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The Short-Range Aerial Suppression Air-to-Air Missile (also known as Short-Range Aerial Suppression Missile, abbreviated as SASM) is a special weapon introduced in Ace Combat: Joint Assault.

Game Analysis

Ace Combat 7: Skies Unknown

"Air-to-air burst missiles. If they are about to be evaded, they will explode even if it is not a direct hit, so they are useful against agile aircraft."
Hangar

Aircraft

Aircraft Price (MRP) Ammo
(base
amount)
Ammo
(Takeoff Weight
Augmentation (Sp. W)
Lv. 1)
Ammo
(Takeoff Weight
Augmentation (Sp. W)
Lv. 2)
F-4E Phantom II 0 12 20 28
F-16C Fighting Falcon 2,500 14 22 30
F-15C Eagle 0 22 30 38
Gripen E 0 18 26 34

Ace Combat: Assault Horizon Legacy

SASM Icon Legacy
The weapon was referred to as Short-Range Aerial Suppression Missile in this game.
"Missile that causes an explosion in the vicinity of the target, causing damage to a wide area"
Hangar

Aircraft

Aircraft Price Ammo
YF-23 Black Widow II Starting weapon 8
F-22A Raptor 94,000 8
Su-37 Terminator 31,200 8
ADF-01 FALKEN Starting weapon 8

Statistics

SASM Stats Legacy

Gallery

Ace Combat: Joint Assault

ACX2 Icon SASM
The weapon was referred to as Short-Range Aerial Suppression Missile in this game.
"Missile that causes an explosion in the vicinity of the target, causing damage to a wide area."
― Hangar

Cost

The SASM costs 50 credits per use.

Aircraft

Aircraft Price Ammo
Su-47 Berkut 44,000 17
MiG-31 Foxhound 73,800 30
F-15 S/MTD 91,500 27
X-29A 12,000 9
Mirage 2000D 49,800 20

Gallery

Trivia

  • The missile's way of damaging its target by exploding in proximity is similar to how most real life air-to-air weapons work, in which they use proximity as its primary method to damage the target by sending out shrapnel against it.
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