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This mission is not considered part of Strangereal canon, and therefore has no corresponding operation page. For the canon variant of this mission, see In Pursuit I.

In Pursuit II is mission 11B in Ace Combat X: Skies of Deception.

Briefing

Eugene SolanoLeasath has taken advantage of Mt. Nevera's height and built a large scale jamming station, known as the Nevera Jammer, with enough power to effectively blanket the capitol and all surrounding areas. Responsibility for taking care of the jamming station beforce it further interferes with the war effort has fallen into our hands. An array of high performance SAMs and AA guns provide the Nevera Jammer with a formidable defense. The high performance SAMs are difficult to avoid even for the most advanced aircraft. You're done for the second you fly within range. ECM pods are of no use here either. The high performance AA guns are also capable of shooting bombs and even long range missiles out of the sky. We must first deal with this threat before we can move in for an attack on the jamming facility itself. Therefore, we must destroy the electric power transmitter that is providing them with energy. The location of this transmitter remains unknown, but a string of old power lines on Mt. Nevera may just point the way. There is one complication. Intelligence reports that the elite Skylla Unit is stationed here. Stay alert and don't let them catch you off guard. The transmitter's power output will be displayed on your HUD. Make sure the power output is at 0 before moving in to attack the jammer.

Objectives

Before the mission starts, Gryphus One can perform an optional in-flight refuelling.

Gryphus One must destroy the generators that are powering the anti-air defenses; However, some of the generators are decoys. Crux notify Gryphus One whether the output is losing power or not. In addition, the Skylla Unit, an elite anti-air unit special forces unit, will attempt to take down the power lines in order to make it harder to locate the generators. Once the defense system is disabled, Gryphus One can attack the jamming station; the mission is a success when the Nevera Jammer is destroyed.

Enemy Lists

Standard Units

Unit Points Count Notes
Icon-GroundTGT Jammer 400 6
Icon-GroundEnemy Electrical Plant 300 10
Icon-GroundEnemy Hangar 100 2
Icon-GroundEnemy Radar 80 3
Icon-GroundEnemy CTRL Tower 120 1
Icon-GroundEnemy SAM 180 3
Icon-GroundEnemy GUN 150 3
Icon-GroundEnemy AA GUN 150 13
Icon-GroundEnemy SP Vehicle 200 11
Icon-AirEnemy F-35 680 6
Icon-AirEnemy MiG-21-93 440 1
Icon-AirEnemy AV-8B 200 2
Icon-AirEnemy MiG-29A 320 1

Special Units

Unit Points Minimum
Difficulty
Notes
Icon-AirEnemy Vehicle 100 Easy Star Unit. Unlocks Nera Armor when shot down. [note 1]
Icon-AirEnemy F-2A "FURY" 1160 Normal [note 2]

S Rank

To achieve the S rank, the player must destroy only the power stations that provide power to the jamming facility's defenses. Destroying other optional targets is not necessary.

Debriefing

We've destroyed the Nevera Jammer and freed up the airwaves. Now we have a clear view of Griswall. Sir. Let's end this war!

Footnotes

  1. Appears directly in between the two sets of jammers inside the high performance SAM area. It only appears if the player destroys all of the Skylla Unit's SP vehicles which appear as a bright puff of white when you first get close to them.
  2. Appears when 6+ aircraft are shot down before the fourth real power generator is destroyed.

References