Air Combat Maneuvers/Problems with my Mechanic's Solutions for them
Stalled Rocket: When in a vertical climb with an enemy on your 6 o'clock, use your brakes to stall and fall away slightly, then just as the adversary passes ahead, fire the afterburner at full power and you should be in perfect position for a missile shot or gun kill.
Fatal Pursuit: USE ONLY AS A LAST RESORT. When an enemy is diving on you from 6 o'clock high, pull up, barrel roll then dive straight down while at full afterburner, in a slight turn. If he doesn't follow, pull back up and escape. If he does, then use the terrain to your advantage by continuing your dive, then at no higher than 750 feet, pull up sharply to avoid a crash. This often distracts an opponent, compounding the difficulty of following your maneuver and, if done properly, will cause your opponent to plough nose-first into the ground, ending the fight without firing a shot.
Wywyrm's Nest: (See "Wywyrm's Nest)
Zero: Named such as there is no room for error with this maneuver and should only be attempted if one has taken no damage and has no other choice. One pulls up high above an opponent's aircraft, then dive on them at full speed with one wing pointed right at them. If done properly, your wing will slam into them like a cleaver and take them down, leaving you with 99% damage to your plane.
P = The problem logged by the pilot.
S = The solution logged by the mechanic.
P: Left inside main tire almost needs replacement. S: Almost replaced left inside main tire.
P: Test flight OK, except auto-land very rough. S: Auto-land not installed on this aircraft.
P: No. 2 propeller seeping prop fluid. S: No. 2 propeller seepage normal. Nos. 1, 3 and 4 propellers lack normal seepage.
P: Something loose in cockpit. S: Something tightened in cockpit.
P: Dead bugs on windshield. S: Live bugs on backorder.
P: Autopilot in "altitude-hold" mode produces a 200-fpm descent. S: Cannot reproduce problem on ground.
P: Evidence of leak on right main landing gear. S: Evidence removed.
P: DME volume unbelievably loud. S: DME volume set to more believable level.
P: Friction locks cause throttle levers to stick. S: That's what they're there for!
P: Transponder inoperative. S: Transponder always inoperative in OFF mode.
P: The T/C ball seemed stuck in the middle during my last turn. S: Congratulations! You've just made your first coordinated turn.
P: Suspected crack in windscreen. S: Suspect you're right.
P: Number 3 engine missing. S: Engine found on right wing after brief search.
P: Aircraft handles funny. S: Aircraft warned to straighten up, fly right, and be serious.
P: Radar hums. S: Reprogrammed radar with words.
P: Mouse in cockpit. S: Cat installed.
P: Radio switches stick S: Peanut butter no longer served to flight crew
P: Screaming sound in cabin at start-up S: Company accountant deplaned
P: Funny smell in cockpit S: Pilot told to change cologne
P: Aircraft 2,400 lbs over max weight S: Aircraft put on diet of 92 octane
P: #3 engine knocks at idle S: #3 engine let in for a few beers
P: #3 engine runs like it's sick S: #3 engine diagnosed with hangover
P: Brakes howl on application S: Don't step on 'em so hard!
P: Radio sounds like a squealing pig S: Removed pig from radio. BBQ behind hangar tomorrow
P: First class cabin floor has a squeak S: Co-pilot told not to play with toddler toys in cabin anymore
P: Electrical governor is broke S: Paid off governor's debt to Jimmy "The Fish" Galvano
P: Air conditioning motor makes a loud squeal like my mother-in-law. S: recommend divorce
The Wywyrm's Nest
The Wywyrm's Nest is an air combat tactic that I developed myself. Inspired by Gualt Team's "Golden Nest", its basicly consists of a triple-level Lufberry Circle, the first with two aircraft, the second with four rotating in the opposite direction, and the third being a repeat of the first only below the second. They are referred to as levels A, B and C respectively. At any one time, two aircraft, one from Level A and the second from Level C, may drop out of their circles and launch a simultaneous attack. The one from Level A then forms up at Level C and vice versa for the other. Aircraft in Level B remain in their positions to provide support and keep the opponent trapped (See Figure 1).
If the 6th Jagdgeschwader was in an AC Game, Our themes would change base on preference. The final battle theme music would be the following (Zero: ACZ)
I chose this over the Grabacr and Alect themes.