FANDOM


(Standardizing enemy list per The Stage of Apocalypse; removing incorrect and unnecessary trivia; grammar fix in the S rank)
(Added alternate Japanese name)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Mission2Operation|Operation Varsity}}
 
{{Mission2Operation|Operation Varsity}}
 
{{Mission
 
{{Mission
|title = Flicker of Hope
+
| image = Cipher in Solis.jpg
|image = [[File:Cipher in Solis.jpg|260px]]
+
| caption = Cipher flying over Solis Ortus
|game = ''[[Ace Combat Zero: The Belkan War]]''
+
| othernames = {{Nihongo|A Hope to Dance in the Blue Sky|蒼天に舞う希望}}
|previous = [[Juggernaut (Ace Combat Zero)|Juggernaut]]
+
| game = ''[[Ace Combat Zero: The Belkan War]]''
|next = [[Diapason]]
+
| mission = Campaign Mission 05
|mission = [[Campaign]] Mission 05
+
| previous = [[Juggernaut (ACZ)|Juggernaut]]
| focus = Air-to-Air<br/>Air-to-Ground
+
| next = [[Diapason]]
| objective = Destroy all TGTs.
+
| focus = Air-to-Air<br>Air-to-Ground
  +
| objective = Destroy all {{TGT|TGTs}}.
 
| timelimit = 20 minutes
 
| timelimit = 20 minutes
 
| playerchar = [[Cipher]]
 
| playerchar = [[Cipher]]
 
}}
 
}}
{{Quote|They are a brave bunch of soldiers. I'll give them that.|[[Pixy]]}}
+
{{Quote|They are a brave bunch of soldiers. I'll give them that.|[[Larry Foulke]]}}
'''Flicker of Hope''' is the fifth mission of ''[[Ace Combat Zero: The Belkan War]]''.
+
"'''Flicker of Hope'''" is the fifth [[campaign]] mission in ''[[Ace Combat Zero: The Belkan War]]''. The player is tasked with defending airborne troops and destroying ground installations.
   
 
==Briefing==
 
==Briefing==
''The mountain town of [[Solis Ortus]] is located just outside [[Ustio]]'s capital, [[Directus]]. The [[Allied Forces]] will deploy airborne troops, comprised primarily of [[Osea]]'s [[101st Airborne Division]], over Solis Ortus, in a surprise air and ground attack on the [[Belka|Belkan]] forces. This operation will play a critical role in Ustio's liberation. Your mission is to provide support for the airborne troops. Destroy Belka's surface-to-air defence network and all interceptor aircraft, securing a safe drop zone for the airborne troops. Be aware of civilians still inside Solis Ortus. Your actions will determine their fate. Good luck.''
+
''The mountain town of [[Solis Ortus]] is located just outside [[Ustio]]'s capital, [[Directus]]. The [[Allied Forces]] will deploy airborne troops, comprised primarily of [[Osea]]'s [[101st Airborne Division]], over Solis Ortus, in a surprise air and ground attack on the [[Belka]]n forces. This operation will play a critical role in Ustio's liberation. Your mission is to provide support for the airborne troops. Destroy Belka's surface-to-air defence network and all interceptor aircraft, securing a safe drop zone for the airborne troops. Be aware of civilians still inside Solis Ortus. Your actions will determine their fate. Good luck.''
   
 
==Objectives==
 
==Objectives==
The mission's objective is to destroy all enemy anti-air defenses that are marked TGT. Once several TGTs are destroyed, enemy fighters appear as TGTs; they must be destroyed along with any remaining ground TGTs.
+
The mission's objective is to destroy all enemy anti-air defenses that are marked {{TGT}}. Once several of them are destroyed, enemy fighters will appear as {{TGT|TGTs}} that must be destroyed as well.
   
The mission is completed when all TGTs are destroyed.
+
The mission is completed when all {{TGT|TGTs}} are destroyed.
   
