Acepedia
Acepedia
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{{Featured|February 2011}}{{WPIcon|Ace Combat 04: Shattered Skies}}{{Game
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{{DISPLAYTITLE:''Ace Combat 04: Shattered Skies''}}
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{{Featured|February 2011}}{{WPIcon}}
| title = Ace Combat 04: Shattered Skies
 
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{{Game
| image = [[File:AC04 box art.jpg|250px]]
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| image = [[File:AC04 box art.jpg]]
 
| tagline = It's changing everything again.
 
| tagline = It's changing everything again.
| subbar = [[/Aces|Aces]] · [[/Aircraft|Aircraft]] · [[/Credits|Credits]] · [[/Missions|Missions]] · [[Ace Combat 04: Shattered Skies Original Soundtrack|Soundtrack]]
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| subbar = [[/Aces|Aces]] · [[/Aircraft|Aircraft]] · [[/Credits|Credits]] · [[/Missions|Missions]] · [[Ace Combat 04: Shattered Skies Original Soundtrack|OST]]
 
| altnames = {{sup|{{wp|PAL region|PAL}}}} ''Ace Combat: Distant Thunder''
 
| altnames = {{sup|{{wp|PAL region|PAL}}}} ''Ace Combat: Distant Thunder''
 
| developer = [[Project Aces|The AC04 Project]]
 
| developer = [[Project Aces|The AC04 Project]]
| publisher = [[Bandai Namco Games|Namco]]
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| publisher = [[Bandai Namco Entertainment|Namco]]
 
| release = {{sup|{{wp|Japan|JP}}}} September 13, 2001{{ref|mobygames_rel|[http://www.mobygames.com/game/ps2/ace-combat-04-shattered-skies/release-info Ace Combat 04: Shattered Skies (2001) PlayStation 2 release dates]|[http://www.mobygames.com/ MobyGames]. Accessed on February 19, 2014.}}<br>{{sup|{{wp|North America|NA}}}} November 1, 2001{{refcall|mobygames_rel}}<br>{{sup|{{wp|PAL region|PAL}}}} February 8, 2002{{refcall|mobygames_rel}}
 
| release = {{sup|{{wp|Japan|JP}}}} September 13, 2001{{ref|mobygames_rel|[http://www.mobygames.com/game/ps2/ace-combat-04-shattered-skies/release-info Ace Combat 04: Shattered Skies (2001) PlayStation 2 release dates]|[http://www.mobygames.com/ MobyGames]. Accessed on February 19, 2014.}}<br>{{sup|{{wp|North America|NA}}}} November 1, 2001{{refcall|mobygames_rel}}<br>{{sup|{{wp|PAL region|PAL}}}} February 8, 2002{{refcall|mobygames_rel}}
 
| modes = [[Campaign]]<br>[[Free Mission]]<br>[[VS Mode]]<br>[[Trial Missions]]
 
| modes = [[Campaign]]<br>[[Free Mission]]<br>[[VS Mode]]<br>[[Trial Missions]]
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| esrb = E
| ratings = {{ESRB|E|http://www.esrb.org/ratings/synopsis.jsp?Certificate=6817&Title=Ace%20Combat%2004}} {{CERO|A|http://www.cero.gr.jp/search/search.cgi?name=%A5%A8%A1%BC%A5%B9%A5%B3%A5%F3%A5%D0%A5%C3%A5%C8}}
 
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| cero = A
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| acb = PG
 
| platform = {{wp|PlayStation 2}}
 
| platform = {{wp|PlayStation 2}}
| media = 1x {{wp|CD-ROM}}
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| media = 1x {{wp|DVD-ROM}}
 
| website = [http://acecombat04.com Official Japanese Website]
 
| website = [http://acecombat04.com Official Japanese Website]
 
}}
 
}}
{{Quote|I was just a child when the stars fell from the skies. But I remember how they built a cannon to destroy them. And in turn how that cannon brought war upon us.|[[Side Story Narrator]], Interlude #01}}
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{{Quote|I was just a child when the stars fell from the skies. But I remember how they built a cannon to destroy them. And in turn, how that cannon brought war upon us.|[[Side Story Narrator]], Interlude #01}}
'''''Ace Combat 04: Shattered Skies''''' (エースコンバット04 シャッタードスカイ ''Ēsu Konbatto 04: Shattādo Sukai''), published in Europe as '''''Ace Combat: Distant Thunder''''', is the fourth video game in the ''[[Ace Combat]]'' series and the first on the {{wp|PlayStation 2}}. It was released on September 13, 2001 in Japan, November 11, 2001 in North America, and February 8, 2002 in Europe.{{refcall|mobygames_rel}}
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{{Nihongo|'''''Ace Combat 04: Shattered Skies'''''|エースコンバット04 シャッタードスカイ|Ēsu Konbatto Zero Fō: Shattādo Sukai}}, published in Europe as '''''Ace Combat: Distant Thunder''''', is the fourth video game in the ''[[Ace Combat]]'' series and the first on the {{wp|PlayStation 2}}. It was released on September 13, 2001 in Japan, November 11, 2001 in North America, and February 8, 2002 in Europe.{{refcall|mobygames_rel}}
   
The game's single-player [[campaign]] follows [[Mobius 1]], a legendary ace of the [[Independent State Allied Forces]] who almost singlehandedly turned the tide of the [[Second Usean Continental War]]. A parallel narrative, told between the missions by a [[Side Story Narrator|young boy]] living under [[Erusea|Erusian]] control, relates the story of [[Yellow 13]], the leader of the [[Federal Erusea Air Force]]'s [[Yellow Squadron]] and Mobius 1's {{wp|arch-nemesis}}.
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The game's single-player campaign follows [[Mobius 1]], a legendary ace who almost single-handedly turned the tide of the [[Continental War]]. A parallel narrative, told between missions by a man recounting his time as a child during the war, relates the story of [[Yellow 13]], the leader of [[Erusea]]'s [[Yellow Squadron]] and Mobius 1's {{Wp|arch-nemesis}}.
   
''Ace Combat 04: Shattered Skies'', while over a decade old, remains the most successful ''Ace Combat'' installment. It is the only game in the series to have surpassed 2,500,000 international sales, reaching a total of 2,640,000 by 2008.{{ref|10MillionSales|[http://www.acecombat.jp/ace6/news080130.html 『エースコンバット』シリーズ全世界累計1,000万本突破!] Data accurate as of January 30, 2008. Retrieved on February 8, 2015.}} It is also the most critically acclaimed installment of the series, scoring an average of 86.07% on GameRankings{{ref|ACGameRankings|2=[http://www.gamerankings.com/browse.html?cat=0&year=0&numrev=2&sort=0&search=Ace+Combat Reviews and News Articles]. GameRankings. Retrieved on February 8, 2015.}} and an average of 89 on Metacritic.{{ref|ACMetacritic|2=[http://www.metacritic.com/search/all/ace+combat/results?cats%5Bgame%5D=1&search_type=advanced&sort=score Advanced Search Results for ace combat at Metacritic]. Retrieved on February 8, 2015.}}
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''Ace Combat 04: Shattered Skies'', while over a decade old, remains the most successful ''Ace Combat'' installment. It is the only game in the series to have surpassed 2,500,000 international sales, reaching a total of 2,640,000 by 2008.{{Ref|10MillionSales|[http://www.acecombat.jp/ace6/news080130.html 『エースコンバット』シリーズ全世界累計1,000万本突破!] Data accurate as of January 30, 2008. Retrieved on February 8, 2015.}} It is also the most critically acclaimed installment of the series, scoring an average of 86.07% on GameRankings{{ref|ACGameRankings|2=[http://www.gamerankings.com/browse.html?cat=0&year=0&numrev=2&sort=0&search=Ace+Combat Reviews and News Articles]. GameRankings. Retrieved on February 8, 2015.}} and an average of 89 on Metacritic.{{ref|ACMetacritic|2=[http://www.metacritic.com/search/all/ace+combat/results?cats%5Bgame%5D=1&search_type=advanced&sort=score Advanced Search Results for ace combat at Metacritic]. Retrieved on February 8, 2015.}}
   
==Gameplay==
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==Portal==
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<div class="hidden"><gallery widths="200" bordersize="none" hideaddbutton="true" spacing="small" navigation="true">
Like the rest of the ''Ace Combat'' games, most of the game takes place in the air, seen from [[Mobius 1]]'s cockpit. The single-player campaign is split into 18 missions, which are played in a linear sequence. Before each mission, the player selects an available plane to pilot and steers it through the combat airspace to complete their mission objectives. Some missions feature a "Mission Update", at which point the objective changes, resetting the mission timer. There is no interaction with {{wp|non-player character}}s like in later games, and the campaign itself has only indirect relation to the story told in the "Interludes" (cutscenes between the missions).
 
