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{{DISPLAYTITLE:''Ace Combat 3: Electrosphere''}}{{Featured|September 2017}}{{WPIcon}}
{{Cleanup}}
 
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{{Game
{{game infobox
 
| title = Ace Combat 3: Electrosphere
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| image = [[File:AC3 NA Box Art.jpg]]
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| tagline = 3-Dimensional Dramatic Flight Shooting Game{{Ref|Tagline|[[:File:AC3 JP Box Art.jpg]].}}
| image = [[File:Ac3jacket.gif|250px]]
 
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| subbar = [[/Aircraft|Aircraft]] · [[/Credits|Credits]] · [[/Missions (Japan)|Missions (Japan)]] · [[/Missions (export)|Missions (export)]] · [[Ace Combat 3: Electrosphere Direct Audio with AppenDisc|OST]]
| developer = [[Namco]]
 
| publisher = [[Namco]]
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| developer = [[Bandai Namco Entertainment|Namco]]
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| publisher = [[Bandai Namco Entertainment|Namco]]
| release = May 27, 1999 (JP)<ref name="mobygames_rel">[http://www.mobygames.com/game/playstation/ace-combat-3-electrosphere/release-info ''Ace Combat 3: Electrosphere'' (1999) PlayStation release dates - MobyGames]</ref><br>January 21, 2000 (EU)<ref name="mobygames_rel"/><br>March 2, 2000 (NA)<ref name="mobygames_rel"/>
 
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| release = {{Sup|{{Wp|Japan|JP}}}} May 27, 1999{{Ref|PlayStationJP|https://www.jp.playstation.com/software/title/slps02020.html}}{{Ref|mobygames_rel|[http://www.mobygames.com/game/playstation/ace-combat-3-electrosphere/release-info ''Ace Combat 3: Electrosphere'' (1999) PlayStation release dates]. [http://www.mobygames.com/ MobyGames]. Retrieved on December 14, 2016.}}<br/>{{Sup|{{Wp|PAL region|PAL}}}} January 21, 2000 {{Refcall|mobygames_rel}}<br/>{{Sup|{{Wp|North America|NA}}}} March 2, 2000 {{Refcall|mobygames_rel}}{{Ref|IGN-NA-Release|[http://www.ign.com/articles/2000/03/14/ace-combat-3 Ace Combat 3]. IGN. Published on March 13, 2000. Retrieved on December 14, 2016.}}
| modes = Single-player
 
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| modes = [[Campaign]]<br>[[Free Mission]]
| ratings = [[wikipedia:ESRB|ESRB]]: E<ref name="esrb">[http://www.esrb.org/ratings/synopsis.jsp?Certificate=4304 Ace Combat 3 Electrosphere]</ref>
 
| platform = [[wikipedia:PlayStation (console)|PlayStation]]
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| platform = {{Wp|PlayStation (console)|PlayStation}}
| media = CD-ROM x2 (uncut edition)<br/>CD-ROM x1 (export edition)
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| media = {{Wp|CD-ROM}} x2 (Japanese)<br/>CD-ROM x1 (International)
| website = http://www.bandainamcogames.co.jp/cs/list/acecombat3/
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| website = http://www.bandainamcogames.co.jp/cs/list/acecombat3/
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| esrb = E
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| acb = G
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| director =
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| producer =
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| writer =
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| artist =
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| composer =
 
}}
 
}}
 
'''''Ace Combat 3: Electrosphere'''''{{Note|group=a|{{Nihongo|'''''Ace Combat 3: Electrosphere'''''|エースコンバット3 エレクトロスフィア|Ēsu Konbatto San Erekutorosufia}}}} is the third installment in the ''[[Ace Combat]]'' franchise. It is the only game in the franchise that released in two distinctly separate forms.
   
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The Japanese version of ''Ace Combat 3'' was released in 1999 and had only Japanese audio and text. Its campaign featured 52 missions that were split among different paths depending on in-mission decisions. The story centered around the "[[Intercorporate War]]" in 2040 which is later revealed to be a [[Nemo|simulation]].
{{nihongo|'''''Ace Combat 3: Electrosphere'''''|エースコンバット3 エレクトロスフィア|Ēsu Konbatto San Erekutorosufia}} is the third installment in the [[Ace Combat (series)|''Ace Combat'' series]] and chronologically the latest one to be set in [[Strangereal]]. In 2011, [[Namco Bandai]] {{wp|retcon}}ned ''Ace Combat 3'' as the chronologically first installment in the ''[[United Galaxy Space Force]]'' series.
 
   
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The international, localized version of ''Ace Combat 3'' was released in 2000 in specific regions. Its campaign had only 36 of the original 52 missions in a linear fashion with no branching paths. The story, voice acting, and cutscenes were removed and replaced with a more basic story with no voice acting.
==Gameplay==
 
''Ace Combat 3'' plays in a similar manner to its predecessors, but with several additions that would become a staple of future games ever since. The camera can be rotated in a 360° range around the player, and a large assortment of weapons, including guns and main missiles can be chosen freely before each mission, thereby allowing for greater flexibility against various situations.
 
   
 
==Plot==
The game elaborates on the mission branching mechanics of ''[[Ace Combat 2]]'' by allowing the player to choose to join one of four factions through the story, using certain missions to allow the player to remain in one side or defect to another, with hidden levels becoming available under certain circumstances. The post-mission scoring system from the previous game is replaced by a letter-based [[Ranks|ranking]] mechanic, which ranges from "D" to "A". Such ranks are determined by the outcome of the mission, including remaining time and total score. D ranks are unique in that they require the player to fail the mission objective, as indicated by a "Mission Over" message, but do not demand a successful replay to continue.
 
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===Japanese Version===
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====Synopsis====
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{{Main|Intercorporate War|Nemo}}
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The story of the Japanese version of ''Ace Combat 3'' takes place on [[Strangereal]]'s [[Usea|Usean continent]] in 2040{{Ref|AC3-2040|The interface in the main menu screen is dated 2040.}} (sometime between January 1 and July 21).{{Ref|AC3-Nascimento|[[Aldair Carlos Nascimento]], who was born on July 21, 1964 according to in-game archives, dies at 75 years old in every ending.}} By this time, Usea's national governments have decayed, effectively replaced by multinational corporations, the most powerful being [[Neucom Incorporated]] and [[General Resource Limited]].
   
