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{{Mission2Operation|Operation Dual Wielder}}
 
{{Mission2Operation|Operation Dual Wielder}}
 
{{Mission
 
{{Mission
| image = [[File:AC7 Arsenal Bird Deploying MQ-101s.png]]
+
| image = AC7 Mission 03 Preview.png
  +
| othernames = {{Nihongo|Operation on Two Fronts|両面作戦}}
 
| game = ''[[Ace Combat 7: Skies Unknown]]''
 
| game = ''[[Ace Combat 7: Skies Unknown]]''
 
| mission = [[Campaign]] Mission 03
 
| mission = [[Campaign]] Mission 03
  +
| transcript = Transcript:Two-pronged Strategy
| previous =
 
| alternate =
+
| previous = [[Charge the Enemy]]
| next =
+
| next = [[Rescue (AC7)|Rescue]]
 
| focus = Air-to-Air
 
| focus = Air-to-Air
 
| objective = Destroy all TGTs.
 
| objective = Destroy all TGTs.
Line 14: Line 15:
 
| u1objective = Attack the Arsenal Bird.
 
| u1objective = Attack the Arsenal Bird.
 
| u1timelimit = 20 minutes
 
| u1timelimit = 20 minutes
| u2focus = Air-to-Air
+
| u2focus = Escort<br>Air-to-Air
| u2objective = Destroy all TGTs.
+
| u2objective = Help the allies escape and destroy the UAVs.
 
| u2timelimit = 20 minutes
 
| u2timelimit = 20 minutes
 
}}
 
}}
{{Quote|Trigger, time to show the other guys that we get wet, wild, and do dirty, dirty things.|[[Clown]]}}
+
{{Quote|[[Trigger]], time to show the other guys that we get wet, wild, and do dirty, dirty things.|[[Clown]]}}
'''{{PAGENAME}}''' is the third campaign mission of ''[[Ace Combat 7: Skies Unknown]]''. The player is introduced to the [[Arsenal Bird]] in gameplay for the first time.
+
'''Two-pronged Strategy''' is the third campaign mission of ''[[Ace Combat 7: Skies Unknown]]''. The player is introduced to the [[Arsenal Bird]] in gameplay for the first time.
   
 
==Briefing==
 
==Briefing==
 
''The surprise attacks carried out after the declaration of war, saw the peacekeeping forces of various countries, including Osea, suffer major damage. The ships moored around the space elevator and near [[Gunther|Gandar Bay]]{{Note|name=Gandar|"Gandar Bay" is incorrectly named in the briefing. The area's name is actually [[Gunther]].}} have been hit particularly hard. Numerous ships have been sunk and abandoned. Fortunately, our cutting-edge aircraft carrier'' [[OFS Kestrel II|Kestrel II]] ''was at sea, so it was spared from the attack. Kestrel II is now preparing to launch another attack against Erusea's capital, [[Farbanti]]. The aircraft carrier'' [[OFS Vulture (AC7)|Vulture]] ''also managed to escape Gandar Bay{{Note|name=Gandar}} safely. However, it lost all its aircraft, so it's sailing empty. Today the International Union Peacekeeping Force reclaims its bid to the space elevator. The [[Fort Grays Island]] Air Base Squadron will rendezvous with the carrier Vulture for a joint mission. The first objective will be to seize air superiority in [[Chopinburg Rainforest|Chopinburg]] in order to secure a route for the support squadrons. The enemy maintains air superiority over Chopinburg, so expect heavy resistance from enemy aircraft. There's more, so listen carefully. Right from the start of the war, the enemy has been deploying drones. They're using a new, advanced type of drone. The unmanned, airborne aircraft carrier the Arsenal Bird carries this new drone, [[MQ-101]]. The Osean Army headed up the development of the massive Arsenal Birds and dispatched them to the space elevator to provide support. However, it's been reported that the carriers may have fallen into the hands of the Erusean Forces. If that's true, it could be a significant obstacle for us. We need to regain control of the space elevator ASAP. Good luck out there.''
{{Notice|This briefing is subject to change upon the game's release.}}
 
