FANDOM


(Adding a category.)
(Remaking the page with far more information)
Line 1: Line 1:
'''Naval Fleet Assault''', also called '''Naval TDM''', is a player-versus-player game mode in ''[[Ace Combat Infinity]]'', appearing during "[[Team Deathmatch|Limited Time! Team Deathmatch]]" [[Ranking Tournament]]s.
+
'''Naval Fleet Assault''' (sometimes referred to as '''Naval Team Deatmatch''', '''Naval TDM''' or '''NTDM''') is a player-versus-player gameplay mode in ''[[Ace Combat Infinity]]''. It is only available during specific Naval Fleet Assault [[Ranking Tournament]]s, under the "Limited Time! Team Deathmatch" name in the main menu.
  +
  +
To date, four Naval Fleet Assault tournaments have been hosted: "Naval Fleet Assault" in October 2014, "2nd Mercenary King Tournament" in November 2014, "It's time to decide who flies, and who falls from grace." in February 2015, and "The Russian Shark" in April 2015.
   
 
==Description==
 
==Description==
In Naval Fleet Assault, the competing teams play the role of escorts to a naval fleet, and must fight to sink the enemy's while defending theirs. A fleet is composed of a flagship aircraft carrier accompanied by smaller frigates, destroyers, Aegis ships (a unique addition to this mode) and a single battlecruiser, all of which boast greatly increased health to withstand assaults. The various ships of a fleet display various traits, such as Aegises being able to intercept missiles and bombs with point defense weapons and carriers having extremely high health at the cost of possessing no means of self-defense, but all units as a whole display major aggressivity against players that get too close to them.
+
===Goal===
  +
In Naval Fleet Assault, the two teams will act as escorts to a naval fleet, one for each team. The players' goal is to destroy the enemy's fleet while defending their own. On the left side of the [[Head-up display|HUD]], instead of each team's score as in [[Online Co-Op Missions]] or [[Team Deatmatch]], the total integrity of each fleet is displayed as a percentage starting at 100; this number decreases as ships are damaged or sunk. The match ends when the timer runs out or one of the fleets is completely destroyed (i.e. its integrity reaches 0).
   
The left side of the HUD displays the current integrity value of both fleets, which decreases from 100 as ships suffer damage and are sunk. A match ends when the timer reaches zero or either fleet is completely destroyed. The fleets' health display is surrounded by bars denoting the availability of "Strategic Attacks", a system similar to killstreaks that provides a team with the aid of NPC actions to aid in weakening the opposing fleet. A total of five Strategic Attacks are available, represented on the HUD as missile icons:
+
===Fleet Composition===
*'''Missile Barrage''': The player's vessels fire a missile barrage at the enemy's fleet. (10% Damage)
+
Each fleet is led by an aircraft carrier accompanied by frigates, destroyers, Aegis ships, and battle cruisers. All ships have greatly increased health and attack capabilities compared to any other gameplay mode. All vessels in a fleet will act aggressive to any enemy aircraft that approaches them.
*'''Hornet Airstrike''': A squadron of [[F/A-18F Super Hornet]]s launches an airstrike on the enemy's fleet. (15% Damage)
 
*'''Artillery Barrage''': The player's fleet fires a cannonade of artillery at the enemy's fleet. (15% Damage)
 
*'''Bombing Run''': A trio of [[B-1B Lancer]]s launches a carpet bombing on the enemy's fleet as they circle above it. (15% Damage)
 
*'''Cruise Missile Attack''': The allied ships launch anti-ship cruise missiles at the enemy's fleet. Most damaging Strategic Attack, but has a ten-second delay between activation and impact. (25% Damage)
 