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Sometime in the 2030s, territorial disputes between Neucom and General Resource began to escalate. The peacekeeping [[Universal Peace Enforcement Organization]] (UPEO), under the authority of the [[Neo United Nations]], have tried repeatedly to prevent conflict. At the start of the game, Neucom has begun large-scale strikes against General Resource, pushing UPEO to use force to prevent escalation. This results in what is referred to as the Intercorporate War.
Unlike the previous game, a greater focus is placed on the plot of the game, which uses ''anime''-style cutscenes made by animation studio [[Production I.G.]] in combination with radio chatter by allies and enemies as a narrative medium, which would become a common feature in later titles. [[Wingmen]] cannot be chosen at will to accompany the player, but certain characters will accompany the player depending on the chosen story path. ''Electrosphere'' remains the only game of the series to have [[Zero Gravity (JP)|a mission]] set in outer space, which featured a reasonably accurate physics model of a zero-gravity situation.
 
   
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There are five distinct endings to the game, entirely dependent on the organizations the player chooses to side with (UPEO, Neucom, General Resource, or a terrorist organization named [[Ouroboros]]). After all five endings are completed, the entire conflict is revealed to have been a simulation created by [[Simon Orestes Cohen]] to test whether a [[Sublimation|sublimated]] character, [[Abyssal Dision]], would be killed. Since the player - controlling an AI that Simon developed - will always kill Dision no matter which ending is attained, Simon is pleased with the simulation and is assumed to release the AI into the real world.
==Plot==
 
{{main|List of missions in Ace Combat 3 (uncut)}}
 
[[File:Electrosphere mission chart.png|thumb|Complete flowchart of all missions and endings in ''Ace Combat 3'']]
 
   
 
====Characters====
Unlike other ''Ace Combat'' games, the player's choices affect how the plot progresses, and there are multiple endings. There are a total of five endings and many alternate plots which don't affect alliances. As there have been no ''Ace Combat'' games set in [[Strangereal]] after ''Ace Combat 3'', it is unclear which ending is canon.
 
 
[[File:Electrosphere cast.jpg|thumb|center|600px|From left to right: Yoko, Dision, Simon, Cynthia, Rena, Fiona, Erich, Keith, Clarkson, Park]]
 
*'''[[Nemo]]''' is the silent player character of the game, revealed to be an AI within a simulation. Originally a member of UPEO, Nemo can defect to any of the other organizations in the conflict. Although the player is free to choose any aircraft for Nemo, the game's cover depicts an [[Su-37 Super Flanker]], implying that this is Nemo's canon aircraft.
 
*'''[[Rena Hirose]]''' is one of Nemo's fellow ace pilots of UPEO. She suffers from the [[Silverstone Disease]], making direct sunlight lethal to her. As such, she flies a custom-made [[Su-37 Super Flanker-R]].
 
*'''[[Erich Jager]]''' is another ace pilot of UPEO.
 
*'''[[Fiona Chris Fitzgerald]]''' is another pilot of UPEO, and the younger sister of Neucom ace Cynthia Fitzgerald.
 
*'''[[Gilbert Park]]''' is the commander of the UPEO forces.
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*'''[[Gabriel William Clarkson]]''' is the official representative of UPEO.
 
* '''[[Cynthia Bridgitte Fitzgerald]]''' is the only ace pilot of Neucom and Fiona Fitzgerald's older sister. She flies an [[R-102 Delphinus 2|R-102 Delphinus #2]], which she later replaces with a newer [[R-103 Delphinus 3|R-103 Delphinus #3]].
 
* '''[[Simon Orestes Cohen]]''' is a prominent member of Neucom's military Research and Development. He worked in General Resource and is the creator of Nemo.
 
* '''[[Abyssal Dision]]''' is the top ace of General Resource's air force, and the main antagonist of the game. He flies a customized [[F-15S/MT Eagle+]] for most of the game.
 
* '''[[Keith Bryan]]''' is Dision's [[wingman]] and a fellow ace of General Resource.
 
* '''[[Yoko Martha Inoue]]''' was a neuroscientist who researched [[sublimation]] for General Resource's [[Darkness of Enigma]] project. She was killed several years before the game's events, leading Simon to create Nemo.
   
===Synopsis===
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====Cultural references====
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[[File:Electrosphere.jpg|thumb|250px|A visual representation of the [[Electrosphere (network)|Electrosphere]]]]
The plot of ''Electrosphere'' takes place in the future (some time between January 1<ref>The interface in the main menu screen is dated 2040.</ref> and July 21, 2040<ref>Late in the game (in any ending), a news story says that Aldair Carlos Nascimento (the executive director of General Resource) died at 3:56 PM, in an unknown date in 2040. His age was mentioned as 75 years old. According to the in-game archives (only in the Japanese version of the game), Aldair was born on July 21, 1964.</ref>) of Strangereal. By this time, its national governments have decayed and were effectively replaced by a global {{wp|corporatocracy}} led by [[Neucom Incorporated]], heir to the [[Erusea Aeronautics and Space Administration]] that sponsored the [[Erusea]]n aggression during the [[Usean Continental War]] (depicted in ''[[Ace Combat 04]]''), and [[General Resource Limited]], successor to the infamous [[Belka]]n [[Grunder Industries|Gründer Industries]] that played a large role in the [[Belkan War|Belkan]] and the [[Circum-Pacific War]]s (depicted in ''[[Ace Combat Zero]]'' and ''[[Ace Combat 5]]'', respectively).
 
 
The plot of ''Ace Combat 3'' has been compared to the ''{{wp|Ghost in the Shell}}'' anime films, [[Production I.G.]]'s most famous franchise. Production I.G. was responsible for ''AC3''{{'}}s in-game cutscenes. Possible references include the subterranean city [[Geofront]] and the uploading of a brain/consciousness to a computer (referred to as "[[sublimation]]" in ''Electrosphere'' and "ghost-dubbing" in ''GitS''). The Geofront may have also been a reference to a location in the ''{{wp|Neon Genesis Evangelion}}''.
   
 
The game's style is reminiscent of the {{wp|Wipeout (series)|''Wipeout'' video game series}}, especially the [[Head-up display]]. The logos of UPEO, Neucom, General Resource, and Ouroboros bear resemblance to the works of {{wp|The Designers Republic}}.
Somewhere in the 2030s, territorial disputes on the [[Usean Continent]] (the so-called "Faith Park Dispute") sparked tensions between Neucom and General Resource (GR), which escalate with the creation of the [[X-49 Night Raven]], GR's cutting-edge experimental mainframe. Transports belonging to the [[Neucom Emergency Unit]] (NEU) begin to trespass upon the {{wp|no-fly zone}}s imposed by the [[Universal Peace Enforcement Organization]] (UPEO) under the authority of [[Neo United Nations]] (NUN), causing the latter to order their [[Special Armed Response Force]] (SARF) branch to destroy a Neucom transport group over [[Expo City]]. This event forces Neucom to take arms, kicking off the conflict known as the [[Usean Corporate War]].
 
