Acepedia
Acepedia
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A very simple mini-game included in various missions, this mini-game is the most commonly found one in the series. The aircraft must be accelerated to a speed of around 150 mph/300kmh. After that speed has been achieved the aircraft must be pitched up in order to gain altitude. The mini-game ends when the plane has risen high enough and/or has advanced far enough.
 
A very simple mini-game included in various missions, this mini-game is the most commonly found one in the series. The aircraft must be accelerated to a speed of around 150 mph/300kmh. After that speed has been achieved the aircraft must be pitched up in order to gain altitude. The mini-game ends when the plane has risen high enough and/or has advanced far enough.
 
===Landing===
 
===Landing===
Every once in a while, one will have to land in an airbase following a mission. A diamond-like shape will appear in the HUD: it indicates the approach to runway. In order to score a good bonus in the mission debriefing, the player has to land right in the middle of the runway. The type of landing will be indicated by the take-off controller (for example, "''Perfect, Blaze!''" indicates a perfect landing.)
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Every once in a while, one will have to land in an airbase following a mission. A diamond-like shape will appear in the HUD: it indicates the approach to runway. In order to score a good bonus in the mission debriefing, the player has to land right in the middle of the runway. The type of landing will be indicated by the take-off controller (for example, "''Perfect, Blaze!''" indicates a perfect landing.) However, this, along with the takeoff, carrier landing, and refueling minigames appear very little to none in Ace Combat Assault Horizon.
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===In-flight Refueling===
 
===In-flight Refueling===
 
The third type of minigame is airborne refueling. As expected, one has to approach a [[KC-10 Extender|KC-10]] tanker to initiate the refueling process. Similar to landing, a diamond-like shape appears, indicating the approach. The player has to fly to the tanker and hold still for a few seconds (during the HOLD POSITION message), after which the refueling process will begin and the mini-game is complete.
 
The third type of minigame is airborne refueling. As expected, one has to approach a [[KC-10 Extender|KC-10]] tanker to initiate the refueling process. Similar to landing, a diamond-like shape appears, indicating the approach. The player has to fly to the tanker and hold still for a few seconds (during the HOLD POSITION message), after which the refueling process will begin and the mini-game is complete.

Revision as of 15:48, 3 November 2012

image
Before the two planes take off, capture both of them in one shot. Got it?
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A common sight on the Ace Combat series, minigames are minor skippable sequences involving the player's plane actions based on real-life aviation. All mini-games have a time limit of 2 minutes. (except for the mini-games in Ace Combat X2: Joint Assault)

List of Minigames

Taking off

A very simple mini-game included in various missions, this mini-game is the most commonly found one in the series. The aircraft must be accelerated to a speed of around 150 mph/300kmh. After that speed has been achieved the aircraft must be pitched up in order to gain altitude. The mini-game ends when the plane has risen high enough and/or has advanced far enough.

Landing

Every once in a while, one will have to land in an airbase following a mission. A diamond-like shape will appear in the HUD: it indicates the approach to runway. In order to score a good bonus in the mission debriefing, the player has to land right in the middle of the runway. The type of landing will be indicated by the take-off controller (for example, "Perfect, Blaze!" indicates a perfect landing.) However, this, along with the takeoff, carrier landing, and refueling minigames appear very little to none in Ace Combat Assault Horizon.

In-flight Refueling

The third type of minigame is airborne refueling. As expected, one has to approach a KC-10 tanker to initiate the refueling process. Similar to landing, a diamond-like shape appears, indicating the approach. The player has to fly to the tanker and hold still for a few seconds (during the HOLD POSITION message), after which the refueling process will begin and the mini-game is complete.

Aircraft Carrier Landing

Same as a regular landing, except on a carrier. Known as probably the hardest type of mini-game, which includes catching a rope and not crashing into the superstructure of the ship. Also, the length of the aircraft carrier is considerably shorter than that of a regular runway.