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'''Team Deathmatch''' is a multiplayer mode featured in ''[[Ace Combat 6: Fires of Liberation]]'' and ''[[Ace Combat Infinity]]''.
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{{Notice|"Team Battle" redirects here. For the free-for-all version of this mode, see [[Battle Royal]]. For the local splitscreen version of this mode, see [[VS Mode]].}}
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[[File:AC7 Team Deathmatch Intro Bravo.jpg|thumb|300px|Bravo Team introduction in ''[[Ace Combat 7: Skies Unknown]]'']]
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{{Quote|Bring the enemy down together. Remember, you're not on your own out there.|[[AWACS Wind Maker]]}}
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'''Team Deathmatch''' is an online multiplayer game mode featured in ''[[Ace Combat 6: Fires of Liberation]]'', ''[[Ace Combat Infinity]]'', and ''[[Ace Combat 7: Skies Unknown]]''. Two teams comprised of human players must shoot each other down until time runs out or one team earns enough score to complete the match.
   
==Ace Combat 6: Fires of Liberation==
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The mode is named Team Battle in ''Ace Combat 6'', Team Deathmatch in ''Infinity'', and Team Death Match in ''Ace Combat 7''. ''Infinity'' expanded on the Team Deathmatch rules to create two additional modes: [[Naval Fleet Assault]] and [[Ring Battle]].
   
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==Rules==
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[[File:AC7 Team Deathmatch Missile Volley.jpg|thumb|250px|Players working together to fire a missile volley at enemy players in ''Ace Combat 7'']]
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Team Deathmatch supports a maximum of 16 players in ''Ace Combat 6'' and a maximum of 8 players in ''Infinity'' and ''Ace Combat 7''. Players are divided into two equal teams either in the lobby or when the match starts. Players on the same team spawn close to each other at the start of the match. Each player is worth a certain number of points depending on the aircraft they're flying and, in ''Infinity'' and ''Ace Combat 7'', their equipped [[tuning]] parts and special weapons. When a player is shot down, they must wait a certain amount of time before they're allowed to respawn again.
   
==Ace Combat Infinity==
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The first player to reach the specified score in the time limit wins. If the time runs out, the player with the highest score wins. Both the score and the time limit depend on the game. Players also earn ranks and certain bonuses or [[medals]] depending on their performance.
In ''Ace Combat Infinity'', the Team Deathmatch is limited-time only and conducted as [[Ranking Tournament|ranking events]]. It consists two game modes – standard mode and [[Naval Fleet Assault]] mode.
 
   
===Standard TDM===
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Most ''Ace Combat 6'' stages also feature AI-controlled NPC units that award score or change gameplay if destroyed. These are not present in ''Infinity'' or ''Ace Combat 7''.
This mode features a traditional player-versus-player gameplay which players are divided into Alpha Team and Bravo Team. A team has to shoot down other team's aircraft and score higher than other team before time runs out in order to win the match. If one of the team reaches score 50,000 points first, the match will be over.
 
   
Maps that are playable in this mode:
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==Stages==
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The following stages are available for Team Deathmatch games.
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===''Ace Combat 7''===
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[[File:AC7 Team Deathmatch Intro Alpha.jpg|thumb|250px|Alpha Team introduction over Yinshi Valley]]
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Each stage in ''Ace Combat 7'' also comes with a short description about the area.
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*[[Fort Grays Island]] - A combat zone above the sea, fraught with clouds that can conceal the enemy. Chase after them while using the cover yourself to gain the upper hand.
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*[[Anchorhead|Anchorhead Bay]] - Nighttime combat in a crowded metropolis. A high concentration of bridges and tall buildings in this glimmering cityscape will make flying at low altitudes a tough task.
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*[[Waiapolo Mountains]] - Combat takes place in the skies surrounding mountain range peaks. Clouds cover both the mountains and valleys, spelling certain doom for careless pilots.
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*[[Yinshi Valley|Yinshi Valley (Morning)]] - A combat zone with great rock formations that pierce the sky. Expertly timing your attacks as you weave through the ravines will be the key to victory in this difficult terrain.
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*[[Yinshi Valley|Yinshi Valley (Night)]] - Combat takes place on a dark, stormy night in a rocky karst area. Conquer the thunderous skies above and the punishing terrain below to lay claim to victory.
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*[[Roca Roja]] - Combat unfolds above wastelands bathed red in the light of the evening sun, with the arid sky serving as the backdrop for a battle of pure skill.
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===''Infinity''===
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[[File:Team Deathmatch in Ace Combat Infinity.jpg|thumb|250px|Players battling over Area B7R in ''Ace Combat Infinity'']]
 