   
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{{Main|Easter eggs#Outside Easter eggs}}
===Characters===
 
 
Namco's later games ''{{wp|Ridge Racer V}}'', ''{{wp|Ridge Racer 6}}'' and ''{{wp|Ridge Racer 7}}'' contain many references to ''Ace Combat 3'' itself, such as billboards with the General Resource and [[Data Swallow]] logos; the UPEO, Data Swallow, and Electrosphere logos plastered on various cars; and cars sponsored by Neucom and General Resource. In the case of the latter in ''RR7'', they also specialize in nitrous.
* '''[[Nemo]]''' is the silent player character of the game. Originally a member of UPEO, he can desert to General Resource, Neucom, or [[Ouroboros]] (or remain with UPEO), depending on the player's choices. Although the player is free to choose any plane for Nemo, {{wp|canon (fiction)|canonically}}, he seems to fly a [[Su-37 Super Flanker]] (as depicted on the game's cover).
 
* '''[[Rena Hirose]]''' ({{wp|Voice acting in Japan|CV}}: {{wp|Yuri Shiratori}}) is one of Nemo's fellow ace pilots of UPEO and the one chosen to pilot the General Resource's super-fighter [[X-49 Night Raven]], which is stolen by Ouroboros. Rena is suffering from the [[Silverstone Disease]], making direct sunlight lethal to her. Prior to her deployment with the Night Raven, she flies a custom-made [[Su-37 Super Flanker-R]].
 
* '''[[Erich Jager]]''' (CV: {{wp|Sōichirō Hoshi}}) is another ace pilot of UPEO.
 
* '''[[Fiona Chris Fitzgerald]]''' (CV: {{wp|Kumiko Watanabe}}) is yet another pilot of UPEO and the younger sister of Neucom ace Cynthia Fitzgerald. She will desert to Neucom or get killed depending on player's choice.
 
* '''[[Gilbert Park]]''' (CV: {{wp|Mugihito}}) is the commander of the UPEO forces and a secret supplier of Ouroboros.
 
* '''[[Gabriel William Clarkson]]''' (CV: {{wp|Hiroshi Ito (voice actor)|Hiroshi Ito}}) is the official representative of UPEO. He tried to desert to Neucom along with Fiona and some UPEO personnel.
 
* '''[[Cynthia Bridgitte Fitzgerald]]''' (CV: {{wp|Maria Kawamura}}) is the only ace pilot of Neucom and Fiona Fitzgerald's older sister. She will also desert to Ouroboros if Nemo and Fiona are Neucom pilots. She flies an [[R-102 Delphinus 2]], which she later replaces with a newer [[R-103 Delphinus 3]].
 
* '''[[Simon Orestes Cohen]]''' (CV: {{wp|Ryūsei Nakao}}) is a prominent member of Neucom's military Research and Development. He worked in General Resource and is the creator of Nemo.
 
* '''[[Abyssal Dision]]''' (CV: {{wp|Masashi Ebara}}) is the top ace of General Resource air force, leader of Ouroboros and the main antagonist of the game. He flies a customized [[F-15S/MT Eagle+]], an [[F-22C Raptor II]], and, late in the game, the [[UI-4054 Aurora]].
 
* '''[[Keith Bryan]]''' (CV: {{wp|Daiki Nakamura}}) is Dision's [[wingman]] and a fellow ace of GR.
 
* '''[[Yoko Martha Inoue]]''' (CV: {{wp|Sakiko Tamagawa}}) was a neuroscientist who researched [[sublimation]] for the GR's [[Darkness of Enigma]] project. She was killed by a bomb planted in her laboratory several years before the Corporate War, so she only makes posthumous flashback appearances in the game. Before her death, she and Dision were lovers.
 
   
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===International Version===
[[File:Electrosphere cast.jpg|300px|thumb|center|The main cast, left to right: Yoko, Dision, Simon, Cynthia, Rena, Fiona, Erich, Keith, Clarkson, Park.]]
 
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The story in the international version of ''Ace Combat 3'' is independent of the Japanese version, with none of its characters, backstory, or endings. Neucom was renamed to Neuwork. However, some portions of the story from the Japanese version were included here.
   
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In this version of the game, Neuwork and General Resource are still at odds and UPEO still attempts to maintain peace between the two companies. The player is a human pilot for UPEO and works throughout most of the game to prevent Neuwork from trespassing on General Resource's territory. Later on, the player discovers that Ouroboros had masterminded everything through their leader, an AI named [[Aurora (artificial intelligence)|Aurora]]. The player hunts down Aurora and helps destroy Ouroboros to bring back peace to the continent.
===Cultural references===
 
The plot of ''Ace Combat 3'' contains several parallels to concepts from ''{{wp|Ghost in the Shell}}'' anime films, [[Production I.G.]]'s (the animators of the in-game cutscenes) most famous franchise. Possible references include the subterranean city [[Geofront]] and the uploading of a brain/consciousness to a computer (referred to as "[[sublimation]]" in ''Electrosphere'' and "ghost-dubbing" in ''GitS''). The Geofront may have also been a reference to a location in the ''{{wp|Neon Genesis Evangelion}}''.
 
   
 
==Gameplay==
The game's style is reminiscent of the {{wp|Wipeout (series)|''Wipeout'' video game series}}, especially the [[Head-up display]]. The company logos of [[Neucom]], [[Ouroboros]], [[General Resource]], and the [[UPEO]] bear resemblance to the works of {{wp|The Designers Republic}}.
 
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[[File:R-101 Amber Mountains.jpg|thumb|250px|An [[R-101 Delphinus 1|R-101 Delphinus #1]] engaging ground targets during [[Claustrophobia]]]]
 
''Ace Combat 3'' plays in a similar manner to its predecessors, but with several additions that would become staples of the series. The camera can be rotated in a 360° range around the player, and a large assortment of weapons, including guns and main missiles, can be chosen freely before each mission. [[Wingmen]] cannot be selected, but are instead dictated by the story. Missions combined radio chatter from both allies and enemies to expand the narrative.
   
