Acepedia
Advertisement
Acepedia

Fighter's Honor is the twenty-first and final mission in Ace Combat 2.

Briefing[]

This is an unexpected matter. As soon as we had confirmed the destruction of the enemy's headquarters, we identified the existence of a secondary headquarters fortress. This fortress seems to be the enemy's last defense. Attack the enemy's headquarters and wipe out the coup d'etat!

Target: The enemy's headquarters fortress

This is the chance we've been waiting for! Go out there and give 'em hell! We're all praying for your safe return!

Objectives[]

The initial objective is to destroy all ground targets marked TGT outside the fortress. On hard difficulty, the power plants become N.TGT, and they are accompanied by tanks, which are marked TGT in their place. All TGTs are guarded by anti-air weapons that are invulnerable and non-targetable, and furthermore the enemy F-15S will keep spawning from the fortress indefinitely should they get shot down, hence the player should focus directly on the main targets whenever possible.

Once all initial TGTs are destroyed, the message "CLEARED TO ENGAGE!" appears on the screen, and the player needs to enter the fortress and destroy a missile inside to complete the mission. A red arrow shows up on the radar to guide the player into the fortress entrance. Destroying the missile will conclude the campaign with the bonus ending.

Enemy Lists[]

Standard Units[]

Unit Credits Count Other Notes
Icon-AirEnemy F-15S 12,500 5
[note 1]
Icon-GroundTGT FORTRESS - 4
Icon-GroundTGT POW.PLANT - 4 Easy & Normal difficulties only
Icon-GroundTGT SLBM - 4 [note 2]
Icon-GroundTGT TANK 1,000 6 Hard difficulty only[note 3]
Icon-GroundEnemy GUN - 7 [note 4]
Icon-GroundEnemy MSSL - 4 [note 4]
Icon-GroundNeutral POW.PLANT - 4 Hard difficulty only

Special Units[]

Unit Credits Count Other Notes
Icon-AirEnemy ADF-01 "Z.O.E." 45,000 1 [note 5]
Icon-AirEnemy F-15S "Z.O.E." 37,500 1 [note 6]
Icon-AirEnemy F-22 "Z.O.E." 36,000 1 [note 7]
Icon-AirEnemy F/A-18E "Z.O.E." 32,500 1 [note 8]

Rewards[]

No credit is rewarded upon the mission's completion.

References[]

Footnotes[]

  1. Additional units take off from the fortress (up to four aircraft at a time) with the following conditions:
    • At least five seconds have elapsed since one enemy F-15S is shot down; and
    • There are fewer than four enemy F-15S present on the map; and
    • The player aircraft is in the fortress's vicinity.
  2. This ground target appears when all other TGTs are destroyed.
  3. These ground targets are labelled "M1A1" in the mission briefing.
  4. 4.0 4.1 These ground units cannot be targeted and are invulnerable from attack.
  5. ADF-01 "Z.O.E." only appears if the player shot down F-14 "Z.O.E." in Sledgehammer, F/A-18E "Z.O.E." in Seagull, F-22 "Z.O.E." in Power Play, and F-15S "Z.O.E." in Kingpin.
  6. F-15S "Z.O.E." only appears if the player shot down F-14 "Z.O.E." in Seagull, F/A-18E "Z.O.E." in Power Play, and F-22 "Z.O.E." in Kingpin.
  7. F-22 "Z.O.E." only appears if the player shot down F-14 "Z.O.E." in Power Play and F/A-18E "Z.O.E." in Kingpin.
  8. F/A-18E "Z.O.E." only appears if the player shot down F-14 "Z.O.E." in Kingpin.
Advertisement