Acepedia
Acepedia
No edit summary
No edit summary
(47 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{{delete|Shouldn't this be '''[[Ace Combat 2]]'''?}}
+
{{DISPLAYTITLE:''Air Combat 22''}}
  +
{{WPIcon|Air Combat 22}}
  +
{{Game
  +
|title = Air Combat 22
  +
|image = [[File:Airco22b_(4).png|250px]]
  +
|developer = [[Namco|Namco Hometek Inc.]]
  +
|publisher = [[Namco|Namco Hometek Inc.]]
  +
|release = May 1995
  +
|modes = Single-player
  +
|platform = Super System 22
  +
|media = Arcade
  +
}}
  +
'''''Air Combat 22''''' (エアーコンバット22, ''Eā Konbatto Ni-Ni'') is an arcade game developed by [[Namco]] released in early 1995. It was built on the company's {{Wp|Namco System 22|Namco Super System 22}} arcade system board, hence the "22" in the title. Together with the prequel [[Air Combat (arcade)|Air Combat]], they were the predecessors to the ''[[Ace Combat]]'' series.
  +
  +
==Gameplay==
  +
There are 4 modes available to choose at the start of the game: Novice (with and without instructions), Expert, and Dogfight mode. The player's callsign will depend on the chosen mode.
  +
  +
Unlike Air Combat, multiple enemy targets will appear at the same time, and the player will have to shoot them down within the time limit. Additional time is rewarded for each aircraft shot down, as well as completing refueling or landing sequences.
  +
  +
In Novice mode, the missions are fixed and the player aircraft has two guns instead of one.
  +
  +
In Expert mode, the mission branching depends on the time remaining after a stage is cleared.
  +
  +
In Dogfight mode, player has to destroy four enemy aircraft per stage, where they appear one at a time. The game is cleared when 32 stages are completed.
  +
  +
==Aircraft==
  +
===Playable aircraft===
  +
There are three playable aircraft to choose from: 
  +
*[[F-14A Tomcat]]
  +
*[[YF-22 Lightning II]]
  +
*[[Su-35 Super Flanker]]
  +
  +
===Enemy aircraft===
  +
*[[F-4E Phantom II]]
  +
*{{Wp|FS-X|FS-X}}
  +
*{{Wp|Hawker Siddeley Harrier|Harrier GR.1}}
  +
*[[A-10A Thunderbolt II]]
  +
*[[B-52 Stratofortress]]
  +
*[[B-2A Spirit]]
  +
*[[E-2C Hawkeye]]
  +
*{{Wp|C-2 Greyhound|C-2 Greyhound}}
  +
*[[C-130 Hercules]]
  +
*[[MiG-21bis Fishbed]]
  +
*[[R-C01|Rafale C]]
  +
*[[F-14A Tomcat]]
  +
*[[YF-22 Lightning II]]
  +
*[[Su-35 Super Flanker]]
  +
  +
==Trivia==
  +
*The pilot ejects from the aircraft when it is destroyed unlike almost every other ''Ace Combat'' game, giving the player a non-violent ending.
  +
*Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.18 - VICL-15040) on 25/05/1995.
  +
*A PC port of the game was announced by Namco in May 1996, along with ports of ''Rave Racer'' and ''Tekken''. The games were meant to support [http://en.wikipedia.org/wiki/PowerVR PowerVR], a 3D graphics architecture designed by VideoLogic (currently [http://en.wikipedia.org/wiki/Imagination_Technologies Imagination Technologies]) supported by various gaming brands and chosen by Compaq to be used in their [http://en.wikipedia.org/wiki/Presario Presario] personal computer line. However, none of the ports materialized due to budget and time constraints.<ref>[http://forums.lostlevels.org/viewtopic.php?p=33655 Lost Levels: "Videos surface of Namco's Rave Racer for PowerVR equiped PCs"]</ref><ref>[http://www.thefreelibrary.com/Compaq+selects+PowerVR+3D+graphics+architecture+for+next-generation,...-a018265911 FreeLibrary: Compaq selects PowerVR 3D graphics architecture for next-generation, high-performance Presarios home]</ref>
  +
  +
==Gallery==
  +
<gallery>
  +
21111001.jpg|Promotional image of the arcade game.
  +
Air_Combat_22_AF19th_'Aces'.jpg|Air Combat 22 'Aces' Squadron
  +
Ac22aces.jpg|"Aces" squadron logo, Dogfight mode
  +
Ac22topgunners.jpg|"Top Gunners" squadron logo, Expert mode
  +
Ac22aeries.jpg|"Aeries" squadron logo, Novice mode
  +
aircombat22.jpg|The whole arcade setup for Air Combat 22
  +
Ace Combat 22nd Anniversary Mobile Wallpaper.jpg|22nd Anniversary wallpaper for ''Ace Combat'', which uses the same style as the ''Air Combat 22'' logo
  +
</gallery>
  +
  +
{{Reflist}}
  +
{{Navbox/Ace Combat Series}}
  +
[[pt-br:Air Combat 22]]
  +
[[ru:Air Combat 22]]
  +
[[Category:Arcade]]

Revision as of 19:57, 16 November 2019


Air Combat 22 (エアーコンバット22, Eā Konbatto Ni-Ni) is an arcade game developed by Namco released in early 1995. It was built on the company's Namco Super System 22 arcade system board, hence the "22" in the title. Together with the prequel Air Combat, they were the predecessors to the Ace Combat series.

Gameplay

There are 4 modes available to choose at the start of the game: Novice (with and without instructions), Expert, and Dogfight mode. The player's callsign will depend on the chosen mode.

Unlike Air Combat, multiple enemy targets will appear at the same time, and the player will have to shoot them down within the time limit. Additional time is rewarded for each aircraft shot down, as well as completing refueling or landing sequences.

In Novice mode, the missions are fixed and the player aircraft has two guns instead of one.

In Expert mode, the mission branching depends on the time remaining after a stage is cleared.

In Dogfight mode, player has to destroy four enemy aircraft per stage, where they appear one at a time. The game is cleared when 32 stages are completed.

Aircraft

Playable aircraft

There are three playable aircraft to choose from: 

Enemy aircraft

Trivia

  • The pilot ejects from the aircraft when it is destroyed unlike almost every other Ace Combat game, giving the player a non-violent ending.
  • Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.18 - VICL-15040) on 25/05/1995.
  • A PC port of the game was announced by Namco in May 1996, along with ports of Rave Racer and Tekken. The games were meant to support PowerVR, a 3D graphics architecture designed by VideoLogic (currently Imagination Technologies) supported by various gaming brands and chosen by Compaq to be used in their Presario personal computer line. However, none of the ports materialized due to budget and time constraints.[1][2]

Gallery

References