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(→‎Ace Combat Infinity: Adding Mirage 2000-5 -MG- to the list.)
(Mentioned AC7 in note)
(20 intermediate revisions by 12 users not shown)
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{{Cleanup}}
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{{Notice|For the special weapon that locks onto four targets in ''[[Ace Combat: Assault Horizon]]'', ''[[Ace Combat Infinity]]'' and ''[[Ace Combat 7: Skies Unknown]]'', see [[4 Target Air-to-Air Missile]]. For the special weapon that locks onto six targets in those games, see [[6 Target Air-to-Air Missile]].}}
 
[[File:XMAA_icon_(ACZ).jpg|thumb|XMAA icon]]
 
[[File:XMAA_icon_(ACZ).jpg|thumb|XMAA icon]]
The '''Advanced Medium-Range Air-to-Air Missile''', or commonly called '''XMAA''', is a kind of special weapon in Ace Combat that appears since ''[[Ace Combat 04: Shattered Skies]]'', and has been featured in almost all the games since then. The prominent feature of XMAA is that it has a medium-long range (15000 feet/1850 in ''Ace Combat 04'' and 12000 feet in ''Assault Horizon''), and an ability to lock-on to multiple air targets at once. Combined with the fact that it has a damage double of a standard missile, it can easily one-shot most airplanes from afar with ease. However, its maneuverability is very limited compared to Standard Missiles, so that XMAAs are much less effective when launched from angles other than head-on/tail-on.
+
The '''Advanced Medium-Range Air-to-Air Missile''', or commonly called '''XMAA''', is a weapon first introduced to the ''Ace Combat'' series in ''[[Ace Combat 04: Shattered Skies]]'', and it has been featured in many subsequent games. Together with [[Advanced Short-Range Air-to-Air Missile|XSAA]] and [[Advanced Long-Range Air-to-Air Missile|XLAA]], the XMAA allows the user to lock on to multiple targets at once.
   
In ''[[Ace Combat 6: Fires of Liberation]]'' and ''[[Ace Combat: Assault Horizon]]'', there are two variants of XMAA: XMA4 (4AAM in AH), and XMA6 (6AAM in AH) that lock-on to 4 and 6 air targets respectively. However, as in Assault Horizon, it is still unknown whether the 6AAMs are XMAAs or XLAAs as they all appear on aircraft equipped with XLAA ([[Su-35S]], [[F-14D Super Tomcat|F-14D]], and [[Typhoon]]).
+
In ''[[Ace Combat 6: Fires of Liberation]]'', there are two variants of XMAA: XMA4 and XMA6 that lock-on to 4 and 6 air targets respectively.
   
  +
{{TOC limit}}
Those missiles are based on AIM-120B/C AMRAAM for US Aircraft, and Vympel R-77 (AA-12 Adder) on Russian Aircraft.
 
  +
==Game Analysis==
  +
<tabber>
  +
|-|Ace Combat: Assault Horizon Legacy====Ace Combat: Assault Horizon Legacy===
  +
[[File:XMAA Icon Legacy.jpg|thumb]]
  +
{{Quote|Air-to-air missile with medium range that can be fired up to four air targets simultaneously.|[[Hangar]]}}
   
  +
'''Aircraft'''
==[[Ace Combat 04: Shattered Skies]]==
 
  +
{| class="wikitable" style="text-align:center;"
The XMAA first appeared in ''Ace Combat 04'' as an SP weapon of [[F/A-18C Hornet]], which is unlocked after the 6th mission, so that it is pretty easy to acquire. However, due to its considerably shorter lock-on distance than XLAAs there's much less time to launch it before the target can get too close. Especially at high speed.
 
