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(It's the end of the world, and still pilots ain't got no satisfaction.)
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|developer = [[Namco|Namco Hometek Inc.]]
 
|developer = [[Namco|Namco Hometek Inc.]]
 
|publisher = [[Namco|Namco Hometek Inc.]]
 
|publisher = [[Namco|Namco Hometek Inc.]]
|release = 1995
+
|release = May 1995
 
|modes = Single-player
 
|modes = Single-player
 
|platform = Super System 22
 
|platform = Super System 22
|media = Arcade
+
|media = Arcade}}
}}
 
   
 
'''''Air Combat 22''''' (エアーコンバット22, ''Eā Konbatto Ni-Ni'')is an arcade flight simulation game developed by [[Namco]] released in early 1995, prior to ''[[Air Combat (PS1)|Air Combat]]'' on PlayStation 1. A sequel to 1993's ''[[Air Combat (arcade)|Air Combat]]'', it was built on the company's [http://en.wikipedia.org/wiki/Namco_System_22 Namco Super System 22] arcade system board, hence the "22" in the title. It is the second game of the ''Ace Combat'' franchise and the final arcade title released until ''[[Mach Storm]]'' in 2013, and is the second game after the original to take place in the [[Real world|real world]].
 
'''''Air Combat 22''''' (エアーコンバット22, ''Eā Konbatto Ni-Ni'')is an arcade flight simulation game developed by [[Namco]] released in early 1995, prior to ''[[Air Combat (PS1)|Air Combat]]'' on PlayStation 1. A sequel to 1993's ''[[Air Combat (arcade)|Air Combat]]'', it was built on the company's [http://en.wikipedia.org/wiki/Namco_System_22 Namco Super System 22] arcade system board, hence the "22" in the title. It is the second game of the ''Ace Combat'' franchise and the final arcade title released until ''[[Mach Storm]]'' in 2013, and is the second game after the original to take place in the [[Real world|real world]].

Revision as of 20:40, 27 April 2014

Air Combat 22 (エアーコンバット22, Eā Konbatto Ni-Ni)is an arcade flight simulation game developed by Namco released in early 1995, prior to Air Combat on PlayStation 1. A sequel to 1993's Air Combat, it was built on the company's Namco Super System 22 arcade system board, hence the "22" in the title. It is the second game of the Ace Combat franchise and the final arcade title released until Mach Storm in 2013, and is the second game after the original to take place in the real world.

Gameplay

Following the format set by the previous game, Air Combat 22 adopts an arcade approach taken by the future titles of the series by allowing the player character carry large amounts of missiles and machine gun ammunition. The player assumes the role of the unnamed leader of an squadron known as Aerial Force Aeries, who is dispatched to engage enemy aircraft of unknown precedence from airbases and aircraft carriers in several stages. Each stage, called a sortie, requires the player to destroy all enemy aircraft on the map within a preset time limit, which can be extended by scoring kills.

The cumulative score achieved by the player on each sortie is recorded on a top scores list, and the total reached when the final stage is completed or the player is shot down is rewarded with a military rank, the highest being Commander-in-Chief. Bonus stages between the main sorties require Aeries to perform other tasks such as aerial refueling, awarding extra points for their completion. A fourth gameplay mode, Dogfight, makes Aeries regenerate missiles for every hostile defeated.

Aircraft

Playable aircraft

There are three playable aircraft to choose from: 

Enemy aircraft

Namco Super System 22 Specifications

Air Combat 22 was available as a dedicated deluxe cabinet or as an update kit for the original "Air Combat".

  • Deluxe cabinet dimensions : 78in. High x 43in. Wide x 111in. Deep.
  • Deluxe cabinet weight : 1090 lbs.
  • Screen orientation : Horizontal.
  • Video resolution : 640 x 480 pixels.
  • Screen refresh : 60.00 Hz.
  • Palette colors : 32768.
  • Players : 1.
  • Control : Throttle lever, analogue joystick with trigger.
  • Main CPU: Motorola 68020 32-bit @ 24.576 MHz.
  • DSP: 2x Texas Instruments TMS32025 @ 49.152 MHz (exact number of DSPs may vary).
  • Sound CPU: Mitsubishi M37702 (System 22) or M37710 (Super System 22) @ 16.384 MHz.
  • Sound Chip: Namco C352.
  • Extra: Namco Custom Chips.

Trivia

  • Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.18 - VICL-15040) on 25/05/1995.

Gallery

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