[[Category:Games]] |
Revision as of 16:02, 2 May 2020
- "Out of all of the games that I regularly play, Ace Combat games are the most consistent for moments that have made me feel so thrilled with gaming that hairs stand up on the back of my neck that I'm so goddamn excited to be playing it."
- ― John Bain (TotalBiscuit)[1]
Ace Combat[a] (often stylized as ACE COMBAT) is an arcade flight action video game franchise developed and published by Bandai Namco Entertainment since 1995. The franchise typically features accurate real-life military aircraft in addition to unique fictional designs. The Ace Combat games are characterized by dramatic stories, fast-paced gameplay, and grandiose soundtracks.
Ace Combat is recognized as one of the most successful and longest-running arcade flight franchises in the video game industry. As of 2018, the franchise sold over 14,000,000 copies across all games and regions.[2] The newest major game in the franchise is Ace Combat 7: Skies Unknown, released in January 2019 on the PlayStation 4, Xbox One, and Steam.
Gameplay
Most Ace Combat games follow the same general gameplay format. Players are tasked with a consecutive series of missions. These missions start with briefing cutscenes that outline the main objectives and the enemy forces the player will face. After the briefing, the player can select one of their owned aircraft or purchase a new one, as well as a secondary weapon in addition to standard missiles.
Ace Combat mission objectives, enemy types, and friendly supporting units greatly vary across the franchise. Players will sometimes shoot down a squadron of enemy bombers, destroy ground installations, face off against ace squadrons, or battle a massive superweapon. Gameplay remains the same throughout; the player controls their aircraft in a 360° field in the sky with freedom to fly anywhere within the mission boundaries. Missiles must lock on to an enemy target to be guided, but players can also use an assortment of non-guided weapons such as machine guns or rockets.
Some missions also feature a Mission Update, where the objectives and enemy types change halfway through. Once all objectives are cleared, most games follow to a debriefing screen that summarizes the player's performance in the mission. Some games also feature a Replay Mode that presents the player's flight in various cinematic viewpoints. Players are also treated to additional story cutscenes during and between missions to provide context to current and past events affecting the conflict.
Games
Numbered Series
The "Numbered Series" is the main series of Ace Combat games.[3][4] These games feature a number in the title and all take place within the Strangereal universe.
Title | Platform | Year | Sales | Metacritic |
---|---|---|---|---|
Air Combat | PlayStation | 1995 | 2,230,000[5] | N/A |
Ace Combat 2 | PlayStation | 1997 | 1,092,000[5] | 83[6] |
Ace Combat 3: Electrosphere | PlayStation | 1999 (JP) 2000 (EN) |
1,164,000[5] | N/A |
Ace Combat 04: Shattered Skies | PlayStation 2 | 2001 | 2,640,000[5] | 89[7] |
Ace Combat 5: The Unsung War | PlayStation 2 | 2004 | 1,802,000[5] | 84[8] |
Ace Combat Zero: The Belkan War | PlayStation 2 | 2006 | 792,000[5] | 75[9] |
Ace Combat 6: Fires of Liberation | Xbox 360 | 2007 | 700,000[10] | 80[11] |
Ace Combat 7: Skies Unknown | PlayStation 4 Xbox One Steam |
2019 | N/A[b] | 80[12] 79[13] 78[14] |
Secondary Games
The "Secondary Games" are handheld Ace Combat games that take place within the Strangereal universe.
Title | Platform | Year | Sales | Metacritic |
---|---|---|---|---|
Ace Combat Advance | Game Boy Advance | 2005 | 100,000[5] | 56[15] |
Ace Combat X: Skies of Deception | PSP | 2006 | 476,000[5] | 75[16] |
Ace Combat Xi: Skies of Incursion | iOS | 2009 | N/A | 61[17] |
Ace Combat: Assault Horizon Legacy | Nintendo 3DS | 2011 2015 (+) |
N/A | 71[18] 63[19] |
Ace Combat: Northern Wings | Mobile phones | 2011 | N/A | N/A |
Spin-Off Games
The "Spin-Off Games" are Ace Combat games that do not take place within the Strangereal universe.