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Tuttle.jpg|link=Ace Combat 04: Shattered Skies/Aircraft|'''[[/Aircraft|Aircraft]]'''
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Yellow 13 Guitar.png|link=https://acecombat.fandom.com/wiki/Ace_Combat_04:_Shattered_Skies#Characters|'''[[#Characters|Characters]]'''
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Municipal District.png|link=Category:Ace Combat 04: Shattered Skies locations|'''[[:Category:Ace Combat 04: Shattered Skies locations|Locations]]'''
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X-02 EASA Tail.jpg|link=Ace Combat 04: Shattered Skies/Missions|'''[[/Missions|Campaign Missions]]'''
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Vaisala.jpg|link=Ace Combat 04: Shattered Skies/Aces|'''[[/Aces|Aces]]'''
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</gallery></div><div style="display:none;">
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*'''[[/Aircraft|Aircraft]]'''
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*'''[[#Characters|Characters]]'''
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*'''[[:Category:Ace Combat 04: Shattered Skies locations|Locations]]'''
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*'''[[/Missions|Campaign Missions]]'''
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*'''[[/Aces|Aces]]'''</div>
   
 
==Plot==
Compared to the later ''Ace Combat'' games, ''Shattered Skies'' is more arcade-like in gameplay. Most mission assignments revolve around scoring enough points within the time limit, and then continuing to collect more points until time runs out. Mission ranks are assigned based exclusively on the scores (later games additionally feature time requirements). {{wp|Nonlinear gameplay|Non-linearity}} is confined to selecting from available targets in a particular mission.
 
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===Combatants===
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<gallery widths="225" bordersize="none" hideaddbutton="true" navigation="true">
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ISAF Wallpaper 800x600.gif|link=Independent State Allied Forces|'''[[Independent State Allied Forces]]'''
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Erusea AC7 Website Flag.png|link=Erusea|'''[[Erusea|Federal Republic of Erusea]]'''
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</gallery>
   
===Difficulty===
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===Synopsis===
{{main|Difficulty}}
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{{Main|Continental War}}
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[[File:Stonehenge railguns preparing to fire.jpg|thumb|250px|Two Stonehenge railguns preparing to fire]]
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''Ace Combat 04'' takes place in 2004 on [[Strangereal]]'s [[Earth]]. Five years prior, a large asteroid named [[Ulysses 1994XF04]] made impact with the planet, killing many civilians and destabilizing the [[Usea]]n continent. A large network of eight railguns, [[Stonehenge (Strangereal)|Stonehenge]], was created to defend the continent from total destruction. In 2003, the [[Erusea|Federal Republic of Erusea]] seized the Stonehenge facility and turned it into an anti-aircraft weapon; the [[Independent State Allied Forces]] (ISAF) attempted to destroy Stonehenge, but failed, and were forced to retreat from the Usean mainland to [[North Point]], an island nation to the northeast.
   
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[[File:Battleship Tanager.jpg|thumb|250px|The battleship ''Tanager'', the flagship of the Aegir Fleet]]
The player can choose between six difficulty levels in the game: Very Easy, Easy, Normal, Hard, Expert, and Ace. The last two difficulty settings are unlocked by beating the game on the respective previous difficulty. Additionally, the player can select either the Normal (full control of the aircraft but complex steering) or the Easy controller settings (simplified steering but less practical maneuverability).
 
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The player takes control of Mobius 1 in September 2004, a year after the conflict began, as one of the few ISAF pilots still remaining. Mobius 1 participates in various missions with other ISAF pilots over the next few months in eastern Usea, outside of Stonehenge's range, to defend North Point and weaken Erusea's influence. Erusea attempts to deploy their "invincible" [[Aegir Fleet]] to destroy North Point, but ISAF pre-emptively sinks it, giving them an opportunity to perform a counterattack. As ISAF pushes further inland, Stonehenge repeatedly fires on their pilots in an effort to shoot them down. Erusea also deploys [[Yellow Squadron]] to the front lines, but Mobius 1 evades them each time they appear.
   
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[[File:Megalithmissile.jpg|thumb|250px|Megalith firing a missile]]
===Cutscenes===
 
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In April 2005, Mobius 1 participates in a second air assault operation to destroy Stonehenge, and single-handedly destroys each railgun. Yellow Squadron appears late to the combat zone, and Mobius 1 shoots down [[Yellow 4]], Yellow 13's closest wingman. The squadron retreats, and ISAF begins a large-scale ground offensive to retake Usea and invade Erusea. ISAF receives intelligence that Erusea is building a new superweapon, [[Megalith (facility)|Megalith]]. By the time Mobius 1 assists ISAF's siege on Erusea's capital city, [[Farbanti]] (during which he shoots down all of Yellow Squadron), Megalith is completed and begins attacking ISAF. Mobius 1, with the newly-reformed [[Mobius Squadron]], destroys Megalith and brings the war to an end.
In ''AC04'', the cutscenes take form of stylized anime-style slideshows, set to the narration by one of the characters and sparse sound effects. The cutscenes were produced by [[Studio 4°C]].
 
   
===Return Line===
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===Side Story===
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[[File:Y13.jpg|thumb|250px|Yellow 13, a central character in ''Ace Combat 04'']]
''AC04'' was the first ''Ace Combat'' game to feature the Return Line. In each mission, crossing the southern edge of the map automatically transports the player onto an allied carrier or airfield, depending on the selected aircraft, fully repairing and rearming the plane. The plane is not repaired in Ace difficulty. The player is also given an option to change special weapons (but not the plane itself) before taking off. The timer of the mission is frozen upon crossing the return line, meaning that it can be exploited for infinite ammunition and instant repairs during difficult dogfights.
 
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While the player participates in the main campaign, interludes (cutscenes)—designed by [[Studio 4°C]]—also play in between missions that present another perspective of the war. This "Side Story" is told through an adult [[Side Story Narrator|narrator]] detailing his experience with the war when he was a child in [[San Salvacion (city)|San Salvacion]], a city that Erusea captured at the start of the war. Around that time, Yellow 13 had indirectly killed the narrator's parents by shooting down an aircraft that landed on their house; the narrator was subsequently forced to live with his drunkard uncle in the city, and played his harmonica at the local [[Sky Kid (location)|Sky Kid bar]] to make a living.
   
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After some time, Yellow Squadron was stationed in San Salvacion, and they became regulars at the bar the narrator played at. The narrator attempted to confront Yellow 13 for his parents' death, but could not get close to him. The narrator also had a crush on the [[barkeeper's daughter]], who, along with her family, was a member of the [[San Salvacion resistance]]. Prior to ISAF's second assault on Stonehenge, the barkeeper's daughter planted a bomb on Yellow Squadron's runway, injuring Yellow 4 and damaging her aircraft, though she still flew and was killed by Mobius 1. Yellow 13 confronted both the barkeeper's daughter and the narrator, but released them when he realized they saw him as an enemy.
The Return Line did appear in ''Ace Combat 5'', but with different functionality and only appeared in a handful of missions, it was again featured in ''[[Ace Combat Zero]]'' and ''[[Ace Combat 6]]'', albeit not in every mission like in ''AC04''.
 
   
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After ISAF liberated San Salvacion near the end of the war, Yellow Squadron retreated to Farbanti, and the narrator and barkeeper's daughter followed them. They witnessed Mobius 1 shoot down Yellow Squadron, in particular Yellow 13, who they made a makeshift grave to in a nearby forest. As an adult, the narrator sums up his experience in a letter addressed to Mobius 1, asking if Yellow 13 died happy, having met his match in the skies.
===Multiplayer===
 
''AC04'' is the second ''Ace Combat'' game with a {{wp|split screen (computer graphics)#In video games|split-screen}} Multiplayer mode, where two players can go head-to-head in a dogfight or a contest for points by destroying air, sea, and ground targets.
 
