Acepedia
Acepedia
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'''Missiles''' (alternate name '''MSSL''') are the most common weapons in the '''''[[Ace Combat (series)|Ace Combat]]''''' series, being featured in all games. Missiles have average damaging power, usually taking out fighters in 1-2 impacts and larger aircraft in 3, and possess high ammunition payloads, which range from between 50 to 300 and sometimes 800 in Ace Combat 6: Fires Of Liberation. They have the uncommon trait of being able to lock on to both air and ground targets, making them effective multirole weapons. As well, they have a quick reload sequence, allowing several missiles to be launched in quick succession. In ''[[Ace Combat 6: Fires of Liberation]]'', missile reloading speed can be increased by chaining several kills in a short time. However, they have average accuracy at medium range, and are often useless against [[ace]] pilots.
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'''Missiles''' (alternate name '''MSSL''') are the most common weapons in the '''''[[Ace Combat (series)|Ace Combat]]''''' series, being featured in all games. Missiles have average damaging power, usually taking out fighters in 1-2 impacts and larger aircraft in 3, and possess high ammunition payloads, which range from between 50 to 300 and sometimes 800 in Ace Combat 6: Fires Of Liberation. They have the uncommon trait of being able to lock on to both air and ground targets, making them effective multirole weapons.They also have a quick reload sequence, allowing several missiles to be launched in quick succession. In ''[[Ace Combat 6: Fires of Liberation]]'', missile reloading speed can be increased by chaining several kills in a short time. However, they have average accuracy at medium range, and are often useless against [[ace]] pilots.
   
Missile range varies with each game; for example, in ''[[Ace Combat 04: Shattered Skies]]'', missiles lock on within 800 feet, whereas those in ''[[Ace Combat 5: The Unsung War]]'' lock on at 5,200 feet. Their performance can be affected negatively of positively depending on several factors, such as firing angle and shooter-target distance. In ''[[Ace Combat 6: Fires of Liberation]]'', missile performance can be enhanced by [[Electronic Support Measures]] (ESM).
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Missile range varies with each game; for example, in ''[[Ace Combat 04: Shattered Skies]]'', missiles lock on within 800 feet, whereas those in ''[[Ace Combat 5: The Unsung War]]'' lock on at 5,200 feet. Their performance can be affected negatively or positively depending on several factors, such as firing angle and shooter-target distance. In ''[[Ace Combat 6: Fires of Liberation]]'', missile performance can be enhanced by [[Electronic Support Measures]] (ESM).
   
 
All standard missiles in each game vary in model according to their aircraft (for example, the [[F-16C Fighting Falcon]] uses the AIM-9 Sidewinder, while [[Su-27 Flanker]] uses Vympel R-60 (AA-8 Aphid)), however they all function in the same way.
 
All standard missiles in each game vary in model according to their aircraft (for example, the [[F-16C Fighting Falcon]] uses the AIM-9 Sidewinder, while [[Su-27 Flanker]] uses Vympel R-60 (AA-8 Aphid)), however they all function in the same way.

Revision as of 19:09, 28 October 2013

Missiles (alternate name MSSL) are the most common weapons in the Ace Combat series, being featured in all games. Missiles have average damaging power, usually taking out fighters in 1-2 impacts and larger aircraft in 3, and possess high ammunition payloads, which range from between 50 to 300 and sometimes 800 in Ace Combat 6: Fires Of Liberation. They have the uncommon trait of being able to lock on to both air and ground targets, making them effective multirole weapons.They also have a quick reload sequence, allowing several missiles to be launched in quick succession. In Ace Combat 6: Fires of Liberation, missile reloading speed can be increased by chaining several kills in a short time. However, they have average accuracy at medium range, and are often useless against ace pilots.

Missile range varies with each game; for example, in Ace Combat 04: Shattered Skies, missiles lock on within 800 feet, whereas those in Ace Combat 5: The Unsung War lock on at 5,200 feet. Their performance can be affected negatively or positively depending on several factors, such as firing angle and shooter-target distance. In Ace Combat 6: Fires of Liberation, missile performance can be enhanced by Electronic Support Measures (ESM).

All standard missiles in each game vary in model according to their aircraft (for example, the F-16C Fighting Falcon uses the AIM-9 Sidewinder, while Su-27 Flanker uses Vympel R-60 (AA-8 Aphid)), however they all function in the same way.

Missile variants

Ace Combat: Joint Assault introduced several new missile types alongside the normal, "vanilla" type. These new missiles often excel at certain fields, such as damage and speed, at the expense of drawbacks relative to their design.

Standard Missile (STDM)

A non-modified missile with a balance between damage and speed.

Lightweight Missile (LGWM)

A missile modified for speed and increased payload, at the expense of damage.

Heavyweight Missile (HVWM)

Missile with a bulkier mainframe and a larger warhead, trading a reduced payload and lower speed in for increased power.

High Accuracy Missile (HACM)

Missile with an upgraded CPU, increasing combat accuracy and reducing effective range.

Short Range Aerial Suppression Missile (SASM)

A missile outfitted with a special warhead designed to detonate in a large shockwave in proximity to the target, as opposed to during impact.

List of Missiles

  • AIM-9M Sidewinder (most American, European and fictional aircraft)
  • AA-8 Aphid (all Sukhoi and Mikoyan-Gurevich aircraft)
  • Python III (Kfir C.7)
  • R.550 Magic (all Mirage and Rafale-type aircraft)
  • AAM-3 (F-2A Viper Zero and F-3 Shinden II in Ace Combat: Assault Horizon)