Acepedia
Acepedia
(Adding enemy lists and updating infobox; moving Stub to Objectives section since I want to get some sleep right now)
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{{Mission2Operation|Assault on the Chandelier}}
  +
{{Notice|For the superweapon, see [[Chandelier]].}}
  +
{{Notice|For the song, see [[Chandelier (song)]].}}
 
{{Mission
 
{{Mission
 
| title = Chandelier
 
| title = Chandelier
  +
| othernames = To All Things<br>At the End of a Warring Demon's Cry{{Note|group=a|{{Nihongo|At the End of a Warring Demon's Cry|戦鬼吼ゆ最果てに}}}}
 
| image = [[File:Chandelier Targets.jpg]]
 
| image = [[File:Chandelier Targets.jpg]]
 
| game = ''[[Ace Combat 6: Fires of Liberation]]''
 
| game = ''[[Ace Combat 6: Fires of Liberation]]''
Line 10: Line 14:
 
| playerchar = [[Talisman]]
 
| playerchar = [[Talisman]]
 
| u1focus = Air-to-Ground
 
| u1focus = Air-to-Ground
| u1objective = * Destroy Chandelier's cooling units.
+
| u1objective = * Destroy the Chandelier's cooling units.
 
* Protect Gracemeria from cruise missile attack.
 
* Protect Gracemeria from cruise missile attack.
 
| u1timelimit = Remaining time from initial stage
 
| u1timelimit = Remaining time from initial stage
 
| u2focus = Air-to-Ground
 
| u2focus = Air-to-Ground
| u2objective = Destroy Chandelier's back-up cooling unit.
+
| u2objective = Destroy the Chandelier's back-up cooling unit.
 
| u2timelimit = 50 minutes
 
| u2timelimit = 50 minutes
 
| u3focus = Air-to-Ground
 
| u3focus = Air-to-Ground
| u3objective = Destroy Chandelier's core.
+
| u3objective = Destroy the Chandelier's core.
 
| u3timelimit = 2 minutes (Easy/Normal)<br/>1 minute (Hard/Expert/Ace)
 
| u3timelimit = 2 minutes (Easy/Normal)<br/>1 minute (Hard/Expert/Ace)
 
}}
 
}}
  +
{{Quote|[[Talisman]]... We can trust you with this, right?|[[AWACS Ghost Eye]]<ref name="AC6-M15">{{Cite game|AC6|M15}}</ref>}}
{{Quote|It's like a mirror. Like it's giving us a good look into the [[Estovakia]]n soul.|[[Freddie Durand|Avalance]]}}
 
'''Chandelier''' is the final mission of ''[[Ace Combat 6: Fires of Liberation]]''. The player must destroy the [[Chandelier]] doomsday weapon.
+
"'''Chandelier'''"{{Note|group=a|{{Nihongo|Fall of Chandelier|シャンデリア攻落}}}} is the final [[campaign]] mission of ''[[Ace Combat 6: Fires of Liberation]]''. The player must destroy the [[Chandelier]] doomsday weapon.
   