   
==Maps==
+
Battle cruisers feature the unique ability to fire numerous missiles and guns at different players. They act incredibly aggressive and players must avoid flying straight at them to avoid a volley of missiles.
  +
  +
In addition, Aegis ships utilize their [[CIWS]] to intercept missiles and bombs approaching any of the fleet's vessels. Multiple players can attempt to fire multiple weapons at once to overwhelm the CIWS and cause some damage. The CIWS itself can be destroyed (two systems appear on each Aegis vessel), but they will respawn after a certain amount of time. The only way to permanently eliminate their threat is to destroy the Aegis vessel itself.
  +
  +
===Strategic Attacks===
  +
{{Quote|Allied NPCs will perform "Strategic Attacks" according to the number of enemy players that are shot down.|Loading screen quote}}
  +
In order to win a match, players must effectively balance the destruction of the enemy fleet and the defense of their own. It is typically recommended that half of a team should perform air-to-air defense while the other half performs air-to-ship attack. However, outside of keeping the fleet health as high as possible, players attacking enemy players can still perform damage to the enemy fleet through Strategic Attacks.
  +
  +
Above the friendly fleet's below the enemy fleet's integrity bars, a series of squares and missiles are displayed. Each icon represents one enemy player kill; for example, when a player on the friendly team shoots down a player on the enemy team, the first blue square will be filled in. At certain kill amounts, the square is replaced by a missile, which represents a Strategic Attack. This attack will automatically initiate against the enemy fleet, and cannot be canceled or defended against.
  +
  +
The full list of Strategic Attacks is as follows:{{ref|SARedditDDan|[https://www.reddit.com/r/acecombat/comments/2jc34a/naval_fleet_assault_fleet_attack_damage_and/ Fleet attack, damage, and arrival time]. [https://www.reddit.com/r/acecombat/ Reddit]. Retrieved on April 30, 2015. However, note that the kill numbers are inconsistent with the in-game icons.}}
  +
{| class="wikitable" style="text-align:center;"
  +
|-
  +
! # Kills
  +
! Strategic Attack
  +
! % Damage
  +
! Est. Arrival Time
  +
|-
  +
| 3
  +
| Fleet Gun Attack
  +
| 10%
  +
| 15 seconds
  +
|-
  +
| 5
  +
| [[F/A-18F Super Hornet|Support Aircraft]]
  +
| 5%
  +
| 10 seconds
  +
|-
  +
| 7
  +
| Fleet Missile Attack
  +
| 15%
  +
| 15 seconds
  +
|-
  +
| 10
  +
| [[B-1B Lancer|Support Bombers]]
  +
| 15%
  +
| 10 seconds
  +
|-
  +
| 15
  +
| Cruise Missile Attack
  +
| 25%
  +
| 15 seconds
  +
|}
  +
  +
==Missions==
 
Similar to standard Team Deathmatch, Naval Fleet Assault takes place on several maps inspired by those from [[Online Co-Op Missions]].
 
Similar to standard Team Deathmatch, Naval Fleet Assault takes place on several maps inspired by those from [[Online Co-Op Missions]].
 
*[[Pipeline (Naval Fleet Assault)|Pipeline]]
 
*[[Pipeline (Naval Fleet Assault)|Pipeline]]
Line 14: Line 14:
   
 
==Trivia==
 
==Trivia==
*In rare cases, there is a possibility that a match may continue for the remaining time limit even when a fleet has been completely destroyed.
+
*Strategic Attacks are similar to "{{wk|callofduty|killstreak}}s" in shooter games; however, in Naval Fleet Assault, the player kills do not need to be consecutive without a player shot down, and they apply for an entire team rather than each individual player.
*During the first Naval Fleet Assault ranking event on October 2014, the promotional banner displayed a portrayed the game's mascot, Nugget dressed as [[Nicholas A. Andersen]], including his moustache and cap.
+
*Note that the total damage possible through Strategic Attacks is 70%. The remaining 30% of a fleet's integrity still needs to be removed by players directly attacking the fleet.
  +
*There is a rare possibility that a match may continue for the remaining time limit even when one of the fleets has been completely destroyed.
  +
*A match will end in a "DRAW" if both fleets are simultaneously destroyed or have the same remaining integrity at the end of the mission. In terms of credits and Ranking Tournament points, the game will treat a draw as a loss.
  +
  +
{{reflist}}
 
[[Category:Ace Combat Infinity]]
 
[[Category:Ace Combat Infinity]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 21:20, April 30, 2015

Naval Fleet Assault (sometimes referred to as Naval Team Deatmatch, Naval TDM or NTDM) is a player-versus-player gameplay mode in Ace Combat Infinity. It is only available during specific Naval Fleet Assault Ranking Tournaments, under the "Limited Time! Team Deathmatch" name in the main menu.