''The surprise attacks carried out after the declaration of war, so the peacekeeping forces of various countries, including Osea, suffer major damage. The ships moored around the space elevator and near Gandar Bay have been hit particularly hard. Numerous ships have been sunk and abandoned. Fortunately, our cutting edge aircraft carrier [[Kestrel II]] was at sea, so it was spared from the attack. Kestrel II is now preparing to launch an attack against Erusea's capital, [[Farbanti]]. The aircraft carrier [[OFS Vulture|Vulture]] also managed to escape Gandar Bay safely. However, it lost all its aircraft, so it's sailing empty. Today the International Union Peacekeeping Force reclaims its bid to the space elevator. The Fort Grays Island Air Base Squadron will rendezvous with the carrier Vulture for a joint mission. The first objective will be to seize air superiority in Chopinburg in order to secure a route for the support squadrons. The enemy maintains air superiority over Chopinburg, so expect heavy resistance from enemy aircraft. There's more, so listen carefully... Right from the start of the war, the enemy has been deploying drones. They're using a new advanced type of drone. The unmanned, airborne aircraft carrier the Arsenal Bird carries this new drone [[MQ-101]]. The Osean Army headed up the development of the massive Arsenal Birds and dispatched them to the space elevator to provide support. However, it's been reported that the carriers may have fallen into the hands of the Erusean Forces. If that's true, it could be a significant obstacle for us. We need to regain control of the space elevator ASAP. Good luck out there.''
 
   
 
==Objectives==
 
==Objectives==
 
===Initial===
 
===Initial===
After taking off, the player will enter the fray between allied Osean and enemy Erusean aircraft. There are ten Erusean aircraft, including [[F-4E Phantom II|F-4E]]s and [[F-16C Fighting Falcon|F-16C]]s. Allied aircraft will shoot some of the enemies down if the player fails to.
+
After playing an appropriate [[minigame]] (a take-off from a carrier if the player selected a carrier-based aircraft, a mid-air refuel otherwise), the player enters the fray between allied Osean and enemy Erusean aircraft. There are eight Erusean aircraft, including [[F-4E Phantom II|F-4Es]] and [[F-16C Fighting Falcon|F-16Cs]], all of which are labeled {{TGT}}. Allied aircraft will shoot some of the enemies down if the player fails to.
   
Upon shooting down all enemy aircraft, the player will suddenly get ambushed by long-range missiles and must evade them.
+
Upon shooting down all enemy aircraft, the player is suddenly ambushed by long-range missiles and must evade them.
   
 
===Mission Update 1===
 
===Mission Update 1===
The Arsenal Bird escapes a cloud and drops many of its MQ-101 UAVs, all of which will begin to engage the player and their allies. After a while, the player will be ordered to destroy the Arsenal Bird, whose propellers will become labeled as TGT. Besides the UAVs, the player must also dodge the consistent barrage of missiles fired from the Arsenal Bird's launchers. The UAVs can also intercept any missiles meant to hit the propellers.
+
The Arsenal Bird escapes a cloud and drops many of its MQ-101 UAVs. Some of the UAVs begin to engage the player and their allies while the rest provide cover for the Arsenal Bird. After a while, the player is ordered to destroy the Arsenal Bird, whose propellers will become labeled as {{TGT}}. Besides the UAVs, the player must also dodge the consistent barrage of missiles fired from the Arsenal Bird's AAM launchers. The UAVs providing cover can also intercept any missiles meant to hit the propellers and the launchers.
   
Regardless of how much damage the player inflicts on the Arsenal Bird's propellers, the player does not appear to be able to shoot down the Arsenal Bird. After a while, the entirety of the friendly [[Skeleton Squadron]] will be shot down, forcing Osean command to order the player and all allies to retreat.
+
After 90 seconds of the player engaging the Arsenal Bird, regardless of the damage inflicted, the Arsenal Bird will activate a large energy shield. The player must remain outside of this shield to avoid damage. After a while, the entirety of the friendly [[Skeleton Squadron]] is shot down, forcing the [[IUN]] command to order a retreat.
   