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''Ace Combat 3'' is notably the only game in the series that featured [[Zero Gravity (JP)|a mission set in outer space]], complete with a different physics model on the handling of aircraft in a zero-gravity situation.
Namco's later games ''{{wp|Ridge Racer V}}'' and ''{{wp|Ridge Racer 6}}'' contain many references to ''Ace Combat 3'' itself, such as billboards with the General Resource and [[Data Swallow]] logos; the UPEO, Data Swallow, and Electrosphere logos plastered on various cars; and cars sponsored by Neucom and General Resource.
 
   
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The Japanese version elaborates on the mission branching mechanics of ''[[Ace Combat 2]]'' by allowing the player to join one of four factions through the story. Specific missions gave the player the ability to decide on remaining with one faction or switching to another. The [[Clear Rank]] system was expanded upon, where D ranks are specifically earned by failing the mission's main objective but do not require the mission to be restarted. In addition, certain circumstances unlocked hidden missions to be played, similar to ''AC2''.
==Release history==
 
{{see also|List of missions in Ace Combat 3 (export)}}
 
The original Japanese version of the game was released on May 27, 1999 and contained 52 missions, all anime cutscenes, story branches, and five distinct endings. It came on two CDs, the first of which contained the [[UPEO]] and [[General Resource]] story arcs, while the missions for [[Neucom]] and [[Ouroboros]] were on the second disc. When players progressed from disc one to disc two, they were asked to insert the other CD.
 
   
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==Development==
A supplementary guide book titled ''[[Ace Combat 3 Electrosphere - Mission & World View Guide Book]]'' was published to accompany the original Japanese release. Another booklet, ''[[Ace Combat 3: Electrosphere - Photosphere Book]]'', was bundled with the game itself.
 
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===Original release===
 
The original Japanese version of ''Ace Combat 3: Electrosphere'' was released on May 27, 1999. It contained 52 missions, fully animated cutscenes, multiple story branches, and five distinct endings. It was packaged into two CDs: the first CD contained the UPEO and General Resource missions; the second CD contained the Neucom and Ouroboros missions. Supplementary materials included the ''[[Ace Combat 3: Electrosphere - Mission & World View Guide Book|Mission & World View Guide Book]]'' and ''[[Mission 00]]''. All Japanese copies of the game also included the ''[[Photosphere]]'' booklet.
   
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The Japanese version of ''Ace Combat 3'' received a budget re-release under PlayStation's {{Wp|The Best (PlayStation)|The Best}} range on December 7, 2000.{{Ref|PlayStationJP2|https://www.jp.playstation.com/software/title/slps91214.html}}
The international English version was released on a single CD on January 21, 2000 in the United States and on March 20, 2000 in PAL regions. The translation was subcontracted to the Japanese company Frognation, who contacted the veteran translator Agness Kaku and even produced several demo voice-over clips,<ref name="loc_pm">http://useatoday.blogspot.de/2014/04/ac3s-official-localization-post-mortem.html</ref> but multiple circumstances forced Namco to cut the localization costs: the game's reception by the Japanese fanbase was colder than the previous games,<ref>http://www.gamefaqs.com/ps/196536-ace-combat-3-electrosphere/reviews/review-32036</ref> while its sales in Japan were only slightly better than ''[[Ace Combat 2]]''<nowiki>'</nowiki>s; additionally, the original Playstation's life cycle was nearing its end.<ref name="loc_pm" /> As a result, Namco decided to cut the most expensive part of localization — cutscenes, voice over, and text — from the export version, despite the game being developed with a translation in mind.<ref name="loc_pm" /> The storyline was reduced to a linear progression of 36 missions, while original characters were replaced with nameless stand-ins (such as the [[Night Raven AI|haywire AI]] replacing a brainwashed [[Rena Hirose]]). The cuts were announced after Namco already internationally advertised the expansive storyline, so the hype backlash negatively impacted the export sales,<ref name="loc_pm" /> even though the critical reception was mostly positive.<ref>[http://www.gamerankings.com/browse.html?cat=0&year=0&numrev=2&sort=0&search=Ace+Combat Average review scores of ''Ace Combat'' games], compiled by GameRankings.com. Last accessed on August 25, 2010.</ref> ''Electrosphere'' was the first installment of the series to have Japanese voice-overs but has become the only one so far not to have a full English translation.
 
   
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===Localization===
When asked by {{wp|GameDaily}} about a possibility of re-releasing the original uncut ''Electrosphere'' in English, Naoto Maeda of Namco Bandai stated:
 
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{{Quote|I've only worked on a handful of titles. I ... was supposed to do Ace Combat 3 but the project was canned after 1 demo scene|Agness Kaku on her video game translation work<ref name="HardcoreGaming-AgnessKaku">{{Cite web|url=https://hg101.kontek.net/metalgear/agnesskaku.htm|title=Interview with the wolfgirl - Agness Kaku|author=John Szczepaniak|website=[http://www.hardcoregaming101.net/ Hardcore Gaming 101]|date=January 2012|access-date=11 March 2018|archiveurl=http://web.archive.org/web/20120125211117/http://www.hardcoregaming101.net:80/metalgear/agnesskaku.htm |archivedate=25 January 2012}}</ref>}}
{{quote|As far as a re-make of ''Ace Combat 3'' is concerned, we have no plans to do this at this time. The development team is aware that there are a lot of fans out there that really loved ''Ace Combat 3''. If enough voices calling for a re-make were gathered and various issues could be resolved, then I think it might be worth it.|Naoto Maeda, [[Namco]]{{cite}}}}
 
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{{Quote|I was brought in to do a demo translation of a story chapter by people who were supposedly contracted to write the screenplay. Soon after, Namco decided to lighten the budget by ditching much or all of the plot content for the non-Japanese release.|Angess Kaku on the localization for ''Ace Combat 3''{{Ref|HowNotToSaveMoney|[http://www.hibernium.com/wrtg/09.shtml specialty writing \ AC3]. *hibernium.com. Retrieved on December 14, 2016.}}}}
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The international version of the game was released on a single CD in 2000: on January 21 in PAL regions{{Refcall|mobygames_rel}} and on March 3 in the United States.{{Refcall|mobygames_rel}}{{Refcall|IGN-NA-Release}} The localization of the game was subcontracted to the Japanese company Frognation, who contacted the veteran translator Agness Kaku and produced several demo voice-over clips. Early in the localization process, Namco suddenly cut its funding and removed most of the game's story.{{Refcall|HowNotToSaveMoney}}{{Ref|Localization-NEMO|[http://useatoday.blogspot.de/2014/04/ac3s-official-localization-post-mortem.html AC3's official localization: the post-mortem]. USEA Today. Published on April 18, 2014. Retrieved on December 14, 2016.}}
   