 
==Enemy Lists==
 
==Enemy Lists==
The following enemy lists are taken from the ''[[Ace Combat Zero: The Belkan War Perfect Guide Book]]''.{{Ref|ACZ-PFG-M05|''[[Ace Combat Zero: The Belkan War Perfect Guide Book]]'', pages 062-063.}}
+
The following enemy lists are taken from the ''[[Ace Combat Zero: The Belkan War Perfect Guide Book]]''.{{Ref|ACZ-PFG-M05|''[[Ace Combat Zero: The Belkan War Perfect Guide Book]]'', pages 062–063.}}
   
 
===Standard Units===
 
===Standard Units===
Line 32: Line 32:
 
! Points
 
! Points
 
! Count
 
! Count
! Notes
+
! Difficulty
  +
! Other Notes
 
|-
 
|-
 
| {{EnemyIcon|a|TGT}}
 
| {{EnemyIcon|a|TGT}}
 
| [[F-16C Fighting Falcon|F-16C]]
 
| [[F-16C Fighting Falcon|F-16C]]
 
| 320
 
| 320
| 2
+
| 2×2
| {{Note|F16GroupA|When these two F-16Cs are shot down, two more will spawn.}}
+
|
  +
| {{Note|When these two F-16Cs are shot down, two more will spawn.}}
 
|-
 
|-
 
| {{EnemyIcon|a|TGT}}
 
| {{EnemyIcon|a|TGT}}
 
| [[F-16C Fighting Falcon|F-16C]]
 
| [[F-16C Fighting Falcon|F-16C]]
 
| 320
 
| 320
| 2
+
| 2+1
| {{Note|F16GroupB|When these two F-16Cs are shot down, one more will spawn.}}
+
|
  +
| {{Note|When these two F-16Cs are shot down, one more will spawn.}}
 
|-
 
|-
 
| {{EnemyIcon|a|TGT}}
 
| {{EnemyIcon|a|TGT}}
Line 50: Line 50:
 
| 320
 
| 320
 
| 2
 
| 2
| {{Note|F16GroupC|These F-16Cs will spawn after the player destroys eight or more AA GUNs.}}
+
|
  +
| {{Note|These F-16Cs will spawn after the player destroys eight or more AA GUNs.}}
 
|-
 
|-
 
| rowspan="2" | {{EnemyIcon|a|TGT}}
 
| rowspan="2" | {{EnemyIcon|a|TGT}}
Line 56: Line 56:
 
| 320
 
| 320
 
| 2
 
| 2
| {{Note|F20GroupA|These F-20As only spawn on Normal difficulty and below, after the player destroys eight or more AA GUNs and shoots down the two F-16Cs spawned by that condition.}}
+
| Normal (or below)
  +
| rowspan="2" | {{Note|These F-20As only spawn after the player destroys eight or more AA GUNs and shoots down the two F-16Cs spawned by that condition.}}
 
|-
 
|-
 
| 400
 
| 400
 
| 2
 
| 2
| {{Note|F20GroupB|These F-20As only spawn on Hard difficulty and above, after the player destroys eight or more AA GUNs and shoots down the two F-16Cs spawned by that condition.}}
+
| Hard (or above)
 
|-
 
|-
 
| {{EnemyIcon|g|TGT}}
 
| {{EnemyIcon|g|TGT}}
Line 66: Line 66:
 
| 100
 
| 100
 
| 12
 
| 12
|
+
|
  +
|
 
|-
 
|-
 
| {{EnemyIcon|g}}
 
| {{EnemyIcon|g}}
Line 72: Line 72:
 
| 120
 
| 120
 
| 12
 
| 12
| {{Note|SAMEasy|These SAMs do not fire on the player on Very Easy and Easy difficulty.}}
+
|
  +
| {{Note|These SAMs do not fire on the player on Very Easy and Easy difficulty.}}
 
|-
 
|-
 
| {{EnemyIcon|g|Neutral}}
 
| {{EnemyIcon|g|Neutral}}
Line 78: Line 78:
 
| 150
 
| 150
 
| 4
 
| 4
|
+
|
  +
|
 
|-
 
|-
 
| {{EnemyIcon|g|Neutral}}
 
| {{EnemyIcon|g|Neutral}}
Line 84: Line 84:
 
| 200
 
| 200
 
| 3
 
| 3
|
+
|
  +
|
 
|}
 
|}
   
Line 103: Line 103:
 
| [[A-10A Thunderbolt II|A-10A "Fischer"]]
 