 
===Mission Update 2===
 
===Mission Update 2===
A group of the Arsenal Bird's [[MQ-101]]s will chase down the player's allies. They are marked as TGT and the player must shoot them all down to help their allies retreat. It is presumed, but not yet confirmed, that shooting down all of the TGT-marked MQ-101s will complete the mission.
+
A group of the Arsenal Bird's [[MQ-101]]s will chase down the player's allies. They are marked as {{TGT}} and the player must shoot them all down to help their allies retreat. The player will fail the mission if any allies are shot down.
   
  +
During this stage, [[Mihaly A. Shilage|an unidentified Su-30 with orange wing tips]] will enter the combat zone and begin engaging [[Brownie]].
==Enemy List==
 
The following enemy list is '''only an estimation''' from footage of the mission, and is subject to change upon the game's release.
 
   
  +
Shooting down all of the MQ-101s in this update will complete the mission.
{| class="wikitable" style="width:100%;text-align:center;"
 
  +
 
==Enemy Lists==
  +
===Standard Units===
 
{| class="wikitable" style="width:100%;text-align:center"
 
! style="width:100px;" | Section
 
! style="width:100px;" | Section
 
! style="width:40px;" |
 
! style="width:40px;" |
Line 54: Line 57:
 
| [[F-4E Phantom II|F-4E]]
 
| [[F-4E Phantom II|F-4E]]
 
| 220
 
| 220
| 5
+
| 3
|
+
|
 
|-
 
|-
 
| [[File:Icon-AirTGT.svg|20px]]
 
| [[File:Icon-AirTGT.svg|20px]]
Line 61: Line 64:
 
| 400
 
| 400
 
| 5
 
| 5
|
+
|
 
|-
 
|-
! rowspan="5" style="vertical-align:top;" | Mission Update 1
+
! rowspan="3" style="vertical-align:top;" | Mission Update 1
| [[File:Icon-AirTGT.svg|20px]]
+
| [[File:Icon-AirTGT.svg|20px]]<br />[[File:Icon-AirTGT.svg|15px]]<br />[[File:Icon-AirTGT.svg|15px]]<br />[[File:Icon-AirTGT.svg|15px]]
  +
| [[Arsenal Bird|ARSENAL BIRD]]<br /><span style="font-size:85%;">[[Arsenal Bird|MAIN PROPELLER]]<br />[[Arsenal Bird|SUB PROPELLER]]<br />[[Air-to-Air Missile|AAM]] </span>
| [[Arsenal Bird|MAIN PROPELLER]]
 
  +
| –<br /><span style="font-size:85%;">500<br />500<br />500</span>
| 0
 
  +
| 1<br /><span style="font-size:85%;">2<br />6<br />6 </span>
| 2
 
  +
| {{Note|The Arsenal Bird cannot be shot down in this mission.}}<br />&nbsp;<br />&nbsp;<br />&nbsp;
| {{Note|PropPoints|The MAIN PROPELLERs and SUB PROPELLERs do not award the player with any points if they're destroyed, despite being marked as awarding 200 points each.}}
 
|-
 
| [[File:Icon-AirTGT.svg|20px]]
 
| [[Arsenal Bird|SUB PROPELLER]]
 
| 0
 
| 6
 
| {{Notecall|PropPoints}}
 
|-
 
| [[File:Icon-AirTGT.svg|20px]]
 
| [[Air-to-Air Missile|AAM]]
 
|
 
| 6
 
|
 
 
|-
 
|-
 
| [[File:Icon-AirEnemy.svg|20px]]
 
| [[File:Icon-AirEnemy.svg|20px]]
 
| [[MQ-101]]
 
| [[MQ-101]]
 
| 500
 
| 500
| 12
+
|
| {{Note|UAVDefend|These 12 MQ-101s will physically defend the Arsenal Bird's propellers.}}
+
| {{Note|The drones will infinitely spawn in waves of 4 until the Arsenal Bird's APS triggers, and will physically defend its propellers.}}
 
|-
 
|-
 
| [[File:Icon-AirEnemy.svg|20px]]
 
| [[File:Icon-AirEnemy.svg|20px]]
 
| rowspan="2" | [[MQ-101]]
 
| rowspan="2" | [[MQ-101]]
 
| rowspan="2" | 500
 
| rowspan="2" | 500
| rowspan="2" | 12
+
| rowspan="2" | 8
| rowspan="2" | {{Note|UAVUpdate|These 12 MQ-101s turn into TGTs in Mission Update 2. The player can destroy some of them in Mission Update 1.}}
+
| rowspan="2" | {{Note|These MQ-101s turn into TGTs in Mission Update 2. The player can destroy some of them in Mission Update 1.}}
 
|-
 
|-
 
! style="vertical-align:top;" | Mission Update 2
 
! style="vertical-align:top;" | Mission Update 2
Line 98: Line 89:
 
|}
 
|}
   
  +
==S Rank==
 
  +
===Special Unit===
{{Notice|The requirements for S-ranking this mission will become available after the game's release.}}
 