 
==Briefing==
 
==Briefing==
''I'll be relaying orders to you. We have received preliminary results from the tests regarding the recent missile attack. We've spotted a potential launch area for that second cruise missile shot at Gracemeria. It most likely came from a facility in the northern sea of Estovakia -- somewhere in the vicinity of Sonne Island. About 15 years ago... The [[Ulysses 1994XF04|Ulysses]] collision brought about a state of misery and fear unprecedented in modern history. Nations worldwide took their own measures on how to deal with the impending crisis posed by meteors if they were to hit the earth. The Estovakians had developed a giant rail gun for the purpose of intercepting those meteors, but for some reason they stopped short of bringing it to fruition, and soon after, meteors had fallen on many nations -- Estovakia among them. There is not much intelligence available concerning this giant rail gun, and nothing of it has been made public since the prototype. Some from the Emmerian Ministry of Science and Technology were concerned about the potential dangers of the meteor interception system used as a weapon of war. As crisis loomed, the nations banded together and decided to prohibit any further development of the meteor interception system. Although the technology was being developed for peaceful purposes, the potential for evil was far too great{{Note|BriefingSubError|The English subtitles incorrectly state "far too great of".}} a risk to take. Emmeria cannot be at peace until the threat of cruise missiles has been completely eliminated. You've been assigned to investigate an area just north of Sonne Island. Destroy any cruise missiles found and their facilities. If you happen to encounter any threatening objects, move into attack formation immediately. Blow the hell out of all targets. It's time to put an end to this tragic period in our history, which has emerged as a result of the Ulysses incident.''
+
''I'll be relaying orders to you. We have received preliminary results from the tests regarding the recent missile attack. We've spotted a potential launch area for that second cruise missile shot at Gracemeria. It most likely came from a facility in the northern sea of Estovakia -- somewhere in the vicinity of Sonne Island. About 15 years ago... The [[Ulysses 1994XF04|Ulysses]] collision brought about a state of misery and fear unprecedented in modern history. Nations worldwide took their own measures on how to deal with the impending crisis posed by meteors if they were to hit the earth. The Estovakians had developed a giant rail gun for the purpose of intercepting those meteors, but for some reason they stopped short of bringing it to fruition, and soon after, meteors had fallen on many nations -- Estovakia among them. There is not much intelligence available concerning this giant rail gun, and nothing of it has been made public since the prototype. Some from the Emmerian Ministry of Science and Technology were concerned about the potential dangers of the meteor interception system used as a weapon of war. As crisis loomed, the nations banded together and decided to prohibit any further development of the meteor interception system. Although the technology was being developed for peaceful purposes, the potential for evil was far too great{{Note|The English subtitles incorrectly state "far too great of".}} a risk to take. Emmeria cannot be at peace until the threat of cruise missiles has been completely eliminated. You've been assigned to investigate an area just north of Sonne Island. Destroy any cruise missiles found and their facilities. If you happen to encounter any threatening objects, move into attack formation immediately. Blow the hell out of all targets. It's time to put an end to this tragic period in our history, which has emerged as a result of the Ulysses incident.''
   
 
==Objectives==
 
==Objectives==
 
{{Stub}}
 
{{Stub}}
 
===Initial===
 
===Initial===
  +
The player will spawn flying NW towards the Chandelier, during which will pass over several islands and craters. Along the way, Melissa will begin speaking on the radio. Melissa and Ghost Eye will have a short exchange, after which the Chandelier Control Room will state "Roger. Resume attacks immediately". A cutscene plays of Strigon team taking off and of the Chandelier firing. When the cutscene ends, Strigon Team will spawn ahead of the player, followed by several other enemies. Melissa will inform Ghost Eye about the cooling units and sends the data. Afterward, a cutscene plays depicting the sending of the updated target data.
  +
 
===Mission Update 1===
 
===Mission Update 1===
  +
After the end of the target data transfer cutscene, the cooling units will be displayed as targetable by the player after the mission update. There are a total of 12 cooling units; of which, 6 (in the front and back) also have shielding which must be destroyed first while the remaining 6 to the side are unshielded. Periodically, a WARHEAD target will spawn inside the gutter beneath the barrel between the 6 gun towers, accompanied by an Estovakian radio transmission stating "initial Stauros loading". If a warhead is destroyed, the launch sequence will be delayed, and later another transmission indicating the loading will be heard. If not, the Chandelier will fire sometime after, creating a large shock wave along the projectile's path of motion which can kill the player in a similar fashion to Nimbus missies or Excalibur. In addition, if enough warheads are allowed to be launched, Gracemeria will be destroyed and the mission will be failed. After the destruction of all the cooling units, Allied units will find out about the existence of the backup cooling unit, and Shamrock will declare that he's going in for a recon run. A cutscene will be triggered, after which the second mission update occurs.
  +
 
===Mission Update 2===
 
===Mission Update 2===
  +
After the cutscene ends, the Backup Cooling Unit will appear as targetable. The player will be ordered to fly into the same gutter where the warheads were loaded to access the Backup Cooling Unit. At the same time, the highly lethal gun turrets defending the gutter will also become targetable and destructible. Inside the trench are also a couple of AA guns. After the player enters, destroys the backup cooling unit, and escapes from the other side, the third mission update will commence.
  +
 
===Mission Update 3===
 
===Mission Update 3===
  +
After the destruction of the backup cooling unit, the player will be commanded to fly down the barrel of the Chandelier to destroy the core. At the same time, on EXPERT difficulty and higher, the ace KOROL, as well as a flight of F-4Es, will spawn from the Strigon runway in an attempt to take off and flee. The barrel will slowly close, and if the player fails to enter the barrel and destroy the CORE before the barrel closes, the mission will fail. If the player successfully does so and exits through the back, a cutscene will play and the mission will be accomplished.
   