  +
|-
  +
! Aircraft
  +
! [[Credits|Price]]
  +
! Ammo
  +
|-
  +
| [[F-15 S/MTD]]
  +
| 20,800
  +
| 16
  +
|-
  +
| [[F-22A Raptor]]
  +
| Starting weapon
  +
| 16
  +
|-
  +
| [[Typhoon]]
  +
| 25,800
  +
| 16
  +
|-
  +
| [[MiG-1.44 Flatpack]]
  +
| 51,200
  +
| 16
  +
|-
  +
| [[XFA-27]]
  +
| 71,800
  +
| 16
  +
|-
  +
| [[ADF-01 FALKEN]]
  +
| 80,000
  +
| 16
  +
|}
   
  +
'''Statistics'''
List of aircraft equipped with XMAA in AC04:
 
  +
:[[File:XMAA Stats Legacy.jpg|150px]]
*[[F/A-18C Hornet]]
 
*[[F-15C Eagle]]
 
*[[F-15E Strike Eagle]]
 
*[[F-15S/MTD|F-15 ACTIVE]]
 
*[[Rafale M]]
 
*[[F-22A Raptor|F/A-22A Raptor]]
 
   
  +
'''Gallery'''
==[[Ace Combat 5: The Unsung War]]==
 
  +
<gallery>
The XMAA probably appears for the first time on [[F-4X]], which is available after filling the killbar of [[F-4E Phantom II]].
 
  +
XMAA Hangar Legacy.jpg|Hangar view
  +
</gallery>
   
List of aircraft equipped with XMAA in AC5:
 
*[[F-16C Block 60]] (AIM-120 AMRAAM)
 
*[[F-15 S/MTD]] (AIM-120 AMRAAM)
 
*[[F/A-18E Super Hornet]] (AIM-120 AMRAAM)
 
*[[F-22A Raptor|F/A-22A Raptor]] (AIM-120 AMRAAM)
 
*[[F-4X]] (AIM-120 AMRAAM)
 
*[[Tornado F.3]] (British Aerospace Skyflash)
 
   
==[[Ace Combat Zero: The Belkan War]]==
+
|-|Ace Combat: Joint Assault====Ace Combat: Joint Assault===
  +
[[File:ACX2 Icon XMAA.jpg|thumb]]
The XMAA returns in ACZ with similar performance in AC5.
 
  +
{{Quote|Air-to-air missile with long range that can be fired at up to four air targets simultaneously.|Hangar}}
   
  +
'''Cost'''
List of aircraft capable of carrying XMAAs in ACZ:
 
  +
:The XMAA costs 60 credits per use.
*[[F-16C Fighting Falcon]] (AIM-120B AMRAAM)
 
*[[Su-27 Flanker]] (Vympel R-77)
 
*[[F-15C Eagle]] (AIM-120B AMRAAM)
 
*[[Su-32 Strike Flanker]] (Vympel R-77)
 
*[[F-22A Raptor|F/A-22A Raptor]] (AIM-120B AMRAAM)
 
*[[EA-18G Growler]] (AIM-120B AMRAAM)
 
*[[F-2A Viper Zero]] (Mitsubishi AAM-4)
 
*[[Rafale M]] (MBDA MICA-EM)
 
   
  +
'''Aircraft'''
==[[Ace Combat 6: Fires of Liberation]]==
 
  +
{| class="wikitable" style="text-align:center;"
The XMAA in ''Ace Combat 6: Fires of Liberation'' has been given a major redesign. The weapon is now divided into two types: the standard version, now renamed XMA4 and the "XMA6", a variant which can track six targets. Due to its ability to release a lot of missiles in a quick succession, many players tend to spam their XMA4/6s on a single target in online play. This practice is dubbed as "XMAA Spamming", and it is practically frowned upon by almost all players.
 