   
==Story==
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===Characters===
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None of the characters in ''Ace Combat 04'' are referred to by a proper name. They are either identified by a callsign or a generic description.
===Plot===
 
{{main|List of missions in Ace Combat 04}}
 
   
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*'''[[Mobius 1]]''' is the game's player character. While relatively unknown at the start of the game, he becomes a legendary ace throughout the war's events, particularly for his sole destruction of Stonehenge. His "ribbon insignia" became a morale booster for ISAF troops and a sign of fear for the Eruseans. Mobius 1 is the sole member of the Mobius Squadron until the final battle, in which all ISAF pilots were reorganized into the squadron. Mobius 1's story continued in [[Operation Katina]], a separate set of arcade missions in ''[[Ace Combat 5: The Unsung War]]''. According to canon, Mobius 1 flew the [[F-4E Phantom II]] and the [[F-22A Raptor]] exclusively, though the player can choose any aircraft they wish to fly.
The player takes on the role of [[Mobius 1]], an elite fighter pilot serving in the Independent States' Allied Forces ([[ISAF]]) air arm, fighting against the Federal [[Erusea]]n Armed Forces ([[FEAF]]), which have occupied almost all of the [[Usea]]n continent following the apocalyptic events of 1999. In 1999, a massive asteroid codenamed [[Ulysses 1994XF04 Asteroid|Ulysses 1994XF04]] struck Usea, killing 500,000 people and turning many of the survivors into refugees. Erusea used this opportunity to occupy the continent after a prolonged military buildup. They achieved military supremacy using the superweapon called [[Stonehenge Turret Network|Stonehenge]], a complex of giant railguns that were originally designed to destroy the Ulysses asteroid fragments but were found to be effective against aircraft as well. It allows Erusea to dominate much of the airspace over the continent giving their military a powerful strategic advantage. Consequently, the ISAF were pushed back to the eastern coast of Usea and eventually set up a new headquarters in [[North Point]].
 
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*'''[[AWACS SkyEye]]''' is the [[ISAF Air Force]]'s main [[Airborne Warning and Control System]], supporting and providing battle data to ISAF pilots. SkyEye's radio operator acts professional throughout the game, though he does chatter with the pilots from time to time, including when he reveals his birthday at the start and near the end of the game.
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*'''[[Yellow 13]]''' was a well-known ace pilot of the [[Federal Erusea Air Force]] and Yellow Squadron's leader. Instead of his high kill count, Yellow 13 took pride in his record of having never lost a wingman. He expressed distaste with the continental war, but remained loyal to his country and looked forward to the day when he would come face-to-face with Mobius 1. He was shot down over Farbanti and is presumably dead. Yellow 13, like all Yellow Squadron pilots, flew the [[Su-37 Terminator]].
 
*'''[[Yellow 4]]''' was Yellow 13's permanent wingman and the only woman in Yellow Squadron. Yellow 13 personally trained Yellow 4 from when "she was just a girl" to become an ace pilot. She harbored intense romantic feelings for Yellow 13 and fiercely protected him on land as well as in the air. She was killed by Mobius 1 over Stonehenge, and Yellow 13 secretly mourned her death, holding onto her keepsake handkerchief until his own death. The Side Story Narrator and the barkeeper's daughter buried her handkerchief in the outskirts of Farbanti. Like the rest of the squadron, Yellow 4 flew the Su-37 Terminator.
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*The '''[[Side Story Narrator]]''' is an adult man who tells his story of being a young boy in San Salvacion throughout the game's interludes. He blamed Yellow 13 for the death of his family and intended to confront him, yet he also found a home among the members of Yellow Squadron. He also held an unrequited crush on the barkeeper's daughter.
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*The '''[[barkeeper's daughter]]''' is the daughter of the proprietor of the Sky Kid bar in San Salvacion. She and her father were both members of the San Salvacion resistance, and she also held a crush for Yellow 13, putting her at odds with Yellow 4. She bombed Yellow Squadron's runway, wounding Yellow 4 and damaging her aircraft before her battle with Mobius 1.
   
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Mobius 1 is supported by ISAF pilots from other squadrons as well, including [[Omega Squadron|Omega]], Viper, Rapier, and [[Halo Squadron|Halo]]. Other minor characters include [[Bravo 1]], [[Leonard Baelz|Baelz]], the [[Erusean Supreme Commander]], and [[Collins (Strangereal)|Collins]], as well as [[Kei Nagase (AC2)|Nagase]] from ''[[Ace Combat 2]]''.
The storyline follows two parallel narratives that converge towards the end of the game (around mission 15). The first one is the chronicle of the [[Second Usean Continental War]], as seen through the eyes of Mobius 1. Starting from the defense of the ISAF HQ in North Point, it follows his participation in various missions in eastern Usea (outside of Stonehenge's range) to weaken the Erusian foothold there and culminates in the destruction of the Erusian "Invincible" [[Aegir Fleet]], which gives ISAF free reign over the region. Just before that, Mobius 1 first encounters the elite Erusian [[Yellow Squadron]], the defenders of Stonehenge. Later, he provides close air support for ISAF forces establishing a coastal base on Usean mainland and takes part in several bombing missions within Stonehenge's range. On one of such missions, he saves two planes carrying defecting Erusian engineers, which gives the ISAF a chance to attack Stonehenge. Mobius 1 destroys the superweapon and shoots down one of the Yellows for the first time in the squadron's history. With Stonehenge out of the way, the ISAF forces push inland and soon liberate [[San Salvacion]]. Their westward offensive culminates in the taking of the Erusian capital [[Farbanti]], exactly one year after Mobius 1's first mission. Erusea surrenders but just a week later, a group of Erusian officers takes over its new superweapon, [[Megalith (facility)|Megalith]], to attack ISAF, so Mobius 1 makes his way to the [[Twinkle Islands]] with his new squadron to face off against the remaining Yellow Squadron flights led by Jean-Louis and, later, Gene. He then proceeds to destroy Megalith, finally ending the war.
 
   
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==Gameplay==
The other narrative is told via cutscene interludes between missions and follows a young resident of [[San Salvacion]], identified only as the "Side Story Narrator". His parents died during the Erusian invasion when a plane crashed onto their house, shot down by [[Yellow 13]], the leader of the Yellow Squadron. He now lives in the town bar and plays harmonica for a living, secretly crushing on the [[Barkeeper's Daughter]]. One night, the [[Yellow Squadron]] visits the bar and the narrator soon starts seeing a father figure in Yellow 13. The Squadron is now based near San Salvacion and tasked with defending the nearby Stonehenge, but they also sortie on long-range missions, where they first encounter [[Mobius 1]]. The narrator accidentally discovers that both the barkeeper and his daughter are members of the resistance, and is torn between his sympathies to the Yellows and his duty. He also learns she has a crush on Yellow 13, putting her at odds with his trusted [[wingman]] [[Yellow 4]]. Just before the Stonehenge Offensive, Yellow 4 is wounded and her plane, damaged by the resistance's bombing and she is subsequently killed by Mobius 1. Yellow 13 blames her death on the resistance rather than Mobius 1, but when he discovers that the Barkeeper's Daughter and the narrator are its members, he lets them go. When San Salvacion is liberated, the two of them follow him to [[Farbanti]], where Yellow 13 is finally shot down by Mobius 1. They then bury Yellow 4's handkerchief, which he kept as remembrance of her and which is the only thing he left behind, too. The final interlude reveals that this story is a lengthy letter from the now grown-up Side Story Narrator to Mobius 1 long after the war.
 
 
Like the rest of the ''Ace Combat'' games, most of the game takes place in the air, seen from Mobius 1's cockpit. The single-player campaign is split into 18 missions, which are played in a linear sequence. Before each mission, the player selects an available plane to pilot and steers it through the combat airspace to complete their mission objectives. Some missions feature a "Mission Update", at which point the objective changes, resetting the mission timer. There is no interaction with {{wp|non-player character}}s like in later games, and the campaign itself has only indirect relation to the story told in the "Interludes" (cutscenes between the missions).
   
 
Compared to the later ''Ace Combat'' games, ''Shattered Skies'' is more arcade-like in gameplay. Most mission assignments revolve around scoring enough points within the time limit, and then continuing to collect more points until time runs out. Mission ranks are assigned based exclusively on the scores (later games additionally feature time requirements). {{wp|Nonlinear gameplay|Non-linearity}} is confined to selecting from available targets in a particular mission.
Mobius 1's storyline is continued in the ''[[Ace Combat 5]]'' Arcade Mode, [[Operation Katina]], set about one year after the destruction of Megalith.
 
