Acepedia
Acepedia
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(Added note on unlocking Fischer's SP colour and fixed Schwan's name)
 
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{{Mission2Operation|Operation Varsity}}
'''Flicker of Hope''' is a mission in ''[[Ace Combat Zero: The Belkan War]]''.
 
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{{Mission
[[Category:Ace Combat Zero missions]]
 
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| image = Cipher in Solis.jpg
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| caption = Cipher flying over Solis Ortus
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| othernames = {{Nihongo|A Hope to Dance in the Blue Sky|蒼天に舞う希望}}
 
| game = ''[[Ace Combat Zero: The Belkan War]]''
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| mission = Campaign Mission 05
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| previous = [[Juggernaut (ACZ)|Juggernaut]]
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| next = [[Diapason]]
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| focus = Air-to-Air<br>Air-to-Ground
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| objective = Destroy all {{TGT|TGTs}}.
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| timelimit = 20 minutes
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| playerchar = [[Cipher]]
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}}
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{{Quote|They are a brave bunch of soldiers. I'll give them that.|[[Larry Foulke]]}}
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"'''Flicker of Hope'''" is the fifth [[campaign]] mission in ''[[Ace Combat Zero: The Belkan War]]''. The player is tasked with defending airborne troops and destroying ground installations.
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==Briefing==
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''The mountain town of [[Solis Ortus]] is located just outside [[Ustio]]'s capital, [[Directus]]. The [[Allied Forces]] will deploy airborne troops, comprised primarily of [[Osea]]'s [[101st Airborne Division]], over Solis Ortus, in a surprise air and ground attack on the [[Belka]]n forces. This operation will play a critical role in Ustio's liberation. Your mission is to provide support for the airborne troops. Destroy Belka's surface-to-air defence network and all interceptor aircraft, securing a safe drop zone for the airborne troops. Be aware of civilians still inside Solis Ortus. Your actions will determine their fate. Good luck.''
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==Objectives==
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The mission's objective is to destroy all enemy anti-air defenses that are marked {{TGT}}. Once several of them are destroyed, enemy fighters will appear as {{TGT|TGTs}} that must be destroyed as well.
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The mission is completed when all {{TGT|TGTs}} are destroyed.
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==Enemy Lists==
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The following enemy lists are taken from the ''[[Ace Combat Zero: The Belkan War Perfect Guide Book]]''.{{Ref|ACZ-PFG-M05|''[[Ace Combat Zero: The Belkan War Perfect Guide Book]]'', pages 062–063.}}
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===Standard Units===
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{| class="wikitable unitlist"
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!
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! Unit
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! Points
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! Count
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! Difficulty
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! Other Notes
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|-
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| {{EnemyIcon|a|TGT}}
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| [[F-16C Fighting Falcon|F-16C]]
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| 320
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| 2×2
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|
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| {{Note|When these two F-16Cs are shot down, two more will spawn.}}
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|-
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| {{EnemyIcon|a|TGT}}
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| [[F-16C Fighting Falcon|F-16C]]
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| 320
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| 2+1
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|
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| {{Note|When these two F-16Cs are shot down, one more will spawn.}}
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|-
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| {{EnemyIcon|a|TGT}}
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| [[F-16C Fighting Falcon|F-16C]]
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| 320
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| 2
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|
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| {{Note|These F-16Cs will spawn after the player destroys eight or more AA GUNs.}}
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|-
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| rowspan="2" | {{EnemyIcon|a|TGT}}
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| rowspan="2" | [[F-20A Tigershark|F-20A]]
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| 320
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| 2
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| Normal (or below)
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| rowspan="2" | {{Note|These F-20As only spawn after the player destroys eight or more AA GUNs and shoots down the two F-16Cs spawned by that condition.}}
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|-
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| 400
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| 2
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| Hard (or above)
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|-
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| {{EnemyIcon|g|TGT}}
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| [[Anti-air gun|AA GUN]]
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| 100
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| 12
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|
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|
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|-
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| {{EnemyIcon|g}}
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| [[Surface-to-Air Missile|SAM]]
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| 120
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| 12
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|
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| {{Note|These SAMs do not fire on the player on Very Easy and Easy difficulty.}}
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|-
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| {{EnemyIcon|g|Neutral}}
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| [[Tent|TENT S]]
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| 150
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| 4
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|
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|
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|-
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| {{EnemyIcon|g|Neutral}}
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| [[Tent|TENT M]]
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| 200
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| 3
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|
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|
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|}
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===Special Units===
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{{Main|Ace Combat Zero: The Belkan War/Aces}}
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{| class="wikitable spunitlist acz-special"
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!
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! AR #
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! Unit
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! Points
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! Campaign<br/> Completed
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! Minimum<br/> Difficulty
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! Ace Style
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! Notes
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|-
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| {{EnemyIcon}}
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| 038
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| [[A-10A Thunderbolt II|A-10A "Fischer"]]
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| 860
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|
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| Very Easy
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|
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| {{Note|"Fischer" spawns to the west after all non-yellow ground units are destroyed. Unlocks the A-10A's Special color.}}
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|-
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| {{EnemyIcon}}
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| 039
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| [[F-16C Fighting Falcon|F-16C "Trinker"]]
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| 980
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|
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| Expert
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|
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| {{Note|"Trinker" spawns after the player destroys 16 or more {{TGT|TGTs}}, as long as no allied transport was shot down.}}
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|-
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| {{EnemyIcon}}
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| 040
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| [[F-16XL|F-16XL "Dichter"]]
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| 1020
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|
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| Very Easy
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| Mercenary
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| {{Note|name=DictherSpielerAnwalt|"Dicther", "Spieler", and "Anwalt" spawn after the player shoots down both {{TGT}} F-20As.}}
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|-
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| {{EnemyIcon}}
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| 041
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| [[F-2A|F-2A "Spieler"]]
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| 1080
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|
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| Very Easy
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| Soldier
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| {{Note|name=DictherSpielerAnwalt}}
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|-
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| {{EnemyIcon}}
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| 042
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| [[F-20A Tigershark|F-20A "Anwalt"]]
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| 820
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|
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| Very Easy
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| Knight
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| {{Note|name=DictherSpielerAnwalt}}
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|-
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| {{EnemyIcon}}
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| 043
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| [[MiG-31 Foxhound|MiG-31 "Schwan"]]
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| 1160
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|
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| Ace
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|
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| {{Note|"Schwan" spawns after the player shoots down eight {{TGT}} aircraft.}}
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|}
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==S Rank==
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Earning an [[Clear Ranks|S rank]] on this mission requires clearing it in 9 minutes or less.{{Refcall|ACZ-PFG-M05}} 9 minutes is more than enough time to destroy all of the {{TGT|TGTs}}. The player should prioritize destroying all AA GUNs and SAMs to keep the transports and paratroopers safe.
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==Debriefing==
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''[[Operation Varsity]] succeeded. Ground troops are now en route to Solis Ortus. It won't be long now before Ustio is liberated.''
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==Gallery==
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<gallery>
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XAGM Release (AC0).jpg|An A-10A firing an [[4 Target Air-to-Ground Missile|XAGM]] salvo.
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Solis.jpg
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</gallery>
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{{Notelist}}
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{{Reflist}}
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{{Navbox/ACZ-Missions}}
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[[zh:FLICKER OF HOPE]]
 