  +
|-
  +
! Aircraft
  +
! [[Credits|Price]]
  +
! Ammo
  +
|-
  +
| [[F-22A Raptor]]
  +
| Starting weapon
  +
| 32
  +
|-
  +
| [[Rafale M]]
  +
| 98,000
  +
| 32
  +
|-
  +
| [[F-16C Fighting Falcon]]
  +
| 49,000
  +
| 24
  +
|-
  +
| [[F/A-18E Super Hornet]]
  +
| 42,000
  +
| 24
  +
|-
  +
| [[Su-27 Flanker-B]]
  +
| 61,200
  +
| 24
  +
|-
  +
| [[MiG-29A Fulcrum]]
  +
| 61,200
  +
| 24
  +
|-
  +
| [[F-2A]]
  +
| 91,800
  +
| 36
  +
|-
  +
| [[XFA-24A Apalis]]
  +
| 91,800
  +
| 36
  +
|-
  +
| [[YR-99 Forneus]]
  +
| 128,600
  +
| 36
  +
|-
  +
| [[XFA-33 Fenrir|Fenrir]]
  +
| 106,000
  +
| 32
  +
|}
   
  +
'''Gallery'''
List of aircraft equipped with XMA4/6 in AC6:
 
  +
<gallery>
*[[F-16C Fighting Falcon]] (XMA4)
 
  +
ACJA XMAA.jpg|Stats in ''Joint Assault''
*[[Mirage 2000-5]] (XMA4)
 
  +
</gallery>
*[[Su-33 Flanker-D]] (XMA4, it actually has 6 R-77s mounted, but only 4 will be fired in a single salvo. The other 2 will be fired in the next salvo)
 
*[[F-15E Strike Eagle]] (XMA6)
 
*[[Typhoon]] (XMA6)
 
*[[F-22A Raptor]] (XMA6)
 
   
==[[Ace Combat: Assault Horizon]]==
+
|-|Ace Combat 6: Fires of Liberation====Ace Combat 6: Fires of Liberation===
  +
{{Notice|The weapon was referred to as '''Advanced Medium-Range Air-to-Air Missile 4''' (XMA4) and '''Advanced Medium-Range Air-to-Air Missile 6''' (XMA6) in this game.}}
In ''Ace Combat: Assault Horizon'', the XMAA is a multi-lock air-to-air weapon. This particular iteration has been renamed "4-Target Multi Lock-on Air-to-Air Missile", or 4AAM. It is one of the first available SP weapons in the game, being compatible with the [[F-16C Fighting Falcon]] and the [[Mirage 2000-5]].
 
  +
{{Quote|The XMA4 can be fired at up to four air targets simultaneously, as state of the art avionics provide the special ability to track and destroy several targets at once. Its relatively long range, and ease of use make it a standard choice amongst air-to-air weapons. A compact radar embedded in the warhead ensures that this "Fire and Forget" missile will predictably guide itself to the mark.|Hangar}}
   
  +
{{Quote|The XMA6 can be fired at up to six air targets simultaneously. Its relatively long range and ease of use make it a standard choice amongst air-to-air weapons. Equipped with more advanced avionics than the XMA4, the XMA6 is able to track and destroy a greater number of targets. Aircraft choice is limited by the weapon's additional weight, brought about by the inclusion of state of the art technology and the subsequent increase in size.|Hangar}}
The 4AAM has an effective range of 12,000 feet, which is shorter than the one from past installments. The 6AAM, in the other hand works more akin to the classic XLAA, possessing a range of 20,000 feet. Each missile has twice the power of an standard missile, allowing them to wipe out enemy fighters in a single impact. The most notable difference between the weapon and its past incarnations is that each "ammo point" is counted as a salvo, as opposed to an individual missile. Thus, if an aircraft had 30 ammo, it would mean that it can fire 30 missile salvos. Furthermore, all missiles will be fired regardless of the number of acquired targets, meaning that is possible to kill an individual enemy with a full barrage.
 
   
  +
'''XMA4'''
The following aircraft can use the 4AAM:
 
  +
{| class="wikitable" style="text-align:center;"
*[[F-16C Fighting Falcon]] (AIM-120 AMRAAM)
 
  +
|-
*[[Mirage 2000-5]] (MBDA MICA-EM)
 
  +
! Aircraft
*[[MiG-29A Fulcrum]] (Vympel R-77 (P-77, AA-12 Adder))
 
  +
! [[Credits|Price]]
*[[F-15C Eagle]] (AIM-120 AMRAAM)
 
  +
! Ammo
*[[Typhoon]] (AIM-120 AMRAAM)
 