   
===Characters===
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===Difficulty===
 
The player can choose between six [[difficulty]] levels in the game: Very Easy, Easy, Normal, Hard, Expert, and Ace. The last two difficulty settings are unlocked by beating the game on the respective previous difficulty. Additionally, the player can select either the Normal (full control of the aircraft but complex steering) or the Easy controller settings (simplified steering but less practical maneuverability).
{{main|List of aces in Ace Combat 04}}
 
No main character in the game is ever referred to by their name. Instead, only callsigns and generic descriptions are used to identify them.
 
* '''[[Mobius 1]]''', also known as the "Ribbon Fighter" in reference to his squadron insignia, is the player character of the game and the member of the [[ISAF]] air force. Although relatively unknown at the beginning of the game, he becomes a legendary ace of the [[Second Usean Continental War]], universally revered by all ISAF forces and feared by the Erusians. Although referred as "Mobius 1", for reasons left unexplained, he is the only permanent member of this "squadron" until the very last mission, and even then he doesn't have any ''controllable'' [[wingmen]]. Mobius 1 has since made an appearance in ''[[Ace Combat 5]]'' and a [[The Gauntlet|non-canon cameo]] in ''[[Ace Combat Zero]]''. Although the player is free to choose any aircraft for him, {{wp|canon (fiction)|canonically}}, he flies an [[F-22A Raptor]].
 
* '''[[AWACS Sky Eye]]''' is Mobius 1's [[AWACS]] throughout the game. Although focused on performing his duties as AWACS, he sometimes talks with the pilots, such as when he reveals that it's his birthday in the very first mission and during the siege of [[Farbanti]]. He is the only character from ''AC04'' to make an appearance in the Arcade Mode of ''Ace Combat 5'' alongside Mobius 1. He flies a Boeing [[E-767]].
 
* '''[[Yellow 13]]''' is a legendary [[FEAF]] ace pilot who has never lost a wingman, as well as the permanent leader of the Yellow Squadron. He is the arch-nemesis of Mobius 1, a father figure to the Side Story Narrator despite being indirectly responsible for his parents' death, and, arguably, the central character of the story, bridging the two separate narratives. Much fan speculation surrounds his origins and identity. Yellow 13 is shot down by Mobius 1 in the skies over [[Farbanti]] in the penultimate battle of the war ([[List of missions in Ace Combat 04#17|mission 17]]) and his body is never found. He flies a custom-painted [[Su-37 Terminator]]. His unique paint job has since become so iconic that it was featured in one way or another in almost every ''Ace Combat'' game since.
 
* '''[[Yellow 4]]''' is Yellow 13's permanent wingwoman and the only woman in Yellow Squadron. Although Yellow 13 is oblivious to this, she harbors intense romantic feelings for him and makes sure to protect him even on land. She is wounded by a bomb planted by the resistance just before the Stonehenge Offensive ([[List of missions in Ace Combat 04#12|mission 12]]). As a result, she is killed by Mobius 1 over Stonehenge, becoming the first Yellow ever to die in battle. After her death, Yellow 13 is only able to recover her handkerchief, which he keeps until his own death and which the Side Story Narrator and the Barkeeper's Daughter then bury. Like the rest of her squadron, Yellow 4 flies a [[Su-37 Terminator]].
 
* '''Side Story Narrator''' is a young boy living in [[San Salvacion]] under the Erusian occupation. Although initially planning to find and confront Yellow 13 about the death of his parents, he finds himself inexplicably drawn to him and soon comes to see him as a father figure and is, in turn, seen as a member of the squadron by other Yellows. He also has a crush on the Barkeeper's Daughter and is torn between his sympathies and his duties when he discovers that she is a member of the resistance. The two of them follow Yellow 13 until his death. The interludes between the missions of the game are revealed to be a lengthy letter written by the Side Story Narrator to Mobius 1 in an attempt to convey Yellow 13's feelings to him and to confirm that he died happy.
 
* '''[[Barkeeper's Daughter]]''' is daughter of the proprietor of the town bar in San Salvacion. Like her father, she is member of the anti-Erusian resistance but also harbors romantic feelings towards Yellow 13, which puts her at odds with Yellow 4. It is strongly implied that she was among the resistance members who bombed the Yellows' runway before the Stonehenge Offensive and is thus responsible for Yellow 4's death. She and the narrator follow Yellow 13 until his death. Her fate after the war is unknown.
 
   
===Squadrons===
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===Return Line===
 
''AC04'' was the first ''Ace Combat'' game to feature the [[Return Line]]. In each mission, crossing the southern edge of the map automatically transports the player onto an allied carrier or airfield, depending on the selected aircraft, fully repairing and rearming the plane. The plane is not repaired in Ace difficulty. The player is also given an option to change special weapons (but not the plane itself) before taking off. The timer of the mission is frozen upon crossing the return line, meaning that it can be exploited for infinite ammunition and instant repairs during difficult dogfights.
The [[ISAF]] squadrons are featured in most missions, participating in battles alongside Mobius 1. The individual callsigns and names of the squadron members are rarely, if ever mentioned on the radio.
 
   
 
===Multiplayer===
* '''[[Mobius Squadron]]''', also known as the "Ribbons" in reference to their insignia, consists only of [[Mobius 1]] and his [[AWACS Sky Eye]] throughout most of the game. In [[List of missions in Ace Combat 04#18|Mission 18]], however, they are reinforced by 9 more fighter pilots, becoming a full-force squadron. These Mobius pilots cannot, however, be given orders or controlled in any way. All members of the Mobius Squadron canonically fly [[F-22A Raptor]]s.
 
 
''Ace Combat 04'' is the second ''Ace Combat'' game with a {{wp|split screen (computer graphics)#In video games|split-screen}} Multiplayer mode, where two players can go head-to-head in a dogfight or a contest for points by destroying air, sea, and ground targets.
* '''Charlie Squadron'''
 
* '''Halo Squadron'''
 
* '''Omega Squadron'''
 
* '''Rapier Squadron'''
 
* '''Viper Squadron'''
 
 
The [[FEAF]] squadrons comprise the majority of enemy aircraft in the missions. Like their ISAF counterparts, their pilots' names are never mentioned, except for some [[Yellow Squadron]] members and the [[List of aces in Ace Combat 04|hidden aces]], who are known by their callsigns.
 
 
* '''[[Yellow Squadron]]''', officially known as "Aquila Squadron", are Mobius 1's primary antagonists in the game. They are an elite fighter unit led by [[Yellow 13]] and taking pride in having never lost a member before. At the beginning of the game, they are based in [[San Salvacion]] and tasked with protecting the Stonehenge but from [[List of missions in Ace Combat 04#05|mission 05]] onwards, they begin to sortie on long-range missions. It is mentioned that their turnover rate is very high, with 13 and 4 being the only permanent members, while the rest are regularly transferred out into other squadrons, replaced by rookies. They lose their first member to Mobius 1 in [[List of missions in Ace Combat 04#12|mission 12]], and more soon follow during the battle for San Salvacion. After they are forced out of the city, they unsuccessfully defend [[Farbanti]], where Yellow 13 dies, and the fifteen remaining members defend the [[Megalith (facility)|Megalith]] (again, unsuccessfully) against the Mobius Squadron in the final battle of the war. All Yellows fly the iconic [[Su-37 Terminator]]s and usually travel in five-man formations. In regards to gameplay, the Yellows are much tougher adversaries than the rest of the enemy aircraft, thanks to their super-advanced planes and complex flying maneuvers they perform while dogfighting, but they also net significantly more score points when shot down.
 
* '''Black Squadron'''
 
* '''Blue Squadron'''
 
* '''Grey Squadron'''
 
* '''Red Squadron'''
 
* '''White Squadron'''
 
   
 
==Aircraft==
 
==Aircraft==
{{main|List of aircraft in Ace Combat 04}}
+
{{Main|Ace Combat 04: Shattered Skies/Aircraft}}
 
''Ace Combat 04'' features 21 [[playable aircraft]], including the fictional super-plane [[X-02 Wyvern]]. Aircraft are unlocked by completing certain missions and purchased between missions by spending credits. Credits are gained by shooting down enemies and achieving high scores on the missions. Unlike in the later games, the player has no control over the planes of their wingmen.
 