To date, four Naval Fleet Assault tournaments have been hosted: "Naval Fleet Assault" in October 2014, "2nd Mercenary King Tournament" in November 2014, "It's time to decide who flies, and who falls from grace." in February 2015, and "The Russian Shark" in April 2015.

Description

Goal

In Naval Fleet Assault, the two teams will act as escorts to a naval fleet, one for each team. The players' goal is to destroy the enemy's fleet while defending their own. On the left side of the HUD, instead of each team's score as in Online Co-Op Missions or Team Deatmatch, the total integrity of each fleet is displayed as a percentage starting at 100; this number decreases as ships are damaged or sunk. The match ends when the timer runs out or one of the fleets is completely destroyed (i.e. its integrity reaches 0).

Fleet Composition

Each fleet is led by an aircraft carrier accompanied by frigates, destroyers, Aegis ships, and battle cruisers. All ships have greatly increased health and attack capabilities compared to any other gameplay mode. All vessels in a fleet will act aggressive to any enemy aircraft that approaches them.

Battle cruisers feature the unique ability to fire numerous missiles and guns at different players. They act incredibly aggressive and players must avoid flying straight at them to avoid a volley of missiles.

In addition, Aegis ships utilize their CIWS to intercept missiles and bombs approaching any of the fleet's vessels. Multiple players can attempt to fire multiple weapons at once to overwhelm the CIWS and cause some damage. The CIWS itself can be destroyed (two systems appear on each Aegis vessel), but they will respawn after a certain amount of time. The only way to permanently eliminate their threat is to destroy the Aegis vessel itself.

Strategic Attacks

"Allied NPCs will perform "Strategic Attacks" according to the number of enemy players that are shot down."
― Loading screen quote

In order to win a match, players must effectively balance the destruction of the enemy fleet and the defense of their own. It is typically recommended that half of a team should perform air-to-air defense while the other half performs air-to-ship attack. However, outside of keeping the fleet health as high as possible, players attacking enemy players can still perform damage to the enemy fleet through Strategic Attacks.

Above the friendly fleet's below the enemy fleet's integrity bars, a series of squares and missiles are displayed. Each icon represents one enemy player kill; for example, when a player on the friendly team shoots down a player on the enemy team, the first blue square will be filled in. At certain kill amounts, the square is replaced by a missile, which represents a Strategic Attack. This attack will automatically initiate against the enemy fleet, and cannot be canceled or defended against.

The full list of Strategic Attacks is as follows:[1]

# Kills Strategic Attack  % Damage Est. Arrival Time
3 Fleet Gun Attack 10% 15 seconds
5 Support Aircraft 5% 10 seconds
7 Fleet Missile Attack 15% 15 seconds
10 Support Bombers 15% 10 seconds
15 Cruise Missile Attack 25% 15 seconds

Missions

Similar to standard Team Deathmatch, Naval Fleet Assault takes place on several maps inspired by those from Online Co-Op Missions.

Trivia

  • Strategic Attacks are similar to "killstreaks" in shooter games; however, in Naval Fleet Assault, the player kills do not need to be consecutive without a player shot down, and they apply for an entire team rather than each individual player.
  • Note that the total damage possible through Strategic Attacks is 70%. The remaining 30% of a fleet's integrity still needs to be removed by players directly attacking the fleet.
  • There is a rare possibility that a match may continue for the remaining time limit even when one of the fleets has been completely destroyed.
  • A match will end in a "DRAW" if both fleets are simultaneously destroyed or have the same remaining integrity at the end of the mission. In terms of credits and Ranking Tournament points, the game will treat a draw as a loss.

References

  1. Fleet attack, damage, and arrival time. Reddit. Retrieved on April 30, 2015. However, note that the kill numbers are inconsistent with the in-game icons.
Community content is available under CC-BY-SA unless otherwise noted.