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There has never been an official reason stated by Namco, Frognation, or Agness Kaku on why the funding was cut. It is believed that a lack of sales led to Namco's decision. ''[[Air Combat (PS1)|Air Combat]]'' had sold over 2.2 million copies, but ''[[Ace Combat 2]]'' only sold a little over 1 million copies.{{Ref|10M-Sales|[http://www.acecombat.jp/ace6/news080130.html 『エースコンバット』シリーズ全世界累計1,000万本突破!]. Retrieved on April 14, 2015.}} By comparison, the Japanese version of ''Ace Combat 3'' had a much larger story with many more cutscenes and voice-acted lines than ''Air Combat'' and ''Ace Combat 2'' combined, as well as a higher total mission count. Including the international versions, ''Ace Combat 3'' sold a little over 1.1 million copies. Namco may have expected much larger sales figures for the game, resulting in their decision to halt the full localization of the game.
In the meantime, a fandom-driven [http://projectnemo.net Project Nemo] was initiated in 2009 to fully translate the Japanese version of the game into English. As of 2011, all cutscenes and mission dialogue, except for the final or secret ending of the game, have been translated and made available in a bundled HTML file archive. In 2014, the project managed to insert first translations into the game's resources.<ref>http://useatoday.blogspot.de/2014/03/ac3-fans-rejoice.html</ref>
 
   
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Namco made their decision after they had already started advertising the game's expansive storyline in regions outside of Japan, resulting in backlash from fans of the series who were expecting the game's full localization.{{Refcall|Localization-NEMO}} Despite this, the international version still received positive critical reception upon its release.{{Ref|IGN-NA-Release}}
==Soundtrack==
 
[[File:ZMCX-104 booklet3.jpg|thumb|A page of the booklet accompanying the soundtrack CD]]
 
{{main|Ace Combat 3: Electrosphere Direct Audio/AppenDisc}}
 
The original soundtrack for the game was composed by Tetsukazu Nakanishi, who went on to work as the sound director of ''[[Ace Combat 04]]'', ''[[Ace Combat 5|5]]'', ''[[Ace Combat Zero|Zero]]'', and ''[[Ace Combat 6|6]]'', and much of the same team responsible for the critically-acclaimed ''{{wp|Ridge Racer (series)|Ridge Racer}}'' soundtracks. It consists of a variety of electronic music, largely ambient mood setting tunes, as opposed to the rock music found in ''Ace Combat 2''. The OST CD was released in 1999.
 
   
==Aircraft==
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===Remake===
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Due to the international version's lack of a proper storyline, ''Ace Combat'' fans have repeatedly asked Namco over the years to re-release or remake ''Ace Combat 3'' with full localization. However, Namco has repeatedly denied such requests.
{{main|List of aircraft in Ace Combat 3}}
 
Unlike the previous and later games in the series, which featured mostly existing or prototype aircraft (except ''[[Ace Combat Advance]]''), ''Ace Combat 3'' features exclusively original fictional planes. In the uncut version of the game, there are 23 playable planes (one exclusive to the Mission Simulator mode), though only a portion of them is available at any time, since Nemo is limited to aircraft operated by the faction he is currently allied with (UPEO, GR, Neucom, or Ouroboros); this restriction is lifted in the Mission Simulator mode. The export version features 21 aircraft, although three of them (the superfighters [[UI-4054 Aurora]], [[X-49 Night Raven]], and [[XR-900 Geopelia]]) can only be flown in Mission Simulator.
 
   
 
When asked by {{Wp|GameDaily}} in 2006 about a possibility of remaking ''Ace Combat 3'', [[Naoto Maeda]] said: "As far as a re-make of ''Ace Combat 3'' is concerned, we have no plans to do this at this time. The development team is aware that there are a lot of fans out there that really loved ''Ace Combat 3''. If enough voices calling for a re-make were gathered and various issues could be resolved, then I think it might be worth it."{{Ref|GameDaily|Published on March 24, 2006. This quote has been lost to time due to GameDaily being acquired by Engadget; its content is no longer available. See [[Talk:Ace Combat 3: Electrosphere#Interview]] for more information.}}
In both versions, new aircraft have to be unlocked by completing certain campaign missions. Unlike in the other installments, the player can fly any unlocked plane immediately, without having to buy it first. In the uncut version, two planes, [[EF-2000E Typhoon II]] and [[MiG-33 Fulcrum SS]], are available from the start, though only the former is this in the export version. Aircraft produced by [[General Resource]] are mostly based on contemporary real-life fighters (e.g. [[F-22C Raptor II]], an evolution of [[F-22A Raptor]]); [[Neucom]] manufactures the fantastic [[:Category:R-Series Aircraft|R-series]], which are named after marine animal genii (e.g. [[R-101 Delphinus 1|Delphinus]]) or birds ([[XR-900 Geopelia|Geopelia]]); and [[UPEO]] planes are similar to GR but more diversified, with some simpler Neucom and high-end Sukhoi fighters thrown in. Overall, UPEO aircraft emphasizes maneuverability, NEU relies on speed and high-tech weaponry, and GR strikes a balance, with moderate to high scores in all aspects. Ouroboros offers the best planes of the other three factions plus two superfighters.
 
   
  +
[[Kazutoki Kono]], head of [[Project Aces]], was asked by a fan during an ''[[Ace Combat Infinity]]'' signing event in 2014 about ''Ace Combat 3'' and a potential remake. Kono explained that the team was too small to support the massive localization that ''Ace Combat 3'' required, and if it were to happen, it would be more difficult than re-releasing ''[[Ace Combat 04: Shattered Skies|Ace Combat 04]]'', ''[[Ace Combat 5: The Unsung War|Ace Combat 5]]'', and ''[[Ace Combat Zero: The Belkan War|Ace Combat Zero]]'' combined.{{Ref|AC3-Kono|[http://acecombatskies.com/topic/34667-i-met-project-aces-kono-in-london-and-it-was-awesome/ I met Project Ace's Kono in London and it was awesome]. AceCombatSkies. Published by EchoFox on June 17, 2014. Retrieved on December 14, 2016.}}
Before each mission, the player selects a plane from the currently available selection for Nemo to pilot, and then the weapons it will carry. ''Electrosphere'' was the first game in the series to feature [[weapons|alternative munitions]], as previous games only had machine guns and all-purpose missiles; unlike later games, however, it allows only one type of missiles to be loaded on a plane, but also offers several types of guns (Vulcan, Cannon, Laser Cannon, etc.). Which types of guns and missiles can be loaded on a plane depends on its model, and all types become available as soon as the respective plane is unlocked. The player has no control over their [[wingmen]]'s aircraft and armaments.
 