''Ace Combat 04'' features 21 [[playable aircraft]], including the fictional super-plane [[X-02 Wyvern]]. Aircraft are unlocked by completing certain missions (see [[List of aircraft in Ace Combat 04|list]]) and purchased between missions by spending credits. Credits are gained by shooting down enemies and achieving high scores on the missions. Unlike in the later games, the player has no control over the planes of their wingmen.
 
   
In addition to the machine gun and all-purpose missiles, the player chooses a special munition, specialized either against air or ground targets, to equip their plane with before each mission. What kind of special [[weapons]] a plane can carry is determined by its model (see [[List of aircraft in Ace Combat 04|list]]). One special weapon is always purchased along with the plane, while one to two more can be bought later.
+
In addition to the machine gun and all-purpose missiles, the player chooses a special munition, specialized either against air or ground targets, to equip their plane with before each mission. What kind of special [[weapons]] a plane can carry is determined by its model. One special weapon is always purchased along with the plane, while one to two more can be bought later.
   
Lastly, the player can also select a paint scheme for [[Mobius 1]]'s plane before each mission. Like in the later ''AC'' games, the paint schemes are purely cosmetic and have no impact on the gameplay. They are unlocked by fulfilling certain conditions but unlike in ''[[Ace Combat 5]]'' and ''[[Ace Combat Zero]]'', additional paint schemes have to be purchased at the cost of the whole plane or more. Unlike the later games, however, ''AC04'' treats each paint scheme as a separate plane, so it is not required to own a plane with the first paint scheme before purchasing the second or third one. Each plane model can have up to three paint schemes:
+
Lastly, the player can also select a paint scheme for Mobius 1's plane before each mission. These paint schemes are purely cosmetic and have no impact on the gameplay. They are unlocked by fulfilling certain conditions, but these additional paint schemes have to be purchased separately, usually at a price equal to or higher than that of the base aircraft model. However, the player does not need to own the base aircraft to purchase the alternate paint schemes. Each plane model can have up to three paint schemes:
   
 
* '''First paint scheme''' is the default scheme each plane is purchased with.
 
* '''First paint scheme''' is the default scheme each plane is purchased with.
* '''Second paint scheme''' is usually unlocked by completing a certain mission (see [[List of aircraft in Ace Combat 04|list]]) with rank A or S on Normal difficulty or higher. It costs exactly as much as the plane itself (with the first paint scheme).
+
* '''Second paint scheme''' is usually unlocked by completing a certain mission (see [[Ace Combat 04: Shattered Skies/Aircraft|''Ace Combat 04: Shattered Skies''/Aircraft]]) with A or S rank on Normal difficulty or higher. It costs exactly as much as the plane itself (with the first paint scheme).
* '''Third (Ace) paint scheme''' is usually unlocked by defeating one of the 18 [[Federal_Erusea_Air_Force#Ace_pilots|Erusian Aces]] that appear in each mission on Normal and above difficulty after completing the campaign mode once. With the exception of [[Su-47 Berkut|S-37A]], it costs approximately 30% more than the first two.
+
* '''Third (Ace) paint scheme''' is usually unlocked by defeating one of the 18 [[Ace Combat 04: Shattered Skies/Aces|Erusean aces]] that appear in each mission on Normal and above difficulty after completing the campaign mode once. With the exception of [[Su-47 Berkut|S-37A]], it costs approximately 30% more than the first two.
  +
* Special weapons for each aircraft are shared between all paint schemes and do not need to be purchased separately for each scheme.
   
The flagship aircraft of the game is the '''[[F-22A Raptor]]'''. The super-fighter introduced in this game is [[X-02 Wyvern]], unlocked by earning S rank on all Normal difficulty missions.
+
The flagship aircraft of the game is the F-22A Raptor. The super-fighter introduced in this game is [[X-02 Wyvern]], unlocked by earning S rank on all Normal difficulty missions and playing the game twice.
   
 
==Production==
 
==Production==
The development of ''Ace Combat 04'' began after the release of ''[[Ace Combat 3: Electrosphere]]'' between mid-1999 and 2000, and the game was designed from the start to be a PlayStation 2 launch title.<ref name="TwitKono1">http://twitter.com/kazutoki/status/351737232375291906</ref> The technical upgrades offered by the console's hardware led the ''Electrosphere'' staff to view the game as a "return to zero" that was chosen to retain the core dogfighting mechanics of the previous titles, leading the game to be tentatively titled ''Ace Combat 01'' in early design documents to represent its status as a "reboot" of the series.<ref>http://twitter.com/kazutoki/status/351739220995489794</ref><ref name="TwitKono1">http://twitter.com/kazutoki/status/351737232375291906</ref> The "''It's Changing Everything Again''" slogan of the game, which was devised by [[Kazutoki Kono]], was directly influenced by their design philosophy.<ref>http://twitter.com/kazutoki/status/351738010624208896</ref> The single-frame Side Story concept was originally conceived by [[Studio 4°C]] as a cost-effective means of showcasing the storyline after the large costs of [[Production I.G.]]'s animated cutscenes from ''Ace Combat 3'' proved too expensive to be afforded again.<ref>http://twitter.com/kazutoki/status/351742400588288000</ref><ref>http://twitter.com/kazutoki/status/351743379001974785</ref>
+
The development of ''Ace Combat 04'' began after the release of ''[[Ace Combat 3: Electrosphere]]'' between mid-1999 and 2000, and the game was designed from the start to be a PlayStation 2 launch title.<ref name="TwitKono1">http://twitter.com/kazutoki/status/351737232375291906</ref> The technical upgrades offered by the console's hardware led the ''Electrosphere'' staff to view the game as a "return to zero" that was chosen to retain the core dogfighting mechanics of the previous titles, leading the game to be tentatively titled ''Ace Combat 01'' in early design documents to represent its status as a "reboot" of the series.<ref name="TwitKono1"/><ref>http://twitter.com/kazutoki/status/351739220995489794</ref> The "''It's Changing Everything Again''" slogan of the game, which was devised by [[Kazutoki Kono]], was directly influenced by their design philosophy.<ref>http://twitter.com/kazutoki/status/351738010624208896</ref> The single-frame Side Story concept was originally conceived by [[Studio 4°C]] as a cost-effective means of showcasing the storyline after the large costs of [[Production I.G.]]'s animated cutscenes from ''Ace Combat 3'' proved too expensive to be afforded again.<ref>http://twitter.com/kazutoki/status/351742400588288000</ref><ref>http://twitter.com/kazutoki/status/351743379001974785</ref>
   
An early build of the game, simply titled "Ace Combat 4", was revealed to the public in a teaser trailer released in December 8 during Tokyo Game Show 2000, although the game itself was not officially listed in Namco's planned line-up for the event, which included ''MotoGP'' and ''Tales of Eternia''.<ref name="CESA2000">http://tgs.cesa.or.jp/2000autumn/li/list.html</ref><ref>http://totalplaystation.com/ps2/ace-combat-04-shattered-skies/news/1362/</ref> The remaining members from ''Electrosphere'', meanwhile, renamed themselves "AC04 Project" mid-way through development. A second trailer was released in late March 2001 during the Spring Tokyo Game Show, in which the final "Ace Combat 04" name was revealed.<ref>http://www.ign.com/articles/2001/04/03/tgs-2001-direct-feed-video-of-the-ace-combat-4-trailer</ref> A playable demo was also included in the event.<ref>http://www.ign.com/articles/2001/03/28/tgs-2001-hands-on-impressions-of-ace-combat-4</ref>
+
An early build of the game, simply titled "Ace Combat 4", was revealed to the public in a teaser trailer released in December 8 during Tokyo Game Show 2000, although the game itself was not officially listed in Namco's planned line-up for the event, which included ''MotoGP'' and ''Tales of Eternia''.<ref name="CESA2000">http://tgs.cesa.or.jp/2000autumn/li/list.html</ref><ref>http://totalplaystation.com/ps2/ace-combat-04-shattered-skies/news/1362/</ref> The remaining members from ''Electrosphere'', meanwhile, renamed themselves "AC04 Project" midway through development. A second trailer was released in late March 2001 during the Spring Tokyo Game Show, in which the final "Ace Combat 04" name was revealed.<ref>http://www.ign.com/articles/2001/04/03/tgs-2001-direct-feed-video-of-the-ace-combat-4-trailer</ref> A playable demo was also included in the event.<ref>http://www.ign.com/articles/2001/03/28/tgs-2001-hands-on-impressions-of-ace-combat-4</ref>
   