  +
{{Main|Ace Combat 7: Skies Unknown/Aces}}
  +
{| class="wikitable spunitlist"
  +
!
  +
! Unit
  +
! Points
  +
! Notes
 
|-
  +
| {{EnemyIcon}}
  +
| [[F-16C Fighting Falcon|F-16C "BAYONET"]]
  +
|1,100
  +
| {{Note|The player must have completed this mission at least once, and must be playing on Normal [[difficulty]] or higher. Complete the first part of the mission by shooting down at least 7 aircraft within 100 seconds. BAYONET spawns in the northwest corner of the map.}}
 
|}
   
 
==Debriefing==
 
==Debriefing==
  +
''Unfortunately, the two-front offensive was a failure. The aircraft carrier'' Kestrel II ''was sunk during the attack on Farbanti. Carrier-borne aircraft mistakenly bombed urban areas, and this turned public opinion in neutral countries against us. Our own forces have also suffered heavy losses. If it weren't for a few extraordinary fighters, many of us wouldn't have made it home. The situation is grim. We have precious little time, however. We have to get to the space elevator.''
{{Notice|The debriefing is currently unavailable.}}
 
  +
 
==S Rank==
  +
Earning an [[Clear Rank|S Rank]] on this mission requires earning a combined score and time bonus of 44,000 points or more.
  +
  +
The maximum time bonus available is 27,640 for completing the mission in a total of 9 minutes or less. This includes time spent retrying from the checkpoint. If the player can complete the mission in that amount of time, they only need 16,360 points from destroying targets in the mission itself to earn the S Rank.
  +
  +
If the player goes past the 9 minutes threshold, the time bonus decreases by 40 points every second, so the player must compensate by destroying more targets to hit the 44,000 point threshold.
   
 
{{Notelist}}
 
{{Notelist}}
 
{{Reflist}}
 
{{Reflist}}
  +
{{Navbox/AC7-Missions}}
  +
[[zh:Two-pronged Strategy]]
 
[[Category:Ace Combat 7: Skies Unknown missions]]
 
[[Category:Ace Combat 7: Skies Unknown missions]]

Revision as of 09:39, 27 March 2020

"Trigger, time to show the other guys that we get wet, wild, and do dirty, dirty things."
Clown

Two-pronged Strategy is the third campaign mission of Ace Combat 7: Skies Unknown. The player is introduced to the Arsenal Bird in gameplay for the first time.

Briefing

The surprise attacks carried out after the declaration of war, saw the peacekeeping forces of various countries, including Osea, suffer major damage. The ships moored around the space elevator and near Gandar Bay[note 1] have been hit particularly hard. Numerous ships have been sunk and abandoned. Fortunately, our cutting-edge aircraft carrier Kestrel II was at sea, so it was spared from the attack. Kestrel II is now preparing to launch another attack against Erusea's capital, Farbanti. The aircraft carrier Vulture also managed to escape Gandar Bay[note 1] safely. However, it lost all its aircraft, so it's sailing empty. Today the International Union Peacekeeping Force reclaims its bid to the space elevator. The Fort Grays Island Air Base Squadron will rendezvous with the carrier Vulture for a joint mission. The first objective will be to seize air superiority in Chopinburg in order to secure a route for the support squadrons. The enemy maintains air superiority over Chopinburg, so expect heavy resistance from enemy aircraft. There's more, so listen carefully. Right from the start of the war, the enemy has been deploying drones. They're using a new, advanced type of drone. The unmanned, airborne aircraft carrier the Arsenal Bird carries this new drone, MQ-101. The Osean Army headed up the development of the massive Arsenal Birds and dispatched them to the space elevator to provide support. However, it's been reported that the carriers may have fallen into the hands of the Erusean Forces. If that's true, it could be a significant obstacle for us. We need to regain control of the space elevator ASAP. Good luck out there.