 
==Enemy Lists==
 
==Enemy Lists==
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===Standard Units===
 
===Standard Units===
{| class="wikitable" style="width:100%;text-align:center;"
+
{| class="wikitable" style="width:100%;text-align:center"
 
! style="width:100px;" | Section
 
! style="width:100px;" | Section
 
! style="width:40px;" |
 
! style="width:40px;" |
Line 50: Line 61:
 
| 1480
 
| 1480
 
| 7
 
| 7
|
+
|
 
|-
 
|-
 
| [[File:Icon-AirEnemy.svg|20px]]
 
| [[File:Icon-AirEnemy.svg|20px]]
Line 56: Line 67:
 
| 760
 
| 760
 
| 12
 
| 12
|
+
|
 
|-
 
|-
 
| [[File:Icon-AirEnemy.svg|20px]]
 
| [[File:Icon-AirEnemy.svg|20px]]
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| 760
 
| 760
 
| 12
 
| 12
|
+
|
 
|-
 
|-
| [[File:Icon-GroundEnemy.svg|20px]]<br/>[[File:Icon-GroundEnemy.svg|15px]]<br/>[[File:Icon-GroundEnemy.svg|15px]]
+
| [[File:Icon-GroundEnemy.svg|20px]]<br />[[File:Icon-GroundEnemy.svg|15px]]<br />[[File:Icon-GroundEnemy.svg|15px]]
| [[Aegis|AEGIS]]<br/><span style="font-size:85%;">[[Vertical launching system|VLS]]<br/>[[Anti-air gun|AA GUN]]</span>
+
| [[Aegis|AEGIS]]<br /><span style="font-size:85%;">[[Vertical launching system|VLS]]<br />[[Anti-air gun|AA GUN]]</span>
| 1300<br/><span style="font-size:85%;">240<br/>100</span>
+
| 1300<br /><span style="font-size:85%;">240<br />100</span>
| 2<br/><span style="font-size:85%;">4<br/>4</span>
+
| 2<br /><span style="font-size:85%;">4<br />4</span>
|
+
|
 
|-
 
|-
| [[File:Icon-GroundEnemy.svg|20px]]<br/>[[File:Icon-GroundEnemy.svg|15px]]<br/>[[File:Icon-GroundEnemy.svg|15px]]<br/>[[File:Icon-GroundEnemy.svg|15px]]
+
| [[File:Icon-GroundEnemy.svg|20px]]<br />[[File:Icon-GroundEnemy.svg|15px]]<br />[[File:Icon-GroundEnemy.svg|15px]]<br />[[File:Icon-GroundEnemy.svg|15px]]
| [[Cruiser|CRUISER]]<br/><span style="font-size:85%;">[[Radar|RADAR]]<br/>[[Vertical launching system|VLS]]<br/>[[Anti-air gun|AA GUN]]</span>
+
| [[Cruiser|CRUISER]]<br /><span style="font-size:85%;">[[Radar|RADAR]]<br />[[Vertical launching system|VLS]]<br />[[Anti-air gun|AA GUN]]</span>
| 1000<br/><span style="font-size:85%;">250<br/>240<br/>100</span>
+
| 1000<br /><span style="font-size:85%;">250<br />240<br />100</span>
| 2<br/><span style="font-size:85%;">2<br/>2<br/>2</span>
+
| 2<br /><span style="font-size:85%;">2<br />2<br />2</span>
| &nbsp;<br/><span style="font-size:85%;">Enemy [[Electronic Support Measure|ESM]]<br/>&nbsp;<br/>&nbsp;</span>
+
| &nbsp;<br /><span style="font-size:85%;">Enemy [[Electronic Support Measure|ESM]]<br />&nbsp;<br />&nbsp;</span>
 
