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+ | {{Notice|This article is about the special weapon. For general uses of radar jamming, see [[electronic warfare]].}} |
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− | [[File:Aces_CFA-44.jpg|thumb|250px|The [[CFA-44 Nosferatu]] can equip an ECMP]] |
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+ | [[File:EA-18G Growler ECMP.jpg|thumb|300px|An EA-18G using ECM pods to neutralize enemy missiles in ''Ace Combat Zero'']] |
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− | An '''Electronic Counter Measure Pod''' (ECMP) is a device used to jam radar and prevent it from locking onto targets. Aircraft such as the [[EA-6B Prowler]] are used for this role. However, fictional Ace Combat aircraft such as the [[ADFX-01/02 Morgan]] and the [[CFA-44 Nosferatu]] are able to carry this device internally. The jammer emits electromagnetic pulses that can scramble radar. Most usually jammer aircraft are highly specialized, like [[EA-6B Prowler]], [[EA-18G Growler]], [[EA-200]] and the [[E-767]] AWACS planes in the AC series, or the [[Tornado GR.4]] in [[Ace Combat 6: Fires of Liberation|''Ace Combat 6'']]. The CFA-44 and ADFX-01 are single-seat aircraft and seem to have greatly reduced the difficulty of operating a jammer. |
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+ | An '''Electronic Countermeasure''' ('''ECM''') is a device that prevents enemy units from being able to lock on to a target. ECMs are widely used in the ''[[Ace Combat]]'' franchise by both enemies and allies. The player can even use ECMs by equipping a special pod to their aircraft in lieu of a special weapon. In the older games, this pod was referred to as a '''Electronic Counter Measure Pod''' (ECMP). |
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+ | When the player engages ECM, all enemy missiles that were tracking the player will abruptly lose their lock, causing the missiles to fly straight at the last-locked vector. While the player is immune to enemy radar lock, enemy missiles can still cause damage; for example, if the player and an enemy missile are both at level flight, the missile can still hit and damage the player's aircraft. The ECM effect only lasts a few seconds, after which the player must re-engage it after the battery fully recharges. |
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− | In-game in [[Ace Combat 04: Shattered Skies|''Ace Combat 04: Shattered Skies'']] the aerial transport attack mission (against three [[C-17A Globemaster III]]s) is complicated by a pair of E-767 jammer aircraft that produce a solid green circle overlapping all planes underneath their radar cover, but do not impede visual sight or missile targeting. In ''[[Ace Combat 5: The Unsung War]],'' a similar mission has the 4 E-767 AWACS jammers create visual "fakes" with intent to cause missiles to be wasted against them. In [[Ace Combat 6: Fires of Liberation|''Ace Combat 6: Fires Of Liberation '']], enemy ESM-generating (and thus missile accuracy-degrading) objects presumably have some form of ECMP installed, and there is at least one mission where enemy [[Tornado GR.4]] planes are acting as mobile jammers by continuously using ECMPs. |
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− | ==Variants in the Ace Combat World== |
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− | *[[United States of America]] : ALQ-99 Tactical Jamming Pod, AN/ALQ-101 Jamming Pod |
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− | *[http://en.wikipedia.org/wiki/Europe Europe] : BOZ-101 Tactical Jamming Pod, Sky Shadow |
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− | *[[Russian Federation]] : SPS-5 Fasol EW Pod |
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− | == |
+ | ==Gameplay== |
<tabber> |
<tabber> |
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|-|Ace Combat Infinity====Ace Combat Infinity=== |
|-|Ace Combat Infinity====Ace Combat Infinity=== |
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{{InfinityStatsWeapon |
{{InfinityStatsWeapon |
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− | |cst1=2|ata1=F|atg1=F|hom1=F|dis1=F|dmg1=F|rel1=D |
+ | |cst1=2|ata1=F|atg1=F|hom1=F|dis1=F|dmg1=F|rel1=D |
|cst2=12|ata2=F|atg2=F|hom2=F|dis2=F|dmg2=F|rel2=D+|cost2=16,280 |
|cst2=12|ata2=F|atg2=F|hom2=F|dis2=F|dmg2=F|rel2=D+|cost2=16,280 |