*[[Tokyo Skies]]
 
*[[Tokyo Skies]]
*[[Comona Air Base]]
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*[[Comona Air Base (TDM)|Comona Air Base]]
 
*[[Area B7R (TDM)|Area B7R]]
 
*[[Area B7R (TDM)|Area B7R]]
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*[[Dubai Skyscrapers]]
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*[[White Moscow]]
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*[[Avalon Siege]]
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===''Ace Combat 6''===
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[[File:Battle of Ortara Online.jpg|thumb|250px|Players dogfighting over Ortara in ''Ace Combat 6'']]
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[[File:Multiplayer Ranking Screen AC6.jpg|thumb|250px|Team Battle multiplayer ranking screen in ''Ace Combat 6'']]
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Each stage in Ace Combat 7 also comes with a short description about the area and the special mechanics at play.
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*Stage 1 - [[Vitoze]] - Protect the #1 [[Electronic Support Measure|ESM]] aircraft while engaging the opposing team. ESM range increases as more opposition aircraft are destroyed, but is reset when the #1 ESM aircraft is destroyed.
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*Stage 2 - [[Mount Marcello]] - Various shipping containers are scattered across the stage. Destroy the opposing team's to unlock special properties. Only fate knows what each container has in store.
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*Stage 3 - [[Ortara]] - NPC allied reinforcements will come to the aide of whichever team achieves a set score first. Allies will continue to attack until the next set score is reached.
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*Stage 4 - [[Grageo Canyon]] - The first team to destroy the tunnel elevator will be rewarded ESM for a limited time on all aircraft. However, only 1 of the 4 tunnels houses the destructible elevator.
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*Stage 5 - [[Alma River]] - Any aircraft flying too high out of the canyon will be instantly destroyed. An ESM aircraft will come to the aide of the first team to destroy the command craft (CMD. CRAFT).
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*[[Ace Combat 6: Fires of Liberation/DLC|Download]] - [[Selumna Peaks]]
   
===TDM: Naval Fleet Assault===
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<gallery>
This mode features additional a fleet for each team. The main objective is a team has to completely destroy other team's fleet in order to win a match.
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AC6 Team Battle Vitoze.jpg|Stage 1 gameplay
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AC6 Team Battle Vitoze Gameplay.jpg|Stage 1 gameplay
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AC6 Team Battle Gameplay.jpg|Stage 3 gameplay
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AC6 Team Battle Selumna Peaks.jpg|Download stage gameplay
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AC6 Team Battle Selumna Peaks Gameplay.jpg|Download stage gameplay with Japanese dialogue
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AC6 Team Battle Selumna Peaks Gameplay 2.jpg|Download stage gameplay with Japanese dialogue
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</gallery>
   
Maps that are featured in this mode:
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{{Reflist}}
*[[Pipeline (TDM)|Pipeline]]
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[[Category:Ace Combat 6: Fires of Liberation]]
*[[Comona Air Base]]
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[[Category:Ace Combat 6: Fires of Liberation multiplayer]]
*[[Dubai Sea Battle]]
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[[Category:Ace Combat 7: Skies Unknown]]
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[[Category:Ace Combat Infinity]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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[[Category:Gameplay Modes]]
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[[Category:Multiplayer]]

Latest revision as of 10:05, June 3, 2019

"Team Battle" redirects here. For the free-for-all version of this mode, see Battle Royal. For the local splitscreen version of this mode, see VS Mode.
AC7 Team Deathmatch Intro Bravo

Bravo Team introduction in Ace Combat 7: Skies Unknown

"Bring the enemy down together. Remember, you're not on your own out there."
AWACS Wind Maker

Team Deathmatch is an online multiplayer game mode featured in Ace Combat 6: Fires of Liberation, Ace Combat Infinity, and Ace Combat 7: Skies Unknown. Two teams comprised of human players must shoot each other down until time runs out or one team earns enough score to complete the match.