   
  +
===Fan translation===
''Electrosphere'' was the first game in the series to feature alternative paint jobs for the player's aircraft. However, unlike in the following games, the player could not select them freely but, at least in the uncut version, was restricted to the preferred colors of the faction Nemo is currently allied with (UPEO, GR, Neucom, or Ouroboros).
 
  +
In June 2009,{{Ref|NEMO-Start|[http://useatoday.blogspot.com/2009/06/connecting.html Connecting...] USEA Today. Published on June 2, 2009. Retrieved on December 14, 2016.}} a fan-driven project was initiated by a group of people known as "Team NEMO" in order to fully translate ''Ace Combat 3''.
   
  +
The first draft of all in-mission scripts translated into English was published in August 2010.{{Ref|NEMO-TextComplete|[http://useatoday.blogspot.com/2010/08/mission-complete.html Mission Complete]. USEA Today. Published on August 17, 2010. Retrieved on December 14, 2016.}} After bringing on programmers to inject the translations into the game, the first demo of a translation patch was released in December 2014.{{Ref|NEMO-FirstDemo|[http://useatoday.blogspot.com/2014/12/ac3e-ie-playable-demonstration-release.html AC3E IE Playable Demonstration Release]. USEA Today. Published on December 25, 2014. Retrieved on December 14, 2016.}}
The flagship aircraft of the game is the '''[[Su-37 Super Flanker]]'''. It is one of three ''Ace Combat'' games to feature a [[Sukhoi]] fighter on the cover (the others being ''[[Ace Combat 2]]'' and ''[[Ace Combat: Assault Horizon]]'').
 
   
  +
After more revisions and releases, over 17 years after the Japanese version's release, Team NEMO released the first full translation patch for both discs of ''Ace Combat 3'' on December 14, 2016.{{Ref|NEMO-V2|[http://useatoday.blogspot.com/2016/12/ac3-e-ie-discs-22-h-e-v-e-n-n-d-e-r-t-h.html AC3e IE Discs 2/2 《 Heaven and Earth 》]. Published on December 14, 2016. Retrieved on December 14, 2016.}} This marked the first time the Japanese version of ''Ace Combat 3'' could be played in its entirety in a language other than Japanese, as well as the first time an ''Ace Combat'' game received a translation patch (whether official or fan-made).
==Trivia==
 
  +
* The head-up display for ''Electrosphere ''was modified for later use in [[Ace Combat Infinity|''Ace Combat Infinity'']]'' ''exclusively on the [[R-101 Delphinus 1]] and the [[X-49 Night Raven]]. This can be turned off if desired.
 
==Gallery==
+
==Aircraft==
 
{{Main|Ace Combat 3: Electrosphere/Aircraft}}
  +
[[File:Ace Combat 3 Concept Art.jpg|thumb|250px|Concept art of (from top-left) the [[R-102 Delphinus 2|R-102 Delphinus #2]], [[X-49 Night Raven]], and [[R-505U]]]]
  +
Unlike any other game in the ''Ace Combat'' franchise (excluding ''[[Ace Combat Advance]]''), ''Ace Combat 3'' features exclusively original fictional aircraft. A majority of them are based on real designs, such as the [[F-22C Raptor II]] (based on the [[F-22A Raptor]]) and the [[EF-2000E Typhoon II]] (based on the [[Typhoon]]). There are also many aircraft whose designs were completely fictional such as the [[R-101 Delphinus 1|R-101 Delphinus #1]], [[X-49 Night Raven]], [[UI-4054 Aurora]], and more.
  +
  +
In both versions of the game, new aircraft are only unlocked after completing certain campaign missions. Unlike other ''Ace Combat'' games, aircraft are immediately available once they're unlocked; there is no [[credits]] system. In the Japanese version of the game, aircraft are further restricted by the organization the player is affiliated with at that time. For example, the player can only fly Neucom aircraft when allied with Neucom.
  +
  +
In addition to selecting an aircraft before each mission, the player can swap out their standard missiles and guns. The specific weapons available depend on the aircraft being used. However, unlike ''Ace Combat 2'' before it, the player cannot change their wingmen's aircraft or armaments.
  +
  +
==Galleries==
  +
===Box Art===
 
<gallery>
 
<gallery>
  +
AC3 JP Box Art.jpg|Japan (Front)
Ace Combat 3 ntsc-back.jpg|Back cover of the original Japanese release
 
  +
AC3 JP Box Art Back.jpg|Japan (Back)
8-1.jpg|PAL Cover
 
  +
AC3 JP Box Art The Best.jpg|Japan The Best (Front)
95977-Ace_Combat_3_-_Electrosphere_E-1.jpg|Another version of the cover sleeve
 
  +
AC3 PAL Box Art.jpg|PAL (Front)
AC3us.jpg|North American Cover
 
  +
</gallery>
Wallpaper-Ace Combat 3-19718.jpg|Wallpaper
 
  +
Ace Combat 3 Opening Movie Japanese Version 35.jpg|Opening cinematic (Japanese version)
 
  +
===Miscellaneous===
Ace Combat 3 Opening Movie Japanese Version 00.jpg|Ditto
 
  +
<gallery>
 
Wallpaper-Ace Combat 3-19718.jpg|Wallpaper depicting a squadron fielding the [[R-101 Delphinus 1]]
 
Ace Combat 3 Opening Movie Japanese Version 35.jpg|Title card in the Japanese version
 
Ace Combat 3 Opening Movie Japanese Version 00.jpg
 
896f313e47ffd02871cf6ce7.jpg
 
896f313e47ffd02871cf6ce7.jpg
 
A95cf6992990551d6f068c7b.jpg
 
A95cf6992990551d6f068c7b.jpg
  +
C07257d8acd7a82032fa1c12.jpg
  +
E47705fbad71b271024f564d.jpg
  +
AC3 concept art.jpg
  +
A2.jpg
 
</gallery>
 
</gallery>
   
==References==
+
==Trivia==
 
*The [[Head-up display|HUD]] for ''Electrosphere'' was ported to and modified in ''[[Ace Combat Infinity]]'' for players who flew the [[R-101 Delphinus 1|R-101 Delphinus #1]] or the [[X-49 Night Raven]] (and their respective [[Special Aircraft]]).
<references />
 
  +
*In 2011, Bandai Namco {{Wp|Retcon|retconned}} ''Ace Combat 3'' into the [[United Galaxy Space Force (series)|United Galaxy Space Force]] series as the first chronological game to take place.
   