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|cst3=18|ata3=F|atg3=F|hom3=F|dis3=F|dmg3=F|rel3=D+|cost3=63,360 |
|cst3=18|ata3=F|atg3=F|hom3=F|dis3=F|dmg3=F|rel3=D+|cost3=63,360 |
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'''Gallery''' |
'''Gallery''' |
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+ | <gallery bordersize="none" hideaddbutton="true"> |
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− | <gallery> |
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ECM - EAF.jpg|ECMP for CFA-44 |
ECM - EAF.jpg|ECMP for CFA-44 |
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ECMP - RUS.jpg|Russian ECMP |
ECMP - RUS.jpg|Russian ECMP |
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|-|Ace Combat 6: Fires of Liberation====Ace Combat 6: Fires of Liberation=== |
|-|Ace Combat 6: Fires of Liberation====Ace Combat 6: Fires of Liberation=== |
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+ | {{Quote|Once released, the ECMP uses powerful jamming to disrupt the targeting capabilities of enemy missiles within its effective range. It is especially effective in confrontations involving multiple aircraft and anti-air defence systems. Advancements in missile technology have all but cemented its necessity in modern aircraft warfare.|[[Hangar]]}} |
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− | |||
'''Aircraft''' |
'''Aircraft''' |
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{| class="wikitable" style="text-align:center;" |
{| class="wikitable" style="text-align:center;" |
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'''Gallery''' |
'''Gallery''' |
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+ | <gallery bordersize="none" hideaddbutton="true"> |
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− | <gallery> |
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ECMP 1 AC6.png |
ECMP 1 AC6.png |
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ECMP 2 AC6.png |
ECMP 2 AC6.png |
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'''Gallery''' |
'''Gallery''' |
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+ | <gallery bordersize="none" hideaddbutton="true"> |
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− | <gallery> |
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ECMP ALQ-9.jpg|ECMP ALQ-99, used for the EA-6B and EA-18G |
ECMP ALQ-9.jpg|ECMP ALQ-99, used for the EA-6B and EA-18G |
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ACZ ECMP.jpg |
ACZ ECMP.jpg |
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==Trivia== |
==Trivia== |
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− | + | *The [[Su-37 Terminator]] is typically depicted with ECM pods on its wingtips, but the player has never been able to use ECM on the Su-37. |
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+ | |||
⚫ | |||
+ | {{Reflist}} |
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+ | [[ru:Системы радиоэлектронного подавления]] |
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+ | [[Category:Gameplay]] |
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[[Category:Hardware & Technology]] |
[[Category:Hardware & Technology]] |
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⚫ |
Revision as of 19:51, 9 August 2019
An Electronic Countermeasure (ECM) is a device that prevents enemy units from being able to lock on to a target. ECMs are widely used in the Ace Combat franchise by both enemies and allies. The player can even use ECMs by equipping a special pod to their aircraft in lieu of a special weapon. In the older games, this pod was referred to as a Electronic Counter Measure Pod (ECMP).
When the player engages ECM, all enemy missiles that were tracking the player will abruptly lose their lock, causing the missiles to fly straight at the last-locked vector. While the player is immune to enemy radar lock, enemy missiles can still cause damage; for example, if the player and an enemy missile are both at level flight, the missile can still hit and damage the player's aircraft. The ECM effect only lasts a few seconds, after which the player must re-engage it after the battery fully recharges.
Gameplay
Ace Combat Infinity
- "A special weapon that causes electronic jamming across a certain region. Emits jamming waves for a brief period of time, jamming enemy lock on capabilities and missile homing within the range of the effect."
