Following is the list of aircraft weapons featured in the Ace Combat series.
Basic Missile and Special Missile weapons
Abbr. | Full name | Function | Notes |
---|---|---|---|
GUN | Autocannon, Gatling Cannon, Revolver Cannon | Basic flurry of fast bullets from a gun on the aircraft. Comes with all aircraft. Weak, but has a fast rate of fire and much ammo | Has the highest average amount of ammo out of all weapons. Most planes carry from 700-900 bullets, though it used up quickly |
MSSL | Missile | Basic Air-to-Air/Air-to-Ground missile that comes with all types of aircraft. | Codenamed "FOX 2". the number of missiles varies per aircraft and Difficulty |
SAAM | Semi-active Air-to-Air Missile | Hits the air target as long as it remains in the SAAM Reticule | Codenamed "FOX 1" for its semi-tracking capabilities and highly-accuracy lock onto air target |
XLAA | Advanced Long-ranged Air-to-Air Missile | Locks onto up to four targets within a long range | Codenamed "FOX 3" for its fire-and-forget capabilities |
XMAA/ XMA4 |
Advanced Medium-ranged Air-to-Air Missile Advanced Medium-ranged Air-to-Air Missile-4 | ||
XMA6 | Advanced Medium-ranged Air-to-Air Missile-6 | Same as XMAA/XMA4 but it locks onto to six air targets within a medium range | Codenamed "FOX 3" for its fire-and-forget capabilities; featured only in Ace Combat 6: Fires of Liberation |
QAAM | Quick Maneuver Air-to-Air Missile | Remains on a target's 6 o'clock until it impacts or the target evades it | Extremely accurate compared to basic missiles; extremely powerful in Ace Combat 04 but weakened for balance since Ace Combat 5 |
Air-to-Ground weapons
Unguided Bomb
Name | Full name | Function | Notes |
---|---|---|---|
NPB | Napalm Bomb | Impacts on a small radius, straight line flame blast | |
UGB | Unguided Bomb | Impacts a small blast radius and less blast damage | In Ace Combat 04, it is called UGBS for its small detonation radius and blast damage |
UGBS | Unguided Bomb (Small) | ||
UGBM | Unguided Bomb (Medium) | Impacts a medium blast radius and medium blast damage | Featured only in Ace Combat 04 |
UGBL | Unguided Bomb (Large) | Impacts on a larger blast radius and high blast damage | |
RCL | Rocket Launcher | Impacts on a target as long as it stays in the RCL Reticule | Slightly ineffective if the ground targets aren't spread out. In Ace Combat 6, the rockets are far more accurate, instead of dropping on a 75 degree angle in a straight line |
FAEB | Fuel Air-Explosive Bomb | Detonates on a larger blast radius, massive explosion damage | |
BDSP | Bomblets Dispenser Bomb | Drops bomblets in a straight line and medium blast damage | |
SFFS | Self-Forging Fragmentation Submunitions Bomb | Drops precise bomblets. Very and more effective if dropped from a sufficient and precise altitude | |
CLB | Cluster Bomb | Drops multiple bomblets for area-of-effect damage |
Guided
Abbr. | Full name | Function | Notes |
---|---|---|---|
LASM | Long-ranged Air-to-Surface Missile | Impacts on a ground target within a long range | |
LAGM | Long-ranged Air-to-Ground Missile | Impacts on a ground target within a long range | |
XAGM | Advanced Air-to-Ground Missile | Locks onto up to four ground targets | |
SOD | Stand Off Dispenser | Drops cluster bomblets using missile instead of impacting it like Bomblets Dispenser | |
GPB | Guided Penetration Bomb | Impacts on a guided range within 2000 ft from ground target and high damage | In Ace Combat 04, it is called Precision Guided Bomb (PGB) but locks on at 1,400 feet while other series was 2000 ft |
Unique special weapons
- These weapons are unique and special to certain aircraft and super fighter.
Name | Full name | Function | Notes |
---|---|---|---|
ECMP | Electronic Counter Measure Pod | Jams enemy missile tracking capabilities and enemy radars within the range of ECMP | This weapon is the only weapon that can confuse the AA Defense System in Ace Combat 5; the non-playable ADFX-02 Morgan's ECMP can emit high-frequency waves that jam the missile tracking systems from behind without firing it head-on, and can deflect any kind of projectile weapon fired at it |
TLS | Tactical Laser System | Fires a devastating laser beam in a straight line and can instantly destroy any air and ground target on all range | Unique to the ADF-01 Falken and ADFX-01/02 Morgan prototypes; similar systems were incorporated into the Belkan Excalibur in 1995 and Osean Arkbird in 2010 |
MPBM | Multi-Purpose Burst Missile | Aircraft-portable ballistic burst missile. Explodes in a massive blast radius, burst upon impact | Unique to the ADFX-01 Morgan; has a long reloading phase; incorporated to the Yuktobanian Scinfaxi-class submarines in 2010 |
LSWM | Long-Range Shock Wave Missile | Detonates a colossal shockwave, with a massive shock wave blast radius and massive damage | Donwsized yet equally powerful version of the Gleipnir's SWBM (Shock Wave Ballistic Missile). Unique to the Fenrir. Only 2 missile were loaded onboard the Fenrir. (Lowest reserve capacity for an aircrafts Special Weapon in AC.) |
ADMM | All-Direction Multi-Purpose Missile | Shoots 12 agile warheads at 12 enemies within the lock on range | Slightly more accurate than the QAAM. Has a long reloading phase. Unique to the CFA-44 Nosferatu |
EML | Electromagnetic Launcher |
Uses an electromagnetic launcher to fire a solid powerful metal slug at a straight line || Unique to the CFA-44 Nosferatu |
Gallery
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Video:ace combat X PSP Fenrir special unlocked plane|The Fenrir's LSWM in action
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