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Alessio Omega

aka Ales

  • I live in Italy
  • I was born on April 27
A FANDOM user
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  • For the sake of keeping that thread on topic, i'll continue here.

    Wouldn't turn time be more dependent on pitch rather than roll? Roll would allow you to enter and exit the turn quicker, but pitch is what actually allows the plane to change direction, so pitch parts should help a good deal. Well, that's just with expert controls, but I don't see why it would be much different with standard.

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    • It seems that way. Thing is, what determines how well a plane turns in standard? Even of they are the same level, have similar stats and aircraft type, and have the same parts, one could outperform the other, and it seems that the difference in performance can be rather noticeable despite it looking like an even fight. There isn't much of a reason for this, outside the fact that most planes are supposed to feel different from each other, but they could accomplish that without making one plane noticeably inferior.

      Another thing is, this means that there are aircraft that are severely weakened in standard compared to expert, due the differences in how turn speed is calculated. Many aircraft have superior pitch compared to roll, so this effect could be even more noticeable for them, too. I guess that's supposed to be mitigated a bit by the easier to use controls, though. Regardless, this is some pretty valuable information, I would say.

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    • In fact I still don't understand the "mobility" stat of the planes in Infinity. Technically, higher tiers planes have generally better mobility than their predecessor, but many of them just become less and less agile in standard controls (easiest example: MiG-21 -> MiG-29 -> SU-35). As I mentioned in the previous thread, I bought the T-50 because it has the highest mobility in the game, but it's in fact slower than the F-22A in every sense.

      If I manage to get both the Tekken SU-35 I'll measure them to see if they have some clear difference in mobility; if not, Kazuya will just be less powerful than Jin because of its top speed.

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    • A FANDOM user
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  • Hi Ale, also I'm Italian and on Infinity I see very few Italian players...

    I'd like to stay in touch to learn how to play well, especially in the co-op team,

    ciao

    Filippo (h-7even)

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    • già! ma a questo punto si dovrebbero mettere più aerei di AC3, solo uno non ha senso. Comunque anche io voglio richiedere l'amicizia su psn, mi chiamo gombat_4 e uso un F-35 (con tanto di emblema di Sophitia di Soulcalibur).

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    • Ragazzi e ragazze (se ce ne sono), che ne dite se fondo un gruppo chiuso su facebook dove si uniscono molti dei giocatori italiani di ace combat infinity che sono membri anche di acepedia?

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    • A FANDOM user
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  • Let's move the conversation here... weren't you playing some days ago with Xx_MrScary_xX (real nick may slightly differ)?

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    • A FANDOM user
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  • Hello there, and welcome to Acepedia! Thank you for your recent contributions!

    This is an automated message, but if you need any help, you can contact me or any of the other administrators!

    We look forward to seeing you more often around here!

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