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{{ACXNonCanon|[[Standoff in the Skies II]]}}
[[File:Gleipnir.png|thumb|340px|Gryphus 1 vs the Gleipnir]]
 
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{{Mission
Standoff in the skies I is the mission 7A in Ace Combat X: Skies of deception. In this mission you must destroy the Airborne fortress of Leasath, the [[Gleipnir]].
 
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|title = Standoff in the Skies I
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|image = [[File:Gleipnir.png|270px]]
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|game = Ace Combat X: Skies of Deception
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|mission = [[Campaign]] Mission 07A
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|previous = [[Skies of Deception (mission)|Skies of Deception]]<br/>[[Out of the Fire]]<br/>[[Prelude]]<br/>[[Last Line of Defense]]<br/>[[False Target]]<br/>[[Rolling Thunder]]<br/>[[Pinned Down]]
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|alternate = [[Standoff in the Skies II]]
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|next = Depends on player choice
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|focus = Air-to-air
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|playerchar = [[Gryphus One]]|objective = Destroy the airborne fortress, [[Gleipnir]]
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|timelimit = 15 minutes
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|update1 = true
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|u1focus = Air-to-air
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|u1objective = Destroy the Gleipnir's weapon systems
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|u1timelimit = Remaining time from initial phase}}
   
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'''Standoff in the Skies I''' is a mission in ''[[Ace Combat X: Skies of Deception]]''.
You can do the mission if you complet the mission 6A "The Midnight Sun".
 
===Plot===
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==Briefing==
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[[Eugene Solano]]: ''I'll now go over the details of our mission to retake [[Santa Elva]], a city vital to the enemy's transportation network. If we succeed in retaking the city, our capital [[Griswall]] will be within reach. It seems that the damage the [[Gleipnir]] bore from our attack over [[Terminus Island]] is being repaired here in Santa Elva. The previous attack was proof enough of the ability of individual fighters to effectively strike at the Gleipnir, so all ground forces that run the risk of becoming a target will hold their position here.''
The control towers of Leasath, saw the Southern Cross on the radar, another one say to the captain "Prepare the airborne fortress for takeoff" but the captain says that the repairs are incomplete because the DOS is not repaired, but the control towers didn't take care, then the Gleipnir took off and the captain said that he won't be the responsible if the Geipnir gets destroyed.
 
   
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''Enemy ground forces are most likely prepared for any kind of assault, but with the Gleipnir unable to fly, now is the time to strike. Even the Gleipnir wouldn't risk killing their own troops stationed at the base by firing the [[Shock Cannon|short range cannon]]. It looks like there's no escape for them this time, sir.''
The crew saw that they weren't taking altitude, the thrust was failing, the crew also told them that the repairs are unfinished. As CRUX supected the Gleipinir wasn't using the Shock Cannon and the SWBM has already been destroyed.
 
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==Objectives==
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The player begins at the southern area of the map, with two [[Mirage 2000D]] aircraft approaching from the front. The damage sustained by the Gleipnir during the events of [[The Midnight Sun]] means that the warship cannot launch [[Shock Wave Ballistic Missile]]s, leaving it only with basic onboard weapons to defend itself. Various anti-air vehicles are strewn throughout Santa Elva, along with a small number of enemy interceptors if the Mirages have not been destroyed first.
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===Mission Update 1===
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After the Gleipnir's defense weapons are disabled, a short confrontation will ensure between the Gleipnir's captain and her crew, leading it to turn upside down in an attempt to fire the Shock Cannon. The time between the maneuver and the weapon firing is extremely short, and will likely kill the player unless they position themselves beneath the ship.
   
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The Gleipnir will fire the Shock Cannon twice before alternating between normal and inverted flight. The cannon's firing disc will only suffer damage is struck directly in the center, forcing one to time their attacks between the Shock Cannon's activation. The weapon's kill zone is limited to a certain radius around the Gleipnir, and will not cause damage if the player is at a sufficient distance.
Gryphus 1 decided to destroy the guns and SAM (Surface to Air Missile) to see how the Gleippnir has no weapons, the crew said that now they are "sitting ducks" but the captain said that they still having the Shock Cannon, but the crew said that it would damage the Gleipnir more.
 