| [[A-10A Thunderbolt II|A-10A "Fischer"]]
 
| 860
 
| 860
|
+
|
 
| Very Easy
 
| Very Easy
|
+
|
| {{Note|Fischer|Fischer spawns after the player destroys all AA GUNs.}}
+
| {{Note|"Fischer" spawns after the player destroys all AA GUNs.}}
 
|-
 
|-
 
| {{EnemyIcon}}
 
| {{EnemyIcon}}
Line 112: Line 112:
 
| [[F-16C Fighting Falcon|F-16C "Trinker"]]
 
| [[F-16C Fighting Falcon|F-16C "Trinker"]]
 
| 980
 
| 980
|
+
|
 
| Expert
 
| Expert
|
+
|
| {{Note|Trinker|Trinker spawns after the player destroys 16 or more TGTs, as long as no allied transport was shot down.}}
+
| {{Note|"Trinker" spawns after the player destroys 16 or more {{TGT|TGTs}}, as long as no allied transport was shot down.}}
 
|-
 
|-
 
| {{EnemyIcon}}
 
| {{EnemyIcon}}
Line 121: Line 121:
 
| [[F-16XL|F-16XL "Dichter"]]
 
| [[F-16XL|F-16XL "Dichter"]]
 
| 1020
 
| 1020
|
+
|
 
| Very Easy
 
| Very Easy
 
| Mercenary
 
| Mercenary
| {{Note|DictherSpielerAnwalt|Dicther, Spieler, and Anwalt spawn after the player shoots down both TGT F-20As.}}
+
| {{Note|name=DictherSpielerAnwalt|"Dicther", "Spieler", and "Anwalt" spawn after the player shoots down both {{TGT}} F-20As.}}
 
|-
 
|-
 
| {{EnemyIcon}}
 
| {{EnemyIcon}}
Line 130: Line 130:
 
| [[F-2A|F-2A "Spieler"]]
 
| [[F-2A|F-2A "Spieler"]]
 
| 1080
 
| 1080
|
+
|
 
| Very Easy
 
| Very Easy
 
| Soldier
 
| Soldier
| {{Notecall|DictherSpielerAnwalt}}
+
| {{Note|name=DictherSpielerAnwalt}}
 
|-
 
|-
 
| {{EnemyIcon}}
 
| {{EnemyIcon}}
Line 139: Line 139:
 
| [[F-20A Tigershark|F-20A "Anwalt"]]
 
| [[F-20A Tigershark|F-20A "Anwalt"]]
 
| 820
 
| 820
|
+
|
 
| Very Easy
 
| Very Easy
 
| Knight
 
| Knight
| {{Notecall|DictherSpielerAnwalt}}
+
| {{Note|name=DictherSpielerAnwalt}}
 
|-
 
|-
 
| {{EnemyIcon}}
 
| {{EnemyIcon}}
Line 148: Line 148:
 
| [[MiG-31 Foxhound|MiG-31 "Schwann"]]
 
| [[MiG-31 Foxhound|MiG-31 "Schwann"]]
 
| 1160
 
| 1160
|
+
|
 
| Ace
 
| Ace
|
+
|
| {{Note|Schwann|Schwann spawns after the player shoots down any eight aircraft.}}
+
| {{Note|"Schwann" spawns after the player shoots down any eight aircraft.}}
 
|}
 
|}
   
 
==S Rank==
 
==S Rank==
Achieving an [[Clear Ranks|S rank]] on this mission requires clearing it in 9 minutes or less.{{Refcall|ACZ-PFG-M05}} 9 minutes is more than enough time to destroy all of the TGTs. The player should prioritize destroying all AA GUNs and SAMs to keep the transports and paratroopers safe.
+
Earning an [[Clear Ranks|S rank]] on this mission requires clearing it in 9 minutes or less.{{Refcall|ACZ-PFG-M05}} 9 minutes is more than enough time to destroy all of the {{TGT|TGTs}}. The player should prioritize destroying all AA GUNs and SAMs to keep the transports and paratroopers safe.
   