  +
|-
*[[F-22A Raptor]] (AIM-120 AMRAAM)
 
  +
| [[F-16C Fighting Falcon]]
*[[Gripen C]] (AIM-120 AMRAAM)
 
  +
| Starting weapon
*[[F-15E Strike Eagle]] (AIM-120 AMRAAM)
 
  +
| 40
*[[T-50 PAK-FA|PAK-FA]] (Vympel R-77 (P-77, AA-12 Adder))
 
  +
|-
*[[Su-37 Terminator]] (Vympel R-77 (P-77, AA-12 Adder))
 
  +
| [[Mirage 2000-5]]
  +
| Starting weapon
  +
| 44
  +
|-
  +
| [[F-2A]]
  +
| 8,100
  +
| 52
  +
|-
  +
| [[Su-33 Flanker-D]]
  +
| 10,200
  +
| 56
  +
|}
   
  +
'''XMA6'''
==[[Ace Combat Infinity]]==
 
  +
{| class="wikitable" style="text-align:center;"
The 4AAM performs like the XMAA/XMA4/XMA6 of past games, having a range of 13,000ft before the player can lock on and fire at a target. 4AAMs have been noticably reduced in their destructive power, requiring two shots to shoot down a target with them alone just like standard missiles. Unlike Assault Horizon, the ammo points now count themselves in a per missile basis rather than salvo.
 
  +
|-
  +
! Aircraft
  +
! [[Credits|Price]]
  +
! Ammo
  +
|-
  +
| [[F-15E Strike Eagle]]
  +
| Starting weapon
  +
| 60
  +
|-
  +
| [[Rafale M]]
  +
| 14,500
  +
| 54
  +
|-
  +
| [[Typhoon]]
  +
| 17,500
  +
| 66
  +
|-
  +
| [[F-22A Raptor]]
  +
| Starting weapon
  +
| 72
  +
|}
   
  +
'''Gallery'''
The following aircraft can use the 4AAM:
 
  +
<gallery>
*[[F-16C Fighting Falcon|F-16C]]
 
  +
XMA6 1 AC6.png
*[[F-16C -Gold Falcon-]]
 
  +
XMA6 2 AC6.png
*[[F-16C -Libra-]]
 
  +
XMA4 1 AC6.png
*[[Mirage 2000-5]]
 
  +
XMA4 2 AC6.png
*[[Mirage 2000-5 -Scorpio-]]
 
  +
</gallery>
*[[Mirage 2000-5 -Magicien-]]
 
  +
*[[MiG-29A Fulcrum|MiG-29A]]
 
  +
|-|Ace Combat X: Skies of Deception====Ace Combat X: Skies of Deception===
*[[MiG-29A -Libra-]]
 
  +
[[File:ACEX Icon XMAA.jpg|thumb|200px]]
*[[Gripen C]]
 
  +
{{Quote|Air-to-air missile with long range that can be fired at up to four air targets simultaneously.|Hangar}}
*[[F-15C Eagle|F-15C]]
 
  +
*[[F-15C -Scorpio-]]
 
  +
'''Aircraft'''
*[[F-15C -Cipher-]]
 
  +
{| class="wikitable" style="text-align:center;"
*[[F-15C -Pixy-]]
 
  +
|-
*[[F-15J]]
 
  +
! Aircraft
*[[F/A-18F Super Hornet|F/A-18F]]
 
  +
! [[Credits|Price]]
*[[F/A-18F -Black Hornet-]]
 
  +
! Ammo
*[[Su-33 -Pirates-]]
 
  +
|-
*[[Su-33 -Strigon-]]
 
  +
| [[XFA-24A Apalis]]
*[[F-15E Strike Eagle|F-15E]]
 
  +
| 4,100
*[[Su-37 Terminator|Su-37]]
 
  +
| 10
*[[Su-37 -Yellow13-]]
 
  +
|-
*[[F-15S/MTD -Stripes-]]
 