  +
{{Notelist}}
==External links==
 
  +
{{Reflist}}
* [http://www.bandainamcogames.co.jp/cs/list/acecombat3/ Official ''Ace Combat 3: Electrosphere'' page] on Namco Bandai's website
 
  +
{{Navbox/Ace Combat Series}}
* [http://electrosphere.info/ Electrosphere.info], a prominent fansite
 
* [http://www.mobygames.com/game/playstation/ace-combat-3-electrosphere/credits Full credits for ''Ace Combat 3: Electrosphere''] at {{wp|MobyGames}}
+
[[ru:Ace Combat 3: Electrosphere]]
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[[pt-br: Ace Combat 3: Electrosphere]]
  +
[[it:Ace Combat 3]]
 
[[Category:Ace Combat 3: Electrosphere]]
 
[[Category:Ace Combat 3: Electrosphere]]
[[Category:Games]]
 

Revision as of 17:34, 4 April 2019

Ace Combat 3: Electrosphere[a] is the third installment in the Ace Combat franchise. It is the only game in the franchise that released in two distinctly separate forms.

The Japanese version of Ace Combat 3 was released in 1999 and had only Japanese audio and text. Its campaign featured 52 missions that were split among different paths depending on in-mission decisions. The story centered around the "Intercorporate War" in 2040 which is later revealed to be a simulation.

The international, localized version of Ace Combat 3 was released in 2000 in specific regions. Its campaign had only 36 of the original 52 missions in a linear fashion with no branching paths. The story, voice acting, and cutscenes were removed and replaced with a more basic story with no voice acting.

Plot

Japanese Version

Synopsis

The story of the Japanese version of Ace Combat 3 takes place on Strangereal's Usean continent in 2040[5] (sometime between January 1 and July 21).[6] By this time, Usea's national governments have decayed, effectively replaced by multinational corporations, the most powerful being Neucom Incorporated and General Resource Limited.

Sometime in the 2030s, territorial disputes between Neucom and General Resource began to escalate. The peacekeeping Universal Peace Enforcement Organization (UPEO), under the authority of the Neo United Nations, have tried repeatedly to prevent conflict. At the start of the game, Neucom has begun large-scale strikes against General Resource, pushing UPEO to use force to prevent escalation. This results in what is referred to as the Intercorporate War.

There are five distinct endings to the game, entirely dependent on the organizations the player chooses to side with (UPEO, Neucom, General Resource, or a terrorist organization named Ouroboros). After all five endings are completed, the entire conflict is revealed to have been a simulation created by Simon Orestes Cohen to test whether a sublimated character, Abyssal Dision, would be killed. Since the player - controlling an AI that Simon developed - will always kill Dision no matter which ending is attained, Simon is pleased with the simulation and is assumed to release the AI into the real world.

Characters

Electrosphere cast

From left to right: Yoko, Dision, Simon, Cynthia, Rena, Fiona, Erich, Keith, Clarkson, Park

Cultural references

Electrosphere

A visual representation of the Electrosphere

The plot of Ace Combat 3 has been compared to the Ghost in the Shell anime films, Production I.G.'s most famous franchise. Production I.G. was responsible for AC3's in-game cutscenes. Possible references include the subterranean city Geofront and the uploading of a brain/consciousness to a computer (referred to as "sublimation" in Electrosphere and "ghost-dubbing" in GitS). The Geofront may have also been a reference to a location in the Neon Genesis Evangelion.

The game's style is reminiscent of the Wipeout video game series, especially the Head-up display. The logos of UPEO, Neucom, General Resource, and Ouroboros bear resemblance to the works of The Designers Republic.

Namco's later games Ridge Racer V, Ridge Racer 6 and Ridge Racer 7 contain many references to Ace Combat 3 itself, such as billboards with the General Resource and Data Swallow logos; the UPEO, Data Swallow, and Electrosphere logos plastered on various cars; and cars sponsored by Neucom and General Resource. In the case of the latter in RR7, they also specialize in nitrous.

International Version

The story in the international version of Ace Combat 3 is independent of the Japanese version, with none of its characters, backstory, or endings. Neucom was renamed to Neuwork. However, some portions of the story from the Japanese version were included here.

In this version of the game, Neuwork and General Resource are still at odds and UPEO still attempts to maintain peace between the two companies. The player is a human pilot for UPEO and works throughout most of the game to prevent Neuwork from trespassing on General Resource's territory. Later on, the player discovers that Ouroboros had masterminded everything through their leader, an AI named Aurora. The player hunts down Aurora and helps destroy Ouroboros to bring back peace to the continent.

Gameplay

R-101 Amber Mountains

An R-101 Delphinus #1 engaging ground targets during Claustrophobia

Ace Combat 3 plays in a similar manner to its predecessors, but with several additions that would become staples of the series. The camera can be rotated in a 360° range around the player, and a large assortment of weapons, including guns and main missiles, can be chosen freely before each mission. Wingmen cannot be selected, but are instead dictated by the story. Missions combined radio chatter from both allies and enemies to expand the narrative.

Ace Combat 3 is notably the only game in the series that featured a mission set in outer space, complete with a different physics model on the handling of aircraft in a zero-gravity situation.

The Japanese version elaborates on the mission branching mechanics of Ace Combat 2 by allowing the player to join one of four factions through the story. Specific missions gave the player the ability to decide on remaining with one faction or switching to another. The Clear Rank system was expanded upon, where D ranks are specifically earned by failing the mission's main objective but do not require the mission to be restarted. In addition, certain circumstances unlocked hidden missions to be played, similar to AC2.

Development

Original release

The original Japanese version of Ace Combat 3: Electrosphere was released on May 27, 1999. It contained 52 missions, fully animated cutscenes, multiple story branches, and five distinct endings. It was packaged into two CDs: the first CD contained the UPEO and General Resource missions; the second CD contained the Neucom and Ouroboros missions. Supplementary materials included the Mission & World View Guide Book and Mission 00. All Japanese copies of the game also included the Photosphere booklet.