   
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==S Rank==
After the discussion, for the shock of all the forces, the captain rolled the Gleipnir upside-down and fired simultaneous times the Shock Cannon, Gryphus 1 destroyed it and the engines turned off.
 
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An S rank in this mission is determined solely by final scoring. Destroying all targets on the map, including the special enemy units amounts to a total of over 12,000 points, enough to award one with an S rank.
 
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==Special units==
Then a crew man says "I told them that the Gleipnir wasn't ready for action, damned base command!"
 
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*'''Ace unit''': [[MiG-29A Fulcrum|MiG-29A]] '''Frost''' - Spawns after the trio of F-2As in the first stage of the mission are shot down.
 
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*'''Star unit''': Vehicle - Appears in east Santa Elva and attempts to escape the city through a bridge. Spawns after the Gleipnir begins to use the Shock Cannon.
The airborne fortress fell and crashed in the river and exploded taking the captain with it.
 
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==Debriefing==
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Eugene Solano: ''The Gleipnir is no more! Shortly after out victory, ground forces successfully retook Santa Elva. The Santa Elva victory is fantastic news, but even more so, the defeat of the Gleipnir is sure to boost morale and give us a strategic advantage in this war. Next we liberate the capitol, Griswall. We’ve already come this far, sir.''
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{{Navbox/ACX-Missions}}
 
[[Category:Ace Combat X: Skies of Deception missions]]
 
[[Category:Ace Combat X: Skies of Deception missions]]

Revision as of 20:59, 6 October 2017

This mission has no corresponding operation page since it is not considered part of Strangereal canon.
For the canon variant of this mission, see Standoff in the Skies II.

Standoff in the Skies I is a mission in Ace Combat X: Skies of Deception.

Briefing

Eugene Solano: I'll now go over the details of our mission to retake Santa Elva, a city vital to the enemy's transportation network. If we succeed in retaking the city, our capital Griswall will be within reach. It seems that the damage the Gleipnir bore from our attack over Terminus Island is being repaired here in Santa Elva. The previous attack was proof enough of the ability of individual fighters to effectively strike at the Gleipnir, so all ground forces that run the risk of becoming a target will hold their position here.

Enemy ground forces are most likely prepared for any kind of assault, but with the Gleipnir unable to fly, now is the time to strike. Even the Gleipnir wouldn't risk killing their own troops stationed at the base by firing the short range cannon. It looks like there's no escape for them this time, sir.

Objectives

The player begins at the southern area of the map, with two Mirage 2000D aircraft approaching from the front. The damage sustained by the Gleipnir during the events of The Midnight Sun means that the warship cannot launch Shock Wave Ballistic Missiles, leaving it only with basic onboard weapons to defend itself. Various anti-air vehicles are strewn throughout Santa Elva, along with a small number of enemy interceptors if the Mirages have not been destroyed first.

Mission Update 1

After the Gleipnir's defense weapons are disabled, a short confrontation will ensure between the Gleipnir's captain and her crew, leading it to turn upside down in an attempt to fire the Shock Cannon. The time between the maneuver and the weapon firing is extremely short, and will likely kill the player unless they position themselves beneath the ship.

The Gleipnir will fire the Shock Cannon twice before alternating between normal and inverted flight. The cannon's firing disc will only suffer damage is struck directly in the center, forcing one to time their attacks between the Shock Cannon's activation. The weapon's kill zone is limited to a certain radius around the Gleipnir, and will not cause damage if the player is at a sufficient distance.

S Rank

An S rank in this mission is determined solely by final scoring. Destroying all targets on the map, including the special enemy units amounts to a total of over 12,000 points, enough to award one with an S rank.

Special units

  • Ace unit: MiG-29A Frost - Spawns after the trio of F-2As in the first stage of the mission are shot down.
  • Star unit: Vehicle - Appears in east Santa Elva and attempts to escape the city through a bridge. Spawns after the Gleipnir begins to use the Shock Cannon.

Debriefing

Eugene Solano: The Gleipnir is no more! Shortly after out victory, ground forces successfully retook Santa Elva. The Santa Elva victory is fantastic news, but even more so, the defeat of the Gleipnir is sure to boost morale and give us a strategic advantage in this war. Next we liberate the capitol, Griswall. We’ve already come this far, sir.