*[[T-50 PAK-FA|T-50]]
+
| [[F-16C Fighting Falcon]]
  +
| 5,900
*[[F-22A Raptor|F-22A]]
 
  +
| 12
  +
|-
  +
| [[Tornado F3]]
  +
| Starting weapon
  +
| 12
  +
|-
  +
| [[Su-27 Flanker-B]]
  +
| Starting weapon
  +
| 12
  +
|-
  +
| [[F-2A]]
  +
| 14,200
  +
| 16
  +
|-
  +
| [[F/A-18E Super Hornet]]
  +
| Starting weapon
  +
| 12
  +
|-
  +
| [[Rafale M]]
  +
| 17,400
  +
| 16
  +
|-
  +
| [[YR-99 Forneus]]
  +
| 22,900
  +
| 14
  +
|-
  +
| [[F-22A Raptor]]
  +
| Starting weapon
  +
| 18
  +
|-
  +
| [[XFA-33 Fenrir|Fenrir]]
  +
| 100,300
  +
| 22
  +
|}
  +
  +
|-|Ace Combat Zero: The Belkan War====Ace Combat Zero: The Belkan War===
  +
[[File:XMAA_icon_(ACZ).jpg|thumb]]
  +
{{Quote|Air-to-air missile with long range that can be fired at up to four air targets simultaneously.|Hangar}}
  +
  +
'''Aircraft'''
  +
{| class="wikitable" style="text-align:center;"
  +
|-
  +
! Aircraft
  +
! [[Credits|Price]]
  +
! Ammo
  +
|-
  +
| [[F-16C Fighting Falcon]]
  +
| Starting weapon
  +
| 12
  +
|-
  +
| [[F-15C Eagle]]
  +
| Starting weapon
  +
| 16
  +
|-
  +
| [[Su-27 Flanker-B]]
  +
| Starting weapon
  +
| 16
  +
|-
  +
| [[F-2A]]
  +
| 41,800
  +
| 20
  +
|-
  +
| [[EA-18G Growler]]
  +
| 43,700
  +
| 8
  +
|-
  +
| [[Rafale M]]
  +
| 41,400
  +
| 16
  +
|-
  +
| [[Su-34 Fullback|Su-32 Strike Flanker]]
  +
| 45,900
  +
| 12
  +
|-
  +
| [[F-22A Raptor]]
  +
| Starting weapon
  +
| 18
  +
|}
   
==Gallery==
+
''Gallery''
 
<gallery>
 
<gallery>
  +
ACZ XMAA.jpg
XMAA R-77.jpg|Russian medium-range missile Vympel R-77 (AA-12 Adder) (ACZ)
 
XMAA AIM-120 AMRAAM.jpg|US medium-range missile AIM-120 AMRAAM (ACZ)
+
XMAA R-77.jpg|Russian medium-range missile Vympel R-77 (AA-12 Adder)
XMAA MICA-EM.jpg|French medium-range missile MICA-EM (ACZ)
+
XMAA AIM-120 AMRAAM.jpg|US medium-range missile AIM-120 AMRAAM
XMAA AAM-4.jpg|Japanese medium-range missile AAM-4 (ACZ)
+
XMAA MICA-EM.jpg|French medium-range missile MICA-EM
  +
XMAA AAM-4.jpg|Japanese medium-range missile AAM-4
4AAM - FR.jpg|French 4AAM (ACAH)
 
4AAM - RUS.jpg|Russian 4AAM (ACAH)
 
4AAM - US.jpg|American 4AAM (ACAH)
 