Objectives

Initial

After playing an appropriate minigame (a take-off from a carrier if the player selected a carrier-based aircraft, a mid-air refuel otherwise), the player enters the fray between allied Osean and enemy Erusean aircraft. There are eight Erusean aircraft, including F-4Es and F-16Cs, all of which are labeled TGT. Allied aircraft will shoot some of the enemies down if the player fails to.

Upon shooting down all enemy aircraft, the player is suddenly ambushed by long-range missiles and must evade them.

Mission Update 1

The Arsenal Bird escapes a cloud and drops many of its MQ-101 UAVs. Some of the UAVs begin to engage the player and their allies while the rest provide cover for the Arsenal Bird. After a while, the player is ordered to destroy the Arsenal Bird, whose propellers will become labeled as TGT. Besides the UAVs, the player must also dodge the consistent barrage of missiles fired from the Arsenal Bird's AAM launchers. The UAVs providing cover can also intercept any missiles meant to hit the propellers and the launchers.

After 90 seconds of the player engaging the Arsenal Bird, regardless of the damage inflicted, the Arsenal Bird will activate a large energy shield. The player must remain outside of this shield to avoid damage. After a while, the entirety of the friendly Skeleton Squadron is shot down, forcing the IUN command to order a retreat.

Mission Update 2

A group of the Arsenal Bird's MQ-101s will chase down the player's allies. They are marked as TGT and the player must shoot them all down to help their allies retreat. The player will fail the mission if any allies are shot down.

During this stage, an unidentified Su-30 with orange wing tips will enter the combat zone and begin engaging Brownie.

Shooting down all of the MQ-101s in this update will complete the mission.

Enemy Lists

Standard Units

Section Unit Points Count Notes
Initial Icon-AirTGT F-4E 220 3
Icon-AirTGT F-16C 400 5
Mission Update 1 Icon-AirTGT
Icon-AirTGT
Icon-AirTGT
Icon-AirTGT
ARSENAL BIRD
MAIN PROPELLER
SUB PROPELLER
AAM

500
500
500
1
2
6
6
[note 2]
 
 
 
Icon-AirEnemy MQ-101 500 [note 3]
Icon-AirEnemy MQ-101 500 8 [note 4]
Mission Update 2 Icon-AirTGT


Special Unit

Unit Points Notes
Icon-AirEnemy F-16C "BAYONET" 1,100 [note 5]

Debriefing

Unfortunately, the two-front offensive was a failure. The aircraft carrier Kestrel II was sunk during the attack on Farbanti. Carrier-borne aircraft mistakenly bombed urban areas, and this turned public opinion in neutral countries against us. Our own forces have also suffered heavy losses. If it weren't for a few extraordinary fighters, many of us wouldn't have made it home. The situation is grim. We have precious little time, however. We have to get to the space elevator.

S Rank

Earning an S Rank on this mission requires earning a combined score and time bonus of 44,000 points or more.

The maximum time bonus available is 27,640 for completing the mission in a total of 9 minutes or less. This includes time spent retrying from the checkpoint. If the player can complete the mission in that amount of time, they only need 16,360 points from destroying targets in the mission itself to earn the S Rank.

If the player goes past the 9 minutes threshold, the time bonus decreases by 40 points every second, so the player must compensate by destroying more targets to hit the 44,000 point threshold.

Footnotes

  1. 1.0 1.1 "Gandar Bay" is incorrectly named in the briefing. The area's name is actually Gunther.
  2. The Arsenal Bird cannot be shot down in this mission.
  3. The drones will infinitely spawn in waves of 4 until the Arsenal Bird's APS triggers, and will physically defend its propellers.
  4. These MQ-101s turn into TGTs in Mission Update 2. The player can destroy some of them in Mission Update 1.
  5. The player must have completed this mission at least once, and must be playing on Normal difficulty or higher. Complete the first part of the mission by shooting down at least 7 aircraft within 100 seconds. BAYONET spawns in the northwest corner of the map.

References