Bio Alban - also known as SlyCooperFan1 - is the head admin of Acepedia, the Ace Combat wiki. He is an all-around video game nerd, enjoying franchises such as Ace Combat, Sly Cooper, Need for Speed, and Uncharted.
Hello, sir. I am new to this wiki and I'm here to let you know that I saved some images coming on my PC from this very wiki. I like to write crossover stories and since I'm not that good at describing things, I often use images to accompany what I write. What I would like to know from you is if I need permission to use the images I saved outside Acepedia.
Hey there, thanks for asking first. It depends on the image in question. Most images uploaded here have a copyright tag indicating their right to be on this wiki. Almost every image here is a screenshot from an Ace Combat game, and for those, you don't need permission from us because it's not our permission to give, it's Bandai Namco's. This is pretty much the case for 99% of images here.
If an image in question is not an in-game screenshot, then it depends on what it is. For example, fan-made diagrams like the AC3 mission chart would need credit linked back to the wiki.
Most of them are hangar views and cockpit views of planes coming from AC7 and I saved an artwork and a screenshot of Mihaly A. Shilage, as well as screenshots of the Scrap Queen. I could make an "author's note" saying that these images belong to Bandai Namco and that in no way did I mean to disrespect or take something which is not mine, as I write just because I love the franchises I like to mix in my stories.
I regret to inform you (and at least everyone that reads this wiki) that the developers of Ace Combat 7 have sadly committed several serious blunders in regards to this game:
1. There is not a multiplayer mode that allows for air-to-ground combat.
2. The AV-8B+, F-117A and EA-18G Growler are not available for use by the player.
3. Not as serious as the others, but some of the voicing for weapons firing is off on a few of the weapons, or weapon models are incorrect for the in-game weapons they represent. For example, AWACs says "Fox Three" for SASMs, but in reality it should be "Fox Two." Another example is the incorrect usage of the AIM-7P Sparrow for the HVAA on the F-2A. It would be better in the technical sense to use the AAM-4B from the F-15J's HCAAs.
For #2: I highly doubt that I am the only person with this opinion or similar. Normally, I am 110% for the legal purchasing and modding of a game, with little to no tolerance for data mining. However, this is an exception to me. I hereby personally encourage data miners (as well as Bandai Namco to fix this in a legal/obligated way) to find a way to give the player access to the three aforementioned aircraft, without breaking the game.
I understand if you may not agree with some of this. I simply wish to point out unnecessary problems (in my opinion) and offer solutions to them that would make the game soooo much better. If you do happen to be in favor of solving at least one of these issues, please spread the word and encourage data miners to begin researching/people to petition Bandai Namco to update the game accordingly.
I would try and modify the game myself, but programming and I don't really get along, and I can't remember squat from programming classes in high school.
Give it time. The game is less than one year old. Who knows what they have in mind next year.
About F-2A's weapon, HVAA always takes the appearance of semi active AA. HPAA appears as infrared AA. And HCAA appears as active radar AA. Last time I checked, F-2A is also capable of using Sparrows.
Yeah, that is a possibility. I know I'm essentially just ranting, but I truly do think those non-playable aircraft I mentioned could have been included without much more effort. I'm just wondering aloud why they didn't do it.
If you look inside the game's data, making them playable would result in significantly lower quality. The Harrier and F-117 are both direct ports from ACAH/Infinity that have much lower resolution and detail. Those models have only 1k texture. Player texture is 4k while regular NPCs are usually 2k. Playable versions of those planes would have to be remade from ground up to scale with the other playable aircraft. Or if you can stand playing a low quality eyesore after seeing crisp 4k planes, there might be a way to model switch the planes like HAWX or something.
Not to mention, AC7 is not even close to the first game with unplayable aircraft only used by the enemy, especially in the case of the AV-8B. And it's certainly not the first game to mix up the weapon models. These aren't "several serious blunders", this is actually kind of par for the course.
It's official concept art, it comes from AC3's press kit. We can add it to the article, but only as concept art in the gallery or something like that. I actually thought we already had it, thanks for the heads up!
Uhh... I don't think you needed permits on that one, it looks like you successfully renamed the page. But I totally agree with you, I wasn't aware it was called "battle of North Point". You had the right idea, I'll fix the in-article text to match. Kudos for reaching out and taking the initiative 👍