The Japanese version of Ace Combat 3 received a budget re-release under PlayStation's The Best range on December 7, 2000.[7]

Localization

"I've only worked on a handful of titles. I ... was supposed to do Ace Combat 3 but the project was canned after 1 demo scene"
― Agness Kaku on her video game translation work[8]
"I was brought in to do a demo translation of a story chapter by people who were supposedly contracted to write the screenplay. Soon after, Namco decided to lighten the budget by ditching much or all of the plot content for the non-Japanese release."
― Angess Kaku on the localization for Ace Combat 3[9]

The international version of the game was released on a single CD in 2000: on January 21 in PAL regions[3] and on March 3 in the United States.[3][4] The localization of the game was subcontracted to the Japanese company Frognation, who contacted the veteran translator Agness Kaku and produced several demo voice-over clips. Early in the localization process, Namco suddenly cut its funding and removed most of the game's story.[9][10]

There has never been an official reason stated by Namco, Frognation, or Agness Kaku on why the funding was cut. It is believed that a lack of sales led to Namco's decision. Air Combat had sold over 2.2 million copies, but Ace Combat 2 only sold a little over 1 million copies.[11] By comparison, the Japanese version of Ace Combat 3 had a much larger story with many more cutscenes and voice-acted lines than Air Combat and Ace Combat 2 combined, as well as a higher total mission count. Including the international versions, Ace Combat 3 sold a little over 1.1 million copies. Namco may have expected much larger sales figures for the game, resulting in their decision to halt the full localization of the game.

Namco made their decision after they had already started advertising the game's expansive storyline in regions outside of Japan, resulting in backlash from fans of the series who were expecting the game's full localization.[10] Despite this, the international version still received positive critical reception upon its release.[4]

Remake

Due to the international version's lack of a proper storyline, Ace Combat fans have repeatedly asked Namco over the years to re-release or remake Ace Combat 3 with full localization. However, Namco has repeatedly denied such requests.

When asked by GameDaily in 2006 about a possibility of remaking Ace Combat 3, Naoto Maeda said: "As far as a re-make of Ace Combat 3 is concerned, we have no plans to do this at this time. The development team is aware that there are a lot of fans out there that really loved Ace Combat 3. If enough voices calling for a re-make were gathered and various issues could be resolved, then I think it might be worth it."[12]

Kazutoki Kono, head of Project Aces, was asked by a fan during an Ace Combat Infinity signing event in 2014 about Ace Combat 3 and a potential remake. Kono explained that the team was too small to support the massive localization that Ace Combat 3 required, and if it were to happen, it would be more difficult than re-releasing Ace Combat 04, Ace Combat 5, and Ace Combat Zero combined.[13]

Fan translation

In June 2009,[14] a fan-driven project was initiated by a group of people known as "Team NEMO" in order to fully translate Ace Combat 3.

The first draft of all in-mission scripts translated into English was published in August 2010.[15] After bringing on programmers to inject the translations into the game, the first demo of a translation patch was released in December 2014.[16]

After more revisions and releases, over 17 years after the Japanese version's release, Team NEMO released the first full translation patch for both discs of Ace Combat 3 on December 14, 2016.[17] This marked the first time the Japanese version of Ace Combat 3 could be played in its entirety in a language other than Japanese, as well as the first time an Ace Combat game received a translation patch (whether official or fan-made).

Aircraft

Ace Combat 3 Concept Art

Concept art of (from top-left) the R-102 Delphinus #2, X-49 Night Raven, and R-505U

Unlike any other game in the Ace Combat franchise (excluding Ace Combat Advance), Ace Combat 3 features exclusively original fictional aircraft. A majority of them are based on real designs, such as the F-22C Raptor II (based on the F-22A Raptor) and the EF-2000E Typhoon II (based on the Typhoon). There are also many aircraft whose designs were completely fictional such as the R-101 Delphinus #1, X-49 Night Raven, UI-4054 Aurora, and more.

In both versions of the game, new aircraft are only unlocked after completing certain campaign missions. Unlike other Ace Combat games, aircraft are immediately available once they're unlocked; there is no credits system. In the Japanese version of the game, aircraft are further restricted by the organization the player is affiliated with at that time. For example, the player can only fly Neucom aircraft when allied with Neucom.

In addition to selecting an aircraft before each mission, the player can swap out their standard missiles and guns. The specific weapons available depend on the aircraft being used. However, unlike Ace Combat 2 before it, the player cannot change their wingmen's aircraft or armaments.

Galleries

Box Art

Miscellaneous

Trivia

Footnotes

  1. Ace Combat 3: Electrosphere (エースコンバット3 エレクトロスフィア Ēsu Konbatto San Erekutorosufia)

References

  1. File:AC3 JP Box Art.jpg.
  2. https://www.jp.playstation.com/software/title/slps02020.html
  3. 3.0 3.1 3.2 3.3 3.4 Ace Combat 3: Electrosphere (1999) PlayStation release dates. MobyGames. Retrieved on December 14, 2016.
  4. 4.0 4.1 4.2 Ace Combat 3. IGN. Published on March 13, 2000. Retrieved on December 14, 2016.
  5. The interface in the main menu screen is dated 2040.
  6. Aldair Carlos Nascimento, who was born on July 21, 1964 according to in-game archives, dies at 75 years old in every ending.
  7. https://www.jp.playstation.com/software/title/slps91214.html
  8. John Szczepaniak. "Interview with the wolfgirl - Agness Kaku". Hardcore Gaming 101. Published on January 2012. Archived from the original on 25 January 2012. Retrieved on 11 March 2018.
  9. 9.0 9.1 specialty writing \ AC3. *hibernium.com. Retrieved on December 14, 2016.
  10. 10.0 10.1 AC3's official localization: the post-mortem. USEA Today. Published on April 18, 2014. Retrieved on December 14, 2016.
  11. 『エースコンバット』シリーズ全世界累計1,000万本突破!. Retrieved on April 14, 2015.
  12. Published on March 24, 2006. This quote has been lost to time due to GameDaily being acquired by Engadget; its content is no longer available. See Talk:Ace Combat 3: Electrosphere#Interview for more information.
  13. I met Project Ace's Kono in London and it was awesome. AceCombatSkies. Published by EchoFox on June 17, 2014. Retrieved on December 14, 2016.
  14. Connecting... USEA Today. Published on June 2, 2009. Retrieved on December 14, 2016.
  15. Mission Complete. USEA Today. Published on August 17, 2010. Retrieved on December 14, 2016.
  16. AC3E IE Playable Demonstration Release. USEA Today. Published on December 25, 2014. Retrieved on December 14, 2016.
  17. AC3e IE Discs 2/2 《 Heaven and Earth 》. Published on December 14, 2016. Retrieved on December 14, 2016.

it:Ace Combat 3