 
</gallery>
 
</gallery>
  +
  +
|-|Ace Combat 5: The Unsung War====Ace Combat 5: The Unsung War===
  +
{{Quote|Air-to-air missile with long range that can be fired at up to four air targets simultaneously.|Hangar}}
  +
  +
'''Aircraft'''
  +
{| class="wikitable" style="text-align:center;"
  +
|-
  +
! Aircraft
  +
! Ammo
  +
|-
  +
| [[F-4X]]
  +
| 10
  +
|-
  +
| [[F-16C Block60]]
  +
| 12
  +
|-
  +
| [[F/A-18E Super Hornet]]
  +
| 12
  +
|-
  +
| [[Tornado F3]]
  +
| 10
  +
|-
  +
| [[F-15 S/MTD]]
  +
| 14
  +
|-
  +
| [[F-22A Raptor]]
  +
| 16
  +
|}
  +
  +
|-|Ace Combat 04: Shattered Skies====Ace Combat 04: Shattered Skies===
  +
{{Quote|Advanced Medium-Range Air-to-Air Missile: capable of hitting up to four targets at once. Good range and accuracy.|Hangar}}
  +
  +
'''Aircraft'''
  +
{| class="wikitable" style="text-align:center;"
  +
|-
  +
! Aircraft
  +
! [[Credits|Price]]
  +
! Ammo
  +
|-
  +
| [[F/A-18C Hornet]]
  +
| 71,000
  +
| 14
  +
|-
  +
| [[F-15C Eagle]]
  +
| 95,000
  +
| 16
  +
|-
  +
| [[Rafale M|R-M01]]
  +
| 108,000
  +
| 18
  +
|-
  +
| [[F-15E Strike Eagle]]
  +
| 117,000
  +
| 10
  +
|-
  +
| [[F-22A Raptor]]
  +
| Starting weapon
  +
| 22
  +
|-
  +
| [[F-15 S/MTD|F-15 ACTIVE]]
  +
| Starting weapon
  +
| 22
  +
|}
  +
<gallery>
  +
XMAA us (AC04).jpg|US missile AIM-120 AMRAAM
  +
XMAA fr (AC04).jpg|French missile MICA-EM
  +
</gallery>
  +
</tabber>
  +
  +
== Trivia ==
  +
The XMAA models used are:
  +
* US aircraft and the [[Typhoon]] uses the {{Wp|AIM-120C AMRAAM}}.
  +
* Russian aircraft uses the {{Wp|R-77}}/{{Wp|R-77-1}}.
  +
* French aircraft uses the {{Wp|MICA-EM}}.
  +
* The F-2A uses the {{Wp|AAM-4}}.
  +
  +
[[ru:Усовершенствованные ракеты "воздух-воздух" средней дальности]]
 
[[Category:Air-to-Air Weapons]]
 
[[Category:Air-to-Air Weapons]]
[[Category:BVR Weaponry]]
 
 
[[Category:Homing Weapons]]
 
[[Category:Homing Weapons]]
 
[[Category:Missiles]]
 
[[Category:Missiles]]

Revision as of 15:50, 1 October 2019

pencil
All right, gentlemen, it's time to clean house!
This article or section may require a cleanup to meet Acepedia's quality standards.
For the special weapon that locks onto four targets in Ace Combat: Assault Horizon, Ace Combat Infinity and Ace Combat 7: Skies Unknown, see 4 Target Air-to-Air Missile. For the special weapon that locks onto six targets in those games, see 6 Target Air-to-Air Missile.
XMAA icon (ACZ)

XMAA icon

The Advanced Medium-Range Air-to-Air Missile, or commonly called XMAA, is a weapon first introduced to the Ace Combat series in Ace Combat 04: Shattered Skies, and it has been featured in many subsequent games. Together with XSAA and XLAA, the XMAA allows the user to lock on to multiple targets at once.

In Ace Combat 6: Fires of Liberation, there are two variants of XMAA: XMA4 and XMA6 that lock-on to 4 and 6 air targets respectively.

Game Analysis

Ace Combat: Assault Horizon Legacy

XMAA Icon Legacy
"Air-to-air missile with medium range that can be fired up to four air targets simultaneously."
Hangar

Aircraft

Aircraft Price Ammo
F-15 S/MTD 20,800 16
F-22A Raptor Starting weapon 16
Typhoon 25,800 16
MiG-1.44 Flatpack 51,200 16
XFA-27 71,800 16
ADF-01 FALKEN 80,000 16

Statistics

XMAA Stats Legacy

Gallery

Ace Combat: Joint Assault

ACX2 Icon XMAA
"Air-to-air missile with long range that can be fired at up to four air targets simultaneously."
― Hangar

Cost

The XMAA costs 60 credits per use.