The Japanese release date of September 13 was announced on July 6th.<ref>http://www.ign.com/articles/2001/07/06/ace-combat-4-japanese-release-date</ref> To promote the release of the game, Namco held a special exhibition during the annual Atsugi Air Show at [http://en.wikipedia.org/wiki/Naval_Air_Facility_Atsugi Naval Air Facility Atsugi] in late July, where merchandise such as posters and demo discs were given to the public. The promotion also involved the base's "Red Baron" stunt team, which flew aircraft painted with the logos of Namco and ''Shattered Skies''.<ref>http://www.ign.com/articles/2001/07/16/ace-combat-4-at-atsugi-air-show</ref><ref>https://web.archive.org/web/20041209123929/http://www.itmedia.co.jp/games/gsnews/0107/28/news01.html</ref> Immediately after Atsugi, the company held a contest where 30 Japanese inhabitants would be given demo copies by expressing their opinion on the game at an special email address, ''present@acecombat04.com'', before a deadline in August 5th.<ref>http://www.ign.com/articles/2001/07/31/namco-releases-ace-combat-4-demo</ref>
+
The Japanese release date of September 13 was announced on July 6.<ref>http://www.ign.com/articles/2001/07/06/ace-combat-4-japanese-release-date</ref> To promote the release of the game, Namco held a special exhibition during the annual Atsugi Air Show at {{Wp|Naval Air Facility Atsugi}} in late July, where merchandise such as posters and demo discs were given to the public. The promotion also involved the base's "Red Baron" stunt team, which flew aircraft painted with the logos of Namco and ''Shattered Skies''.<ref>http://www.ign.com/articles/2001/07/16/ace-combat-4-at-atsugi-air-show</ref><ref>https://web.archive.org/web/20041209123929/http://www.itmedia.co.jp/games/gsnews/0107/28/news01.html</ref> Immediately after Atsugi, the company held a contest where 30 Japanese inhabitants would be given demo copies by expressing their opinion on the game at an special email address, ''present@acecombat04.com'', before the August 5 deadline.<ref>http://www.ign.com/articles/2001/07/31/namco-releases-ace-combat-4-demo</ref>
   
  +
[[File:Tanager sinking.jpg|thumb|The website promotional image of the sinking ''Tanager''; note the lack of buildings]]
A Japanese TV commercial for the game, scheduled for release on September 12, was postponed in response to the [[September 11 attacks]].<ref>http://www.ign.com/articles/2001/09/12/ace-combat-4-tv-ad-suspended</ref> The catastrophe forced Namco to alter the design of the "[[Invincible Fleet]]" mission, which contained towers that would become wreathed in the smoke of the sinking ''Tanager'' battleship.<ref>https://twitter.com/PROJECT_ACES/status/112897733567856640</ref> On the tenth anniversary of the attacks, director Kazutoki Kono commented on his experiences that day and the resulting changes to political considerations in the gaming industry, citing the cancelled commercial and the alterations to the ending of Konami's ''[http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty Metal Gear Solid 2: Sons of Liberty]''.<ref>https://twitter.com/PROJECT_ACES/status/112899661672611840</ref> A demo and trailer were later included in the initial production copies of ''Soul Calibur II'' in 2003.<ref>http://www.ign.com/articles/2003/08/21/soul-calibur-2-ps2-extras</ref>
+
A Japanese TV commercial for the game, scheduled for release on September 12, was postponed in response to the [[September 11 attacks]].<ref>http://www.ign.com/articles/2001/09/12/ace-combat-4-tv-ad-suspended</ref> The catastrophe forced Namco to alter an image to be published on the official Japanese website of the sinking ''Tanager'' battleship of the Aegir Fleet; its smoke was cutting across buildings similar to the Twin Towers in New York. The buildings were instead removed.<ref>https://twitter.com/PROJECT_ACES/status/112897733567856640</ref> On the tenth anniversary of the attacks, director Kazutoki Kono commented on his experiences that day and the resulting changes to political considerations in the gaming industry, citing the cancelled commercial and the alterations to the ending of Konami's ''{{Wp|Metal Gear Solid 2: Sons of Liberty}}''.<ref>https://twitter.com/PROJECT_ACES/status/112899661672611840</ref> A demo and trailer were later included in the initial production copies of ''Soul Calibur II'' in 2003.<ref>http://www.ign.com/articles/2003/08/21/soul-calibur-2-ps2-extras</ref>
   
 
==Gallery==
 
==Gallery==
Line 114: Line 122:
 
AC04 Cast.jpg|The characters of ''AC04''
 
AC04 Cast.jpg|The characters of ''AC04''
 
AC04 Character Concept Art.jpg|Concept art for the characters of ''AC04''
 
AC04 Character Concept Art.jpg|Concept art for the characters of ''AC04''
Sunao Katabuchi ACE04 Sketches 1.jpg|Concept art of [[Yellow Squadron]] and a street
+
Sunao Katabuchi ACE04 Sketches 1.jpg|Concept art of Yellow Squadron and a street
 
Sunao Katabuchi ACE04 Sketches 2.jpg|Concept art
 
Sunao Katabuchi ACE04 Sketches 2.jpg|Concept art
 
Sunao Katabuchi ACE04 Sketches 3.jpg|Concept art
 
Sunao Katabuchi ACE04 Sketches 3.jpg|Concept art
Sunao Katabuchi ACE04 Sketches 4.jpg|Concept art of [[Side Story Narrator]], [[Yellow 13]] and various civilians
+
Sunao Katabuchi ACE04 Sketches 4.jpg|Concept art of the Side Story Narrator, Yellow 13, and various civilians
 
Sunao Katabuchi ACE04 Sketches 5.jpg|Concept art
 
Sunao Katabuchi ACE04 Sketches 5.jpg|Concept art
 
Sunao Katabuchi ACE04 Sketches 6.jpg|Concept art
 
Sunao Katabuchi ACE04 Sketches 6.jpg|Concept art
Sunao Katabuchi ACE04 Sketches 7.jpg|Concept art of Yellow 13, [[Yellow 4]] and a newspaper article
+
Sunao Katabuchi ACE04 Sketches 7.jpg|Concept art of Yellow 13, Yellow 4 and a newspaper article
 
AC04 concept art 2.jpg|Concept art of the [[F/A-18C Hornet]], the [[X-02 Wyvern]] and other aircraft
 
AC04 concept art 2.jpg|Concept art of the [[F/A-18C Hornet]], the [[X-02 Wyvern]] and other aircraft
 
Sunao Katabuchi ACE04 VHS 1.jpg|VHS tape
 
Sunao Katabuchi ACE04 VHS 1.jpg|VHS tape
 
Sunao Katabuchi ACE04 VHS 2.jpg|VHS tape
 
Sunao Katabuchi ACE04 VHS 2.jpg|VHS tape
  +
Ace Combat 4 promotional artwork with F-22 over air base.jpg|ISAF F-22 over (unknown) air base
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
 
*In early pre-release reports, the site GameSpot described the [[Su-33 Flanker-D]] and the {{wp|MiG-25 Foxbat}} as being included in the game's aircraft roster and a MiG-29S in the demo version.<ref>http://www.gamespot.com/articles/ace-combat-4-preview/1100-2681406/</ref><ref>http://www.gamespot.com/articles/spring-tgs-2001-ace-combat-04-shattered-skies/1100-2703037/</ref><ref>https://www.youtube.com/watch?v=qmqydFXJmjo</ref>
*With a damaged game disc, a bug titled the "infinite loading screen" has a chance of occurring if the player selects a carrier aircraft, in which the loading dots before a mission never stop appearing, making carrier aircraft unplayable.
 