- ― Hangar
Aircraft
- Supermarine Spitfire Mk.IXe
- Supermarine Spitfire Mk.IXe -Flying Aces-
- Bf 109 G-10
- Bf 109 G-10 -Flying Aces-
- A6M5 ZERO
- A6M5 -Flying Aces-
- P-38L Lightning
- P-38L -Flying Aces-
- Su-24MP Fencer
- Su-24MP -Capricorn-
- EA-6B Prowler
- EA-18G Growler (lv.7)
- EA-18G -Beast- (lv.7)
- ASF-X -Experimental- (lv.7)
- ADFX-01 Morgan (lv.7)
- ADFX-01 -Block1- (lv.7)
- ADFX-01 -Pixy- (lv.7)
- ADF-01 -Z.O.E.- (lv.7)
- XFA-27 (lv.7)
- XFA-27 -Happy Holidays- (lv.7)
- CFA-44 Nosferatu (lv.7)
- CFA-44 -Strigon Leader- (lv.7)
Cst | A2A | A2G | HOM | DIS | DMG | REL | Price | |
---|---|---|---|---|---|---|---|---|
Lv.1 | 2 | F | F | F | F | F | D | 0 |
Lv.2 | 12 | F | F | F | F | F | D+ | 16,280 |
Lv.3 | 18 | F | F | F | F | F | D+ | 63,360 |
Lv.4 | 38 | F | F | F | F | F | D+ | 248,600 |
Lv.5 | 56 | F | F | F | F | F | C | 542,300 |
Total Credit Price from Lv.0 to Lv.5 | 870,540 |
Ace Combat: Assault Horizon
Aircraft
Gallery
Ace Combat: Joint Assault
- "This defensive weapon uses radar jamming to temporarily lower the targeting capabilities of enemies within the effective range."
- ― Hangar
Aircraft
Aircraft | Price | Ammo |
---|---|---|
F/A-18E Super Hornet | 9,000 | 10 |
A-6E Intruder | 16,800 | 13 |
MiG-21-93 Fishbed | 5,800 | 7 |
JAS-39C Gripen | 15,300 | 12 |
Tornado IDS | 11,900 | 12 |
XFA-27 | 24,200 | 16 |
Ace Combat 6: Fires of Liberation
- "Once released, the ECMP uses powerful jamming to disrupt the targeting capabilities of enemy missiles within its effective range. It is especially effective in confrontations involving multiple aircraft and anti-air defence systems. Advancements in missile technology have all but cemented its necessity in modern aircraft warfare."
- ― Hangar
Aircraft
Aircraft | Price | Ammo |
---|---|---|
F/A-18F Super Hornet | 20 | |
Tornado GR.4 | 20 | |
CFA-44 Nosferatu | 36 |
Gallery
Ace Combat X: Skies of Deception
- "This defensive weapon uses radar jamming to temporarily lower the targeting capabilities of enemies within the effective range."
- ― Hangar
Aircraft
Aircraft | Price | Ammo |
---|---|---|
F/A-18E Super Hornet | 13,600 | 4 |
MiG-21-93 Fishbed | 6,800 | 5 |
JAS-39C Gripen | 17,100 | 6 |
Tornado F3 | 10,300 | 5 |
S-32 | 32,500 | 8 |
XFA-27 | 12,100 | 6 |
Ace Combat Zero: The Belkan War
- "This defensive weapon uses radar jamming to temporarily lower the targeting capabilities of enemies within the effective range."
- ― Hangar
Aircraft
Aircraft | Price | Ammo |
---|---|---|
EA-6B Prowler | Starting weapon | 5 |
EA-18G Growler | Starting weapon | 6 |
Tornado GR.4 | 35,600 | 4 |
ADFX-01 Morgan | 116,100 | 8 |
Gallery
Ace Combat 5: The Unsung War
- "This defensive weapon uses radar jamming to temporarily lower the targeting capabilities of enemies within the effective range."
- ― Hangar
Aircraft
Aircraft | Ammo |
---|---|
EA-6B Prowler | 5 |
EA-18G Growler | 6 |
Tornado ECR | 8 |
Trivia
- The Su-37 Terminator is typically depicted with ECM pods on its wingtips, but the player has never been able to use ECM on the Su-37.