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Acepedia
For the superweapon, see Chandelier.
For the song, see Chandelier (song).

"Talisman... We can trust you with this, right?"
AWACS Ghost Eye[1]

"Chandelier" is the final campaign mission of Ace Combat 6: Fires of Liberation. The player must destroy the Chandelier doomsday weapon.

Briefing

I'll be relaying orders to you. We have received preliminary results from the tests regarding the recent missile attack. We've spotted a potential launch area for that second cruise missile shot at Gracemeria. It most likely came from a facility in the northern sea of Estovakia -- somewhere in the vicinity of Sonne Island. About 15 years ago... The Ulysses collision brought about a state of misery and fear unprecedented in modern history. Nations worldwide took their own measures on how to deal with the impending crisis posed by meteors if they were to hit the earth. The Estovakians had developed a giant rail gun for the purpose of intercepting those meteors, but for some reason they stopped short of bringing it to fruition, and soon after, meteors had fallen on many nations -- Estovakia among them. There is not much intelligence available concerning this giant rail gun, and nothing of it has been made public since the prototype. Some from the Emmerian Ministry of Science and Technology were concerned about the potential dangers of the meteor interception system used as a weapon of war. As crisis loomed, the nations banded together and decided to prohibit any further development of the meteor interception system. Although the technology was being developed for peaceful purposes, the potential for evil was far too great[note 1] a risk to take. Emmeria cannot be at peace until the threat of cruise missiles has been completely eliminated. You've been assigned to investigate an area just north of Sonne Island. Destroy any cruise missiles found and their facilities. If you happen to encounter any threatening objects, move into attack formation immediately. Blow the hell out of all targets. It's time to put an end to this tragic period in our history, which has emerged as a result of the Ulysses incident.

Objectives

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Initial

Mission Update 1

Mission Update 2

Mission Update 3

Enemy Lists

The following enemy lists have been verified with the Ace Combat 6: Fires of Liberation Complete Guide.[2]

Standard Units

Section Unit Points Count Notes
Initial Icon-AirEnemy Su-33 "STRIGON" 1480 7
Icon-AirEnemy F-22A 760 12
Icon-AirEnemy Su-47 760 12
Icon-GroundEnemy
Icon-GroundEnemy
Icon-GroundEnemy
AEGIS
VLS
AA GUN
1300
240
100
2
4
4
Icon-GroundEnemy
Icon-GroundEnemy
Icon-GroundEnemy
Icon-GroundEnemy
CRUISER
RADAR
VLS
AA GUN
1000
250
240
100
2
2
2
2
 
Enemy ESM
 
 
Icon-GroundEnemy
Icon-GroundEnemy
Icon-GroundEnemy
DESTROYER
SAM
AA GUN
600
120
100
6
6
6
Icon-GroundEnemy MSSL.BOAT 120 4
Mission Update 1 Icon-GroundTGT SHIELDING 300 12
Icon-GroundTGT COOLING UNIT 500 12
Icon-GroundEnemy WARHEAD 250
Icon-GroundEnemy AA GUN 100 46
Icon-GroundEnemy FLAK GUN 150 5
Icon-GroundEnemy XSAM 120 8
Mission Update 2 Icon-GroundTGT BACK-UP C.UNIT 1500 1
Icon-GroundEnemy AA GUN 100 2
Icon-GroundEnemy AA GUN 100 6 [note 2]
Mission Update 3 Icon-AirEnemy F-4E 240 3
Icon-GroundTGT CORE 3000 1

Special Units

Unit Points Minimum
Difficulty
Notes
Icon-AirEnemy F-4E "KOROL" 2000 Expert [note 3]

S Rank

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An S rank on this mission requires earning 51,200 points.[2]

Trivia

Footnotes

  1. The English subtitles incorrectly state "far too great of".
  2. The six AA GUNs in Mission Update 2 are defensive towers at the front of the entrance to Chandelier's back-up cooling unit.
  3. KOROL spawns with the three other F-4Es when the CORE is available to target. The player must be quick, since they only have 60 seconds when "MISSION UPDATE" appears to destroy KOROL's aircraft and also complete the mission.

References

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