* In early pre-release reports, the site Gamespot described the [[Su-33 Flanker-D]] and the {{wp|MiG-25 Foxbat}} as being included in the game's aircraft roster.<ref>http://www.gamespot.com/articles/ace-combat-4-preview/1100-2681406/</ref><ref>http://www.gamespot.com/articles/spring-tgs-2001-ace-combat-04-shattered-skies/1100-2703037/</ref>
 
   
  +
{{Reflist}}
{{reflist}}{{Navbox/Ace Combat Series}}{{DISPLAYTITLE:''{{PAGENAME}}''}}
 
  +
{{Navbox/Ace Combat Series}}
 
[[ru:Ace Combat 04: Shattered Skies]]
 
[[ru:Ace Combat 04: Shattered Skies]]
 
[[it:Ace Combat 04: Shattered Skies]]
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[[pt-br:Ace Combat 04: Shattered Skies]]
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[[zh:Ace Combat 04: Shattered Skies]]
 
[[Category:Ace Combat 04: Shattered Skies| ]]
 
[[Category:Ace Combat 04: Shattered Skies| ]]

Revision as of 06:27, 7 April 2020


"I was just a child when the stars fell from the skies. But I remember how they built a cannon to destroy them. And in turn, how that cannon brought war upon us."
Side Story Narrator, Interlude #01

Ace Combat 04: Shattered Skies (エースコンバット04 シャッタードスカイ Ēsu Konbatto Zero Fō: Shattādo Sukai), published in Europe as Ace Combat: Distant Thunder, is the fourth video game in the Ace Combat series and the first on the PlayStation 2. It was released on September 13, 2001 in Japan, November 11, 2001 in North America, and February 8, 2002 in Europe.[1]

The game's single-player campaign follows Mobius 1, a legendary ace who almost single-handedly turned the tide of the Continental War. A parallel narrative, told between missions by a man recounting his time as a child during the war, relates the story of Yellow 13, the leader of Erusea's Yellow Squadron and Mobius 1's arch-nemesis.

Ace Combat 04: Shattered Skies, while over a decade old, remains the most successful Ace Combat installment. It is the only game in the series to have surpassed 2,500,000 international sales, reaching a total of 2,640,000 by 2008.[2] It is also the most critically acclaimed installment of the series, scoring an average of 86.07% on GameRankings[3] and an average of 89 on Metacritic.[4]

Portal

Plot

Combatants

Synopsis

Stonehenge railguns preparing to fire

Two Stonehenge railguns preparing to fire

Ace Combat 04 takes place in 2004 on Strangereal's Earth. Five years prior, a large asteroid named Ulysses 1994XF04 made impact with the planet, killing many civilians and destabilizing the Usean continent. A large network of eight railguns, Stonehenge, was created to defend the continent from total destruction. In 2003, the Federal Republic of Erusea seized the Stonehenge facility and turned it into an anti-aircraft weapon; the Independent State Allied Forces (ISAF) attempted to destroy Stonehenge, but failed, and were forced to retreat from the Usean mainland to North Point, an island nation to the northeast.

Battleship Tanager

The battleship Tanager, the flagship of the Aegir Fleet

The player takes control of Mobius 1 in September 2004, a year after the conflict began, as one of the few ISAF pilots still remaining. Mobius 1 participates in various missions with other ISAF pilots over the next few months in eastern Usea, outside of Stonehenge's range, to defend North Point and weaken Erusea's influence. Erusea attempts to deploy their "invincible" Aegir Fleet to destroy North Point, but ISAF pre-emptively sinks it, giving them an opportunity to perform a counterattack. As ISAF pushes further inland, Stonehenge repeatedly fires on their pilots in an effort to shoot them down. Erusea also deploys Yellow Squadron to the front lines, but Mobius 1 evades them each time they appear.

Megalithmissile

Megalith firing a missile

In April 2005, Mobius 1 participates in a second air assault operation to destroy Stonehenge, and single-handedly destroys each railgun. Yellow Squadron appears late to the combat zone, and Mobius 1 shoots down Yellow 4, Yellow 13's closest wingman. The squadron retreats, and ISAF begins a large-scale ground offensive to retake Usea and invade Erusea. ISAF receives intelligence that Erusea is building a new superweapon, Megalith. By the time Mobius 1 assists ISAF's siege on Erusea's capital city, Farbanti (during which he shoots down all of Yellow Squadron), Megalith is completed and begins attacking ISAF. Mobius 1, with the newly-reformed Mobius Squadron, destroys Megalith and brings the war to an end.

Side Story

Y13

Yellow 13, a central character in Ace Combat 04

While the player participates in the main campaign, interludes (cutscenes)—designed by Studio 4°C—also play in between missions that present another perspective of the war. This "Side Story" is told through an adult narrator detailing his experience with the war when he was a child in San Salvacion, a city that Erusea captured at the start of the war. Around that time, Yellow 13 had indirectly killed the narrator's parents by shooting down an aircraft that landed on their house; the narrator was subsequently forced to live with his drunkard uncle in the city, and played his harmonica at the local Sky Kid bar to make a living.

After some time, Yellow Squadron was stationed in San Salvacion, and they became regulars at the bar the narrator played at. The narrator attempted to confront Yellow 13 for his parents' death, but could not get close to him. The narrator also had a crush on the barkeeper's daughter, who, along with her family, was a member of the San Salvacion resistance. Prior to ISAF's second assault on Stonehenge, the barkeeper's daughter planted a bomb on Yellow Squadron's runway, injuring Yellow 4 and damaging her aircraft, though she still flew and was killed by Mobius 1. Yellow 13 confronted both the barkeeper's daughter and the narrator, but released them when he realized they saw him as an enemy.

After ISAF liberated San Salvacion near the end of the war, Yellow Squadron retreated to Farbanti, and the narrator and barkeeper's daughter followed them. They witnessed Mobius 1 shoot down Yellow Squadron, in particular Yellow 13, who they made a makeshift grave to in a nearby forest. As an adult, the narrator sums up his experience in a letter addressed to Mobius 1, asking if Yellow 13 died happy, having met his match in the skies.

Characters

None of the characters in Ace Combat 04 are referred to by a proper name. They are either identified by a callsign or a generic description.

  • Mobius 1 is the game's player character. While relatively unknown at the start of the game, he becomes a legendary ace throughout the war's events, particularly for his sole destruction of Stonehenge. His "ribbon insignia" became a morale booster for ISAF troops and a sign of fear for the Eruseans. Mobius 1 is the sole member of the Mobius Squadron until the final battle, in which all ISAF pilots were reorganized into the squadron. Mobius 1's story continued in Operation Katina, a separate set of arcade missions in Ace Combat 5: The Unsung War. According to canon, Mobius 1 flew the F-4E Phantom II and the F-22A Raptor exclusively, though the player can choose any aircraft they wish to fly.
  • AWACS SkyEye is the ISAF Air Force's main Airborne Warning and Control System, supporting and providing battle data to ISAF pilots. SkyEye's radio operator acts professional throughout the game, though he does chatter with the pilots from time to time, including when he reveals his birthday at the start and near the end of the game.
  • Yellow 13 was a well-known ace pilot of the Federal Erusea Air Force and Yellow Squadron's leader. Instead of his high kill count, Yellow 13 took pride in his record of having never lost a wingman. He expressed distaste with the continental war, but remained loyal to his country and looked forward to the day when he would come face-to-face with Mobius 1. He was shot down over Farbanti and is presumably dead. Yellow 13, like all Yellow Squadron pilots, flew the Su-37 Terminator.
  • Yellow 4 was Yellow 13's permanent wingman and the only woman in Yellow Squadron. Yellow 13 personally trained Yellow 4 from when "she was just a girl" to become an ace pilot. She harbored intense romantic feelings for Yellow 13 and fiercely protected him on land as well as in the air. She was killed by Mobius 1 over Stonehenge, and Yellow 13 secretly mourned her death, holding onto her keepsake handkerchief until his own death. The Side Story Narrator and the barkeeper's daughter buried her handkerchief in the outskirts of Farbanti. Like the rest of the squadron, Yellow 4 flew the Su-37 Terminator.
  • The Side Story Narrator is an adult man who tells his story of being a young boy in San Salvacion throughout the game's interludes. He blamed Yellow 13 for the death of his family and intended to confront him, yet he also found a home among the members of Yellow Squadron. He also held an unrequited crush on the barkeeper's daughter.
  • The barkeeper's daughter is the daughter of the proprietor of the Sky Kid bar in San Salvacion. She and her father were both members of the San Salvacion resistance, and she also held a crush for Yellow 13, putting her at odds with Yellow 4. She bombed Yellow Squadron's runway, wounding Yellow 4 and damaging her aircraft before her battle with Mobius 1.

Mobius 1 is supported by ISAF pilots from other squadrons as well, including Omega, Viper, Rapier, and Halo. Other minor characters include Bravo 1, Baelz, the Erusean Supreme Commander, and Collins, as well as Nagase from Ace Combat 2.