Title | Platform | Year | Sales | Metacritic |
---|---|---|---|---|
Ace Combat: Joint Assault | PSP | 2010 | N/A | 71[20] |
Ace Combat Assault Horizon: Trigger Finger | iOS | 2010 | N/A | N/A |
Ace Combat: Assault Horizon | PS3 / X360 GFWL / Steam |
2011 2013 |
1,070,000+[10] N/A |
77[21] / 78[22] 77[23] |
Ace Combat Infinity | PlayStation 3 | 2014 | [note 1] | 54[24] |
Other Games
All games in this list were also developed by Bandai Namco and feature some ties to Ace Combat, but are not officially considered to be in the Ace Combat franchise.
Title | Platform | Year |
---|---|---|
Air Combat | Namco System 21 | 1992 |
Air Combat 22 | Namco System 22 | 1995 |
The Sky Crawlers: Innocent Aces | Nintendo Wii | 2008 |
AR Aircraft Hanger | iOS | 2012 |
Mach Storm | Namco System ES3 | 2013 |
Unreleased
All games in this list were also developed by Bandai Namco and feature at least some ties to Ace Combat, but were never released.
Footnotes
- ↑ Ace Combat (エースコンバット Ēsu Konbatto)
- ↑ The sales figure for Ace Combat 7 is currently an underestimate due to incomplete data, but is known to be over 830,000 copies. See Ace Combat 7: Skies Unknown § Sales for more detailed information and sources.
- ↑ Over 3 million PSN accounts downloaded Ace Combat Infinity for free, regardless of playtime or amount of money spent.
References
- ↑ ► WTF Is... - Ace Combat Assault Horizon ?. TotalBiscuit, The Cynical Brit on YouTube. Published February 17, 2013. Retrieved December 1, 2014.
- ↑ https://www.dualshockers.com/ace-combat-7-gets-new-site/
- ↑ https://wccftech.com/ace-combat-7-hands-on-interview/
- ↑ https://www.dualshockers.com/ace-combat-7-preview-among-clouds-virtual-reality/
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 『エースコンバット』シリーズ全世界累計1,000万本突破!. Retrieved on April 14, 2015.
- ↑ https://www.metacritic.com/game/playstation/ace-combat-2
- ↑ https://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies
- ↑ https://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war
- ↑ https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war
- ↑ 10.0 10.1 Dark Souls sells 1.19 million. GameSpot. Published May 8, 2012. Retrieved December 1, 2014.
- ↑ https://www.metacritic.com/game/xbox-360/ace-combat-6-fires-of-liberation
- ↑ https://www.metacritic.com/game/playstation-4/ace-combat-7-skies-unknown
- ↑ https://www.metacritic.com/game/xbox-one/ace-combat-7-skies-unknown
- ↑ https://www.metacritic.com/game/pc/ace-combat-7-skies-unknown
- ↑ https://www.metacritic.com/game/game-boy-advance/ace-combat-advance
- ↑ https://www.metacritic.com/game/psp/ace-combat-x-skies-of-deception
- ↑ https://www.metacritic.com/game/ios/ace-combat-xi-skies-of-incursion
- ↑ https://www.metacritic.com/game/3ds/ace-combat-assault-horizon-legacy
- ↑ https://www.metacritic.com/game/3ds/ace-combat-assault-horizon-legacy+
- ↑ https://www.metacritic.com/game/psp/ace-combat-joint-assault
- ↑ https://www.metacritic.com/game/playstation-3/ace-combat-assault-horizon
- ↑ https://www.metacritic.com/game/xbox-360/ace-combat-assault-horizon
- ↑ https://www.metacritic.com/game/pc/ace-combat-assault-horizon-enhanced-edition
- ↑ https://www.metacritic.com/game/playstation-3/ace-combat-infinity