|-
 
|-
| [[File:Icon-GroundEnemy.svg|20px]]<br/>[[File:Icon-GroundEnemy.svg|15px]]<br/>[[File:Icon-GroundEnemy.svg|15px]]
+
| [[File:Icon-GroundEnemy.svg|20px]]<br />[[File:Icon-GroundEnemy.svg|15px]]<br />[[File:Icon-GroundEnemy.svg|15px]]
| [[Destroyer|DESTROYER]]<br/><span style="font-size:85%;">[[Surface-to-Air Missile|SAM]]<br/>[[Anti-air gun|AA GUN]]</span>
+
| [[Destroyer|DESTROYER]]<br /><span style="font-size:85%;">[[Surface-to-Air Missile|SAM]]<br />[[Anti-air gun|AA GUN]]</span>
| 600<br/><span style="font-size:85%;">120<br/>100</span>
+
| 600<br /><span style="font-size:85%;">120<br />100</span>
| 6<br/><span style="font-size:85%;">6<br/>6</span>
+
| 6<br /><span style="font-size:85%;">6<br />6</span>
|
+
|
 
|-
 
|-
 
| [[File:Icon-GroundEnemy.svg|20px]]
 
| [[File:Icon-GroundEnemy.svg|20px]]
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| 120
 
| 120
 
| 4
 
| 4
|
+
|
 
|-
 
|-
 
! rowspan="6" style="vertical-align:top;" | Mission Update 1
 
! rowspan="6" style="vertical-align:top;" | Mission Update 1
 
| [[File:Icon-GroundTGT.svg|20px]]
 
| [[File:Icon-GroundTGT.svg|20px]]
| SHIELDING
+
| [[Chandelier|SHIELDING]]
 
| 300
 
| 300
 
| 12
 
| 12
|
+
|
 
|-
 
|-
 
| [[File:Icon-GroundTGT.svg|20px]]
 
| [[File:Icon-GroundTGT.svg|20px]]
| COOLING UNIT
+
| [[Chandelier|COOLING UNIT]]
 
| 500
 
| 500
 
| 12
 
| 12
|
+
|
 
|-
 
|-
 
| [[File:Icon-GroundEnemy.svg|20px]]
 
| [[File:Icon-GroundEnemy.svg|20px]]
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| 250
 
| 250
 
| {{Infinite}}
 
| {{Infinite}}
|
+
|
 
|-
 
|-
 
| [[File:Icon-GroundEnemy.svg|20px]]
 
| [[File:Icon-GroundEnemy.svg|20px]]
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| 100
 
| 100
 
| 46
 
| 46
|
+
|
 
|-
 
|-
 
| [[File:Icon-GroundEnemy.svg|20px]]
 
| [[File:Icon-GroundEnemy.svg|20px]]
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| 150
 
| 150
 
| 5
 
| 5
|
+
|
 
|-
 
|-
 
| [[File:Icon-GroundEnemy.svg|20px]]
 
| [[File:Icon-GroundEnemy.svg|20px]]
Line 123: Line 134:
 
| 120
 
| 120
 
| 8
 
| 8
|
+
|
 
|-
 
|-
 
! rowspan="3" style="vertical-align:top;" | Mission Update 2
 
! rowspan="3" style="vertical-align:top;" | Mission Update 2
 
| [[File:Icon-GroundTGT.svg|20px]]
 
| [[File:Icon-GroundTGT.svg|20px]]
| BACK-UP C.UNIT
+
| [[Chandelier|BACK-UP C.UNIT]]
 
| 1500
 
| 1500
 
| 1
 
| 1
|
+
|
 
|-
 
|-
 
| [[File:Icon-GroundEnemy.svg|20px]]
 
| [[File:Icon-GroundEnemy.svg|20px]]
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| 100
 
| 100
 
| 2
 
| 2
|
+
|
 
|-
 
|-
 
| [[File:Icon-GroundEnemy.svg|20px]]
 
| [[File:Icon-GroundEnemy.svg|20px]]
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| 100
 
| 100
 
| 6
 
| 6
| {{Note|AAGunTowers|The six AA GUNs in Mission Update 2 are defensive towers at the front of the entrance to Chandelier's back-up cooling unit.}}
+
| {{Note|The six AA GUNs in Mission Update 2 are defensive towers at the front of the entrance to the Chandelier's back-up cooling unit.}}
 
|-
 
|-
 
! rowspan="2" style="vertical-align:top;" | Mission Update 3
 
! rowspan="2" style="vertical-align:top;" | Mission Update 3
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| 240
 
| 240
 
| 3
 
| 3
|
+
|
 
|-
 
|-
 
| [[File:Icon-GroundTGT.svg|20px]]
 