Gameplay

Like the rest of the Ace Combat games, most of the game takes place in the air, seen from Mobius 1's cockpit. The single-player campaign is split into 18 missions, which are played in a linear sequence. Before each mission, the player selects an available plane to pilot and steers it through the combat airspace to complete their mission objectives. Some missions feature a "Mission Update", at which point the objective changes, resetting the mission timer. There is no interaction with non-player characters like in later games, and the campaign itself has only indirect relation to the story told in the "Interludes" (cutscenes between the missions).

Compared to the later Ace Combat games, Shattered Skies is more arcade-like in gameplay. Most mission assignments revolve around scoring enough points within the time limit, and then continuing to collect more points until time runs out. Mission ranks are assigned based exclusively on the scores (later games additionally feature time requirements). Non-linearity is confined to selecting from available targets in a particular mission.

Difficulty

The player can choose between six difficulty levels in the game: Very Easy, Easy, Normal, Hard, Expert, and Ace. The last two difficulty settings are unlocked by beating the game on the respective previous difficulty. Additionally, the player can select either the Normal (full control of the aircraft but complex steering) or the Easy controller settings (simplified steering but less practical maneuverability).

Return Line

AC04 was the first Ace Combat game to feature the Return Line. In each mission, crossing the southern edge of the map automatically transports the player onto an allied carrier or airfield, depending on the selected aircraft, fully repairing and rearming the plane. The plane is not repaired in Ace difficulty. The player is also given an option to change special weapons (but not the plane itself) before taking off. The timer of the mission is frozen upon crossing the return line, meaning that it can be exploited for infinite ammunition and instant repairs during difficult dogfights.

Multiplayer

Ace Combat 04 is the second Ace Combat game with a split-screen Multiplayer mode, where two players can go head-to-head in a dogfight or a contest for points by destroying air, sea, and ground targets.

Aircraft

Ace Combat 04 features 21 playable aircraft, including the fictional super-plane X-02 Wyvern. Aircraft are unlocked by completing certain missions and purchased between missions by spending credits. Credits are gained by shooting down enemies and achieving high scores on the missions. Unlike in the later games, the player has no control over the planes of their wingmen.

In addition to the machine gun and all-purpose missiles, the player chooses a special munition, specialized either against air or ground targets, to equip their plane with before each mission. What kind of special weapons a plane can carry is determined by its model. One special weapon is always purchased along with the plane, while one to two more can be bought later.

Lastly, the player can also select a paint scheme for Mobius 1's plane before each mission. These paint schemes are purely cosmetic and have no impact on the gameplay. They are unlocked by fulfilling certain conditions, but these additional paint schemes have to be purchased separately, usually at a price equal to or higher than that of the base aircraft model. However, the player does not need to own the base aircraft to purchase the alternate paint schemes. Each plane model can have up to three paint schemes:

  • First paint scheme is the default scheme each plane is purchased with.
  • Second paint scheme is usually unlocked by completing a certain mission (see Ace Combat 04: Shattered Skies/Aircraft) with A or S rank on Normal difficulty or higher. It costs exactly as much as the plane itself (with the first paint scheme).
  • Third (Ace) paint scheme is usually unlocked by defeating one of the 18 Erusean aces that appear in each mission on Normal and above difficulty after completing the campaign mode once. With the exception of S-37A, it costs approximately 30% more than the first two.
  • Special weapons for each aircraft are shared between all paint schemes and do not need to be purchased separately for each scheme.

The flagship aircraft of the game is the F-22A Raptor. The super-fighter introduced in this game is X-02 Wyvern, unlocked by earning S rank on all Normal difficulty missions and playing the game twice.

Production

The development of Ace Combat 04 began after the release of Ace Combat 3: Electrosphere between mid-1999 and 2000, and the game was designed from the start to be a PlayStation 2 launch title.[5] The technical upgrades offered by the console's hardware led the Electrosphere staff to view the game as a "return to zero" that was chosen to retain the core dogfighting mechanics of the previous titles, leading the game to be tentatively titled Ace Combat 01 in early design documents to represent its status as a "reboot" of the series.[5][6] The "It's Changing Everything Again" slogan of the game, which was devised by Kazutoki Kono, was directly influenced by their design philosophy.[7] The single-frame Side Story concept was originally conceived by Studio 4°C as a cost-effective means of showcasing the storyline after the large costs of Production I.G.'s animated cutscenes from Ace Combat 3 proved too expensive to be afforded again.[8][9]

An early build of the game, simply titled "Ace Combat 4", was revealed to the public in a teaser trailer released in December 8 during Tokyo Game Show 2000, although the game itself was not officially listed in Namco's planned line-up for the event, which included MotoGP and Tales of Eternia.[10][11] The remaining members from Electrosphere, meanwhile, renamed themselves "AC04 Project" midway through development. A second trailer was released in late March 2001 during the Spring Tokyo Game Show, in which the final "Ace Combat 04" name was revealed.[12] A playable demo was also included in the event.[13]

The Japanese release date of September 13 was announced on July 6.[14] To promote the release of the game, Namco held a special exhibition during the annual Atsugi Air Show at Naval Air Facility Atsugi in late July, where merchandise such as posters and demo discs were given to the public. The promotion also involved the base's "Red Baron" stunt team, which flew aircraft painted with the logos of Namco and Shattered Skies.[15][16] Immediately after Atsugi, the company held a contest where 30 Japanese inhabitants would be given demo copies by expressing their opinion on the game at an special email address, present@acecombat04.com, before the August 5 deadline.[17]

Tanager sinking

The website promotional image of the sinking Tanager; note the lack of buildings

A Japanese TV commercial for the game, scheduled for release on September 12, was postponed in response to the September 11 attacks.[18] The catastrophe forced Namco to alter an image to be published on the official Japanese website of the sinking Tanager battleship of the Aegir Fleet; its smoke was cutting across buildings similar to the Twin Towers in New York. The buildings were instead removed.[19] On the tenth anniversary of the attacks, director Kazutoki Kono commented on his experiences that day and the resulting changes to political considerations in the gaming industry, citing the cancelled commercial and the alterations to the ending of Konami's Metal Gear Solid 2: Sons of Liberty.[20] A demo and trailer were later included in the initial production copies of Soul Calibur II in 2003.[21]

Gallery

Trivia

References

  1. 1.0 1.1 1.2 1.3 Ace Combat 04: Shattered Skies (2001) PlayStation 2 release dates
  2. 『エースコンバット』シリーズ全世界累計1,000万本突破! Data accurate as of January 30, 2008. Retrieved on February 8, 2015.
  3. Reviews and News Articles. GameRankings. Retrieved on February 8, 2015.
  4. Advanced Search Results for ace combat at Metacritic. Retrieved on February 8, 2015.
  5. 5.0 5.1 http://twitter.com/kazutoki/status/351737232375291906
  6. http://twitter.com/kazutoki/status/351739220995489794
  7. http://twitter.com/kazutoki/status/351738010624208896
  8. http://twitter.com/kazutoki/status/351742400588288000
  9. http://twitter.com/kazutoki/status/351743379001974785
  10. http://tgs.cesa.or.jp/2000autumn/li/list.html
  11. http://totalplaystation.com/ps2/ace-combat-04-shattered-skies/news/1362/
  12. http://www.ign.com/articles/2001/04/03/tgs-2001-direct-feed-video-of-the-ace-combat-4-trailer
  13. http://www.ign.com/articles/2001/03/28/tgs-2001-hands-on-impressions-of-ace-combat-4
  14. http://www.ign.com/articles/2001/07/06/ace-combat-4-japanese-release-date
  15. http://www.ign.com/articles/2001/07/16/ace-combat-4-at-atsugi-air-show
  16. https://web.archive.org/web/20041209123929/http://www.itmedia.co.jp/games/gsnews/0107/28/news01.html
  17. http://www.ign.com/articles/2001/07/31/namco-releases-ace-combat-4-demo
  18. http://www.ign.com/articles/2001/09/12/ace-combat-4-tv-ad-suspended
  19. https://twitter.com/PROJECT_ACES/status/112897733567856640
  20. https://twitter.com/PROJECT_ACES/status/112899661672611840
  21. http://www.ign.com/articles/2003/08/21/soul-calibur-2-ps2-extras
  22. http://www.gamespot.com/articles/ace-combat-4-preview/1100-2681406/
  23. http://www.gamespot.com/articles/spring-tgs-2001-ace-combat-04-shattered-skies/1100-2703037/
  24. https://www.youtube.com/watch?v=qmqydFXJmjo

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