[[Category:Ace Combat Zero: The Belkan War missions]]

Latest revision as of 09:09, 21 August 2020

"They are a brave bunch of soldiers. I'll give them that."
Larry Foulke

"Flicker of Hope" is the fifth campaign mission in Ace Combat Zero: The Belkan War. The player is tasked with defending airborne troops and destroying ground installations.

Briefing

The mountain town of Solis Ortus is located just outside Ustio's capital, Directus. The Allied Forces will deploy airborne troops, comprised primarily of Osea's 101st Airborne Division, over Solis Ortus, in a surprise air and ground attack on the Belkan forces. This operation will play a critical role in Ustio's liberation. Your mission is to provide support for the airborne troops. Destroy Belka's surface-to-air defence network and all interceptor aircraft, securing a safe drop zone for the airborne troops. Be aware of civilians still inside Solis Ortus. Your actions will determine their fate. Good luck.

Objectives

The mission's objective is to destroy all enemy anti-air defenses that are marked TGT. Once several of them are destroyed, enemy fighters will appear as TGTs that must be destroyed as well.

The mission is completed when all TGTs are destroyed.

Enemy Lists

The following enemy lists are taken from the Ace Combat Zero: The Belkan War Perfect Guide Book.[1]

Standard Units

Unit Points Count Difficulty Other Notes
Icon-AirTGT F-16C 320 2×2 [note 1]
Icon-AirTGT F-16C 320 2+1 [note 2]
Icon-AirTGT F-16C 320 2 [note 3]
Icon-AirTGT F-20A 320 2 Normal (or below) [note 4]
400 2 Hard (or above)
Icon-GroundTGT AA GUN 100 12
Icon-GroundEnemy SAM 120 12 [note 5]
Icon-GroundNeutral TENT S 150 4
Icon-GroundNeutral TENT M 200 3

Special Units

AR # Unit Points Campaign
Completed
Minimum
Difficulty
Ace Style Notes
Icon-AirEnemy 038 A-10A "Fischer" 860 Very Easy [note 6]
Icon-AirEnemy 039 F-16C "Trinker" 980 Expert [note 7]
Icon-AirEnemy 040 F-16XL "Dichter" 1020 Very Easy Mercenary [note 8]
Icon-AirEnemy 041 F-2A "Spieler" 1080 Very Easy Soldier [note 8]
Icon-AirEnemy 042 F-20A "Anwalt" 820 Very Easy Knight [note 8]
Icon-AirEnemy 043 MiG-31 "Schwan" 1160 Ace [note 9]

S Rank

Earning an S rank on this mission requires clearing it in 9 minutes or less.[1] 9 minutes is more than enough time to destroy all of the TGTs. The player should prioritize destroying all AA GUNs and SAMs to keep the transports and paratroopers safe.

Debriefing

Operation Varsity succeeded. Ground troops are now en route to Solis Ortus. It won't be long now before Ustio is liberated.

Gallery

Footnotes

  1. When these two F-16Cs are shot down, two more will spawn.
  2. When these two F-16Cs are shot down, one more will spawn.
  3. These F-16Cs will spawn after the player destroys eight or more AA GUNs.
  4. These F-20As only spawn after the player destroys eight or more AA GUNs and shoots down the two F-16Cs spawned by that condition.
  5. These SAMs do not fire on the player on Very Easy and Easy difficulty.
  6. "Fischer" spawns to the west after all non-yellow ground units are destroyed. Unlocks the A-10A's Special color.
  7. "Trinker" spawns after the player destroys 16 or more TGTs, as long as no allied transport was shot down.
  8. 8.0 8.1 8.2 "Dicther", "Spieler", and "Anwalt" spawn after the player shoots down both TGT F-20As.
  9. "Schwan" spawns after the player shoots down eight TGT aircraft.

References