| [[File:Icon-GroundTGT.svg|20px]]
| CORE
+
| [[Chandelier|CORE]]
 
| 3000
 
| 3000
 
| 1
 
| 1
|
+
|
 
|}
 
|}
   
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|-
 
|-
 
| [[File:Icon-AirEnemy.svg|20px]]
 
| [[File:Icon-AirEnemy.svg|20px]]
| [[F-4E Phantom II|F-4E "KOROL"]]
+
| [[Gustav Dvornik|F-4E "KOROL"]]
 
| 2000
 
| 2000
 
| Expert
 
| Expert
| {{Note|KOROL|KOROL spawns with the three other F-4Es when the CORE is available to target. The player must be quick, since they only have 60 seconds when "MISSION UPDATE" appears to destroy KOROL's aircraft and also complete the mission.}}
+
| {{Note|KOROL spawns with the three other F-4Es when the CORE is available to target. The player must be quick, since they only have 60 seconds when "MISSION UPDATE" appears to destroy KOROL's aircraft and also complete the mission.}}
 
|}
 
|}
   
 
==S Rank==
 
==S Rank==
 
{{Stub}}
 
{{Stub}}
An [[Clear Ranks|S rank]] on this mission requires earning 51,200 points.{{Refcall|AC6-Guide-113}}
+
An [[Clear Rank|S rank]] on this mission requires earning 51,200 points.{{Refcall|AC6-Guide-113}}
   
 
{{Notelist}}
 
{{Notelist}}
 
{{Reflist}}
 
{{Reflist}}
 
{{Navbox/AC6-Missions}}
 
{{Navbox/AC6-Missions}}
  +
[[zh:Chandelier]]
 
[[Category:Ace Combat 6: Fires of Liberation missions]]
 
[[Category:Ace Combat 6: Fires of Liberation missions]]

Revision as of 17:50, 4 May 2020

For the superweapon, see Chandelier.
For the song, see Chandelier (song).

"Talisman... We can trust you with this, right?"
AWACS Ghost Eye[1]

"Chandelier"[b] is the final campaign mission of Ace Combat 6: Fires of Liberation. The player must destroy the Chandelier doomsday weapon.

Briefing

I'll be relaying orders to you. We have received preliminary results from the tests regarding the recent missile attack. We've spotted a potential launch area for that second cruise missile shot at Gracemeria. It most likely came from a facility in the northern sea of Estovakia -- somewhere in the vicinity of Sonne Island. About 15 years ago... The Ulysses collision brought about a state of misery and fear unprecedented in modern history. Nations worldwide took their own measures on how to deal with the impending crisis posed by meteors if they were to hit the earth. The Estovakians had developed a giant rail gun for the purpose of intercepting those meteors, but for some reason they stopped short of bringing it to fruition, and soon after, meteors had fallen on many nations -- Estovakia among them. There is not much intelligence available concerning this giant rail gun, and nothing of it has been made public since the prototype. Some from the Emmerian Ministry of Science and Technology were concerned about the potential dangers of the meteor interception system used as a weapon of war. As crisis loomed, the nations banded together and decided to prohibit any further development of the meteor interception system. Although the technology was being developed for peaceful purposes, the potential for evil was far too great[note 1] a risk to take. Emmeria cannot be at peace until the threat of cruise missiles has been completely eliminated. You've been assigned to investigate an area just north of Sonne Island. Destroy any cruise missiles found and their facilities. If you happen to encounter any threatening objects, move into attack formation immediately. Blow the hell out of all targets. It's time to put an end to this tragic period in our history, which has emerged as a result of the Ulysses incident.

Objectives

pencil
We've still got some work for you, too, so don't slack off now.
This article or section is a stub. You can help by expanding it.

Initial

The player will spawn flying NW towards the Chandelier, during which will pass over several islands and craters. Along the way, Melissa will begin speaking on the radio. Melissa and Ghost Eye will have a short exchange, after which the Chandelier Control Room will state "Roger. Resume attacks immediately". A cutscene plays of Strigon team taking off and of the Chandelier firing. When the cutscene ends, Strigon Team will spawn ahead of the player, followed by several other enemies. Melissa will inform Ghost Eye about the cooling units and sends the data. Afterward, a cutscene plays depicting the sending of the updated target data.