Aircraft

Aircraft Price Ammo
F-22A Raptor Starting weapon 32
Rafale M 98,000 32
F-16C Fighting Falcon 49,000 24
F/A-18E Super Hornet 42,000 24
Su-27 Flanker-B 61,200 24
MiG-29A Fulcrum 61,200 24
F-2A 91,800 36
XFA-24A Apalis 91,800 36
YR-99 Forneus 128,600 36
Fenrir 106,000 32

Gallery

Ace Combat 6: Fires of Liberation

The weapon was referred to as Advanced Medium-Range Air-to-Air Missile 4 (XMA4) and Advanced Medium-Range Air-to-Air Missile 6 (XMA6) in this game.
"The XMA4 can be fired at up to four air targets simultaneously, as state of the art avionics provide the special ability to track and destroy several targets at once. Its relatively long range, and ease of use make it a standard choice amongst air-to-air weapons. A compact radar embedded in the warhead ensures that this "Fire and Forget" missile will predictably guide itself to the mark."
― Hangar
"The XMA6 can be fired at up to six air targets simultaneously. Its relatively long range and ease of use make it a standard choice amongst air-to-air weapons. Equipped with more advanced avionics than the XMA4, the XMA6 is able to track and destroy a greater number of targets. Aircraft choice is limited by the weapon's additional weight, brought about by the inclusion of state of the art technology and the subsequent increase in size."
― Hangar

XMA4

Aircraft Price Ammo
F-16C Fighting Falcon Starting weapon 40
Mirage 2000-5 Starting weapon 44
F-2A 8,100 52
Su-33 Flanker-D 10,200 56

XMA6

Aircraft Price Ammo
F-15E Strike Eagle Starting weapon 60
Rafale M 14,500 54
Typhoon 17,500 66
F-22A Raptor Starting weapon 72

Gallery

Ace Combat X: Skies of Deception

ACEX Icon XMAA
"Air-to-air missile with long range that can be fired at up to four air targets simultaneously."
― Hangar

Aircraft

Aircraft Price Ammo
XFA-24A Apalis 4,100 10
F-16C Fighting Falcon 5,900 12
Tornado F3 Starting weapon 12
Su-27 Flanker-B Starting weapon 12
F-2A 14,200 16
F/A-18E Super Hornet Starting weapon 12
Rafale M 17,400 16
YR-99 Forneus 22,900 14
F-22A Raptor Starting weapon 18
Fenrir 100,300 22

Ace Combat Zero: The Belkan War

XMAA icon (ACZ)
"Air-to-air missile with long range that can be fired at up to four air targets simultaneously."
― Hangar

Aircraft

Aircraft Price Ammo
F-16C Fighting Falcon Starting weapon 12
F-15C Eagle Starting weapon 16
Su-27 Flanker-B Starting weapon 16
F-2A 41,800 20
EA-18G Growler 43,700 8
Rafale M 41,400 16
Su-32 Strike Flanker 45,900 12
F-22A Raptor Starting weapon 18

Gallery

Ace Combat 5: The Unsung War

"Air-to-air missile with long range that can be fired at up to four air targets simultaneously."
― Hangar

Aircraft

Aircraft Ammo
F-4X 10
F-16C Block60 12
F/A-18E Super Hornet 12
Tornado F3 10
F-15 S/MTD 14
F-22A Raptor 16

Ace Combat 04: Shattered Skies

"Advanced Medium-Range Air-to-Air Missile: capable of hitting up to four targets at once. Good range and accuracy."
― Hangar

Aircraft

Aircraft Price Ammo
F/A-18C Hornet 71,000 14
F-15C Eagle 95,000 16
R-M01 108,000 18
F-15E Strike Eagle 117,000 10
F-22A Raptor Starting weapon 22
F-15 ACTIVE Starting weapon 22

Trivia

The XMAA models used are: