Acepedia
Acepedia

Seagull is the eleventh mission in Ace Combat 2.

Briefing[]

We have received information that the enemy's mobile fleet is on the move. They seem to be ready to rally, immediately after joining forces with their front line troops. Your mission this time is to attack the enemy's mobile fleet, and put a stop to the sea invasion operation.

Target: The enemy's mobile fleet

The AEGIS cruiser's fire power capability is immense! Try to avoid being caught in its sights, and use the hit-and-breakaway operation!

Objectives[]

The mission objective is to destroy the enemy fleet, which consists of five ships marked as TGT. It is not necessarily to destroy the shipborne weapons one by one; they will be destroyed and added to rewards payout when their parent ship is sunk, so the player can focus on the ships themselves to save time and ammunition.

A minigame follows immediately after the mission, where the player must land their aircraft on a friendly aircraft carrier. Failure to do so will incur a damage cost equal to half the cost of the aircraft's purchase price.

Enemy Lists[]

Standard Units[]

Unit Credits Count Other Notes
A-6 3,000 2
AV-8B 4,000 2
F-14 6,000 3
F/A-18D 4,000 2

CARRIER
GUN
10,000
1,000
1
3
SHIP 10,000 1 [note 1]


WARSHIP
GUN
MSSL
10,000
1,000
2,000
3
3
3

Special Units[]

Unit Credits Count Other Notes
F/A-18E "Z.O.E." 32,500 1 [note 2]
F-14A "Z.O.E." 31,000 1 [note 3]
R-M01 "HANGMEN" 15,000 2

Rewards[]

  • Completion reward: 35,000 credits
  • Unlocks: EF-2000 (if player shoots down both HANGMEN on Normal mode) or SF-39 (if player shoots down both HANGMEN on Extra mode)

References[]

Footnotes[]

  1. This naval target is labelled "TRANSPORT" in the mission briefing.
  2. F/A-18E "Z.O.E." only appears if the player shot down F-14A "Z.O.E." in Sledgehammer.
  3. F-14A "Z.O.E." only appears if the player did not shoot it down in Sledgehammer.