Mission Update 1

After the end of the target data transfer cutscene, the cooling units will be displayed as targetable by the player after the mission update. There are a total of 12 cooling units; of which, 6 (in the front and back) also have shielding which must be destroyed first while the remaining 6 to the side are unshielded. Periodically, a WARHEAD target will spawn inside the gutter beneath the barrel between the 6 gun towers, accompanied by an Estovakian radio transmission stating "initial Stauros loading". If a warhead is destroyed, the launch sequence will be delayed, and later another transmission indicating the loading will be heard. If not, the Chandelier will fire sometime after, creating a large shock wave along the projectile's path of motion which can kill the player in a similar fashion to Nimbus missies or Excalibur. In addition, if enough warheads are allowed to be launched, Gracemeria will be destroyed and the mission will be failed. After the destruction of all the cooling units, Allied units will find out about the existence of the backup cooling unit, and Shamrock will declare that he's going in for a recon run. A cutscene will be triggered, after which the second mission update occurs.

Mission Update 2

After the cutscene ends, the Backup Cooling Unit will appear as targetable. The player will be ordered to fly into the same gutter where the warheads were loaded to access the Backup Cooling Unit. At the same time, the highly lethal gun turrets defending the gutter will also become targetable and destructible. Inside the trench are also a couple of AA guns. After the player enters, destroys the backup cooling unit, and escapes from the other side, the third mission update will commence.

Mission Update 3

After the destruction of the backup cooling unit, the player will be commanded to fly down the barrel of the Chandelier to destroy the core. At the same time, on EXPERT difficulty and higher, the ace KOROL, as well as a flight of F-4Es, will spawn from the Strigon runway in an attempt to take off and flee. The barrel will slowly close, and if the player fails to enter the barrel and destroy the CORE before the barrel closes, the mission will fail. If the player successfully does so and exits through the back, a cutscene will play and the mission will be accomplished.

Enemy Lists

The following enemy lists have been verified with the Ace Combat 6: Fires of Liberation Complete Guide.[2]

Standard Units

Section Unit Points Count Notes
Initial Icon-AirEnemy Su-33 "STRIGON" 1480 7
Icon-AirEnemy F-22A 760 12
Icon-AirEnemy Su-47 760 12
Icon-GroundEnemy
Icon-GroundEnemy
Icon-GroundEnemy
AEGIS
VLS
AA GUN
1300
240
100
2
4
4
Icon-GroundEnemy
Icon-GroundEnemy
Icon-GroundEnemy
Icon-GroundEnemy
CRUISER
RADAR
VLS
AA GUN
1000
250
240
100
2
2
2
2
 
Enemy ESM
 
 
Icon-GroundEnemy
Icon-GroundEnemy
Icon-GroundEnemy
DESTROYER
SAM
AA GUN
600
120
100
6
6
6
Icon-GroundEnemy MSSL.BOAT 120 4
Mission Update 1 Icon-GroundTGT SHIELDING 300 12
Icon-GroundTGT COOLING UNIT 500 12
Icon-GroundEnemy WARHEAD 250
Icon-GroundEnemy AA GUN 100 46
Icon-GroundEnemy FLAK GUN 150 5
Icon-GroundEnemy XSAM 120 8
Mission Update 2 Icon-GroundTGT BACK-UP C.UNIT 1500 1
Icon-GroundEnemy AA GUN 100 2
Icon-GroundEnemy AA GUN 100 6 [note 2]
Mission Update 3 Icon-AirEnemy F-4E 240 3
Icon-GroundTGT CORE 3000 1

Special Units

Unit Points Minimum
Difficulty
Notes
Icon-AirEnemy F-4E "KOROL" 2000 Expert [note 3]

S Rank

pencil
We've still got some work for you, too, so don't slack off now.
This article or section is a stub. You can help by expanding it.

An S rank on this mission requires earning 51,200 points.[2]

Footnotes

  1. At the End of a Warring Demon's Cry (戦鬼吼ゆ最果てに)
  2. Fall of Chandelier (シャンデリア攻落)
  1. The English subtitles incorrectly state "far too great of".
  2. The six AA GUNs in Mission Update 2 are defensive towers at the front of the entrance to the Chandelier's back-up cooling unit.
  3. KOROL spawns with the three other F-4Es when the CORE is available to target. The player must be quick, since they only have 60 seconds when "MISSION UPDATE" appears to destroy KOROL's aircraft and also complete the mission.

References