This entire article contains spoilers from Ace Combat 7: Skies Unknown. Proceed at your own discretion.

SPOILER WARNING: This article contains spoilers from Ace Combat 7: Skies Unknown. Proceed at your own discretion.

This article is about an in-game mission. For the in-universe event, see Operation Domino.

"Anchorhead Raid" is the second DLC mission in Ace Combat 7: Skies Unknown. The player must destroy a large Erusean naval force at Anchorhead to prevent them from defending Farbanti and to prevent the Alicorn from joining with them.

"Anchorhead Raid" releases worldwide on October 23, 2019 and can be accessed within the "SP Mission" main menu option.[1] Players can purchase this mission standalone for USD$4.99, JPY¥540, or regional equivalents, or purchase the Season Pass to access this mission and other DLC packs.



The first part of the mission is a 15-minute Annihilation battle. The northern part of the map, Anchor Bay, has many ships and an Aegis Ashore. The southern part of the map, Dakiouk Bay, has no ships but houses many containers which spawn MQ-99s, as well as another Aegis Ashore. The player must reach the following score requirements to complete this stage:

  • Easy: 30,000
  • Normal: 35,000
  • Hard/Ace: 40,000

After about three minutes, Osean ground forces will begin to inform the player of enemy MV-22s leaving the battle area with high-ranking Erusean officials on board. They award high amounts of points, so the player should attempt to shoot them down whenever they appear. They are not mission-important and can be safely ignored.

After about seven minutes, an SLUAV enters the area. While initially harmless, the Alicorn eventually fires railgun shells from outside the mission area toward the SLUAV; the railgun shells detonate in mid-air and will harm the player if they are too close to the SLUAVs. More SLUAVs will continue to spawn throughout the rest of the mission. The player must evade the SLUAVs before the railgun shots arrive, or shoot down the SLUAVs before they arrive.

Mission Update

The second part of the mission is a battle against Mimic Squadron. Both Rage and Scream use lock-breaking ECM similar to "Unexpected Visitor"; if the player locks on to one of them, the player's radar and HUD will short out after about one second of lock, breaking the lock temporarily. In addition, both Rage and Scream will continuously fire stealth missiles that do not trigger a missile alert immediately, making them harder to detect and dodge. SLUAVs will also continue to spawn as in the first part of the mission, but their recurrence will only last for three minutes. After three minutes, either one or both of the targets will aim for Count as he tries to lure them. After that, they will switch between player and Count so player should take the opportunity to shoot down whoever is chasing the latter.

Depending on which pilot the player shoots down first, the other will display unique behaviors. If Scream is shot down first, Rage becomes frenzied and fights the player far more aggressively, firing up to six missiles per volley, similar to Mobius One in The Gauntlet. If Rage is shot down first, Scream will become less aggressive and take evasive maneuvers far less often. The mission is completed once the player shoots down both Mimic aircraft.

Enemy List

Section Unit Points Count Notes
Initial Icon-AirEnemy AH-64D 200 8
Icon-AirEnemy F-2A 300 6
Icon-AirEnemy MQ-99 350 16 [note 1]
Icon-AirEnemy MiG-31 500 4 [note 2]
Icon-AirEnemy F/A-18F 500 8
Icon-AirEnemy F-15J 650 4
Icon-AirEnemy Su-35S 700 10
Icon-AirEnemy Su-37 750 8
Icon-AirEnemy SLUAV 800 [note 3]
Icon-AirEnemy MV-22 "PRIN" 1500 1 [note 4]
Icon-AirEnemy MV-22 "LY" 1500 1 [note 4]
Icon-AirEnemy MV-22 "TARRAGÓ" 1500 1 [note 4]
Icon-AirEnemy MV-22 "TARNAT" 1500 1 [note 4]
Icon-AirEnemy MV-22 "ALMAZOV" 1500 1 [note 4]
Mission Update Icon-AirTGT Su-47 "RAGE" 1200 1
Icon-AirTGT Su-47 "SCREAM" 1200 1
Icon-AirEnemy SLUAV 800 [note 3]

S Rank

Earning an S Rank on this mission requires earning a combined score and time bonus of 70,000 points or more.

The maximum time bonus available is 8,100 for completing the mission in a total of 19 minutes or less. This includes time spent retrying from the checkpoint. If the player can complete the mission in that amount of time, they only need 61,900 points from destroying targets in the mission itself to earn the S Rank.

If the player goes past the 19 minutes threshold, the time bonus decreases by 30 points every second, so the player must compensate by destroying more targets to hit the 61,900 point threshold.



  • The music that plays during the fight against Mimic Squadron was previously featured in the "Open Fire" launch trailer for the main game, which was posted nine months before this mission released.
  • The aforementioned Mimic battle music is 4 separate tracks that are played in unison in-game - a "normal" or "default" drumline, a calm and organized drumline for Rage, a chaotic drumline for Scream, and the main guitar melody. At the beginning of the battle, the "default" drumline and guitar solo play at the same time. Depending on which pilot is shot down, the drumline will change to just the remaining pilot's drumline. For example, if you shoot down Rage, Scream's chaotic drumline will begin to replace the normal drumline. The same goes for the opposite - if you shoot down Scream first, Rage's will begin to play.
  • One of the MiG-31s that spawn in the first phase of the mission will claim that he has mechanical trouble and retreats from the airspace. This same pilot appeared in the previous DLC mission, Unexpected Visitor, where he also retreated by falsely claiming engine trouble.
  • Characters refer to the ship at the center of the reinforcing fleet as a battleship in dialogue, when it is actually a Battle cruiser in gameplay.


  1. MQ-99s will be launched from container trucks if they are not destroyed.
  2. MiG-31s are only equipped with machine guns. And one of them will try to escape again, like in Unexpected Visitor DLC mission.
  3. 3.0 3.1 Railgun projectiles will create numerous large explosions on impact around the SLUAVs unless they are destroyed first.
  4. 4.0 4.1 4.2 4.3 4.4 MV-22s will attempt to exit the combat area by heading southwest or northwest, depending on their initial spawn point.


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