The mode is named Team Battle in Ace Combat 6, Team Deathmatch in Infinity, and Team Death Match in Ace Combat 7. Infinity expanded on the Team Deathmatch rules to create two additional modes: Naval Fleet Assault and Ring Battle.

RulesEdit

AC7 Team Deathmatch Missile Volley

Players working together to fire a missile volley at enemy players in Ace Combat 7

Team Deathmatch supports a maximum of 16 players in Ace Combat 6 and a maximum of 8 players in Infinity and Ace Combat 7. Players are divided into two equal teams either in the lobby or when the match starts. Players on the same team spawn close to each other at the start of the match. Each player is worth a certain number of points depending on the aircraft they're flying and, in Infinity and Ace Combat 7, their equipped tuning parts and special weapons. When a player is shot down, they must wait a certain amount of time before they're allowed to respawn again.

The first player to reach the specified score in the time limit wins. If the time runs out, the player with the highest score wins. Both the score and the time limit depend on the game. Players also earn ranks and certain bonuses or medals depending on their performance.

Most Ace Combat 6 stages also feature AI-controlled NPC units that award score or change gameplay if destroyed. These are not present in Infinity or Ace Combat 7.

StagesEdit

The following stages are available for Team Deathmatch games.

Ace Combat 7Edit

AC7 Team Deathmatch Intro Alpha

Alpha Team introduction over Yinshi Valley

Each stage in Ace Combat 7 also comes with a short description about the area.

  • Fort Grays Island - A combat zone above the sea, fraught with clouds that can conceal the enemy. Chase after them while using the cover yourself to gain the upper hand.
  • Anchorhead Bay - Nighttime combat in a crowded metropolis. A high concentration of bridges and tall buildings in this glimmering cityscape will make flying at low altitudes a tough task.
  • Waiapolo Mountains - Combat takes place in the skies surrounding mountain range peaks. Clouds cover both the mountains and valleys, spelling certain doom for careless pilots.
  • Yinshi Valley (Morning) - A combat zone with great rock formations that pierce the sky. Expertly timing your attacks as you weave through the ravines will be the key to victory in this difficult terrain.
  • Yinshi Valley (Night) - Combat takes place on a dark, stormy night in a rocky karst area. Conquer the thunderous skies above and the punishing terrain below to lay claim to victory.
  • Roca Roja - Combat unfolds above wastelands bathed red in the light of the evening sun, with the arid sky serving as the backdrop for a battle of pure skill.

InfinityEdit

Team Deathmatch in Ace Combat Infinity

Players battling over Area B7R in Ace Combat Infinity

Ace Combat 6Edit

Battle of Ortara Online

Players dogfighting over Ortara in Ace Combat 6

Multiplayer Ranking Screen AC6

Team Battle multiplayer ranking screen in Ace Combat 6

Each stage in Ace Combat 7 also comes with a short description about the area and the special mechanics at play.

  • Stage 1 - Vitoze - Protect the #1 ESM aircraft while engaging the opposing team. ESM range increases as more opposition aircraft are destroyed, but is reset when the #1 ESM aircraft is destroyed.
  • Stage 2 - Mount Marcello - Various shipping containers are scattered across the stage. Destroy the opposing team's to unlock special properties. Only fate knows what each container has in store.
  • Stage 3 - Ortara - NPC allied reinforcements will come to the aide of whichever team achieves a set score first. Allies will continue to attack until the next set score is reached.
  • Stage 4 - Grageo Canyon - The first team to destroy the tunnel elevator will be rewarded ESM for a limited time on all aircraft. However, only 1 of the 4 tunnels houses the destructible elevator.
  • Stage 5 - Alma River - Any aircraft flying too high out of the canyon will be instantly destroyed. An ESM aircraft will come to the aide of the first team to destroy the command craft (CMD. CRAFT).
  • Download - Selumna Peaks

ReferencesEdit

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