 
==Debriefing==
 
==Debriefing==

Latest revision as of 07:10, January 31, 2020

This article is about an in-game mission. For the in-universe event, see Operation Varsity.
"They are a brave bunch of soldiers. I'll give them that."
Larry Foulke

"Flicker of Hope" is the fifth campaign mission in Ace Combat Zero: The Belkan War. The player is tasked with defending airborne troops and destroying ground installations.

BriefingEdit

The mountain town of Solis Ortus is located just outside Ustio's capital, Directus. The Allied Forces will deploy airborne troops, comprised primarily of Osea's 101st Airborne Division, over Solis Ortus, in a surprise air and ground attack on the Belkan forces. This operation will play a critical role in Ustio's liberation. Your mission is to provide support for the airborne troops. Destroy Belka's surface-to-air defence network and all interceptor aircraft, securing a safe drop zone for the airborne troops. Be aware of civilians still inside Solis Ortus. Your actions will determine their fate. Good luck.

ObjectivesEdit

The mission's objective is to destroy all enemy anti-air defenses that are marked TGT. Once several of them are destroyed, enemy fighters will appear as TGTs that must be destroyed as well.

The mission is completed when all TGTs are destroyed.

Enemy ListsEdit

The following enemy lists are taken from the Ace Combat Zero: The Belkan War Perfect Guide Book.[1]

Standard UnitsEdit

Unit Points Count Difficulty Other Notes
Icon-AirTGT F-16C 320 2×2 [note 1]
Icon-AirTGT F-16C 320 2+1 [note 2]
Icon-AirTGT F-16C 320 2 [note 3]
Icon-AirTGT F-20A 320 2 Normal (or below) [note 4]
400 2 Hard (or above)
Icon-GroundTGT AA GUN 100 12
Icon-GroundEnemy SAM 120 12 [note 5]
Icon-GroundNeutral TENT S 150 4
Icon-GroundNeutral TENT M 200 3

Special UnitsEdit

AR # Unit Points Campaign
Completed
Minimum
Difficulty
Ace Style Notes
Icon-AirEnemy 038 A-10A "Fischer" 860 Very Easy [note 6]
Icon-AirEnemy 039 F-16C "Trinker" 980 Expert [note 7]
Icon-AirEnemy 040 F-16XL "Dichter" 1020 Very Easy Mercenary [note 8]
Icon-AirEnemy 041 F-2A "Spieler" 1080 Very Easy Soldier [note 8]
Icon-AirEnemy 042 F-20A "Anwalt" 820 Very Easy Knight [note 8]
Icon-AirEnemy 043 MiG-31 "Schwann" 1160 Ace [note 9]

S RankEdit

Earning an S rank on this mission requires clearing it in 9 minutes or less.[1] 9 minutes is more than enough time to destroy all of the TGTs. The player should prioritize destroying all AA GUNs and SAMs to keep the transports and paratroopers safe.

DebriefingEdit

Operation Varsity succeeded. Ground troops are now en route to Solis Ortus. It won't be long now before Ustio is liberated.

GalleryEdit

TriviaEdit

  • The opening briefing mistakenly states that the paratrooper detachment involved in the mission is the "101st Airborne Division". In modern history, the 101st Airborne was a paratrooper division of the United States Army involved in various major operations in World War II, being another link between the Belkan War and WWII.

FootnotesEdit

  1. When these two F-16Cs are shot down, two more will spawn.
  2. When these two F-16Cs are shot down, one more will spawn.
  3. These F-16Cs will spawn after the player destroys eight or more AA GUNs.
  4. These F-20As only spawn after the player destroys eight or more AA GUNs and shoots down the two F-16Cs spawned by that condition.
  5. These SAMs do not fire on the player on Very Easy and Easy difficulty.
  6. "Fischer" spawns after the player destroys all AA GUNs.
  7. "Trinker" spawns after the player destroys 16 or more TGTs, as long as no allied transport was shot down.
  8. 8.0 8.1 8.2 "Dicther", "Spieler", and "Anwalt" spawn after the player shoots down both TGT F-20As.
  9. "Schwann" spawns after the player shoots down any eight aircraft.

ReferencesEdit

  1. 1.0 1.1 Ace Combat Zero: The Belkan War Perfect Guide Book, pages 062–063.
Community content is available under CC-BY-SA unless otherwise noted.